Nope, apparently what the consumers want does not drive the market according to EA and Bioware (sigh so much to learn they have... i mean does the movie industry make a movie that the public hate... well yes but its downrated and loses millions just as biowares titles will if they continue making such moves)
1.) ending sucked and did not mesh with the ME story and style
2.) ending even if acceptable(not good but acceptable) as a standalone does not fit in with the ME history
3.) choices are suppose to matter... and im not talking about 1 choice at the end... we are suppose to decide much of the fight throughout the game,
4.) fill in plotholes, such as why the hell didnt the relays go nova like in the arrival or why not nova the earth relay and take out the main reaper forces including thier leadership (hows that for a bittersweet ending shepherd has to sacrafice humanities homeworld to save the universe including all the human colonies)
5.) I can accept the survival being decided by readiness but saying i lived or died is not an epilogue.. whathappens to everyone , especially my romance who i dragged through 3 game, what happens to earth, do all the races die without the relay because they cant eat earth food(i know krogans at least needed it shipped iwth them )
6.) Bioware your rep as a company is shot, if you want to survive you should remedy the situation
- instead of making storydriven, immersive rpg you have moved on to generic action games
-ex DAO --> DA2 story and rpg removed(in order to apeal ot the mainsteam shooter crowd, like that worked lol if im not mistaken the sales for DA1 were better... least its reception was) , ME -->ME2 much rpg removed ---> ME3 choice driven story removed(oh and multiplayer added... and who uses it well no one in fact you have to hold contests and bribe us with stuff to get us to use it), SWKOTOR --> SWTOR same game essentialy although choice is removed with some new content(oh and a subscription fee tacked on for a game that is essentialy single player)
************If you want to to keep your customers fix the track you are upon, you thrived by being the only company to offer immersive choice driven stories, inside a beatifully illustrated and crafted rpg .... Now you make generic shooters that still have some story but have no choice and thus 1 generic story line and have fallen from thier rpg roots
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Modifié par 1Ghostlogic1, 19 mars 2012 - 09:41 .