BigglesFlysAgain wrote...
Ok patrick thing is fake http://social.biowar...x/10399933&lf=8
The sad thing is that this (even as a fake), is the first and only thing I've heard that could even remotely explain the... problematic... nature of the ending lol
When thinking about the ending I found myself reminded of the best advice a Prof. has ever given me... I was writing a short story for my thesis and was incredibly hurt by the big red markings on a several parts of the story (pre-final draft) that I was particularily proud of. He said, "If you write something and think you are being so amazingly sophisticated and witty and brilliant, especially if you love the prose you have used to describe it... Delete it and start over. In the end pretty much everyone who reads it will see you patting yourself on the back and find it out of place at best and obnoxious or truly awful at worst."
I barely managed to restrain myself from calling him a name that one should not call people, especially Prof's in charge of one's thesis... then I let some people I trusted to be honest read the draft (without mentioning what critique I had gotten from my Prof.) and 2/3 came to me and said that they had the feeling these same parts were off and felt like I was trying to be all witty and edgy without it making sense. I have since then followed the Prof's advice (though it sometimes really hurts, and I still need trusted people to double check and peer-feedback me periodically).
As such, when I saw the ending, I got the feeling that someone had fallen prey to that same fatal flaw but without my Prof. or sufficiently stern/straightforward people for peer feedback to pull them back on solid ground and say, "hey, I know you love it and think it's the bee's knees, but a significant amount of people will think it's out of place at best and obnoxious or truly awful at worst".
I feel for whoever's baby this ending was/is because I know how it feels, but I hope they will choose to see it as a learning experience and at least give fixing it a try. I can say from experience that the feedback you get when you let people examine the new, more illustrative and less edgy version is well worth the effort (and a good writer can find a way to keep the essence of what they were trying to communicate within almost any edit, no matter how extensive).
Whatever the reality of the situation was, I'm glad Bioware seems to at least be addressing the issue instead of ignoring it, but I still think they have not taken a clear enough stance. I won't even say that it's not a matter of not understanding the ending because it is the case that the ending cannot be understood within the rules of the universe as they have been presented to us, unless you go for the "it was all a dream" explanation (which normally is a big no-no in the world of story telling)... but even if the plot holes and altered rules of nature within the universe were somehow explained, there remains the lack of sufficient possible outcomes:
This story was, from the beginning, an interactive one--beyond the normal level of interactivity a game demands--so logically the endings must or at least should cover a broader base of tastes. It should account for the people who play games to envision a world where good things happen to good people (a happy ending), it should account for those people who believe that it is the way of their Shepard to sacrifice for the good of all (infamous bittersweet ending) and it should account for people who play the game envisioning a world where gigantic incompetence is met with swift retribution (failure). Above all it should let people know, even if just in text blurbs like DA:O, what happens to the galaxy and the characters and crew that have become important to them.
On a side note regarding the topic of it being some kind fo dramatic horrible thing for a gaming company to change their product because of fans... Final Fantasy X-2, first sequel in the FF series, primarily a reaction to fans wanting the chance to continue the story and have the option of rescuing/retrieving the main character from FFX if he was not all the way gone. Sequel made, option to get the boy back if you played your cards right given, money made, fans happy (though it was made fun of a bit for the whole "clothes make the (wo)man" battle system). The latest installment of FF online games, so crap that everyone screamed about its crappiness to the extent that the entire team was chucked and replaced with new people, monthly paymens were suspended for months (maybe even a year? not sure) until the game was up to par. No clue how successful it's become, but I can tell you it's def. more successful than it would have been had they stuck to their guns. Hydrophobia, changes based on feedback. Fallout 3, changes based on feedback. I would think twice before claiming that all these people, devs, game designers etc. betrayed their artistic integrity. Odds are, most of them are happy that they were able to improve on their product or make a successful leap of faith on a break from tradition based on the love of their fans.
Once again I have written more than intended. I guess every now and then I feel a need to get it all off my chest
Hold the line!
P.S. - I haven't checked for typos and the like, so my appologies if I've typed anything weird :innocent: