Cybermortis wrote...
There is one last thing that we keep forgetting - the Mass Effect film. The studio producing that film is not going to put money into the film if ME3 was a turkey and badly recieved - ESPECIALLY in terms of the story. Potentially a sucessful ME film could net BW/EA more money than sales of the games did - something EA is going to be very well aware of. Not least because I would imagine the studio is having a few words with them about fixing the situation. Compared to the potential profits from a film and/or film series, the cost of an ending DLC is nothing.
Not being a loyal supporter of a ME film franchise (mainly because if it follows the Shepard Story then all of your actions which don't match the film then fall outside of canon) generally my mind does not tend towards thinking about it. As such I also don't know much about it apart from that I have heard that there is a concept for it.
However, this little paragraph got me thinking.
Is it possible that the reason we were given such a narrow spread of outcomes merely scripting tactic to pave the way for the film? If they reduce the ending to a convergent branch than divergent branch, any potential film no longer risks falling away from canon. Could it be that, at the time, it seemed like a completely reasonable idea and no-one had even considered the reception it would receive as they were looking too far ahead?
If this is the case, then fie! for shame BioWare. But yes, if they did leave it at this, they know that the film would probably lose out on a huge portion of revenue.