Xyalon wrote...
While agreeing with everything you say, I do actually quite like the MP aspect of ME3. Some of the battles are pretty intense and you can get quite a big feeling of camaraderie, while not completely detracting from the original SP campaign.
Admittedly I had hopes for co-op missions with slightly more....juice. For example maps and missions that would play differently, mechanics wise, depending on the make up of the squad. Base assaults where an engineer can hack the doors or turrets allowing you to bypass some parts, but leading you to different situations to deal with etc. Not just running around shooting everything you see (because FF doesn't exist).
While the MP is good fun, the mechanics of it really show that it was the reason why the game fell off the fence into the TPS genre rather than the comfortable mix for TPS and RPG.
I'm not saying the MP was poorly done, I'm just saying it's alien given the franchise and not necessarily a welcome addition when you realize the time and effort that went into MP could have, and should have, gone into resolving the plot and our choices.
For what it's worth, the shooter-ness of this game feels far smoother than ME1 or ME2, and playing ME2 I really miss the heavy melees and the ability to dive.
Also, it's easy to break the multiplayer netcode if there's even an inkling of lag and you play a Vanguard. If you boost your biotic charge's cooldown and carry only an SMG or lightweight stuff, then combine it with the Nova ability that reduces ability cooldowns when activated... you can biotic charge something like every 1.5 seconds and gain full barrier while doing so. If you charge enough, your position keeping starts to fail and you can end up floating up into the skybox indefinitely with no way of getting down.
So yeah, turns out it has some serious bugs too.
Money would've been far better spent on the ending.