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So we can't get the ending we want after all?


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#53351
Andreastornqvist

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Andreastornqvist wrote...

Hydralysk wrote...

Andreastornqvist wrote...

Have you seen this?! They pretty much admit that they are doing some DLC that will affect the ending! http://blog.bioware....012/03/21/4108/


No they are only saying that they haven't ruled out anything, are aware of 'passionate' fan complaints, and that they are listening.

Same thing we've been hearing for the past 2 weeks.


" are hard at work on a number of game
content initiatives that will help answer the questions, providing more
clarity for those seeking further closure to their journey."

That's pretty clear. Now we just need to keep the pressure up until we know what it is, and will keep doing so if we aren't satisfied!

Hold the line!


And look at this! www.bbc.co.uk/news/technology-17458208

#53352
Gi-Joe-Ge

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Salyut wrote...


- Artistic vision: they made the endings they envisioned and don't want to change them
- Ego: they feel upset/insulted by people demanding change and/or feel that changing the endings would be like admitting some sort of failure on their part


I am not convinced that the ending is a result of artistic vision, rather a result of money taking precedence over writers effort to bring the series to a satisfactory end with multiple endings.

They moved the release date from December 2011 to March 2012 and couldn't afford to postpone the release any further. Nevertheless they run out of time and made some random ending to be ready for March relese. To me this is the most likely scenario. Clearly they wouldn't admit that and rather play the "artistic vision" thing.

#53353
Cybermortis

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Spartas Husky wrote...

If all of these factors go into a line or two of dialogue... that would be so unfair to your effort. they need CGI....

Does the impact of your assortment of fleets feel the same if your on earth hearing the radio, or watching all of them come out of the relay?


Unfair...you mean as opposed to the current ending where your choices and desisions up to that point have zero effect on the last 10 minutes...<_<

#53354
kleenex92

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Andreastornqvist wrote...

Have you seen this?! They pretty much admit that they are doing some DLC that will affect the ending! http://blog.bioware....012/03/21/4108/


have you read it? 
Because it hardly states anything of the sort, it claims they are satisfied with the ending and that the game reviewers loved it. It sais they are gonna make more conent that is gonna be more conclusive, which is far from a revision of the end, probly just tie together some plotholes...

#53355
MysticBinary82

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Gi-Joe-Ge wrote...

Salyut wrote...


- Artistic vision: they made the endings they envisioned and don't want to change them
- Ego: they feel upset/insulted by people demanding change and/or feel that changing the endings would be like admitting some sort of failure on their part


I am not convinced that the ending is a result of artistic vision, rather a result of money taking precedence over writers effort to bring the series to a satisfactory end with multiple endings.

They moved the release date from December 2011 to March 2012 and couldn't afford to postpone the release any further. Nevertheless they run out of time and made some random ending to be ready for March relese. To me this is the most likely scenario. Clearly they wouldn't admit that and rather play the "artistic vision" thing.



Yeah it is rushed togather. You see that because of the often used 1M1 Antenna which is from ME1 Image IPB

#53356
WvStolzing

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What if the promised 'fix' ends up being an e-mail from Casper?

You know, in our private terminals...

#53357
Computim

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WvStolzing wrote...

What if the promised 'fix' ends up being an e-mail from Casper?

You know, in our private terminals...


That better be one heck of an email.Image IPB

#53358
Bionic Weapon

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Andreastornqvist wrote...

Andreastornqvist wrote...

Hydralysk wrote...

Andreastornqvist wrote...

Have you seen this?! They pretty much admit that they are doing some DLC that will affect the ending!http://blog.bioware....012/03/21/4108/


No they are only saying that they haven't ruled out anything, are aware of 'passionate' fan complaints, and that they are listening. 

Same thing we've been hearing for the past 2 weeks.


" are hard at work on a number of game 
content initiatives that will help answer the questions, providing more 
clarity for those seeking further closure to their journey."

That's pretty clear. Now we just need to keep the pressure up until we know what it is, and will keep doing so if we aren't satisfied!

Hold the line!


And look at this! www.bbc.co.uk/news/technology-17458208


I say don't read too much into it until actual proof or a statement sayig " we are currently working on additional endings  so players can have more options" is give to us.

Don't be swayed by a few choice words, you may end up very disappointed for jumping ahead.

#53359
Mythandariel

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WvStolzing wrote...

What if the promised 'fix' ends up being an e-mail from Casper?

You know, in our private terminals...


Shepard him/herself would explode in game.

#53360
MysticBinary82

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Computim wrote...

WvStolzing wrote...

What if the promised 'fix' ends up being an e-mail from Casper?

You know, in our private terminals...


That better be one heck of an email.Image IPB


With some extra gameplay attached.

#53361
Cybermortis

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Computim wrote...

WvStolzing wrote...

What if the promised 'fix' ends up being an e-mail from Casper?

You know, in our private terminals...


That better be one heck of an email.Image IPB


Please don't give them any ideas. They appear to be quite capable of coming up with bad ideas without any help....

#53362
TSC_1

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To all the folks just coming online for the day - I'm trying to gauge what we would like Bioware to do concerning the endings. Care to have a say?

#53363
Needsnewending

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BIOWARE!!!

You dont have to Rewrite anything..
Its a good ending..

Just Use the indoctrination theory, it would fit perfectly, you wouldnt have to rewrite anything, you would just have the posibility to have a better ending, all that the fans want..

#53364
Apfelweinbrauer

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So, finally someone in charge at BioWare dedicates us some time, nice to see that they take at least some notice of us in the bigger offices.

Unfortunately, his reply to gamers complaints isn't really that pleasant, since he only said that they would "explain" the endings to the players and and maybe give them "conclusion".
Excuse me, but I don't need or want any kind of further explanation of those terrible endings, don't waste your time trying to explain the unexplainable, it will satisfy noone anyway, so way bother with it in the first place?
No sir, those endings must be changed!

Hmm, the only amusing thing tonight is Colin Moriarity's post on twitter, his tears are so sweet, I might have contracted diabetes by now...

#53365
TamiBx

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Cybermortis wrote...

Computim wrote...

WvStolzing wrote...

What if the promised 'fix' ends up being an e-mail from Casper?

You know, in our private terminals...


That better be one heck of an email.Image IPB


Please don't give them any ideas. They appear to be quite capable of coming up with bad ideas without any help....


Yes. Someone said what they did not want as their ending on BSN and...guess what, that's what we got, so...<_<

#53366
nitefyre410

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Hydralysk wrote...

nitefyre410 wrote...


Hydralysk wrote...

*snip* 


I'm surprised so many people wanted a boss battle personally. I actually really liked that the "boss battle" was a dialogue scene with TIM, yeah it was pretty much the Saren scene, but I like being able to talk my way out of a situation. Hell if there's a Persuade skill of some kind I'm almost always going to invest heavily in it. Hell the ME2 Reaper boss wasn't half as awesome to me as the the dialogue bit afterwards with The Illusive Man.

TIM: "Don't turn your back on me Shepard! I made you I brought you back from the dead!"
Shepard: "And I'm going to do exactly what you brought me back to do. I'm gonna win this war, and I'll do it without sacrificing the soul of our species" *walks off with a satisfied smirk*

Though really in the end that's EXACTLY what shepard does imo.


I like that about Mass Effect as well but I want a boss battle, this is end of the Shepard story... you got to go all out and TBH... sometimes you just gotta put foot to ass to save galaxy.  Plus it making a fight like  Saren would be a great  fan service too everyone... Like what Kojima did at when you fought Ocelot on top of  Aresenal Gear in MGS 4.... its a  great thank you...  as a fan you could not help buy smile and the Melody of all the Themes from all the games played .  .. it was just great moment.  



Please don't mention MGS4, the entire last 2 chapters of that game were almost perfect. And yeah that last fight with Ocelot was one of the most incredible boss fights ever, and that was just 2 senior citizens fist fighting. It just makes ME3's end THAT much more painful when I remember MGS4....

EDIT: Think about that. A game that is famous for having a ridiculously convoluted, conspiracy ridden plot, and it's ending still made more sense than ME3.

  
 
2 of most bad ass  senior citizen ever... yeah it did make a lot more sense the ME 3 ending and that is a statement in of itself.    

I know  it makes me laugh and cry at the same time... if that is even possible. 

#53367
TSC_1

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Apfelweinbrauer wrote...

Hmm, the only amusing thing tonight is Colin Moriarity's post on twitter, his tears are so sweet, I might have contracted diabetes by now...


...link?

#53368
I-am-Biwinning

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Major Coats (or Nigel Fishnchips as some know him) Doesn't seem too pleased about the ending.

twitter.com/#!/NigelFishnchips

Modifié par I-am-Biwinning, 21 mars 2012 - 10:16 .


#53369
Tasker

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Spartas Husky wrote...

MysticBinary82 wrote...

Spartas Husky wrote...

Cybermortis wrote...

How is it a bigger undertaking that a 2 hour DLC? They don't HAVE to add in any additional 'boss' fights...or any new locations.



[...]
But the 2hrs PLUS cinematics... are different.
Example:
Geth are there but you destroyed the heretics.
Getha re there with heretics
Geth with primes
Geth without primes
Geth with quarians
geth only

[...]


But these cinematics does not need to be CGI. They can be ingame. I don't know why they used so much cgi in the first place?


If all of these factors go into a line or two of dialogue... that would be so unfair to your effort. they need CGI....

Does the impact of your assortment of fleets feel the same if your on earth hearing the radio, or watching all of them come out of the relay?



All the decisions,  various surviving characters and all the collected war assets could each have a small ingame engine cutscene ( which would fit as most of the games cutscenes are ingame engine anyway. )

Then they just need a checklist to tie them up to the game save...

Normal Geth... Yes
Heretic Geth...Yes
Turians... Yes
Samara... Yes
Mordin... No
Miranda... Yes
...etc...

Anything tagged gets its individual cutscene qued up and played at the appropriate time. 

Maybe have a few of them interacting ( or not - if they weren't saved/recruited ) with Shepard in his/her assault.
 
-  For instance - Maybe having Grunt turn up to kill a few enemies at a key point before running off again, making the number of enemies for Shep to kill less and making it little easier.


Would take a bit of work but they'd only have to do it once as it would then rely on the tag checklist to tell the game which ones to play.


As I posted earlier...

I want an ending similar to how it was done in ME2... I want the people who live and the assets collected - to actually make an appearance in cutscenes in some meaningfull way that's personal to the player.

There should be enough variations of in game cutscenes and senarios based on series choices, surviving characters and war assets, that no 2 people should get the same ending.

There should be the possibility of endings ranging from - "Darker than dark, bleaker than bleak" all the way to "Happy fluffy bunny and kittens"


Of course... The whole Starchild-hitler-jesus would still need to be scrapped to make way for something that wasn't tottaly lame.  - I'm really liking the idea that it was indoctrination and Shepard just imagined him.

#53370
K0M154R

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Bionic Weapon wrote...

I say don't read too much into it until actual proof or a statement sayig " we are currently working on additional endings  so players can have more options" is give to us.

Don't be swayed by a few choice words, you may end up very disappointed for jumping ahead.


Exactly. If all we get is an adition to the "Shep's a legend!!1!! buy moar DLCies 2 make everything bett4r!" message, then I'd say that's a pretty hollow victory. The proof is in the pudding, and so far all we have are vague pseudo-promises. And to be honest, I'm not sure I can trust their promises anymore.

EDIT: We should HOLD THE LINE until all's said and done

Modifié par K0M154R, 21 mars 2012 - 10:19 .


#53371
mopotter

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 Finished my 2nd Shepard play through.
Had over 6100 military points and the readiness indicator was topped out.  I did all but one of the side missions I overheard and that one I just couldn't find.  My paragon wasn't total, had a little renegade which was still too much to let me save Anderson. I checked out the destruction and dna endings. Since Shepard never showed up after either endings and  I watched the body disintegrate.  I decided to keep the dna ending and watched Joker and Edi come out with Ash.
 My first Shepard accidently decided to controle them.  I got confused with my left and right.  How history is made.  :), the hero got turned around.
The rest of my Shepards will always be searching for the way to defeat them and survive with the team, never leaving the safety of memory.  Unless they do something. 
I don't like the choices.  Yes has been mentioned before, by me, but the 2nd play just reinforced this.  Even with the Shepards who don't have to have a "happy" ending for themselves, I don't like the relays getting destroyed, leaving everyone stuck in our solar system unable to get back to their loved ones.  I don't like geth and edi being destroyed and I don't really care for the idea of everyone having the same dna.  Part of what allowed the reapers to be beaten was the variety of societies and aliens involved, at least that's what I got from one of the conversations with Javik.  
So I'll accept that it's a very entertaining game until the endings and put it up until I see what they do.

#53372
KHReborn

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One question comesto my mind. What makes the review of a video games magazine so special against the voice of a fan? Why is the game defended with those ratings? I really don't get it.
I mean it's not like the ratingsystems are veriefied by any federal institution. They're just people like us saying: "We evaluate you game with our ratingsystem. It's great because we invented it."

In my opinion every reviewer has only one voice. Not the voice of the whole costumers of the magazine.

I really don't get it.

#53373
DJBare

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v1.17

#53374
Artemis_Fowl

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Hydralysk wrote...
I'm surprised so many people wanted a boss battle personally. I actually really liked that the "boss battle" was a dialogue scene with TIM, yeah it was pretty much the Saren scene, but I like being able to talk my way out of a situation. Hell if there's a Persuade skill of some kind I'm almost always going to invest heavily in it. Hell the ME2 Reaper boss wasn't half as awesome to me as the the dialogue bit afterwards with The Illusive Man.
*snip*

If that's true then you've atleast got it. Me with 100% paragon and no renegade actions /speeches taken HAD option to renegade persuade him! There was just empty feeling about this morality after it. It had no impact what so ever. Talking Quarians to trust Shepard about geth? There I didn't have option to renegade it but with TIM? ... It just... I'm pretty sure you get the idea.

Modifié par Artemis_Fowl, 21 mars 2012 - 10:18 .


#53375
WvStolzing

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TamiBx wrote...
Yes. Someone said what they did not want as their ending on BSN and...guess what, that's what we got, so...<_<


Maybe during the final charge towards the beam, we get to overhear the conversation of two Husks on the side, so that when we meet Casper he has an explanatory blue square on him?