And now all hope is out and the only cure is ....... yes that's rightGhost Rider LSOV wrote...
turian councilor Knockout wrote...
not everything is sunshine and happiness, DEAL WITH IT
Yup, but I play video games to forget how crappy real life can be at times.
So we can't get the ending we want after all?
#376
Posté 28 février 2012 - 04:46
#377
Posté 28 février 2012 - 04:46
Arthas9 wrote...
Am I the only one who loves the concept of the story's ending? Now the whole saga makes sense. Shepard, one single person stops the vitually unstopable by using or destroying their heritage, tools of manipulation and yes, the technological wonders all galactic civilizations were based and founded on, even sacraficing his own life or his chance to be with his loved ones. This is what I call a true hero... a real legend. Yes, he's pushing the whole galactic community back into a dark age, but in the mean time he breaks the Cycle, stops the Reapers once and for all and gives the living a chance for a new start. This whole fight never meant to be a happy one or an easy one without it's sacrifices and tolls. It's a heroic poem of a game about an apocalyptic event being evaded with some unpleasent consequences. It also gives a nice closure to the whole saga and it's lore. I'm happy that Bio didn't take the usual Hollywood-crap path and took the story back to it's gritty but miraculous sc-fi roots we all loved the first game for. I'm shocked and pleased at the same time! Thank you Bio!
Oh, and for the record: The Reapers were harvesting whole galactic civilizations, cultures and races for millions of years. This ancient, enigmatic race (who's origin remains covered by mistery) with such uncomprihensive knowledge and technology was literally invincible. Let's not forget that they had created the first reaper starships, or I'd rather say that they became those powerful starships themselves - by this not only creating huge collective overminds with the knowledge and conscious of billions of individuals, but also finding a way to become immortal. It was them who truly taimed eezo technology and found a way to use it for intergalactic travel by creating the mass relay system and the Citadell (a huge mass relay and their center of society. They found a way to indoctrinate other sapient races. They manipulated and observed every single technologically advanced civilization by their heritage (the beforementioned technological marvels and by their sentinels. Basically they supposed to know everything about "us" (via the Keepers, Collectors, Sovereign, the Guardian) while "we" don't know anything about them (hell, almost nobody beleived in them until their arrival). The only thing Shepard knows about them beside their existence is that they are more powerful than anything in the galaxy and that they are coming. How on Earth (no pun intended) anyone supposed to stop or destroy them just like that in a few months (years if you count the ones spent by Shepards investigation and absence). Everyone was so angry with the rumors of a "deus ex machina" kind of secret weapon that would have made it all sound and easy - so here you go, it's not such a closure. I find this ending very-very epic, lifelike and thoughtful.
To all those who mourn their love interests and a happy ending in the arms of their virtual lover: ME is not and never intended to be a love story. It is just another aspect that makes the game more personal and emotionally involving. I also think that the ending makes the story of the romances more satisfying in many ways and the sacrafice a more meaningful one. I can hardly imagine Shepard the warriorbad asshero setting down with his lover and living a quiet and happy life in some remote, peaceful, sunny and idealistic place. So is the life of epic heroes, living legends and so their love becomes immortal.
Ps.: Seeing so many people unhappy I see - with the many upcoming DLC-s - some DLC coming with missions or assets that would change the ending as well.
This. You sir or mam are the voice of reason so to spaek.
#378
Posté 28 février 2012 - 04:47
Context should not be narrowly limited only to one game. Consistency should be for the series.Hollowhisp wrote...
Thats because people are taking the ending spoilers out of the context of the entire game, Its not just about the last few minutes where you make that tough choice but all the missions and conversations that lead to uniting the galaxy.
#379
Posté 28 février 2012 - 04:47
Bioware has always provided limited endings, and they've never been particularly happy or optimistic since ME1's, which was an ending for a game that might not even have gotten a sequel.
#380
Posté 28 février 2012 - 04:48
Because the OUTCOME is still the same, Reapers are gone, Relays are dead, Shepard is either dead or stuck on the Citadel and the Normandy and it's crew end up[ stranded on an uncharted planet with no ships and no relays.Kanmuru wrote...
LilyasAvalon wrote...
It's not like we're asking ALL 7 endings to be changed either, I have NO problem with all those endings. I DO have a problem with the fact that THEY'RE ALL PRETTY MUCH THE SAME ENDING.Capeo wrote...
LilyasAvalon wrote...
I don't understand how some people are just claiming we want a 'Disney ending', what's so Disney about the relays destroyed, millions dead, hundreds of planets traumtised... but Shepard NOT being forever alone or dead and ACTUALLY being about to still be with their LI/crew/squad?
Precisely what I said earlier.
NO they arent, you can destroy the reapers or control/merge with them... HOW THE HELL IS THAT THE SAME ****ING THING?
#381
Posté 28 février 2012 - 04:48
Kanmuru wrote...
I love how everyone who played the game loved it, but the rest of the forums who only have incomplete spoilers are trowing a hissy fit...
Yeah, because everybody has the same taste and it must be the same as yours. Otherwise they are bad, evil people and wrooooong.
#382
Posté 28 février 2012 - 04:49
turian councilor Knockout wrote...
And now all hope is out and the only cure is ....... yes that's rightGhost Rider LSOV wrote...
turian councilor Knockout wrote...
not everything is sunshine and happiness, DEAL WITH IT
Yup, but I play video games to forget how crappy real life can be at times.
Indeed, *opens window* goodbye all!
Right.
But I'd like to have my "happy ending", as unrealistic and crap as it may be. If others don't want it. Don't fight for it.
#383
Posté 28 février 2012 - 04:49
Dean_the_Young wrote...
What's with this 'we used to get the ending we wanted' nonsense?
Bioware has always provided limited endings, and they've never been particularly happy or optimistic since ME1's, which was an ending for a game that might not even have gotten a sequel.
How is the ME2 everyone survived not happy?
How is the good ending in KotoR not happy?
How is the DA ending (which had varying degrees of "good") not happy?
I seriously have no idea which bioware games you've been playing.
Yes they have always provided a limited number of endings but usually ones that cover all major camps.
Modifié par Teredan, 28 février 2012 - 04:51 .
#384
Posté 28 février 2012 - 04:49
turian councilor Knockout wrote...
And now all hope is out and the only cure is ....... yes that's rightGhost Rider LSOV wrote...
turian councilor Knockout wrote...
not everything is sunshine and happiness, DEAL WITH IT
Yup, but I play video games to forget how crappy real life can be at times.
Romance novels?
#385
Posté 28 février 2012 - 04:50
CerberusSoldier wrote...
Arthas9 wrote...
Am I the only one who loves the concept of the story's ending? Now the whole saga makes sense. Shepard, one single person stops the vitually unstopable by using or destroying their heritage, tools of manipulation and yes, the technological wonders all galactic civilizations were based and founded on, even sacraficing his own life or his chance to be with his loved ones. This is what I call a true hero... a real legend. Yes, he's pushing the whole galactic community back into a dark age, but in the mean time he breaks the Cycle, stops the Reapers once and for all and gives the living a chance for a new start. This whole fight never meant to be a happy one or an easy one without it's sacrifices and tolls. It's a heroic poem of a game about an apocalyptic event being evaded with some unpleasent consequences. It also gives a nice closure to the whole saga and it's lore. I'm happy that Bio didn't take the usual Hollywood-crap path and took the story back to it's gritty but miraculous sc-fi roots we all loved the first game for. I'm shocked and pleased at the same time! Thank you Bio!
Oh, and for the record: The Reapers were harvesting whole galactic civilizations, cultures and races for millions of years. This ancient, enigmatic race (who's origin remains covered by mistery) with such uncomprihensive knowledge and technology was literally invincible. Let's not forget that they had created the first reaper starships, or I'd rather say that they became those powerful starships themselves - by this not only creating huge collective overminds with the knowledge and conscious of billions of individuals, but also finding a way to become immortal. It was them who truly taimed eezo technology and found a way to use it for intergalactic travel by creating the mass relay system and the Citadell (a huge mass relay and their center of society. They found a way to indoctrinate other sapient races. They manipulated and observed every single technologically advanced civilization by their heritage (the beforementioned technological marvels and by their sentinels. Basically they supposed to know everything about "us" (via the Keepers, Collectors, Sovereign, the Guardian) while "we" don't know anything about them (hell, almost nobody beleived in them until their arrival). The only thing Shepard knows about them beside their existence is that they are more powerful than anything in the galaxy and that they are coming. How on Earth (no pun intended) anyone supposed to stop or destroy them just like that in a few months (years if you count the ones spent by Shepards investigation and absence). Everyone was so angry with the rumors of a "deus ex machina" kind of secret weapon that would have made it all sound and easy - so here you go, it's not such a closure. I find this ending very-very epic, lifelike and thoughtful.
To all those who mourn their love interests and a happy ending in the arms of their virtual lover: ME is not and never intended to be a love story. It is just another aspect that makes the game more personal and emotionally involving. I also think that the ending makes the story of the romances more satisfying in many ways and the sacrafice a more meaningful one. I can hardly imagine Shepard the warriorbad asshero setting down with his lover and living a quiet and happy life in some remote, peaceful, sunny and idealistic place. So is the life of epic heroes, living legends and so their love becomes immortal.
Ps.: Seeing so many people unhappy I see - with the many upcoming DLC-s - some DLC coming with missions or assets that would change the ending as well.
Go ahead buy into Bioware 's god awful and crappy story telling . but I promise you Metal Gear Solid 4 and Gears of War 3 had better endings . Than this piece of trash
Well, I don't know those games, pal. I only play a few games because I don't have that much time because of my studies and my job, but if you say that they're worth checking out, I'll go and pick them up sometime. And I'm not "buying into" anyone's awful story telling. I happen to like how Bioware handled the ending of the trilogy. Maybe it's my personal taste, but I truly appriciate that the story does not end in a usual Hollywood space opera way. Spit on my opinion all you like, but I'm still entitled to it and it won't make a difference: I will enjoy ME3, you probably won't. Tastes and opinions are like ****s, everyone has one.
#386
Posté 28 février 2012 - 04:51
Smecky Kitteh wrote...
Arthas9 wrote...
Am I the only one who loves the concept of the story's ending? Now the whole saga makes sense. Shepard, one single person stops the vitually unstopable by using or destroying their heritage, tools of manipulation and yes, the technological wonders all galactic civilizations were based and founded on, even sacraficing his own life or his chance to be with his loved ones. This is what I call a true hero... a real legend. Yes, he's pushing the whole galactic community back into a dark age, but in the mean time he breaks the Cycle, stops the Reapers once and for all and gives the living a chance for a new start. This whole fight never meant to be a happy one or an easy one without it's sacrifices and tolls. It's a heroic poem of a game about an apocalyptic event being evaded with some unpleasent consequences. It also gives a nice closure to the whole saga and it's lore. I'm happy that Bio didn't take the usual Hollywood-crap path and took the story back to it's gritty but miraculous sc-fi roots we all loved the first game for. I'm shocked and pleased at the same time! Thank you Bio!
Oh, and for the record: The Reapers were harvesting whole galactic civilizations, cultures and races for millions of years. This ancient, enigmatic race (who's origin remains covered by mistery) with such uncomprihensive knowledge and technology was literally invincible. Let's not forget that they had created the first reaper starships, or I'd rather say that they became those powerful starships themselves - by this not only creating huge collective overminds with the knowledge and conscious of billions of individuals, but also finding a way to become immortal. It was them who truly taimed eezo technology and found a way to use it for intergalactic travel by creating the mass relay system and the Citadell (a huge mass relay and their center of society. They found a way to indoctrinate other sapient races. They manipulated and observed every single technologically advanced civilization by their heritage (the beforementioned technological marvels and by their sentinels. Basically they supposed to know everything about "us" (via the Keepers, Collectors, Sovereign, the Guardian) while "we" don't know anything about them (hell, almost nobody beleived in them until their arrival). The only thing Shepard knows about them beside their existence is that they are more powerful than anything in the galaxy and that they are coming. How on Earth (no pun intended) anyone supposed to stop or destroy them just like that in a few months (years if you count the ones spent by Shepards investigation and absence). Everyone was so angry with the rumors of a "deus ex machina" kind of secret weapon that would have made it all sound and easy - so here you go, it's not such a closure. I find this ending very-very epic, lifelike and thoughtful.
To all those who mourn their love interests and a happy ending in the arms of their virtual lover: ME is not and never intended to be a love story. It is just another aspect that makes the game more personal and emotionally involving. I also think that the ending makes the story of the romances more satisfying in many ways and the sacrafice a more meaningful one. I can hardly imagine Shepard the warriorbad asshero setting down with his lover and living a quiet and happy life in some remote, peaceful, sunny and idealistic place. So is the life of epic heroes, living legends and so their love becomes immortal.
Ps.: Seeing so many people unhappy I see - with the many upcoming DLC-s - some DLC coming with missions or assets that would change the ending as well.
This. You sir or mam are the voice of reason so to spaek.
"Sir"... but thanx
#387
Posté 28 février 2012 - 04:51
magnuskn wrote...
Kanmuru wrote...
I love how everyone who played the game loved it, but the rest of the forums who only have incomplete spoilers are trowing a hissy fit...
Yeah, because everybody has the same taste and it must be the same as yours. Otherwise they are bad, evil people and wrooooong.
Or just extremely biased. you've never played the game so your scope on the entire package is fairely limited.
Modifié par Smecky Kitteh, 28 février 2012 - 04:54 .
#388
Posté 28 février 2012 - 04:51
Dean_the_Young wrote...
What's with this 'we used to get the ending we wanted' nonsense?
Bioware has always provided limited endings, and they've never been particularly happy or optimistic since ME1's, which was an ending for a game that might not even have gotten a sequel.
Oh but they made one just for you isn't that generous you should thank them or should i file a complaint to bioware ?
#389
Posté 28 février 2012 - 04:52
Teredan wrote...
Dean_the_Young wrote...
What's with this 'we used to get the ending we wanted' nonsense?
Bioware has always provided limited endings, and they've never been particularly happy or optimistic since ME1's, which was an ending for a game that might not even have gotten a sequel.
How is the ME2 everyone survived not happy?
How is the good ending in KotoR not happy?
How is the DA ending (which had varying degrees of "good") not happy?
I seriously have no idea which bioware games you've been playing.
Yes they have always provided a limited number of endings but usually ones that cover all major camps.
What makes you think that dead main character = bad ending? The entire galaxy is safe because of your actions, thats a good ending (just like self sacrifice in DAO)
#390
Posté 28 février 2012 - 04:52
Modifié par Satanicponies, 28 février 2012 - 04:53 .
#391
Posté 28 février 2012 - 04:52
Nathan Redgrave wrote...
Capeo wrote...
Oh come now, the entire game is unrealistic. That's no excuse for a lack of optional outcomes. They're already throwing the catch all weapon of the crucible in there. They could have made it capable of whatever they wanted.
Yes, they could have. Making it capable of too much without a balancing drawback, however, would have incited an even larger sh**storm than the one we're dancing in now--precisely because that kind of thing is unrealistic.
Yes, but you balance the drawback based on your choices and actions throughout the game. Even with the highest level of preparedness possible you still can't help but be seperated from your crew and LI. I'll repeat again, they could easily destroy the relays and all that jazz without making Shepard a friggin' martyr. He could still be trapped but you could at least be trapped with characters you've spent 3 games trying to maintain relationships with as the possible best outcome.
#392
Posté 28 février 2012 - 04:53
Smecky Kitteh wrote...
turian councilor Knockout wrote...
And now all hope is out and the only cure is ....... yes that's rightGhost Rider LSOV wrote...
turian councilor Knockout wrote...
not everything is sunshine and happiness, DEAL WITH IT
Yup, but I play video games to forget how crappy real life can be at times.
Romance novels?
no something even more romantic called suicide with your LI in ME 3.
#393
Posté 28 février 2012 - 04:53
Smecky Kitteh wrote...
magnuskn wrote...
Kanmuru wrote...
I love how everyone who played the game loved it, but the rest of the forums who only have incomplete spoilers are trowing a hissy fit...
Yeah, because everybody has the same taste and it must be the same as yours. Otherwise they are bad, evil people and wrooooong.
Or just extremely biased. you've never played the game so your scope of on the entire package is fairely limited.
The ending being so unremittingly bad taints the whole franchise.
#394
Posté 28 février 2012 - 04:54
Dean_the_Young wrote...
What's with this 'we used to get the ending we wanted' nonsense?
Bioware has always provided limited endings, and they've never been particularly happy or optimistic since ME1's, which was an ending for a game that might not even have gotten a sequel.
Afaik BW (Chris???) said: the endings won't make everybody happy.
Now, I can live with that. I enjoy games with multiple "grey" endings if they come in different shades of grey. ME3 seems to have only ONE kind of grey and that's kinda depressing dark-grey. There's no "bright grey" ending, not even a "grey" (neutral) one.
So I'd say, that statement should be changed to: The endings will make nearly everybody unhappy.
Regardless of your choices, Shepard either dies or may survive separated from his/her friends forever. That also includes the LI. There's no good "personal" ending for Shepard and the crew (it could have been the "sweet" part in the "bittersweet" endings), just a bitter one.
And the other "global" ending for the galaxy is also a rather dark one, regardless of player's choices.
So we neither get a "bittersweet" ending (just several bitter endings) and also none that could be improved by fanfiction.
#395
Posté 28 février 2012 - 04:54
turian councilor Knockout wrote...
Smecky Kitteh wrote...
turian councilor Knockout wrote...
And now all hope is out and the only cure is ....... yes that's rightGhost Rider LSOV wrote...
turian councilor Knockout wrote...
not everything is sunshine and happiness, DEAL WITH IT
Yup, but I play video games to forget how crappy real life can be at times.
Romance novels?
no something even more romantic called suicide with your LI in ME 3.
#396
Guest_FemaleMageFan_*
Posté 28 février 2012 - 04:54
Guest_FemaleMageFan_*
#397
Posté 28 février 2012 - 04:55
Taleroth wrote...
Context should not be narrowly limited only to one game. Consistency should be for the series.Hollowhisp wrote...
Thats because people are taking the ending spoilers out of the context of the entire game, Its not just about the last few minutes where you make that tough choice but all the missions and conversations that lead to uniting the galaxy.
While I do agree and to an extent all of our decisions are going to effect the outcome via the war assests system BioWare have limited themselves by wanting ME3 to be able to stand out as a game on its own bringing new players in. I would also argue that the ending is consistant with the series tone, Mass Effect has never been about happy high adventure in the same vein as star wars. Look at Samara's loyalty quest as an example, some poor talented girl is basically mind-raped to death leaving her mother completely alone in a criminal environment. Another example, take the fate of Paul Grayson in the novels. The problem comes from the fact that it was so easy to get a perfect playthrough in ME2 that it gave the impression the same thing would be possible for ME3 and all the happy ending talk Shepard has with various LI's.
#398
Posté 28 février 2012 - 04:55
#399
Posté 28 février 2012 - 04:55
Capeo wrote...
Nathan Redgrave wrote...
Capeo wrote...
Oh come now, the entire game is unrealistic. That's no excuse for a lack of optional outcomes. They're already throwing the catch all weapon of the crucible in there. They could have made it capable of whatever they wanted.
Yes, they could have. Making it capable of too much without a balancing drawback, however, would have incited an even larger sh**storm than the one we're dancing in now--precisely because that kind of thing is unrealistic.
Yes, but you balance the drawback based on your choices and actions throughout the game. Even with the highest level of preparedness possible you still can't help but be seperated from your crew and LI. I'll repeat again, they could easily destroy the relays and all that jazz without making Shepard a friggin' martyr. He could still be trapped but you could at least be trapped with characters you've spent 3 games trying to maintain relationships with as the possible best outcome.
THAT would give at least a "bittersweet" ending. Galaxy is in a new dark age, but at least Shepard is with his/her friends and lover.
#400
Posté 28 février 2012 - 04:55
Kanmuru wrote...
Teredan wrote...
Dean_the_Young wrote...
What's with this 'we used to get the ending we wanted' nonsense?
Bioware has always provided limited endings, and they've never been particularly happy or optimistic since ME1's, which was an ending for a game that might not even have gotten a sequel.
How is the ME2 everyone survived not happy?
How is the good ending in KotoR not happy?
How is the DA ending (which had varying degrees of "good") not happy?
I seriously have no idea which bioware games you've been playing.
Yes they have always provided a limited number of endings but usually ones that cover all major camps.
What makes you think that dead main character = bad ending? The entire galaxy is safe because of your actions, thats a good ending (just like self sacrifice in DAO)
If it is adressed to me then I think you got my opinion on the issue wrong at I said it like 4 times already that I don't really have a set opinion on the endings since I lack the context how they happen I'm only arguing on the very limited information that I know.
The main point I argued about is that I don't get why there shouldn't be option of endings to keep as many fans happy as possible. Which isn't the case here it seems.




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