Modifié par Ragabul the Ontarah, 01 mars 2012 - 01:00 .
So we can't get the ending we want after all?
#3826
Guest_Raga_*
Posté 01 mars 2012 - 12:57
Guest_Raga_*
#3827
Posté 01 mars 2012 - 12:57
2112.rush wrote...
If these are the endings, and I happen to think they are, there is only one logical reason to me why BioWare would do it: They want a "long night" scenario going forward with the franchise, and come heck or high water they will get what they want. If the players don't like, too bad.
This. I doubt EA would be happy if Bioware was planning on ME3 being the short-term end of the ME series. More likely, matching orders came down saying do whatever you need to do to we the stage for easy follow-on games, including a MMORPG, which would dictate everyone have the same ending and one easy to build off of. Much easier to build off a dark-ages society (relatively) than a thriving technical one.
#3828
Posté 01 mars 2012 - 12:58
kingsims wrote...
The people who left BSN already to avoid spoilers I feel really sorry for because this will hit them the hardest.
Or the people who having seen them, but they have asn idea about what's up.
I can't imagine the shock of going into the game thinking this is going to be an amazing ending 5 years in the making and finding... whatever the hell this is.
#3829
Posté 01 mars 2012 - 12:58
Unit-Alpha wrote...
txgoldrush wrote...
Unit-Alpha wrote...
mariatea wrote...
Risselda wrote...
A dev posted on: http://social.biowar...7/index/9544880
I think that is evidence enough that it is true and will not change
Ugh... I thought that I already accepted all of this, but now I feel anger rising again.
What.The.Hell. Just what the hell...
God, I want the old Bioware back, the old Chris, the old team, before EA corrupted it all...
so back to the same tired cliches, the one dimensional characters that are not the first two party members you meet, heavy emphasis on talking codex over real character development, the clearly black and white morality system, no new IPs just adapted ones, and a huge risk aversion in which the company never grows, is afraid to fail, and no longer revolutionizes the industry.
Really old Bioware wasn't THAT good, it was just good FOR ITS TIME.
Oh, I know, but it's better than puppet Bioware, which is all the remains now.
and yet they were a "puppet" for Microsoft......nevermind the fact that they went the action route BEFORE EA bought them.
#3830
Posté 01 mars 2012 - 01:00
kingsims wrote...
The people who left BSN already to avoid spoilers I feel really sorry for because this will hit them the hardest.
Oh yes it will. I'm kind of glad that I read the spoilers though because I know I would've been devastated I couldn't do anything at the end. So now I feel more mentally prepared to deal with the grief.
:/
#3831
Posté 01 mars 2012 - 01:00
ArkkAngel007 wrote...
Risselda wrote...
A dev posted on: http://social.biowar...7/index/9544880
I think that is evidence enough that it is true and will not change
How is that evidence? I'm not denying the endings, I'm for damn certain they are at the very least a part of what we get if not what we only get, but this was a negatively directed post at BioWare, and Woo/Chris always give an explanation why they close threads. Nothing he said indicated anything.
I took it as him saying that (in general) they will not change the endings, bioware is happy with them.
Granted the poster was a -fill in the blank- to bioware. Doesnt change the black and white response.
Like I said a while back, I think...hope...there is more to it to 'fill in the blanks.' . People were critical of multiplayer, and it turned out great from what Ive heard.
I am more disapointed at the lack of variety in the endings, as a heavy paragon/ renegade player. It sounds like the same ending, slightly altered. Again, there most likely will be more context.
#3832
Posté 01 mars 2012 - 01:00
txgoldrush wrote...
and yet they were a "puppet" for Microsoft......nevermind the fact that they went the action route BEFORE EA bought them.
It's interesting to see you defend the company by bashing it; class act right there.
Yeah, because ME1 was GoW-esque TPS.
Oh wait, no, it wasn't.
Modifié par Unit-Alpha, 01 mars 2012 - 01:01 .
#3833
Posté 01 mars 2012 - 01:00
Mims wrote...
Everyone on earth will most likely be okay, even the dextro. It would be silly to think that in a galactic society, earth wasn't already growing food for turian visitors/long term residents. Quarians are also self reliant on their ships; if even one quarian ship made it through, they'll be able to grow food.
Providing turians can survive without meat, that is.
Garrus and Tali on some other planet, however... :[
Even if Earth have been growing some dextro food before Reaper's invasion, my bets are that they were destroyed after that.
Along with vast majority of crops/supplies/infrastructure.
Oh God, I love grim mood I'm currently in
#3834
Posté 01 mars 2012 - 01:01
Risselda wrote...
Smart man. One krogan could probably feed a whole colony....assuming we cure the genophage...krogan could become the cattle of the future.
So basically the story of mass effect: Krogans and quarian still lose :/ Full circle
Well it's not like they totally lose out, at least their sacrifices are for a purpose. And besides, krogan are big, you don't have to eat them all. You could have a lottery or something to see which krogan out of each "litter" are slated for the slaughterhouse. Heck, you could even make a reality TV/game show out of it: "X-Treme Krogan Texas-style BBQ Deathmatch". Two krogan enter, one krogan leaves, ALL YOU CAN EAT!
#3835
Posté 01 mars 2012 - 01:01
We'll eat Joker. He's got them tender bones.
#3836
Posté 01 mars 2012 - 01:02
humes spork wrote...
Two krogan enter, one krogan leaves, ALL YOU CAN EAT!
That made me laugh out loud. Thank you for that...
#3837
Posté 01 mars 2012 - 01:02
You that for sure, huh?kingsims wrote...
If the game sells well their will be a broken steel DLC that wraps up any story arcs (Love Interest, Crew status)
Cool. I can enjoy the game now.
#3838
Posté 01 mars 2012 - 01:02
humes spork wrote...
Risselda wrote...
Smart man. One krogan could probably feed a whole colony....assuming we cure the genophage...krogan could become the cattle of the future.
So basically the story of mass effect: Krogans and quarian still lose :/ Full circle
Well it's not like they totally lose out, at least their sacrifices are for a purpose. And besides, krogan are big, you don't have to eat them all. You could have a lottery or something to see which krogan out of each "litter" are slated for the slaughterhouse. Heck, you could even make a reality TV/game show out of it: "X-Treme Krogan Texas-style BBQ Deathmatch". Two krogan enter, one krogan leaves, ALL YOU CAN EAT!
^^^^^ THIS
#3839
Posté 01 mars 2012 - 01:02
RiouHotaru wrote...
Seriously you guys. Even Xio said the Merge ending felt good for him. You're all freaking out over things without anything to go on but words on a computer screen.
Calm yourselves.
And another guy on SA who played it said the ending felt like a kick in the nuts. Some people already know, because of what aspects of the game they care about most (crew and LI), they're getting short shrifted. That's all really. And all this confirms that the endings are stunningly similar. Worse, it seems like Renegades get porked.
Modifié par Capeo, 01 mars 2012 - 01:04 .
#3840
Posté 01 mars 2012 - 01:02
Turel11234 wrote...
[here was a youtube-link]
WREEEEXX?! NOOOOOO!!!
lol
I don't know, somehow the style of this vid reminds me of the several cutscenes you get if you didn't upgrade the normandy in ME2.
And I remember Javelin-Missiles(or something like that) in IGN's coverage on the ME3-galaxy-map as a war-asset.
Maybe this is the cutscene if you didn't acquire them(or some scientists who develop better infantry-based weaponry or the cain).
At least I hope so.
#3841
Posté 01 mars 2012 - 01:03
Risselda wrote...
ArkkAngel007 wrote...
Risselda wrote...
A dev posted on: http://social.biowar...7/index/9544880
I think that is evidence enough that it is true and will not change
How is that evidence? I'm not denying the endings, I'm for damn certain they are at the very least a part of what we get if not what we only get, but this was a negatively directed post at BioWare, and Woo/Chris always give an explanation why they close threads. Nothing he said indicated anything.
I took it as him saying that (in general) they will not change the endings, bioware is happy with them.
Granted the poster was a -fill in the blank- to bioware. Doesnt change the black and white response.
Like I said a while back, I think...hope...there is more to it to 'fill in the blanks.' . People were critical of multiplayer, and it turned out great from what Ive heard.
I am more disapointed at the lack of variety in the endings, as a heavy paragon/ renegade player. It sounds like the same ending, slightly altered. Again, there most likely will be more context.
Only thing we can hope for I suppose. Granted, the rest of the game looks/sounds awesome, but I really don't want an ending like this....I also don't understand why there aren't multiple good NG+ endings (if there is such a thing)...why just one for Destroy, where we kill off all the Geth, EDI, etc? It doesn't make sense.
Modifié par ArkkAngel007, 01 mars 2012 - 01:04 .
#3842
Posté 01 mars 2012 - 01:03
ratzerman wrote...
You that for sure, huh?kingsims wrote...
If the game sells well their will be a broken steel DLC that wraps up any story arcs (Love Interest, Crew status)
Cool. I can enjoy the game now.
Good, if only that were the case.
Nope, we're gonna get $15 MP map packs.
#3843
Posté 01 mars 2012 - 01:03
#3844
Posté 01 mars 2012 - 01:03
Marta Rio wrote...
Here's a question for people who read the initial script leak months ago and the spoilers from the last few days:
How closely do the leaked endings match the script leak? I'm asking because I'm surprised there wasn't a bigger uproar months ago if it's indeed true that the "happiest" ending leaves Shep and his crew separated at the end. (I mean, if we had known about this months ago, there might have been a chance that our whining and moaning might have led to something...)
Pretty close. They described what happens in each ending, except for one thing: Merge and Control never had the Mass Relays exploding. Now they do. What sense does that make? Why did they change it?
Also there was nothing on Normandy crashing on some unknown world.
Modifié par Armass81, 01 mars 2012 - 01:05 .
#3845
Posté 01 mars 2012 - 01:04
Modifié par XX55XX, 01 mars 2012 - 01:05 .
#3846
Posté 01 mars 2012 - 01:04
Armass81 wrote...
Marta Rio wrote...
Here's a question for people who read the initial script leak months ago and the spoilers from the last few days:
How closely do the leaked endings match the script leak? I'm asking because I'm surprised there wasn't a bigger uproar months ago if it's indeed true that the "happiest" ending leaves Shep and his crew separated at the end. (I mean, if we had known about this months ago, there might have been a chance that our whining and moaning might have led to something...)
Pretty close. They described what happens in each ending, except for one thing: Merge and Control never had the Mass Relays exploding. Now they do. What sense does that make? Why did they change it?
They probably didn't have time to implement the other endings as they wanted.
#3847
Posté 01 mars 2012 - 01:04
Ragabul the Ontarah wrote...
What's particularly irksome about the potential of these endings being true for me is the impression that Bioware thinks the strong part of their game is their plot. Um, what? No, Bioware. Choice and characters (and in the case of ME and DA lore) have always been the strong point of your games. Yet these endings skrew over A) high variability of endings due to choiceany final interactions with squadmates and C) all the interesting world-building by turning the galaxy back into a boring, pre-spaceflight series of planets that have no contact with each other.
Wrong....
Bioware has ALWAYS been weak in the choice department, look at KOTOR, the ONLY choice that matters is the end game one. JE same thing. Another thing old bioware sucked at, meaningful consquences. Newer Bioware is better. Really is the consquence of sending Bethany into the Deep Roads the only meaningful consquence from an early game decision? Bioware does pale in comparision to a CD Projeckt or an Obsidian (who is hit or miss overall) when it comes to consquence.
At least Bioware had the balls to have DA2 end the way it did (they just rushed it which did hurt the game) and now this game.
And a pre-spaceflight style game can be compelling, you have to just rework the themes. Thats it.
#3848
Posté 01 mars 2012 - 01:05
Armass81 wrote...
Marta Rio wrote...
Here's a question for people who read the initial script leak months ago and the spoilers from the last few days:
How closely do the leaked endings match the script leak? I'm asking because I'm surprised there wasn't a bigger uproar months ago if it's indeed true that the "happiest" ending leaves Shep and his crew separated at the end. (I mean, if we had known about this months ago, there might have been a chance that our whining and moaning might have led to something...)
Pretty close. They described what happens in each ending, except for one thing: Merge and Control never had the Mass Relays exploding. Now they do. What sense does that make? Why did they change it?
Also there was nothing on Normandy Crashing on some unknown world.
Right, the mass relays being gonna means you can't ever see your team again, which is far worse than the possibility of doing so in the script.
#3849
Posté 01 mars 2012 - 01:07
Unit-Alpha wrote...
txgoldrush wrote...
and yet they were a "puppet" for Microsoft......nevermind the fact that they went the action route BEFORE EA bought them.
It's interesting to see you defend the company by bashing it; class act right there.
Yeah, because ME1 was GoW-esque TPS.
Oh wait, no, it wasn't.
Ever heard of Jade Empire?
#3850
Posté 01 mars 2012 - 01:07
ArkkAngel007 wrote...
Risselda wrote...
ArkkAngel007 wrote...
Risselda wrote...
A dev posted on: http://social.biowar...7/index/9544880
I think that is evidence enough that it is true and will not change
How is that evidence? I'm not denying the endings, I'm for damn certain they are at the very least a part of what we get if not what we only get, but this was a negatively directed post at BioWare, and Woo/Chris always give an explanation why they close threads. Nothing he said indicated anything.
I took it as him saying that (in general) they will not change the endings, bioware is happy with them.
Granted the poster was a -fill in the blank- to bioware. Doesnt change the black and white response.
Like I said a while back, I think...hope...there is more to it to 'fill in the blanks.' . People were critical of multiplayer, and it turned out great from what Ive heard.
I am more disapointed at the lack of variety in the endings, as a heavy paragon/ renegade player. It sounds like the same ending, slightly altered. Again, there most likely will be more context.
Only thing we can hope for I suppose. Granted, the rest of the game looks/sounds awesome, but I really don't want an ending like this....I also want multiple good NG+ endings...why just one for Destroy, where we kill off all the Geth, EDI, etc? It doesn't make sense.
It makes sense...they would 'deactivate' with the whole reaper thing gone, since their tech was based (powered?) off that? BUT
Thats not to say we can not reactivate them.
We have quarians who created the geth...asari who studied 'prothean' artifacts. We have a darned prothean! I would not be worried about the AI/ VIs, since they dont have an organic lifecycle. One asari on the citadel in ME2 even said they are close to creating mass relays...I forget who, but I remember hearing that.
I *DO* think they need more varied endings...yes




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