I would like to start this topic by declaring that, everything that I write from here on, is meant to be taken as a constructive way to help better understand the conflicts that have arisen from the Mass Effect 3 ending controversy. If anyone from the Bioware staff is considered offended, I'm deeply sorry for that, and believe me that's not what I mean with the following words.
Having said so, I would like this words to be a vehicle for the Bioware team to understand what's behind this movement. Not that I am in any case its leader or the one who started it - but I think that, after the words from Ray Muzyka earlier today, that after all this time you still don't understand what this is all about. Let me be clear about it.
Just as you can hear some people saying that our movement is not entitled to demand a change of the ending and bla bla bla bla... let's stop right here. We do not demand that you change the ending, we demand that the promises made to us are fulfilled. If you don't remember those, you just need to check some of the other topics around here. So it is not about change, it's about coherence. And, as you said earlier today, this coherence can be reached from many different points - changing the ending or expanding upon it, or anything else you can think of. Even stating your mind about what it was suppossed to achieve on its own so we can also see it.
The second point is that, in order for us to see your point in the ending, it need to get rid of the plotholes. Same way, it can be done by expanding the endings, and not changing them.
Now, I want you to know this - even if a lot of the players think that the endings are bad, they are also open to understand them if they had more data to put tugether. But you can't expect us to do so when we have none.
I wanted to say all of those things because, from the things I read on the internet, I believe that you are not near understanding what's going on with your players. Being a student myself, I can compare the situation to when I fail at a given job - my teachers tell me why it's bad, and in order to arrage it I have to listen to them in order to not fail again. And in a career like mine, architecture, which involves treating people and thinking about them, you have to know when you've done something wrong and how to fix it. And I'm saying this because you have to realize that the endings are bad - from an objective point of view. They betrayed the promises that had been made, and they destroyed the lore that came with the universe.
Now my question is, how can you not see this?
Maybe it's because the information is being mislead by some parties in this controversy. Maybe it's because you are trying to know what players really want. But here comes the basic principle:
It's not about what the players want. It's about when something is right and when something is wrong.
And you can say that a lot of people are enjoying the games and bla bla bla... that doesn't make it right. A lot of people can love a bad building - even worst, a lot of people can despise a good building! But that doesn't change it from being a good or a bad piece of architecture.
Time puts things in their place - don't let what could be considered one of the greatest sagas of our generation be remembered as one of the greatest fails.
I really aprreciate your work, Bioware. Make Us Proud.
Hold the Line.