TamiBx wrote...
Honestly, sometimes I think I should've just killed my Shepard in ME2. A far more epic death at the Collectors Base. <_<
Very good point.
Let´s not forget that one of the biggest plot holes of ME3 concerns that base. Even after kicking the human reaper's ass, and than destroying the base, TIM gets the most important things out of it. If it wasn't going to make a whole lotta difference in keeping it or destroying it, why do that?
Not to mention that if you play the "Arrival" DLC before the end of ME2 it's just stupid to go after Collector's after you know the Reapers are arriving. That DLC should only be unlockable after the end of ME2. It's like I play it, at least. Otherwise it takes the weight of the original ending of the game.




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