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So we can't get the ending we want after all?


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#4001
Elegana

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WarBaby2 wrote...

Tietj wrote...
I just don't understand why people are so happy that other people are deprived of something that means a lot to them.  It's a bit sadistic.  And pretentious.  But I'm glad you're happy.


Short answer? Humans are jerks.^^

Answer to the problem: MERGE!

#4002
txgoldrush

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Hyrist wrote...

No, you're listing games without choice as refrence.

This is about making you choose the bad end. Making you personally, with your own mind, figure out your ending fate, and none of them being good.

You can't evade FFXIII-2's or RDR's endings, but you also can't really choose HOW you meet those endings either.

Here, you do. The consequence of that is much deeper. Here, you pick which dark fate holds the most hope. The superior level of impact can easily be measured by the rampaging negativity here - people don't want to choose a bad end. They would rather it be out of their hands. As much as I would like to get a 'happy-ish ending' from Bioware like anyone else. I have to give Kudos to Bioware for that.


FFXIII-2 has a false choice...the part where you are asked to spare or kill Caius. The ending was terrible but so was the writing. its no FFVI or FF Tactics.

The best part of RDR was the ending, as the story in the mid game lagged hard.

The ending to ME3 is how much of a price do you pay, put a price WILL be paid.

#4003
Elegana

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Tietj wrote...

Unit-Alpha wrote...

Capeo wrote...

Unit-Alpha wrote...

kingsims wrote...

So Liara dies regardless.... LOL what a slap to the face for the Liara fans.


We will always have LotSB....:(


Whoa, whoa, where are people getting Liara dies?  Not the case at all.  She has plot armor according to Tank and can't die until the very, very end if you bring her as part of the Hammer squad and are unprepared.


She is stuck on the ship regardless.

Actually, if there is a way for her to die with Shepard there with her, I will bit the bullet and do it. Better than just having her vanish forever. At least there's some closure.

I feel the same about Kaidan, actually.  Plus he'll be my LI, so... I'd rather he didn't help propogate the next generation on Planet X.

Then don't let him on the Normandy. He'll become a war asset. Have Shepard survive and headcanon from there.

#4004
dheer

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I just wanted to finish me3 with tali and garrus like I did me1 & 2. Instead they get to slowly starve to death. Thanks. God effing damnit.

#4005
Unit-Alpha

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dheer wrote...

I just wanted to finish me3 with tali and garrus like I did me1 & 2. Instead they get to slowly starve to death. Thanks. God effing damnit.


I was so happy about getting the (almost) whole team back together, now to find out that they all die. F*** me.

Modifié par Unit-Alpha, 01 mars 2012 - 01:58 .


#4006
gof22

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I think we should all wait to judge the game and the endings until Mass Effect 3 comes out and we have had a chance to play and beat it.

#4007
humes spork

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AlphaJarmel wrote...

The Batarians are an endangered species now since they were the first to be hit by the Reapers.


Oh, well, crap. I hadn't read that bit yet, but I guess it makes sense. So much for that potentially hilarious side effect of the game's ending.

#4008
Quartof

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txgoldrush wrote...


The ending to ME3 is how much of a price do you pay, put a price WILL be paid.


And that price will be sixty dollars U.S currency.

eighty if you are going for the special edition.

#4009
Karimloo

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Hyrist wrote...

No, you're listing games without choice as refrence.

This is about making you choose the bad end. Making you personally, with your own mind, figure out your ending fate, and none of them being good.

You can't evade FFXIII-2's or RDR's endings, but you also can't really choose HOW you meet those endings either.

Here, you do. The consequence of that is much deeper. Here, you pick which dark fate holds the most hope. The superior level of impact can easily be measured by the rampaging negativity here - people don't want to choose a bad end. They would rather it be out of their hands. As much as I would like to get a 'happy-ish ending' from Bioware like anyone else. I have to give Kudos to Bioware for that.



So the only true ending at the end of a crisis is a definitive bad one where everyone has to die? It's the most "realistic" is that it?

The possibilities are endless, it's just laziness that reduced all the endings to be so similar. If you prefer the ending, it's your choice, not something that should be shoved down all of our throats. Kudos to what?

#4010
Unit-Alpha

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Quartof wrote...

txgoldrush wrote...


The ending to ME3 is how much of a price do you pay, put a price WILL be paid.


And that price will be sixty dollars U.S currency.

eighty if you are going for the special edition.


Haha, QFT. More if you want the complete game!

#4011
cerberus1701

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Unit-Alpha wrote...

yoshibb wrote...

[snip]

TL;DR: I want the Normandy to be together again as it was in the beginning and how its been throughout the story in the end. The letter expresses my reasoning behind it and just asks for a patch or DLC with this ending.


You are so right, and of course Bioware shut you down for putting it out there. They are in full-on damage control now.



They're not in "damage control." They want the board civil, but they aren't so wrapped up in this den of rabid fandom to need to pat your collective heads to make you feel better.

#4012
Hyrist

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txgoldrush wrote...

Hyrist wrote...

No, you're listing games without choice as refrence.

This is about making you choose the bad end. Making you personally, with your own mind, figure out your ending fate, and none of them being good.

You can't evade FFXIII-2's or RDR's endings, but you also can't really choose HOW you meet those endings either.

Here, you do. The consequence of that is much deeper. Here, you pick which dark fate holds the most hope. The superior level of impact can easily be measured by the rampaging negativity here - people don't want to choose a bad end. They would rather it be out of their hands. As much as I would like to get a 'happy-ish ending' from Bioware like anyone else. I have to give Kudos to Bioware for that.


FFXIII-2 has a false choice...the part where you are asked to spare or kill Caius. The ending was terrible but so was the writing. its no FFVI or FF Tactics.

The best part of RDR was the ending, as the story in the mid game lagged hard.

The ending to ME3 is how much of a price do you pay, put a price WILL be paid.


Not so much as how much, but what kind. And that payment also makes the form of the future.

#4013
crimzontearz

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OK...I need to say this again

Bioware wanted to have a range of endings that were not utterly dependant on your pkaythrough but still were satisfying? They should have looked to a game who did it well in the past......Vampire: the Masquerade - Redemption

Hear this

Ending 1: The protagonist submits to the big bad after being promised to have his lover saved in exchange for servitude. The big bad Lies...makes the protagonist kill his own loved one and the Apocalypse (Gehenna) proceeds while the protagonist remains enslaved

Ending 2: The Protagonist kills the big bad....his lover is about to die because she was too dependant on his blood but the protagonist realizes that even as a Vampire he has humanity and so would his lover thus turns her into a vampire and they live forever together

Ending 3: The protagonist does not just kill the big bad but literally drains him dry and absorbs his tremendous power....then realizing he is beyond his peers makes a point of killing his loved one for she has now no meaning and sets off to conquer the world


the choice selection is varied and pleases multiple crowds



was that so freaking hard???

#4014
Unit-Alpha

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Karimloo wrote...

Hyrist wrote...

No, you're listing games without choice as refrence.

This is about making you choose the bad end. Making you personally, with your own mind, figure out your ending fate, and none of them being good.

You can't evade FFXIII-2's or RDR's endings, but you also can't really choose HOW you meet those endings either.

Here, you do. The consequence of that is much deeper. Here, you pick which dark fate holds the most hope. The superior level of impact can easily be measured by the rampaging negativity here - people don't want to choose a bad end. They would rather it be out of their hands. As much as I would like to get a 'happy-ish ending' from Bioware like anyone else. I have to give Kudos to Bioware for that.



So the only true ending at the end of a crisis is a definitive bad one where everyone has to die? It's the most "realistic" is that it?

The possibilities are endless, it's just laziness that reduced all the endings to be so similar. If you prefer the ending, it's your choice, not something that should be shoved down all of our throats. Kudos to what?


Right, they are similar because they are slacking off and getting lazy. Hubris.

#4015
TheRealJayDee

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PosterAnonymous wrote...

Screw it - If I want to spend $90 and be left unsatisfied I'll take my girlfriend to a nice restaurant and have her tell me she's "too tired" afterwards...


Thanks for a good laugh in a rather sad time. Posted Image

#4016
Cyricsservant101

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Hyrist wrote...

No, you're listing games without choice as refrence.

This is about making you choose the bad end. Making you personally, with your own mind, figure out your ending fate, and none of them being good.

You can't evade FFXIII-2's or RDR's endings, but you also can't really choose HOW you meet those endings either.

Here, you do. The consequence of that is much deeper. Here, you pick which dark fate holds the most hope. The superior level of impact can easily be measured by the rampaging negativity here - people don't want to choose a bad end. They would rather it be out of their hands. As much as I would like to get a 'happy-ish ending' from Bioware like anyone else. I have to give Kudos to Bioware for that.


Most of the Deus Ex games force you to choose from "bad" endings too, but at least they're radically different from each other.  There's too much uniformity across the ME3 endings.  Perhaps they're setting the stage for a ME4?  :unsure:

Anyway, I see nothing praiseworthy besides allowing you to have a hand in which alien races are saved/extinguished.

Modifié par Cyricsservant101, 01 mars 2012 - 02:03 .


#4017
Tietj

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Karimloo wrote...

Hyrist wrote...

No, you're listing games without choice as refrence.

This is about making you choose the bad end. Making you personally, with your own mind, figure out your ending fate, and none of them being good.

You can't evade FFXIII-2's or RDR's endings, but you also can't really choose HOW you meet those endings either.

Here, you do. The consequence of that is much deeper. Here, you pick which dark fate holds the most hope. The superior level of impact can easily be measured by the rampaging negativity here - people don't want to choose a bad end. They would rather it be out of their hands. As much as I would like to get a 'happy-ish ending' from Bioware like anyone else. I have to give Kudos to Bioware for that.



So the only true ending at the end of a crisis is a definitive bad one where everyone has to die? It's the most "realistic" is that it?

The possibilities are endless, it's just laziness that reduced all the endings to be so similar. If you prefer the ending, it's your choice, not something that should be shoved down all of our throats. Kudos to what?

If people are really going to call for "realism" then there would have been some sort of failsafe built into the relays by the Reapers that prevented anyone else from using them once they started their invasion.  I mean, how hard would that have been; they already have the technology for the IFF from Mass Effect 2.  And they can't possibly have missed that there was a chance some civilization could be stronger than they anticipated when they came to, uh, reap.  I've already suspended my disbelief, there's no need to go for gritty, heartbreaking realism in every single ending.

#4018
Unit-Alpha

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cerberus1701 wrote...

Unit-Alpha wrote...

yoshibb wrote...

[snip]

TL;DR: I want the Normandy to be together again as it was in the beginning and how its been throughout the story in the end. The letter expresses my reasoning behind it and just asks for a patch or DLC with this ending.


You are so right, and of course Bioware shut you down for putting it out there. They are in full-on damage control now.



They're not in "damage control." They want the board civil, but they aren't so wrapped up in this den of rabid fandom to need to pat your collective heads to make you feel better.


Unless you are from another planet, I can't see how you don't see the closing of topics attacking their decisions as damage control. Seriously, has your mind been warped that much by your fandom?

#4019
Karimloo

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Unit-Alpha wrote...

Karimloo wrote...

Hyrist wrote...

No, you're listing games without choice as refrence.

This is about making you choose the bad end. Making you personally, with your own mind, figure out your ending fate, and none of them being good.

You can't evade FFXIII-2's or RDR's endings, but you also can't really choose HOW you meet those endings either.

Here, you do. The consequence of that is much deeper. Here, you pick which dark fate holds the most hope. The superior level of impact can easily be measured by the rampaging negativity here - people don't want to choose a bad end. They would rather it be out of their hands. As much as I would like to get a 'happy-ish ending' from Bioware like anyone else. I have to give Kudos to Bioware for that.



So the only true ending at the end of a crisis is a definitive bad one where everyone has to die? It's the most "realistic" is that it?

The possibilities are endless, it's just laziness that reduced all the endings to be so similar. If you prefer the ending, it's your choice, not something that should be shoved down all of our throats. Kudos to what?


Right, they are similar because they are slacking off and getting lazy. Hubris.


Explain: World saved, stranded, World dead, stranded.

#4020
Dunmer of Redoran

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dheer wrote...

I just wanted to finish me3 with tali and garrus like I did me1 & 2. Instead they get to slowly starve to death. Thanks. God effing damnit.


Wrong. If you choose not to recruit either of them in ME3, they don't get Normandy-marooned, but they still show up for the final battle. In other words, if you romanced Tali, for example, you're better off doing her Rannoch missions and then saying "You're an admiral, yay!" so you can return to Earth after destroying the Guardian and reunite since she is GOING TO BE THERE.

#4021
SogaBan

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Unit-Alpha wrote...

SogaBan wrote...

CptData wrote...

Pretty much what you said, OP.

In short:


BW told us, the endings won't make everybody happy.
Truth is: the endings will make everybody sad.



And that, fellow fans, is the only truth here. Lets shove that down their throat.


Actually, you can't expect  to see the so-called HAPPY ending considering the dark past of the Reapers and their incomprehensible genocide of every living species (bacteria excluded, perhaps...). BUT it would have been better if the Normandy and its crews get stranded ALONG WITH Shepard... y'know at least this sort of ending would have pleased me... but then again, the price of (probably) stopping the galactic extinction cycle should be quite astronomical!

Sometimes I wonder.... in an interview, Mr. Hudson mentioned that Mass Effect 3 will be the END of SHEPARD's story arc... does that give us indication - Mass Effect saga will continue??? Or may be the Reapers are not FULLY destryed while some of them may still be hibernating in the god-damn dark-space...

Let's keep our fingers crossed. :huh:


Why would we want there to be more? Then we'd just get another crew shoehorned onto us which would promptly be eliminated at the end of the third game.


There was a reason I said so... though purely based on logic...

Mass Effect saga is based on a genre of literature, known as Lovecraftian Horror - where the beginning, the objectives and the fate of the villain is beyond comprehension or better to say remains unresolved, for that matter.

So, as much as I PERSONALLY hate to see unresolved and SAD endings but I can probably understand why they need to do this - otherwise it will be something like regular Hollywood movies - the protagonist fights against all impossible odds rescuing his/her lover, kills the villain and lives happily ever after...

Probably the sad ending (which breaks my heart) as the spoiler says, may suit to the entire series and may give it a new dimension. In this regard, I remember what happened to Morrigan and my Warden who travelled through Eluvian.... left in dark... though that may (?) have some sort of resolution in the Dragon Age 3. Anyway, that was not my point though....

#4022
Sashimi_taco

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Unit-Alpha wrote...

dheer wrote...

I just wanted to finish me3 with tali and garrus like I did me1 & 2. Instead they get to slowly starve to death. Thanks. God effing damnit.


I was so happy about getting the (almost) whole team back together, now to find out that they all die. F*** me.


I just find that so hard to believe. There is no way bioware would do that, just no way. Have all the favorites of fans just die alone? It makes no sense.  I can maybe understand a quick death, in an exploding ship, or being shot in the face. But being alone with no others of their species to slowly starve to death, completely isolated from the rest of the galaxy? 

It just doesn't add up. It seems exactly like something someone would make up to purposely upset people. 

#4023
Mr.House

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Elegana wrote...

WarBaby2 wrote...

Tietj wrote...
I just don't understand why people are so happy that other people are deprived of something that means a lot to them.  It's a bit sadistic.  And pretentious.  But I'm glad you're happy.


Short answer? Humans are jerks.^^

Answer to the problem: MERGE!

:lol::lol::lol:

#4024
Crimsanity

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Endings 1-7: galactic civilization is effectively destroyed. I thought that was what we were fighting to protect? Shepard fails at everything forever!

#4025
Unit-Alpha

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Karimloo wrote...

Unit-Alpha wrote...

Karimloo wrote...

Hyrist wrote...

No, you're listing games without choice as refrence.

This is about making you choose the bad end. Making you personally, with your own mind, figure out your ending fate, and none of them being good.

You can't evade FFXIII-2's or RDR's endings, but you also can't really choose HOW you meet those endings either.

Here, you do. The consequence of that is much deeper. Here, you pick which dark fate holds the most hope. The superior level of impact can easily be measured by the rampaging negativity here - people don't want to choose a bad end. They would rather it be out of their hands. As much as I would like to get a 'happy-ish ending' from Bioware like anyone else. I have to give Kudos to Bioware for that.



So the only true ending at the end of a crisis is a definitive bad one where everyone has to die? It's the most "realistic" is that it?

The possibilities are endless, it's just laziness that reduced all the endings to be so similar. If you prefer the ending, it's your choice, not something that should be shoved down all of our throats. Kudos to what?


Right, they are similar because they are slacking off and getting lazy. Hubris.


Explain: World saved, stranded, World dead, stranded.


No, I wasn't being sarcastic; I was completely agreeing with you. Sorry if it came out that way.