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So we can't get the ending we want after all?


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#3476
Humanoid_Typhoon

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luzburg wrote...

if the ending is as bad and in some way ruins the mass effect experience. and in my situasion wher my workplace got shut down and moved to china and i forced to work as a fisher witch i hate. and mass effect is the only intresting and good thing in my life and if bioware screws up i gather all my money and go join the army or marine core atleast that is a intresting life

:blush: Corps

#3477
Chromes

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Ghost Rider LSOV wrote...

Chromes wrote...

Marta Rio wrote...

Ghost Rider LSOV wrote...

Marta Rio wrote...

Huh. Or potentially dead/alive squadmates, yes? Which at this point is pretty much all squadmates?

I think I need to get off of this thread before my head explodes.


In ME2, there were many different things (mostly squadmates living or dying and such) between the bink videos.

So we can have the same bink videos but quite a few things happening in-between in ME3 too?


My understanding is that none of the pre-rendered bink videos can have information which include player-choice-based variables (e.g. what your shep looks like, who's alive/dead, etc.). Is that right?

Yes, there is no such thing. Only relays destroied and Normandy, with Joker been the only one shown, tries to escape the explosition, but I'm not sure that it is blown up to pieces, it probably will depend on player choices. And another spoiler: remember in the thread of armor for Shep there was a torn one (probably the last one in the list), the video of probably alive Shen shows very similar armor without face but with N7 dogtag and the person starts to breath after several moments. Those are bink files.


Which armor topic is that?
As for Joker trying to escape with the Normandy, well, that should have different bink files for "escape / didn't escape". Hm...

Normandy, with Joker piloting it, tries to escape from explosition. There are different colored explosition like in that leaked screenshot, for each color there is a bink but it ends with Normandy been damaged but not fully blown up - that is why I assumed that it somehow may survive.

The outfit:
http://img850.images...demospoiler.jpg

#3478
Gandalf.lotr

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Ghost Rider LSOV wrote...

Gandalf.lotr wrote...

Ghost Rider LSOV wrote...
Which armor topic is that?
As for Joker trying to escape with the Normandy, well, that should have different bink files for "escape / didn't escape". Hm...


No they don't have different bink files. There is one bink file for each of the three endings (blue, green, red) where Joker tries to escape. You can't actually see whether Joker succeeds in escaping or not but the Normandy takes heavy damage.


So the Normandy's escape until we see it crash-landed is a cliffhanger?


I just had a brief look at all the bink files. I couldn't find a bink file for the actual crash landing. We have the destruction of the relays, Jokers escape, even one bink file which is named something like shepalive_male and _female where you see a person in n7 uniform starting to breath again (you can't see the head). The scene with the old man talking to a boy is also a bink file. All the bink files are without sound so you can't really say what happens.

#3479
luzburg

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Humanoid_Typhoon wrote...

luzburg wrote...

if the ending is as bad and in some way ruins the mass effect experience. and in my situasion wher my workplace got shut down and moved to china and i forced to work as a fisher witch i hate. and mass effect is the only intresting and good thing in my life and if bioware screws up i gather all my money and go join the army or marine core atleast that is a intresting life

:blush: Corps


dude my writing sucks

#3480
Prometheus75

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Is it possible that the Day 1 DLC provides alternate ending for the game?

#3481
Ghost Rider LSOV

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Chromes wrote...

The outfit:
http://img850.images...demospoiler.jpg


Aha, so, this is an outfit for survival in-game cutscene. Battered, but not dead (else why show it?).
That's what the leakers saw in the "survival" ending? And he just stands up or something?

#3482
luzburg

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Prometheus75 wrote...

Is it possible that the Day 1 DLC provides alternate ending for the game?


i hope so.   and even if there is no plans for post endgame dlcs does not confirm the end of shepard and crew maybe they just end the story there like in me1

#3483
clearlyestated

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Prometheus75 wrote...

Is it possible that the Day 1 DLC provides alternate ending for the game?


No

#3484
Gandalf.lotr

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Ghost Rider LSOV wrote...

Chromes wrote...

The outfit:
http://img850.images...demospoiler.jpg


Aha, so, this is an outfit for survival in-game cutscene. Battered, but not dead (else why show it?).
That's what the leakers saw in the "survival" ending? And he just stands up or something?


Yep that's the outfit that you can see in the Shep_alive scene. But it ends when he/she starts to breath again, so you can't say what happens next.

#3485
Xaijin

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Ghost Rider LSOV wrote...

Marta Rio wrote...

Huh.  Or potentially dead/alive squadmates, yes?  Which at this point is pretty much all squadmates?

I think I need to get off of this thread before my head explodes.


In ME2, there were many different things (mostly squadmates living or dying and such) between the bink videos.

So we can have the same bink videos but quite a few things happening in-between in ME3 too?


Hunh? The squadmates were in real time, not movies. The movies had only three endings two of which are the same with or without Shep. Movies are expensive to make.

#3486
Adragalus

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Ghost Rider LSOV wrote...

Chromes wrote...

The outfit:
http://img850.images...demospoiler.jpg


Aha, so, this is an outfit for survival in-game cutscene. Battered, but not dead (else why show it?).
That's what the leakers saw in the "survival" ending? And he just stands up or something?

I recall someone saying it was weird how his head was so intact. Guess it's because you don't see their face in the scene that outfit is from.

#3487
humes spork

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txgoldrush wrote...

and whats the theme of the trilogy, swatting away space gods without consquence?

Nevermind the fact that developers stated ME3's theme as victory through sacrifice...well what do you know, these endings.


Well, here's the thing. Going along with this,

IMO, the whole thing with a contrived doomed sacrifice for all the heroes ties right back to the sort of story they're evidently tryng to emulate with the whole "unfathomable space gods" thing.  


The Reapers in the context of the trilogy aren't "unfathomable space gods". Bioware just happens to be shoving that in our face and expecting us to eat it right up. Like I brought up earlier, they're simply not, they're just an alien race that has a technological advantage and superior numbers that relies on a handful of very underhanded tricks to get their way. They're actually kind of stupid, lazy, and full of hubris if you think about it.

And, there's nothing inherently wrong with that analysis. It goes back to Clarke's third law, they're perceived as an unknown at the beginning of the trilogy therefore they appear to be unfathomable space gods. During the course of the first and second, and presumably third, games, that veil of ignorance is lifted and the Reapers become seen for what they are, while the galaxy rises to meet the challenge.

The thing about Lovecraft since we're using him as a sci-fi/horror baseline is that he never, ever explains his horrors. He describes them in a way to play off the imagination, but that's as far as he goes. They remain, consistently, an unknown. Take for example the Colours out of Space: they're described (in language Lovecraft deliberated upon to invoke a sense of synesthesia rather than normal human perception), but that's it; everything else remains unknown.

Compared to that, by the end of the second game alone we end up with entire Codex entries describing the Reapers, their methodology, their psychology, their technology, even so far as to heavily imply their reason for existing and perpetuating the cycle. And if the third game's leaked script is to be trusted, by the end there is very precious little that remains unknown about the Reapers.

That's the narrative we're given over the course of the first two games, and now in the third we're supposed to go back to perceiving them as Lovecraftian space horrors?  I submit, no. That's a break of suspension of disbelief, and a contradiction of established lore, the trilogy can't survive. Knowledge is power, and an increasing scope of knowledge limits over what the imagination has domain. And, the very core of horror as a genre and playing into fear -- both of which absolutely critical to the Reapers in characterization and the threat they pose, and the significance of the dramatic question of the trilogy -- is ignorance and manipulating the imagination.

Simply put, the Reapers aren't and haven't been characterized -- or characterizable -- as unfathomable, Lovecraftian space gods since at the very latest the end of Mass Effect 2. Heck, I'd submit the death of Sovereign itself as the breaking point for that characterization since hubris -- a human trait and staple of drama since the days of the oral tradition -- was its own end. Sovereign was hoisted on its own petard, that humanized it, and by extension the Reapers as villains. No, handwaving the whole thing away as "Reapers are Lovecraftian space gods" doesn't work. It falls completely flat on its face, no matter how much Bioware tries to force it on the audience.

And with that said, no that absolutely does not imply "without consequence". Without the perception of the Reapers as unfathomable space gods wrought by a veil of ignorance, they're still a massive threat that requires sacrifice to defeat. And, since they're not unfathomable space gods, you don't need deus ex freakin' machina (i.e. the Crucible, Guardian, whatever) to do it! Let the players do what Mass Effect actually established would be done -- win (or lose) through hard work, making the hard choices, overcoming setbacks, developing resources, and building coalitions so the galactic community rises to defeat the powerful, yet not insurmountable, omnicidal alien race and break the cycle of extinction at immense cost. And if Shepard screwed that up, then a bad ending is well-deserved.

#3488
Ghost Rider LSOV

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Gandalf.lotr wrote...

I just had a brief look at all the bink files. I couldn't find a bink file for the actual crash landing. We have the destruction of the relays, Jokers escape, even one bink file which is named something like shepalive_male and _female where you see a person in n7 uniform starting to breath again (you can't see the head). The scene with the old man talking to a boy is also a bink file. All the bink files are without sound so you can't really say what happens.


Seeing the breathing, *triumphant music* and Shepard standing up? 
Yeah, I still want this with the Normandy to come and collect him, everyone hurt but victorious. And damn, we had 2 games that end with Shepard's cheesy smile, why not a third? Posted Image

The old man talking with the boy could happen even after a "happy" ending. Since it's in the future, it can be after almost any ending (I still can't get why it would appear after the merge).

Gandalf.lotr wrote...

Yep that's the outfit that you can see in the Shep_alive scene. But it ends when he/she starts to breath again, so you can't say what happens next.


Why have both an in-game outfit that's the same as the cutscene's if you aren't going to use it?

Modifié par Ghost Rider LSOV, 29 février 2012 - 09:49 .


#3489
luzburg

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Xaijin wrote...

Ghost Rider LSOV wrote...

Marta Rio wrote...

Huh.  Or potentially dead/alive squadmates, yes?  Which at this point is pretty much all squadmates?

I think I need to get off of this thread before my head explodes.


In ME2, there were many different things (mostly squadmates living or dying and such) between the bink videos.

So we can have the same bink videos but quite a few things happening in-between in ME3 too?


Hunh? The squadmates were in real time, not movies. The movies had only three endings two of which are the same with or without Shep. Movies are expensive to make.

wtf!?

Modifié par luzburg, 29 février 2012 - 09:51 .


#3490
WvStolzing

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luzburg wrote...
if the ending is as bad and in some way ruins the mass effect experience. and in my situasion wher my workplace got shut down and moved to china and i forced to work as a fisher witch i hate. and mass effect is the only intresting and good thing in my life and if bioware screws up i gather all my money and go join the army or marine core atleast that is a intresting life


Your candor is commendable. I'm in the same boat.

Remember this spoof: youtu.be/_wBo0qjA-Nc I'm the 'nerd' in that spoof... Damn.

#3491
D.Shepard

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From what I read the info about the "bad ending only" issue was based on the statements of a person who played the so called "Space Edition".
A part from legal implications, whether he is allowed to post such info online or not, the experience he shared reflects his own playthrough. I seriously doubt he had the time to experience every possible outcome.
(and I presumed the info shared is correct, we cannot be sure about it)

Just think about that:
One of the most praised traits of the entire ME series is the players' ability to shape the story according to their own choices.
ME 3 story should be influenced by several thousands parameters from the previous games and "official word" said the various endings can differ greatly from each other since there is no longer the need to set a continuity for the next chapter.

If every ending features the same "main events" and differs from other just for minor details then why use a system with so many variables?

Just my two cents... we'll find it out very soon, both North America and Europe release dates are not far away.

#3492
Chromes

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Ghost Rider LSOV wrote...

Chromes wrote...

The outfit:
http://img850.images...demospoiler.jpg


Aha, so, this is an outfit for survival in-game cutscene. Battered, but not dead (else why show it?).
That's what the leakers saw in the "survival" ending? And he just stands up or something?

Probably, yes, because of this video there is assumption that Shep may survive, but the video is short, it shows only debris and body and a "first" breath (I think). No standing up or showing that comrades may try to move commanders' body.

#3493
Tietj

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humes spork wrote...

txgoldrush wrote...

and whats the theme of the trilogy, swatting away space gods without consquence?

Nevermind the fact that developers stated ME3's theme as victory through sacrifice...well what do you know, these endings.


Well, here's the thing. Going along with this,

IMO, the whole thing with a contrived doomed sacrifice for all the heroes ties right back to the sort of story they're evidently tryng to emulate with the whole "unfathomable space gods" thing.  


The Reapers in the context of the trilogy aren't "unfathomable space gods". Bioware just happens to be shoving that in our face and expecting us to eat it right up. Like I brought up earlier, they're simply not, they're just an alien race that has a technological advantage and superior numbers that relies on a handful of very underhanded tricks to get their way. They're actually kind of stupid, lazy, and full of hubris if you think about it.

And, there's nothing inherently wrong with that analysis. It goes back to Clarke's third law, they're perceived as an unknown at the beginning of the trilogy therefore they appear to be unfathomable space gods. During the course of the first and second, and presumably third, games, that veil of ignorance is lifted and the Reapers become seen for what they are, while the galaxy rises to meet the challenge.

The thing about Lovecraft since we're using him as a sci-fi/horror baseline is that he never, ever explains his horrors. He describes them in a way to play off the imagination, but that's as far as he goes. They remain, consistently, an unknown. Take for example the Colours out of Space: they're described (in language Lovecraft deliberated upon to invoke a sense of synesthesia rather than normal human perception), but that's it; everything else remains unknown.

Compared to that, by the end of the second game alone we end up with entire Codex entries describing the Reapers, their methodology, their psychology, their technology, even so far as to heavily imply their reason for existing and perpetuating the cycle. And if the third game's leaked script is to be trusted, by the end there is very precious little that remains unknown about the Reapers.

That's the narrative we're given over the course of the first two games, and now in the third we're supposed to go back to perceiving them as Lovecraftian space horrors?  I submit, no. That's a break of suspension of disbelief, and a contradiction of established lore, the trilogy can't survive. Knowledge is power, and an increasing scope of knowledge limits over what the imagination has domain. And, the very core of horror as a genre and playing into fear -- both of which absolutely critical to the Reapers in characterization and the threat they pose, and the significance of the dramatic question of the trilogy -- is ignorance and manipulating the imagination.

Simply put, the Reapers aren't and haven't been characterized -- or characterizable -- as unfathomable, Lovecraftian space gods since at the very latest the end of Mass Effect 2. Heck, I'd submit the death of Sovereign itself as the breaking point for that characterization since hubris -- a human trait and staple of drama since the days of the oral tradition -- was its own end. Sovereign was hoisted on its own petard, that humanized it, and by extension the Reapers as villains. No, handwaving the whole thing away as "Reapers are Lovecraftian space gods" doesn't work. It falls completely flat on its face, no matter how much Bioware tries to force it on the audience.

And with that said, no that absolutely does not imply "without consequence". Without the perception of the Reapers as unfathomable space gods wrought by a veil of ignorance, they're still a massive threat that requires sacrifice to defeat. And, since they're not unfathomable space gods, you don't need deus ex freakin' machina (i.e. the Crucible, Guardian, whatever) to do it! Let the players do what Mass Effect actually established would be done -- win (or lose) through hard work, making the hard choices, overcoming setbacks, developing resources, and building coalitions so the galactic community rises to defeat the powerful, yet not insurmountable, omnicidal alien race and break the cycle of extinction at immense cost. And if Shepard screwed that up, then a bad ending is well-deserved.

Your posts are always edifying. 

#3494
Gandalf.lotr

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Ghost Rider LSOV wrote...

Seeing the breathing, *triumphant music* and Shepard standing up? 
Yeah, I still want this with the Normandy to come and collect him, everyone hurt but victorious. And damn, we had 2 games that end with Shepard's cheesy smile, why not a third? Posted Image

The old man talking with the boy could happen even after a "happy" ending. Since it's in the future, it can be after almost any ending (I still can't get why it would appear after the merge).

Why have both an in-game outfit that's the same as the cutscene's if you aren't going to use it?


The old man talking to the boy is even named something like end04. So it is definetely seperate from all the endings.

If this uniform can be seen in an in-game scene as well then maybe shepard lives to see his friends after all???

#3495
Ghost Rider LSOV

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Chromes wrote...

Ghost Rider LSOV wrote...

Chromes wrote...

The outfit:
http://img850.images...demospoiler.jpg


Aha, so, this is an outfit for survival in-game cutscene. Battered, but not dead (else why show it?).
That's what the leakers saw in the "survival" ending? And he just stands up or something?

Probably, yes, because of this video there is assumption that Shep may survive, but the video is short, it shows only debris and body and a "first" breath (I think). No standing up or showing that comrades may try to move commanders' body.


Well, I still have hope. Just having the bink file to show the breath would make a big cliffhanger. But it's almost certain that since there is the outfit there, Shepard will stand up and something will happen.

#3496
brain_damage

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D.Shepard wrote...

Just my two cents... we'll find it out very soon, both North America and Europe release dates are not far away.


Actually, the game will be available for pre-download before that(on the 4th, I believe) - just download, not being able to play - like Dragon Age II. So, like DA2, somebody will be able to crack it before release and we'll find out what happens in the endings(via youtube or something).

#3497
TekFanX

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So somehow we Europeans got an advantage with the game leaving stores 2 days later.
2 days to check if the spoilers turn out to be true. If so, I can still send my game back unopened.

I hope I got reasons to keep it, though.

Modifié par TekFanX, 29 février 2012 - 10:01 .


#3498
Arch1eviathan

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Adragalus wrote...

Ghost Rider LSOV wrote...

Chromes wrote...

The outfit:
http://img850.images...demospoiler.jpg


Aha, so, this is an outfit for survival in-game cutscene. Battered, but not dead (else why show it?).
That's what the leakers saw in the "survival" ending? And he just stands up or something?

I recall someone saying it was weird how his head was so intact. Guess it's because you don't see their face in the scene that outfit is from.


HOLY CRAP! What could've happened to shepard for him to look like that?

#3499
Killjoy Cutter

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humes spork wrote...

txgoldrush wrote...

and whats the theme of the trilogy, swatting away space gods without consquence?

Nevermind the fact that developers stated ME3's theme as victory through sacrifice...well what do you know, these endings.


Well, here's the thing. Going along with this,

IMO, the whole thing with a contrived doomed sacrifice for all the heroes ties right back to the sort of story they're evidently tryng to emulate with the whole "unfathomable space gods" thing.  


The Reapers in the context of the trilogy aren't "unfathomable space gods". Bioware just happens to be shoving that in our face and expecting us to eat it right up. Like I brought up earlier, they're simply not, they're just an alien race that has a technological advantage and superior numbers that relies on a handful of very underhanded tricks to get their way. They're actually kind of stupid, lazy, and full of hubris if you think about it.

And, there's nothing inherently wrong with that analysis. It goes back to Clarke's third law, they're perceived as an unknown at the beginning of the trilogy therefore they appear to be unfathomable space gods. During the course of the first and second, and presumably third, games, that veil of ignorance is lifted and the Reapers become seen for what they are, while the galaxy rises to meet the challenge.

The thing about Lovecraft since we're using him as a sci-fi/horror baseline is that he never, ever explains his horrors. He describes them in a way to play off the imagination, but that's as far as he goes. They remain, consistently, an unknown. Take for example the Colours out of Space: they're described (in language Lovecraft deliberated upon to invoke a sense of synesthesia rather than normal human perception), but that's it; everything else remains unknown.

Compared to that, by the end of the second game alone we end up with entire Codex entries describing the Reapers, their methodology, their psychology, their technology, even so far as to heavily imply their reason for existing and perpetuating the cycle. And if the third game's leaked script is to be trusted, by the end there is very precious little that remains unknown about the Reapers.

That's the narrative we're given over the course of the first two games, and now in the third we're supposed to go back to perceiving them as Lovecraftian space horrors?  I submit, no. That's a break of suspension of disbelief, and a contradiction of established lore, the trilogy can't survive. Knowledge is power, and an increasing scope of knowledge limits over what the imagination has domain. And, the very core of horror as a genre and playing into fear -- both of which absolutely critical to the Reapers in characterization and the threat they pose, and the significance of the dramatic question of the trilogy -- is ignorance and manipulating the imagination.

Simply put, the Reapers aren't and haven't been characterized -- or characterizable -- as unfathomable, Lovecraftian space gods since at the very latest the end of Mass Effect 2. Heck, I'd submit the death of Sovereign itself as the breaking point for that characterization since hubris -- a human trait and staple of drama since the days of the oral tradition -- was its own end. Sovereign was hoisted on its own petard, that humanized it, and by extension the Reapers as villains. No, handwaving the whole thing away as "Reapers are Lovecraftian space gods" doesn't work. It falls completely flat on its face, no matter how much Bioware tries to force it on the audience.

And with that said, no that absolutely does not imply "without consequence". Without the perception of the Reapers as unfathomable space gods wrought by a veil of ignorance, they're still a massive threat that requires sacrifice to defeat. And, since they're not unfathomable space gods, you don't need deus ex freakin' machina (i.e. the Crucible, Guardian, whatever) to do it! Let the players do what Mass Effect actually established would be done -- win (or lose) through hard work, making the hard choices, overcoming setbacks, developing resources, and building coalitions so the galactic community rises to defeat the powerful, yet not insurmountable, omnicidal alien race and break the cycle of extinction at immense cost. And if Shepard screwed that up, then a bad ending is well-deserved.


We are so on the same page about the Reapers and the letdown of the "spacegods" path that Bioware took. 

I thought I was alone in that analysis.

#3500
shepard1038

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1. The crucible is not a deus ex machina.
2. There not space gods but they are not to be underestimated.
3. You can't win throught conventional means.
4. Wrong, they are not space gods but extremly powerful beings.
5. Bioware isn't forcing the reapers as gods on to you're face.
6. Yeah like you said they are not space gods but you can't win by conventional means.
7. You think they are Gods because they are percieved as and unknow unstopable force.

Modifié par shepard1038, 29 février 2012 - 10:04 .