RDSFirebane wrote...
689,727 <-- was just told thats how many unhappy gamers are on the Mass effect 3 FB page as of late is that true? and if so how is that a minority in any way?
Yeah I don't know where they get this number from?
RDSFirebane wrote...
689,727 <-- was just told thats how many unhappy gamers are on the Mass effect 3 FB page as of late is that true? and if so how is that a minority in any way?
Modifié par MordiMoro, 21 mars 2012 - 02:39 .
Below, please see a message from Mass Effect 3 Executive Producer Casey Hudson in regards to discussion on the conclusion of Mass Effect 3:
There’s been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought I’d share my perspective with you here. I’ll avoid outright spoilers, but I’d still recommend finishing the game and experiencing it for yourself before reading this.
For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we’ve created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.
We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.
We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it “a gripping, coherent triumph”, to Penny Arcade calling it “an amazing accomplishment”, to emails and tweets from players who have given us the most profound words of appreciation we've ever received.
But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.
I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans—not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.
So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard.
We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.
Thanks for taking this journey with us.
Casey Hudson
MysticBinary82 wrote...
RDSFirebane wrote...
689,727 <-- was just told thats how many unhappy gamers are on the Mass effect 3 FB page as of late is that true? and if so how is that a minority in any way?
Yeah I don't know where they get this number from?
SpuDSheraM wrote...
I think the article this in got the numbers messed up. thats around the number of fans who like the official mass effect page on facebook
RDSFirebane wrote...
SpuDSheraM wrote...
I think the article this in got the numbers messed up. thats around the number of fans who like the official mass effect page on facebook
ah ok I mean I knew it was bad but didnt think it had gotten that bad for them that fast.
SpuDSheraM wrote...
Below, please see a message from Mass Effect 3 Executive Producer Casey Hudson in regards to discussion on the conclusion of Mass Effect 3:
There’s been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought I’d share my perspective with you here. I’ll avoid outright spoilers, but I’d still recommend finishing the game and experiencing it for yourself before reading this.
For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we’ve created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.
We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.
We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it “a gripping, coherent triumph”, to Penny Arcade calling it “an amazing accomplishment”, to emails and tweets from players who have given us the most profound words of appreciation we've ever received.
But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.
I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans—not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.
So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard.
We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.
Thanks for taking this journey with us.
Casey Hudson
Come on BW, all we want is a yes or no
MordiMoro wrote...
I spoke with a well known Marvel writer (passionate about ME)... comment?
The ending is a narrative incomplete bad patchwork... only a blind man does not see it.
Generic Name wrote...
BuddhaGeek wrote...
A couple of quotes from this video stood out to me, given everything that has happened with Retake Mass Effect and the general outrage/fear/anxiety regarding being charged for the "real" ending:
"When you are six hours into playing Battlefield and you run out of ammo in your clip and we ask you for a dollar to reload, you're really not very price-sensitive at this point in time"
"A consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours on the game and then when they're deep into the game they're well-invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high"
In light of everything that has been happening, I almost find myself at a loss for words...
I stumbled across that some time last week and it caused me to uninstall BF3 (a game I had hardly played since it launched).
Pyjaks reporting. I've got about 4 pages left to read to be caught up.
Hold the line.
M2S SOLID JOSH wrote...
thats a pretty badass idea. i would love for that to happen along with a epilouge based off the choices u made and a little after credits scene with ur LI. U and liara holding a little asari's hands, u and tali next to ur new house on her home world, jack's "getting laid" scene etc. i think things like this is what the fans including me wanted.Trojan_33 wrote...
Wertom Three wrote...
Remind me why you're not working for BioWare again? That's the best ending I've heard yet. You sir, are a gentleman and a scholar.Trojan_33 wrote...
I was expecting a boss battle with Harbinger, myself. Since they didn't give me one, I came up with an idea on my own. What do ya think?
TO EVERYONE WANTING A BATTLE WITH HARBINGER:
With the Geth Fighter mission and the Project Overlord DLC, interacting with an AI world is possible soooo...
Using Indoc Theory, relying on plot change back to Dark Energy stated by this guy (awesome overall info and ideas), how about there is no interface or protocols for using the weapon? An interface could be brought by Geth or from Citadel maintenance VI overwhelming Shepherd like in Overlord. She/he sees everything that the Citadel sees and he mentally projects (points gun if necessary to keep a mental handle on the situation) damage to a nearby Reaper, the crucible fires and immense blast that rips the Reaper in half.
(mentally projecting defense in form of shields) Reapers attacks against the crucible fail. Harbinger attaches himeself to the Citadel and then Shepherd and Harbinger dialogue and then fight in the virtual world. War assest and readiness come into play at a crucial moment, when Hackett notices the the crucible is no longer firing and commands all available fleets to attack harbinger while he's attached to citadel, at the same moment Harbinger is winning the virtual world fight but if he is damaged significantly he can't maintain his virtual attacks on Shepherd.
Insert awesome quotes, fight sequences/moments, and there ya go.
THOUGHTS??
Kinda hard to get in the creative dept when your resume is all in the computer networking side, lol. Thanks for the compliment.
Mr Chr15topher wrote...
I just had a thought: While many of us are saying hurry up to Bioware about the ending DLC, it is possible that they anticipated that fans would have an adverse reaction to the ending and had a date ready to release the ending, but didn't count on us rallying this fast and in the numbers that we have.
We could just be ahead of Bioware's schedule and they are trying to keep us calm until the pre-appointed date. Just a hopeful thought.
Keep holding the line hoping for the best.
Modifié par LPKerberos, 21 mars 2012 - 02:59 .
Lwyn wrote...
Wonder if their metrics track the locations of bullet holes in the shooting range. They'll find some of my "opinions" there...
Mr Chr15topher wrote...
I just had a thought: While many of us are saying hurry up to Bioware about the ending DLC, it is possible that they anticipated that fans would have an adverse reaction to the ending and had a date ready to release the ending, but didn't count on us rallying this fast and in the numbers that we have.
We could just be ahead of Bioware's schedule and they are trying to keep us calm until the pre-appointed date. Just a hopeful thought.
Keep holding the line hoping for the best.