So we can't get the ending we want after all?
#39276
Posté 17 mars 2012 - 06:27
Where to send:
Mailing Address:
BioWare Edmonton
200-4445 Calgary Trail NW
Edmonton AB
Canada T6H 5R7
Email: contact@bioware.com
Make sure you got that line held.
#39277
Posté 17 mars 2012 - 06:27
ld1449 wrote...
Pikey. Why are you here? What exactly is your purpose besides just telling everyone that wants to see this through that we're all a bunch of idiots wasting our time? What exactly do you gain from this? Do you gain anything at all?
Just offering my perspective. This IS a discussion forum after all, no?
Never once did I call you guys idiots btw. If I had to choose, I'd be on your side. I just wouldn't want to join a war where I'd face certain doom/loss.
#39278
Posté 17 mars 2012 - 06:27
Bruinbear wrote...
Hold the line brothers and sisters!
Ps Don't feed the trolls!
This can never be stated enough.
I'm off for the night guys. Keep up the good work and keep giving the feedback they say they want in a civil manner. As the PR guy said, that's how we hold the line.
#39279
Posté 17 mars 2012 - 06:28
Maybe we are, maybe we aren't - but I am going to try. Because Mass Effect 3 deserves at least the same quality and selection in endings that DA:O did. And because I can.
#39280
Posté 17 mars 2012 - 06:28
Hold. The. Line!
#39281
Posté 17 mars 2012 - 06:29
Hydralysk wrote...
xHezz90 wrote...
Hey everyone I'm back (I know you don't care hehe) anything happen in the last two hours or so?
I spent the majority of it writing a giant feedback post, I'd be honored if you validated my wasted time with a read and an opinion.
Wow that was a really well put post I applaud you
#39282
Posté 17 mars 2012 - 06:29
Ronnocloki wrote...
While I appreciate Mr. Hudson taking the time to address us I will be abiding by my previous conviction. I will not be buying Mass Effect 3 dlc or any other Bioware games until such time as a dlc that alters the endings by: correcting the rampant plot holes, reflecting player choice, and staying true to the heroic character of Commander Shepard is released.
Hold the Line!
Well said!
I won't buy ANY ME3 DLC....unless it's post-ending, of course.
#39283
Posté 17 mars 2012 - 06:29
Bioware, please heed the outcry and fix the ending. I'd really hate to second guess a company that I came to trust as a brand of quality and the masters of interactive story telling. Been a fan ever since Jade and KOTOR...but this ending...I just can't rally behind this. It feels like you guys just gave up and put something together so you could ship units faster. It isn't like you at all. Please...forget about the margin, pull the team together and fix this.
Keep holding that line people!
#39284
Posté 17 mars 2012 - 06:29
I myself will not purchase any dlc they release for ME3 until I see the ending is fixed.
#39285
Posté 17 mars 2012 - 06:30
#39286
Posté 17 mars 2012 - 06:30
"I read one recent blog post where the writer basically said "the ending was awesome because it was just like a movie" and I think she was missing the point.
It is a game. Not a movie.
And more specifically, its a role-playing game. The players are *part* of the game. Part of the process of building and experiencing the game, much more so than with most other forms of entertainment.
Entitlement is really a right, for the gamer, because they have participated, actively, in the game itself.
Again, I can't speak to the actual ending myself, because I have not played it but in generally I'd say a Role-Playing Video Game Trilogy Ending should (try to) do the following:
1. Reward the player's choices throughout the series. The big stuff they did should be noted. They should *feel* like they had a unique impact on the world.
2. End on a positive note. This is really important for video games... life in general is full of ****ty stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero.
When you waste a couple hours of a person's life with an artsy/depressing movie or short story or even a novel, it is more forgivable because the time spent is less. And presumably the consumer knew what they were going into when they started. Certain directors create certain styles of movie. Certain writers write specific types of fiction.
On the other hand somebody playing an epic role-playing video-game trilogy is going to *expect* to be the hero and save the universe. That's why they are playing the game. When expectations don't match reality, disappointment is created.
It might be an artistic/creative move to go with a different style of ending but I feel its the wrong choice, especially for a videogame *trilogy*. Make your middle game bleak if you want to, but end the series on a high note."
#39287
Posté 17 mars 2012 - 06:30
#39288
Posté 17 mars 2012 - 06:31
Now all I can do is boycott any additional DLC until BW wants to take my money by making something I want. I don't care if there's Omega DLC coming soon. I can't play this game to the end anymore.
Modifié par fropas, 17 mars 2012 - 06:31 .
#39289
Posté 17 mars 2012 - 06:32
pikey1969 wrote...
Also, you guys do realize, you sound more and more like the ignorant/stubborn fans the gaming 'media' wants you to be when you dismiss all opposite viewpoints as trolls and just spam 'hold the line'?
^like I said ignore the troll.
#39290
Posté 17 mars 2012 - 06:32
#39291
Posté 17 mars 2012 - 06:32
xHezz90 wrote...
Hydralysk wrote...
xHezz90 wrote...
Hey everyone I'm back (I know you don't care hehe) anything happen in the last two hours or so?
I spent the majority of it writing a giant feedback post, I'd be honored if you validated my wasted time with a read and an opinion.
Wow that was a really well put post I applaud you
Wow...I am so proud of the community. Those responses are amazing. So thoughtful and passionate.
As for Hydralysk's post, I'll definitely read it. I can tell it's gonna be good
#39292
Guest_Mattroy_*
Posté 17 mars 2012 - 06:32
Guest_Mattroy_*
#39293
Posté 17 mars 2012 - 06:33
pikey1969 wrote...
Also, you guys do realize, you sound more and more like the ignorant/stubborn fans the gaming 'media' wants you to be when you dismiss all opposite viewpoints as trolls and just spam 'hold the line'?
We already told you why we disagree. You keep spamming the same response though which essentially equals the point of "This is futile this is futile this is futile"
So now we choose to move on from the discussion which is clearly going nowhere.
#39294
Posté 17 mars 2012 - 06:34
AmaraDark wrote...
http://blog.brentkno.../#disqus_thread - Way down there in his comments. I highly recommend it!
"I read one recent blog post where the writer basically said "the ending was awesome because it was just like a movie" and I think she was missing the point.
It is a game. Not a movie.
And more specifically, its a role-playing game. The players are *part* of the game. Part of the process of building and experiencing the game, much more so than with most other forms of entertainment.
Entitlement is really a right, for the gamer, because they have participated, actively, in the game itself.
Again, I can't speak to the actual ending myself, because I have not played it but in generally I'd say a Role-Playing Video Game Trilogy Ending should (try to) do the following:
1. Reward the player's choices throughout the series. The big stuff they did should be noted. They should *feel* like they had a unique impact on the world.
2. End on a positive note. This is really important for video games... life in general is full of ****ty stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero.
When you waste a couple hours of a person's life with an artsy/depressing movie or short story or even a novel, it is more forgivable because the time spent is less. And presumably the consumer knew what they were going into when they started. Certain directors create certain styles of movie. Certain writers write specific types of fiction.
On the other hand somebody playing an epic role-playing video-game trilogy is going to *expect* to be the hero and save the universe. That's why they are playing the game. When expectations don't match reality, disappointment is created.
It might be an artistic/creative move to go with a different style of ending but I feel its the wrong choice, especially for a videogame *trilogy*. Make your middle game bleak if you want to, but end the series on a high note."
I love all of this. Dragon Age Origins was one of the first Bioware games I fell in love with. I wish we'd had this guy working on ME3, we might have gotten a game that was worth playing again.
#39295
Posté 17 mars 2012 - 06:35
I read that and thought: this man gets it.AmaraDark wrote...
http://blog.brentkno.../#disqus_thread - Way down there in his comments. I highly recommend it!
"I read one recent blog post where the writer basically said "the ending was awesome because it was just like a movie" and I think she was missing the point.
It is a game. Not a movie.
And more specifically, its a role-playing game. The players are *part* of the game. Part of the process of building and experiencing the game, much more so than with most other forms of entertainment.
Entitlement is really a right, for the gamer, because they have participated, actively, in the game itself.
Again, I can't speak to the actual ending myself, because I have not played it but in generally I'd say a Role-Playing Video Game Trilogy Ending should (try to) do the following:
1. Reward the player's choices throughout the series. The big stuff they did should be noted. They should *feel* like they had a unique impact on the world.
2. End on a positive note. This is really important for video games... life in general is full of ****ty stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero.
When you waste a couple hours of a person's life with an artsy/depressing movie or short story or even a novel, it is more forgivable because the time spent is less. And presumably the consumer knew what they were going into when they started. Certain directors create certain styles of movie. Certain writers write specific types of fiction.
On the other hand somebody playing an epic role-playing video-game trilogy is going to *expect* to be the hero and save the universe. That's why they are playing the game. When expectations don't match reality, disappointment is created.
It might be an artistic/creative move to go with a different style of ending but I feel its the wrong choice, especially for a videogame *trilogy*. Make your middle game bleak if you want to, but end the series on a high note."
Holding the line and ignoring the trolls.
#39296
Posté 17 mars 2012 - 06:35
toots1221 wrote...
AmaraDark wrote...
http://blog.brentkno.../#disqus_thread - Way down there in his comments. I highly recommend it!
"I read one recent blog post where the writer basically said "the ending was awesome because it was just like a movie" and I think she was missing the point.
It is a game. Not a movie.
And more specifically, its a role-playing game. The players are *part* of the game. Part of the process of building and experiencing the game, much more so than with most other forms of entertainment.
Entitlement is really a right, for the gamer, because they have participated, actively, in the game itself.
Again, I can't speak to the actual ending myself, because I have not played it but in generally I'd say a Role-Playing Video Game Trilogy Ending should (try to) do the following:
1. Reward the player's choices throughout the series. The big stuff they did should be noted. They should *feel* like they had a unique impact on the world.
2. End on a positive note. This is really important for video games... life in general is full of ****ty stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero.
When you waste a couple hours of a person's life with an artsy/depressing movie or short story or even a novel, it is more forgivable because the time spent is less. And presumably the consumer knew what they were going into when they started. Certain directors create certain styles of movie. Certain writers write specific types of fiction.
On the other hand somebody playing an epic role-playing video-game trilogy is going to *expect* to be the hero and save the universe. That's why they are playing the game. When expectations don't match reality, disappointment is created.
It might be an artistic/creative move to go with a different style of ending but I feel its the wrong choice, especially for a videogame *trilogy*. Make your middle game bleak if you want to, but end the series on a high note."
I love all of this. Dragon Age Origins was one of the first Bioware games I fell in love with. I wish we'd had this guy working on ME3, we might have gotten a game that was worth playing again.
I am going to play my DA:O again to try to cheer me up...ARCANE WARRIOR HERE I COME!!!
#39297
Posté 17 mars 2012 - 06:35
Mattroy wrote...
Saskatchewan fleet signing off for the night. Remember guys, hold the line or Mass Effect will just go down in history as another brilliant sci-fi series that ended on an awful note.
You don't speak for me!!! I hold the line for all of Saskabush now! Also, sleep well.
#39298
Posté 17 mars 2012 - 06:35
pikey1969 wrote...
ld1449 wrote...
Pikey. Why are you here? What exactly is your purpose besides just telling everyone that wants to see this through that we're all a bunch of idiots wasting our time? What exactly do you gain from this? Do you gain anything at all?
Just offering my perspective. This IS a discussion forum after all, no?
Never once did I call you guys idiots btw. If I had to choose, I'd be on your side. I just wouldn't want to join a war where I'd face certain doom/loss.
"They may take our lives, but... wait. Seriously? They can take our lives? Screw this. SCOTLAND FOR THE ENGLISH! SCOTLAND FOR THE ENGLISH!"
#39299
Posté 17 mars 2012 - 06:37
I AM HERE TO HOLD THE LINE! I hold it for my sidelined LI Jack and for all the fans that made this franchise such a success in the first place, and the ending they deserve!
#39300
Posté 17 mars 2012 - 06:38
Lord Costantino wrote...
toots1221 wrote...
AmaraDark wrote...
http://blog.brentkno.../#disqus_thread - Way down there in his comments. I highly recommend it!
"I read one recent blog post where the writer basically said "the ending was awesome because it was just like a movie" and I think she was missing the point.
It is a game. Not a movie.
And more specifically, its a role-playing game. The players are *part* of the game. Part of the process of building and experiencing the game, much more so than with most other forms of entertainment.
Entitlement is really a right, for the gamer, because they have participated, actively, in the game itself.
Again, I can't speak to the actual ending myself, because I have not played it but in generally I'd say a Role-Playing Video Game Trilogy Ending should (try to) do the following:
1. Reward the player's choices throughout the series. The big stuff they did should be noted. They should *feel* like they had a unique impact on the world.
2. End on a positive note. This is really important for video games... life in general is full of ****ty stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero.
When you waste a couple hours of a person's life with an artsy/depressing movie or short story or even a novel, it is more forgivable because the time spent is less. And presumably the consumer knew what they were going into when they started. Certain directors create certain styles of movie. Certain writers write specific types of fiction.
On the other hand somebody playing an epic role-playing video-game trilogy is going to *expect* to be the hero and save the universe. That's why they are playing the game. When expectations don't match reality, disappointment is created.
It might be an artistic/creative move to go with a different style of ending but I feel its the wrong choice, especially for a videogame *trilogy*. Make your middle game bleak if you want to, but end the series on a high note."
I love all of this. Dragon Age Origins was one of the first Bioware games I fell in love with. I wish we'd had this guy working on ME3, we might have gotten a game that was worth playing again.
I am going to play my DA:O again to try to cheer me up...ARCANE WARRIOR HERE I COME!!!
As will I!! Here I come Battlemage!!!
Though I feel like I shouldn't since it's a Bioware game....but then again, I shouldn't punish the DA team nor myself!




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