Obro wrote...
TRUE HAPPY ENDING:
you dont buy the game bioware/EA doesn't get the money
I know it's a spoiler but I had to do it
LOL
That's pretty funny. I'll have to think about it.
Obro wrote...
TRUE HAPPY ENDING:
you dont buy the game bioware/EA doesn't get the money
I know it's a spoiler but I had to do it
Modifié par Arthas9, 28 février 2012 - 04:24 .
Teredan wrote...
Choice has a lot to do with the medium of choice driven rpgs, this is not a movie nor a book.
This is an adventure empowering the player to have the experience they want.
Squallypo wrote...
i havent read anything at all cause i dont want *spoilers* although im very aware that im on the spoiler area, but my simple question is, no matter what choices we made on previous ME games in the end the result is the same? we get only 1 ending and thats it?
Arthas9 wrote...
Squallypo wrote...
i havent read anything at all cause i dont want *spoilers* although im very aware that im on the spoiler area, but my simple question is, no matter what choices we made on previous ME games in the end the result is the same? we get only 1 ending and thats it?
You can get several endings, but none of them are the anticipated by many, usual Hollywoodish happy ending.
Nathan Redgrave wrote...
Teredan wrote...
Choice has a lot to do with the medium of choice driven rpgs, this is not a movie nor a book.
This is an adventure empowering the player to have the experience they want.
See now, this is where I disagree. I would describe it as an adventure allowed the player to have the impact on the experience they want. That doesn't mean the result of said impact should be dictated by whatever result would satisfy the player; that just means they should feel immersed in the experience and in control of how their character affects the world. The player is not playing the role of God; they don't get to decide how the world ends. They only get to divert the flow of time on its way to the place where events force it into a set of specific circumstances.
Now, I have a question:
Does the "merge" ending turn everyone into Illusive Men, with those freaky glowing eyes, or what?
Modifié par Teredan, 28 février 2012 - 04:25 .
Arthas9 wrote...
Am I the only one who loves the concept of the story's ending? Now the whole saga makes sense. Shepard, one single person stops the vitually unstopable by using or destroying their heritage, tools of manipulation and yes, the technological wonders all galactic civilizations were based and founded on, even sacraficing his own life or his chance to be with his loved ones. This is what I call a true hero... a real legend. Yes, he's pushing the whole galactic community back into a dark age, but in the mean time he breaks the Cycle, stops the Reapers once and for all and gives the living a chance for a new start. This whole fight never meant to be a happy one or an easy one without it's sacrifices and tolls. It's a heroic poem of a game about an apocalyptic event being evaded with some unpleasent consequences. It also gives a nice closure to the whole saga and it's lore. I'm happy that Bio didn't take the usual Hollywood-crap path and took the story back to it's gritty but miraculous sc-fi roots we all loved the first game for. I'm shocked and pleased at the same time! Thank you Bio!
Oh, and for the record: The Reapers were harvesting whole galactic civilizations, cultures and races for millions of years. This ancient, enigmatic race (who's origin remains covered by mistery) with such uncomprihensive knowledge and technology was literally invincible. Let's not forget that they had created the first reaper starships, or I'd rather say that they became those powerful starships themselves - by this not only creating huge collective overminds with the knowledge and conscious of billion individuals, but also finding a way to become immortal. It was them who truly taimed eezo technology and found a way to use it for intergalactic travel by creating the mass relay system and the Citadell (a huge mass relay and their center of society. They found a way to indoctrinate other sapient races. They manipulated and observed every single technologically advanced civilization by their heritage (the beforementioned technological marvels and by their sentinels. Basically they supposed to know everything about "us" (via the Keepers, Collectors, Sovereign, the Guardian) while "we" don't know anything about them (hell, almost nobody beleived in them until their arrival). The only thing Shepard knows about them beside their existence is that they are more powerful than anything in the galaxy and that they are coming. How on Earth (no pun intended) anyone supposed to stop or destroy them just like that (everyone was so angry with the rumors of a "deus ex machina" kind of secret weapon that would make it all sound and easy - so here you go, it's not such a closure). I find this ending very-very epic, lifelike and thoughtful.
To all those who mourn their love interests and a happy ending in the arms of their virtual lover: ME is not and never intended to be a love story. It is just another aspect that makes the game more personal and emotionally involving. I also think that the ending makes the story of the romances more satisfying in many ways and sacrafice a more meaningful one. I can hardly imagine Shepard the warriorbad asshero setting down with his lover and living a quiet and happy life in some remote, peaceful, sunny and idealistic place. So is the life of epic heroes, living legends and so their love becomes immortal.
Ps.: Seeing so many people unhappy I see - with the many upcoming DLC-s - some DLC coming with missions or assets that would change the ending as well.
llandwynwyn wrote...
I would be ok with the endings if there was no pathetic flashback forcing characters that I don't like as important to my Shepard and if the Normandy alien crew fate wasn't so terrible. It's bad for the humans/asari too, but what did Garrus and Tali do to deserve such a fate?
Oh, and I hope Joker doesn't reproduce. That's a recipe for disaster in such a small gene pool. lol
Teredan wrote...
Ok if that was the case why do so many choices lead to so many obvious conclusions.
I help that guy he is going to be thankfull later. I screw that guy he is going to bear a grudge against me.
That is what mass effect choices essentially boil down to.
xtorma wrote...
I already read Dune.
I simply want the choice to walk off into the sunset My way , like i did in mask of the betrayer. Whichever ending you chose in that game, it did not detract from the journey. Knowing I can't win ruins it for me. It dropped the value of the game significantly for me. Now I will wait till it's 10 bucks on some download site
Nathan Redgrave wrote...
Teredan wrote...
Ok if that was the case why do so many choices lead to so many obvious conclusions.
I help that guy he is going to be thankfull later. I screw that guy he is going to bear a grudge against me.
Because those are the sane psychological responses to help and hindrance, Teredan.That is what mass effect choices essentially boil down to.
Well y'know, I never said nor implied that Mass Effect did the thing perfectly, just that's what these types of games are supposed to do. They'll never be all-inclusive, as development time, budget, and storage space prohibit that kind of omnidirectional roleplay. Even games like the ones Bethesda come out with are just a very loose net of stories with a limited set of choices and outcomes.
Nathan Redgrave wrote...
Teredan wrote...
Ok if that was the case why do so many choices lead to so many obvious conclusions.
I help that guy he is going to be thankfull later. I screw that guy he is going to bear a grudge against me.
Because those are the sane psychological responses to help and hindrance, Teredan.That is what mass effect choices essentially boil down to.
Well y'know, I never said nor implied that Mass Effect did the thing perfectly, just that's what these types of games are supposed to do. They'll never be all-inclusive, as development time, budget, and storage space prohibit that kind of omnidirectional roleplay. Even games like the ones Bethesda come out with are just a very loose net of stories with a limited set of choices and outcomes.
Modifié par Teredan, 28 février 2012 - 04:33 .
I quite like this way of thinking.Arthas9 wrote...
Am I the only one who loves the concept of the story's ending? Now the whole saga makes sense. Shepard, one single person stops the vitually unstopable by using or destroying their heritage, tools of manipulation and yes, the technological wonders all galactic civilizations were based and founded on, even sacraficing his own life or his chance to be with his loved ones. This is what I call a true hero... a real legend. Yes, he's pushing the whole galactic community back into a dark age, but in the mean time he breaks the Cycle, stops the Reapers once and for all and gives the living a chance for a new start. This whole fight never meant to be a happy one or an easy one without it's sacrifices and tolls. It's a heroic poem of a game about an apocalyptic event being evaded with some unpleasent consequences. It also gives a nice closure to the whole saga and it's lore. I'm happy that Bio didn't take the usual Hollywood-crap path and took the story back to it's gritty but miraculous sc-fi roots we all loved the first game for. I'm shocked and pleased at the same time! Thank you Bio!
Oh, and for the record: The Reapers were harvesting whole galactic civilizations, cultures and races for millions of years. This ancient, enigmatic race (who's origin remains covered by mistery) with such uncomprihensive knowledge and technology was literally invincible. Let's not forget that they had created the first reaper starships, or I'd rather say that they became those powerful starships themselves - by this not only creating huge collective overminds with the knowledge and conscious of billions of individuals, but also finding a way to become immortal. It was them who truly taimed eezo technology and found a way to use it for intergalactic travel by creating the mass relay system and the Citadell (a huge mass relay and their center of society. They found a way to indoctrinate other sapient races. They manipulated and observed every single technologically advanced civilization by their heritage (the beforementioned technological marvels and by their sentinels. Basically they supposed to know everything about "us" (via the Keepers, Collectors, Sovereign, the Guardian) while "we" don't know anything about them (hell, almost nobody beleived in them until their arrival). The only thing Shepard knows about them beside their existence is that they are more powerful than anything in the galaxy and that they are coming. How on Earth (no pun intended) anyone supposed to stop or destroy them just like that in a few months (years if you count the ones spent by Shepards investigation and absence). Everyone was so angry with the rumors of a "deus ex machina" kind of secret weapon that would have made it all sound and easy - so here you go, it's not such a closure. I find this ending very-very epic, lifelike and thoughtful.
To all those who mourn their love interests and a happy ending in the arms of their virtual lover: ME is not and never intended to be a love story. It is just another aspect that makes the game more personal and emotionally involving. I also think that the ending makes the story of the romances more satisfying in many ways and the sacrafice a more meaningful one. I can hardly imagine Shepard the warriorbad asshero setting down with his lover and living a quiet and happy life in some remote, peaceful, sunny and idealistic place. So is the life of epic heroes, living legends and so their love becomes immortal.
Ps.: Seeing so many people unhappy I see - with the many upcoming DLC-s - some DLC coming with missions or assets that would change the ending as well.
oh brother wrote...
Yes, it is escapism, I want to at least have the opportunity to enjoy the game and leave happy. Not be told that a happy ending is unrealistic because the giant space robots are tough.
Modifié par Prince Keldar, 28 février 2012 - 04:32 .
Prince Keldar wrote...
I have a question. Did the guy that supposedly played the space edition have time to play through the entire game, made every possible decision, in order to get every possible ending??? They said those that got the space edition would be able to play a WEEK before release. Well that week starts today right??? It seems a little strange. maybe they have had more time than I thought but it doesn't seem that there has been enough time.