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So we can't get the ending we want after all?


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#326
Aramintai

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Obro wrote...

TRUE HAPPY ENDING:

you dont buy the game bioware/EA doesn't get the money

I know it's a spoiler but I had to do it


LOL :lol:
That's pretty funny. I'll have to think about it.

#327
Arthas9

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Am I the only one who loves the concept of the story's ending? Now the whole saga makes sense. Shepard, one single person stops the vitually unstopable by using or destroying their heritage, tools of manipulation and yes, the technological wonders all galactic civilizations were based and founded on, even sacraficing his own life or his chance to be with his loved ones. This is what I call a true hero... a real legend. Yes, he's pushing the whole galactic community back into a dark age, but in the mean time he breaks the Cycle, stops the Reapers once and for all and gives the living a chance for a new start. This whole fight never meant to be a happy one or an easy one without it's sacrifices and tolls. It's a heroic poem of a game about an apocalyptic event being evaded with some unpleasent consequences. It also gives a nice closure to the whole saga and it's lore. I'm happy that Bio didn't take the usual Hollywood-crap path and took the story back to it's gritty but miraculous sc-fi roots we all loved the first game for. I'm shocked and pleased at the same time! Thank you Bio!

Oh, and for the record: The Reapers were harvesting whole galactic civilizations, cultures and races for millions of years. This ancient, enigmatic race (who's origin remains covered by mistery) with such uncomprihensive knowledge and technology was literally invincible. Let's not forget that they had created the first reaper starships, or I'd rather say that they became those powerful starships themselves - by this not only creating huge collective overminds with the knowledge and conscious of billions of individuals, but also finding a way to become immortal. It was them who truly taimed eezo technology and found a way to use it for intergalactic travel by creating the mass relay system and the Citadell (a huge mass relay and their center of society. They found a way to indoctrinate other sapient races. They manipulated and observed every single technologically advanced civilization by their heritage (the beforementioned technological marvels and by their sentinels. Basically they supposed to know everything about "us" (via the Keepers, Collectors, Sovereign, the Guardian) while "we" don't know anything about them (hell, almost nobody beleived in them until their arrival). The only thing Shepard knows about them beside their existence is that they are more powerful than anything in the galaxy and that they are coming. How on Earth (no pun intended) anyone supposed to stop or destroy them just like that in a few months (years if you count the ones spent by Shepards investigation and absence). Everyone was so angry with the rumors of a "deus ex machina" kind of secret weapon that would have made it all sound and easy - so here you go, it's not such a closure.  I find this ending very-very epic, lifelike and thoughtful. 

To all those who mourn their love interests and a happy ending in the arms of their virtual lover: ME is not and never intended to be a love story. It is just another aspect that makes the game more personal and emotionally involving. I also think that the ending makes the story of the romances more satisfying in many ways and the sacrafice a more meaningful one. I can hardly imagine Shepard the warrior\\bad ass\\hero setting down with his lover and living a quiet and happy life in some remote, peaceful, sunny and idealistic place. So is the life of epic heroes, living legends and so their love becomes immortal.

Ps.: Seeing so many people unhappy I see - with the many upcoming DLC-s - some DLC coming with missions or assets that would change the ending as well.

Modifié par Arthas9, 28 février 2012 - 04:24 .


#328
Squallypo

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i havent read anything at all cause i dont want *spoilers* although im very aware that im on the spoiler area, but my simple question is, no matter what choices we made on previous ME games in the end the result is the same? we get only 1 ending and thats it?

#329
Nathan Redgrave

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Teredan wrote...

Choice has a lot to do with the medium of choice driven rpgs, this is not a movie nor a book.
This is an adventure empowering the player to have the experience they want.


See now, this is where I disagree. I would describe it as an adventure allowed the player to have the impact on the experience they want. That doesn't mean the result of said impact should be dictated by whatever result would satisfy the player; that just means they should feel immersed in the experience and in control of how their character affects the world. The player is not playing the role of God; they don't get to decide how the world ends. They only get to divert the flow of time on its way to the place where events force it into a set of specific circumstances.

Now, I have a question:

Does the "merge" ending turn everyone into Illusive Men, with those freaky glowing eyes, or what?

#330
Arthas9

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Squallypo wrote...

i havent read anything at all cause i dont want *spoilers* although im very aware that im on the spoiler area, but my simple question is, no matter what choices we made on previous ME games in the end the result is the same? we get only 1 ending and thats it?



You can get several endings, but none of them are the anticipated by many, usual Hollywoodish happy ending. 

#331
FluffyScarf

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There's definitely more than one ending.

#332
Squallypo

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Arthas9 wrote...

Squallypo wrote...

i havent read anything at all cause i dont want *spoilers* although im very aware that im on the spoiler area, but my simple question is, no matter what choices we made on previous ME games in the end the result is the same? we get only 1 ending and thats it?



You can get several endings, but none of them are the anticipated by many, usual Hollywoodish happy ending. 


so its impossible to achieve an ending that ill be atleats *okayish* enough with ? i was looking forward to a kotor 1 ending but much better or a episode 6 ending from star wars , you cant say its impossible to obtain cause they were at war..

#333
Hollowhisp

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@Arthas9
While I do agree I have the feeling that this will leave me with the same feelings I had at the end of Oryx and Crake by Margret Atwood. Brilliant and realistic outcome that I can completely understand and is totally fitting for the world, yet also left feeling hollow and empty due to my emotional attachment to the characters.

#334
Nerevar-as

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To those asking what did we expect considering the Reaper level of threat? It doesn´t matter much because ME felt more SW or ST than BSG, so expecting actual happy endings is reasonable. And NG+ ending? If true I wonder what the plot basis for a diffenrent ending is going to be.

About the SR2 ending stranded, if it´s in the middle of nowhere, then if Tali or Garrus are aboard they are screwed, or the rest of he crew is. Also the crew size is insufficient to start a viable colony, so Liara is going to be a lot of centuries on her own...

#335
FluffyScarf

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Well, there is no celebration ending like in KotOR or ROTJ.

#336
Teredan

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Nathan Redgrave wrote...

Teredan wrote...

Choice has a lot to do with the medium of choice driven rpgs, this is not a movie nor a book.
This is an adventure empowering the player to have the experience they want.


See now, this is where I disagree. I would describe it as an adventure allowed the player to have the impact on the experience they want. That doesn't mean the result of said impact should be dictated by whatever result would satisfy the player; that just means they should feel immersed in the experience and in control of how their character affects the world. The player is not playing the role of God; they don't get to decide how the world ends. They only get to divert the flow of time on its way to the place where events force it into a set of specific circumstances.

Now, I have a question:

Does the "merge" ending turn everyone into Illusive Men, with those freaky glowing eyes, or what?


Ok if that was the case why do so many choices lead to so many obvious conclusions.
I help that guy he is going to be thankfull later. I screw that guy he is going to bear a grudge against me.
Also how would you explain the everbody survives ending in mass effect 2?
Again ME is a game about giving players the outcome they want it's not designed to make people consider every choice they make 3 times over.

That is what mass effect choices essentially boil down to.
Now if the result of said impact shouldn't satisfy players then the choice itself shouldn't be by design as transparent as it is.
Two examples where you example would suit better would be the witcher 2 and to lesser extent dragon age 2.
But for ME 1+2 and probably for 3 not so much.

Modifié par Teredan, 28 février 2012 - 04:25 .


#337
Guest_Luc0s_*

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Indeed.

#338
llandwynwyn

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I would be ok with the endings if there was no pathetic flashback forcing characters that I don't like as important to my Shepard and if the Normandy alien crew fate wasn't so terrible. It's bad for the humans/asari too, but what did Garrus and Tali do to deserve such a fate?

Oh, and I hope Joker doesn't reproduce. That's a recipe for disaster in such a small gene pool. lol

#339
xtorma

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Arthas9 wrote...

Am I the only one who loves the concept of the story's ending? Now the whole saga makes sense. Shepard, one single person stops the vitually unstopable by using or destroying their heritage, tools of manipulation and yes, the technological wonders all galactic civilizations were based and founded on, even sacraficing his own life or his chance to be with his loved ones. This is what I call a true hero... a real legend. Yes, he's pushing the whole galactic community back into a dark age, but in the mean time he breaks the Cycle, stops the Reapers once and for all and gives the living a chance for a new start. This whole fight never meant to be a happy one or an easy one without it's sacrifices and tolls. It's a heroic poem of a game about an apocalyptic event being evaded with some unpleasent consequences. It also gives a nice closure to the whole saga and it's lore. I'm happy that Bio didn't take the usual Hollywood-crap path and took the story back to it's gritty but miraculous sc-fi roots we all loved the first game for. I'm shocked and pleased at the same time! Thank you Bio!

Oh, and for the record: The Reapers were harvesting whole galactic civilizations, cultures and races for millions of years. This ancient, enigmatic race (who's origin remains covered by mistery) with such uncomprihensive knowledge and technology was literally invincible. Let's not forget that they had created the first reaper starships, or I'd rather say that they became those powerful starships themselves - by this not only creating huge collective overminds with the knowledge and conscious of billion individuals, but also finding a way to become immortal. It was them who truly taimed eezo technology and found a way to use it for intergalactic travel by creating the mass relay system and the Citadell (a huge mass relay and their center of society. They found a way to indoctrinate other sapient races. They manipulated and observed every single technologically advanced civilization by their heritage (the beforementioned technological marvels and by their sentinels. Basically they supposed to know everything about "us" (via the Keepers, Collectors, Sovereign, the Guardian) while "we" don't know anything about them (hell, almost nobody beleived in them until their arrival). The only thing Shepard knows about them beside their existence is that they are more powerful than anything in the galaxy and that they are coming. How on Earth (no pun intended) anyone supposed to stop or destroy them just like that (everyone was so angry with the rumors of a "deus ex machina" kind of secret weapon that would make it all sound and easy - so here you go, it's not such a closure). I find this ending very-very epic, lifelike and thoughtful.

To all those who mourn their love interests and a happy ending in the arms of their virtual lover: ME is not and never intended to be a love story. It is just another aspect that makes the game more personal and emotionally involving. I also think that the ending makes the story of the romances more satisfying in many ways and sacrafice a more meaningful one. I can hardly imagine Shepard the warriorbad asshero setting down with his lover and living a quiet and happy life in some remote, peaceful, sunny and idealistic place. So is the life of epic heroes, living legends and so their love becomes immortal.

Ps.: Seeing so many people unhappy I see - with the many upcoming DLC-s - some DLC coming with missions or assets that would change the ending as well.


I already read Dune.

I simply want the choice to walk off into the sunset My way , like i did in mask of the betrayer. Whichever ending you chose in that game, it did not detract from the journey. Knowing I can't win ruins it for me. It dropped the value of the game significantly for me. Now I will wait till it's 10 bucks on some download site

#340
CptBomBom00

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llandwynwyn wrote...

I would be ok with the endings if there was no pathetic flashback forcing characters that I don't like as important to my Shepard and if the Normandy alien crew fate wasn't so terrible. It's bad for the humans/asari too, but what did Garrus and Tali do to deserve such a fate?

Oh, and I hope Joker doesn't reproduce. That's a recipe for disaster in such a small gene pool. lol


Joker and reproduction? awwwww **** he's screwed.:lol::lol::lol::lol:

#341
Nathan Redgrave

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Teredan wrote...

Ok if that was the case why do so many choices lead to so many obvious conclusions.
I help that guy he is going to be thankfull later. I screw that guy he is going to bear a grudge against me.


Because those are the sane psychological responses to help and hindrance, Teredan.

That is what mass effect choices essentially boil down to.


Well y'know, I never said nor implied that Mass Effect did the thing perfectly, just that's what these types of games are supposed to do. They'll never be all-inclusive, as development time, budget, and storage space prohibit that kind of omnidirectional roleplay. Even games like the ones Bethesda come out with are just a very loose net of stories with a limited set of choices and outcomes.

#342
Berg

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xtorma wrote...

I already read Dune.

I simply want the choice to walk off into the sunset My way , like i did in mask of the betrayer. Whichever ending you chose in that game, it did not detract from the journey. Knowing I can't win ruins it for me. It dropped the value of the game significantly for me. Now I will wait till it's 10 bucks on some download site


Yes, it is escapism, I want to at least have the opportunity to enjoy the game and leave happy. Not be told that a happy ending is unrealistic because the giant space robots are tough.

#343
Capeo

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Nathan Redgrave wrote...

Teredan wrote...

Ok if that was the case why do so many choices lead to so many obvious conclusions.
I help that guy he is going to be thankfull later. I screw that guy he is going to bear a grudge against me.


Because those are the sane psychological responses to help and hindrance, Teredan.

That is what mass effect choices essentially boil down to.


Well y'know, I never said nor implied that Mass Effect did the thing perfectly, just that's what these types of games are supposed to do. They'll never be all-inclusive, as development time, budget, and storage space prohibit that kind of omnidirectional roleplay. Even games like the ones Bethesda come out with are just a very loose net of stories with a limited set of choices and outcomes.


New Vegas had over 60 different outcomes for all the factions and people you interacted with.  BW can't come up with 10?  Or even 6 that aren't just different degrees of the same thing?

#344
Teredan

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Nathan Redgrave wrote...

Teredan wrote...

Ok if that was the case why do so many choices lead to so many obvious conclusions.
I help that guy he is going to be thankfull later. I screw that guy he is going to bear a grudge against me.


Because those are the sane psychological responses to help and hindrance, Teredan.

That is what mass effect choices essentially boil down to.


Well y'know, I never said nor implied that Mass Effect did the thing perfectly, just that's what these types of games are supposed to do. They'll never be all-inclusive, as development time, budget, and storage space prohibit that kind of omnidirectional roleplay. Even games like the ones Bethesda come out with are just a very loose net of stories with a limited set of choices and outcomes.


No they aren't if you put context to them.
Remember that a paragon shepard can practically reform quite a lot of guys with his talking?
That is giving fans the good outcome they want.
If ME really were about the things you said it was than some of the guys paragon shepard reformed
would have just lied at that moment. But none of them do they all turn good.

Moral black(red) and white(blue) is not about choice it's about the outcome you want.
Moral grey is about the choice and living with the consequences.

Modifié par Teredan, 28 février 2012 - 04:33 .


#345
Candidate 88766

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Arthas9 wrote...

Am I the only one who loves the concept of the story's ending? Now the whole saga makes sense. Shepard, one single person stops the vitually unstopable by using or destroying their heritage, tools of manipulation and yes, the technological wonders all galactic civilizations were based and founded on, even sacraficing his own life or his chance to be with his loved ones. This is what I call a true hero... a real legend. Yes, he's pushing the whole galactic community back into a dark age, but in the mean time he breaks the Cycle, stops the Reapers once and for all and gives the living a chance for a new start. This whole fight never meant to be a happy one or an easy one without it's sacrifices and tolls. It's a heroic poem of a game about an apocalyptic event being evaded with some unpleasent consequences. It also gives a nice closure to the whole saga and it's lore. I'm happy that Bio didn't take the usual Hollywood-crap path and took the story back to it's gritty but miraculous sc-fi roots we all loved the first game for. I'm shocked and pleased at the same time! Thank you Bio!

Oh, and for the record: The Reapers were harvesting whole galactic civilizations, cultures and races for millions of years. This ancient, enigmatic race (who's origin remains covered by mistery) with such uncomprihensive knowledge and technology was literally invincible. Let's not forget that they had created the first reaper starships, or I'd rather say that they became those powerful starships themselves - by this not only creating huge collective overminds with the knowledge and conscious of billions of individuals, but also finding a way to become immortal. It was them who truly taimed eezo technology and found a way to use it for intergalactic travel by creating the mass relay system and the Citadell (a huge mass relay and their center of society. They found a way to indoctrinate other sapient races. They manipulated and observed every single technologically advanced civilization by their heritage (the beforementioned technological marvels and by their sentinels. Basically they supposed to know everything about "us" (via the Keepers, Collectors, Sovereign, the Guardian) while "we" don't know anything about them (hell, almost nobody beleived in them until their arrival). The only thing Shepard knows about them beside their existence is that they are more powerful than anything in the galaxy and that they are coming. How on Earth (no pun intended) anyone supposed to stop or destroy them just like that in a few months (years if you count the ones spent by Shepards investigation and absence). Everyone was so angry with the rumors of a "deus ex machina" kind of secret weapon that would have made it all sound and easy - so here you go, it's not such a closure.  I find this ending very-very epic, lifelike and thoughtful. 

To all those who mourn their love interests and a happy ending in the arms of their virtual lover: ME is not and never intended to be a love story. It is just another aspect that makes the game more personal and emotionally involving. I also think that the ending makes the story of the romances more satisfying in many ways and the sacrafice a more meaningful one. I can hardly imagine Shepard the warriorbad asshero setting down with his lover and living a quiet and happy life in some remote, peaceful, sunny and idealistic place. So is the life of epic heroes, living legends and so their love becomes immortal.

Ps.: Seeing so many people unhappy I see - with the many upcoming DLC-s - some DLC coming with missions or assets that would change the ending as well.

I quite like this way of thinking.

There's something fitting about the tools the Reapers use to dictate organic life being their own undoing.

#346
Nathan Redgrave

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oh brother wrote...

Yes, it is escapism, I want to at least have the opportunity to enjoy the game and leave happy. Not be told that a happy ending is unrealistic because the giant space robots are tough.


Escapism falls into many categories. Some people intentionally watch television shows that make them cry. Some people want all their endings to invoke smiles and/or victorious fist-pumps.

In any case, it is unrealistic. If you don't want us to tell you that, however, I have a neuralizer on hand. I could make you forget if you like, and hopefully after that no one will tell you!

#347
Prince Keldar

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 I have a question.  Did the guy that supposedly played the space edition have time to play through the entire game, made every possible decision,  in order to get every possible ending???  They said those that got the space edition would be able to play a WEEK before release.  Well that week starts today right???  It seems a little strange.  maybe they have had more time than I thought but it doesn't seem that there has been enough time.

Modifié par Prince Keldar, 28 février 2012 - 04:32 .


#348
turian councilor Knockout

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*takes some sleep pills and wakes up when the last post is posted* btw make peace with yourself not everything is sunshine and happiness, DEAL WITH IT

#349
Arch1eviathan

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I read the blog and where does it mention anything about mass relays and the normandy crew getting stranded?

#350
Hollowhisp

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Prince Keldar wrote...

 I have a question.  Did the guy that supposedly played the space edition have time to play through the entire game, made every possible decision,  in order to get every possible ending???  They said those that got the space edition would be able to play a WEEK before release.  Well that week starts today right???  It seems a little strange.  maybe they have had more time than I thought but it doesn't seem that there has been enough time.


He did a single playthrough which then lets you repeat the final mission, so he saw the three "best" versions of control, destroy, merge based on his high resources (with the exception of ultra good destroy where shep survives). He then datamined the others.