I think I'll brake my little vow of this silence this once, namely because I feel some sense is warranted here. And I can understand why some people are less then pleased for sure, but throwing a tantrum is really pointless in this instance. Also just to make it clear this is not exactly how I would have wanted the series to end either. Of course for me this realization came to me when I first played ME2 and found the Reapers were not anything close to what I had hoped them to be. But saying this is a "bad" ending just because it doesn't end the way you'd like it is going a bit overboard.
To me there were only two ways this series could have ever ended:
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All Reapers and Reaper technology is destroyed in an effort to the end the Reaper threat, since as long as their technology remains there always remain the risk of them being "reborn". Sovereign told us they deliberately leave the Mass Relays, Citadel, etc. so that we presumably become more like them and thus easier to transform into Reapers. It's not really a secret the Reapers are malevolent. They are by no means what we consider nice, polite, or diplomatic. From our standpoint they are suppose to be "evil". In which case they can be thought of as machine devils. Now like typical fantasy you can kill the Demon. But generally speaking it's not a good idea to pick-up the Demon's Sword. Cause it either corrupts you, curses you, or whatever. And it's basically the same thing here. If you really want defeat the Reapers you have to beat them in a pyrrhic victory, since really that should be the only way to stop something so powerful.
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The Reapers are defeated, but only in the short run. Making our victory mostly a temporary one. Personally I would have preferred this. For me the Reapers would be much more menancing if they were a Universal Threat and not something unique to our Galaxy. The idea Reapers could exist everywhere in unfathomable numbers is a truly terrifying thought. And the idea the Reapers we defeated in the Milky Way were only a small host plays a bit with the idea that maybe the Reapers can't really be defeated. And that their claim to superiority is not just boasting. Only problem with this is we did defeat them. So while they may be very powerful they can at least be stopped to some degree. Which probably lends to the idea that we can always "win", because we're special. So while this may be more classically optimistic where good triumphs evil, it's bad because it fuels our ego with "superiority" non-sense. And I would very much argue the last thing we need is more "Superman" stories. Mass Effect already does that plenty.
I'm glad Bioware didn't give into most of our whims and give us a fairytale ending, where even though lots of bad things happen, everything is basically okay and we walk off into the Sunset with Garrus and Tali or something like that.
If they were simply making the story as we wanted them to there'd be no reason for them to tell us their story to begin with.The ME3 ending (even though it does vary quite a bit from what I understand) gives us something to think about. A super happy ending does not, other then furthering people's personal fantasy with the characters. Frankly even though this series does have an emphasis on characters,
they are not the story. They are at best parts of the story. Thing is in order for us to understand a story we need characters by which we can interpret it. Most of us don't have the capacity to imagine a story without "persons" or "beings". The point of these games was never to be Best Friends Forever Crusade or to go on a Romantic Journey. Those things were there to simply make the story more interesting or more believable. That way when this story ends it actually means something and wasn't just a bunch of senseless dribble to tickle our fancy.
As I said earlier if the Reapers were so simple to beat that all Shepard had to do is stab them with a wrench, then whole idea of them actually be something worth fearing would be laughable and the series all one big joke. It would actually be selling the series short if defeating the Reapers did not involve some
actual loss. Because really the Reapers then would be no worse then the Turians originally were. And also if you are really an optimist I don't see why the idea of Shepard being stranded is so horrible. What's to say Shepard doesn't somehow manage to re-unite with everyone someday? The good ending is only depressing if you give into the idea of being hopeless.
Personally I think this was a good way to end the series. It gives us a very definitive ending that for sure makes it the real end and not a "to be continued". And at the same time allows them to do new creative stuff with the Mass Effect universe. To be honest I was truly fearful ME4 or whatever would simply be the Genophage 2.0 or war with the Yahg. Something that quite frankly would just pale in comparisonand be largely pointless. With the Galaxy having to start over it will actually be worth exploring again, because it will almost be new. And on the otherhand if future Mass Effect titles aren't so great they'll be much easier to look past for me anyways.
As for people complaining about the lack of "variation". Look we've had two games like this now. If you really thought they were going to be wildly different you were fooling yourself. The series allows you some choice to personalize it, but like it or not the story more or less progresses the same for everyone. Always has. Would more story variation be nice? Yeah, but it's been totally unrealistic to expect this was going to be some highly divergent trilogy that would make it several games in one. Why you would expect ME3 to be anything more then what ME1 or ME2 already was? I mean really.
Modifié par Bluko, 01 mars 2012 - 03:10 .