Crovax_PSO wrote...
dw99027 wrote...
While the endings will effect people differently (I personally like that ME1's portrayal of the Reapers as a nigh unbeatable force is prove accurate ), one has to consider that the writers have to perfectly balance the ending to accommodate both closure for Shepard and the starting ground for a new story set in the future. This cannot possibly happen with extremely varying finales. Quoting myself from another thread:
The relays being gone sets an interesting ground for a game/trilogy set far into the future, where civilisations establish new ways to travel vast distances in space. At this point Shepard is a mythical figure or simply forgotten, the existence of past relays and/or alien species is also a myth, and the different races will have to re-aqcuaint themselves. This will also allow the developers to use imported saved data from ME3 but nothing too major so as to hold their creativity back.
Humans meet Turians for seemingly the first time? Races creating independent AIs? Salvaging buried Reaper tech to incorporate? A species trying to upload the whole of itself into an immortal machine? You as the player know how these things ended in the past, yet in-game characters can only speculate, much like we do in real life today. This is great setting for the future of the IP, but it requires a very specific ME ending so that the universe can be re-invented.
So they throw the whole trilogy under the bus for the sake of the next game in the franchise, and that's supposed to be okay?
Not to mention they've made it pretty clear that this is the end of Mass Effect.




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