I finished my letter. I'm going to both snail mail and e-mail it.
Dear Bioware,
I am writing this letter in regards to your recent game and my un-satisfaction with
Mass Effect 3.Your handling of both development and release has been extremely
lack luster at best and highly insulting to your customers at worst. The development
as shown in "The Last Hours" app shows exactly how out of touch with
the fan base Bioware truly is. The development of Mass Effect 3 has truly been
of the worst quality of any Bioware game. Namely my issues come from killing
off famous re-occurring characters by e-mail, revealing characters using stock
photos and a completely deplorable ending that undermines the entire concept of
not only Mass Effect but RPGs as a whole.
When people play video game and RPGs namely they do so to feel like the hero. They
expect the game to end on a high note because it’s a story and adventure we
created, not a developer. This is the main difference between movies and video
games. People have no vested interest in movie characters. We did not make them
or complete their story. We know we are watching someone else's vision. In Mass
Effect the character is ours. We made the character, chose his path and spent
over 100 hours making our decisions and choices. In a movie if you don't like
the ending you're out of 2 hours and $20 dollars. In an RPG if the game is low
quality like Mass Effect 3's story you're out $60 dollars and 100 hours.
People can also tell what kind of a story a movie is going to employ. Certain
directors and producers make certain movies. When people think of Bioware they
assume the story will be about overcoming incredible odds and the story ending
on a high note, namely the ending the Mass Effect series has been building up
since the first game. This ending for Mass Effect 3 is such a jarring and
unneeded twist that it doesn't even feel like it’s the same game or even the
same company. People expected to stop the Reapers and have the character retire
as stalwart hero of the universe, not with some kind of David Lynch inspired
ending that’s depressing, makes no sense, offers no closure and is the same no
matter what choices you made throughout the series.
The fans humbly request that Bioware corrects these mistakes and reaches out to the fans
that have followed and supported them for so many years. I myself have been a
fan since Star Wars: Knights of the Old Republic. Bioware was the company I
turned to for engaging story and lovable characters. However if Bioware now
decides it would rather forsake story and characters to appeal to the mass
market Gears of War crowd and wear the “Artsy” game label I will no longer
partake as a customer.
I will end this letter with the blog post of one of your story writers, Mr. Brent
Knowles. This man understands the fans and what we not only expected but what
we are entitled to as fans and customers. This is a comment from Mr. Knowles
answering a fan in the comments section of the following article; you can find
his article at
http://blog.brentkno.../#disqus_thread "I read one recent blog
post where the writer basically said "the ending was awesome because it
was just like a movie" and I think she was missing the point.
It is a game. Not a movie.
And more specifically, it’s
a role-playing game. The players are *part* of the game. Part of the process of
building and experiencing the game, much more so than with most other forms of
entertainment.
Entitlement is really a
right, for the gamer, because they have participated, actively, in the game
itself.
Again, I can't speak to the
actual ending myself, because I have not played it but in generally I'd say a
Role-Playing Video Game Trilogy Ending should (try to) do the following:
1. Reward the player's choices
throughout the series. The big stuff they did should be noted. They should
*feel* like they had a unique impact on the world.
2. End on a positive note.
This is really important for video games... life in general is full of ****ty
stuff happening all the time. When I invest a hundred hours into a game I need
to walk away feeling like a hero.
When you waste a couple
hours of a person's life with an artsy/depressing movie or short story or even
a novel, it is more forgivable because the time spent is less. And presumably
the consumer knew what they were going into when they started. Certain
directors create certain styles of movie. Certain writers write specific types
of fiction.
On the other hand somebody
playing an epic role-playing video-game trilogy is going to *expect* to be the
hero and save the universe. That's why they are playing the game. When
expectations don't match reality, disappointment is created.
It might be an
artistic/creative move to go with a different style of ending but I feel its
the wrong choice, especially for a videogame *trilogy*. Make your middle game
bleak if you want to, but end the series on a high note."
Thank you for reading this.
I truly hope Bioware does the right thing and corrects their mistakes.
Respectfully,
Michael S LeBlanc
Modifié par Fox544, 17 mars 2012 - 07:35 .