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So we can't get the ending we want after all?


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#54226
Graywolf633

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WvStolzing wrote...

Graywolf633 wrote...
Now, am I in the wrong for liking some closure at the end of a brilliant story? Thoughts?


No, you're not in the wrong.

The only reason why it 'ends' the way it does, is that the writers couldn't be BOTHERED to figure out a logical conclusion to the series.

Basically, their approach to the task of writing an ending was identical to the way an indifferent high school student 'approaches' his term report the night before it's due.

They thought they could get away with it. They couldn't.


Agreed, but wasn't there mention of a leak prior to release that involved endings with dark energy? If so, whatever happened to those? Sorry for my lack of knowledge, I tried to avoid all spoilers at all costs prior to release. I kind of wish I hadn't now.
 
Now, I wonder why BioWare, as a business and in the truest form of capitalism, seems so reluctant to create an alternate ending DLC. Obviously, a decent-sized population of their fanbase is unsatisfied with the endings given and so an opportunity to make some money off a DLC has presented itself. Honestly, I'd prefer it if this DLC was free since I am so unsatisfied with the endings of my Collector's Edition, but if they put quality into it, I wouldn't mind paying a little extra. Honestly! We, as consumers, are the ones that line their pockets. They should be more than willing to do something about our unhappiness and improve upon their 99.6% masterpiece, reviving that desire to replay the ME series over and over again until it becomes a classic.
 
All they have to do is listen to some of the brilliant ideas of endings that I've seen and take some creative freedom to make it unique. On the off-chance that they do release an alternate ending DLC, I'm hoping they go the Indoctrination theory route since that makes so much more sense than that epilogue they gave us.  

Just want some closure for my Paragon Shep, since he deserves it and not the crappy mention from a stargazer and child. Unfortunately, I have no desire to replay as my Renegade Shep because I know how the sad ending unfolds.

Sorry for the wall of text; I'm just venting my thoughts here to those I know feel as cheated as I do. The endings were actually the only reason I even began posting in forums here since I've never done so before. I just need the sympathy of fellow fans to ease my pain and confusion. 

#54227
KaiserinKai

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xHezz90 wrote...

Yoshi0o0 wrote...

http://www.gamefaqs.com/

Don't know if anyone has said anything yet (doubtful), but the poll of the day is about the ME3 ending.


Wow there is a lot of "Absolutely not"'s there.

*starts to question own intelligence again*


They worded it HORRIBLY. It's what the fans want. How about the endings make no godamn sense!

Plus the ways it's laid out favors antiRetake.

Modifié par KaiserinKai, 22 mars 2012 - 04:45 .


#54228
leianajade

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I'd like to take a moment to point out to everyone that with the announcement today, we (those who are dissatisfied with the current endings) are going to be under SUPER tight scrutiny as far as our behavior goes.

So please, *please* - do not engage trolls. Not on FB, not here, not on other sites. Be polite and reasonable, and if you cannot, walk away. Do not argue, do not name call. Do nothing that could be construed as verbal abuse.

We still need to 'hold the line' and show solidarity. Please send your polite, constructive feedback on to Bioware. Do NOT hound the employees on their twitter. Do not troll them, do not abuse them. They are not out to purposely deceive you. We need to be present, but be reasonable at ALL times.

Most of all, encourage others to do the same. We really need *positive* attention from others. If other websites want to write about how entitled and rotten we are, then we need to ignore those posts and be on our best behavior.

Please, please. Be peaceful and kind.

#54229
I Ryukage I

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the results seem to have stopped for a moment all around, maybe someone post this link across all ME boards?

#54230
LethesDeep

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xHezz90 wrote...

Wow there is a lot of "Absolutely not"'s there.

*starts to question own intelligence again*


Don't. It's skewed so that the no's outnumber the yes's by giving multiple "yes" options and by wording the "yes" options in a way that paints us as an angry mob that BioWare must bend knee to. It's all about how the fans are mad BioWare ended it in a particular way. Note how none of the "yes" options say "because BioWare didn't fulfill it's pre-release promises" or something similar.

#54231
RatedRRachel

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DJBare wrote...

xHezz90 wrote...Wow there is a lot of "Absolutely not"'s there.
*starts to question own intelligence again*

The vote has been laid out to break up the vote for "change"; it's a tactic I've seen used many times on these boards.


Yeah, the way it is worded is just trying to lead people to pick in the negative. 

#54232
VivaLaWhatsername

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DJBare wrote...

xHezz90 wrote...Wow there is a lot of "Absolutely not"'s there.
*starts to question own intelligence again*

The vote has been laid out to break up the vote for "change"; it's a tactic I've seen used many times on these boards.


Yeah good point, I was actually joking anyway, I gave up questioning my intelligence when I realised we are a majority.

#54233
RussianOrc

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http://www.gamefaqs.....html?poll=4666
Good work the balance is changing very quickly.

Modifié par RussianOrc, 22 mars 2012 - 04:46 .


#54234
18 Brains

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Couldn't bare to witness the guy play through the end, but if he liked it, then that's his opinion. I just hope he isn't distraught if/when the plotholes hit home.

As for myself, I just finished the game today on insanity (although I had already been spoiled) and chose to simply mute the TV and go on this site just after choosing destruction.

For a better, sensical ending: Hold the line.

#54235
B33ker

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Some more good thoughts from the same guy I linked in my sig in his followup.
I think it's another worthy 30 mins myself.


#54236
naes1984

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Even if we are a vocal minority Bioware still can't afford to ****** off 35% or 40% of its fans. Even if we make up 10%, we are more likely to be the people buying the collector's editions, comic book and novel tie-ins, the DLC, and all the other stuff that goes along with it. SO we may only make up 10% of the numbers but we may account for 25% of their revenue. It is not a good idea to alienate your hardest core fans in any event. Though it is a moot point since a majority of people are let down by the end.

#54237
Debi-Tage

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DJBare wrote...

xHezz90 wrote...Wow there is a lot of "Absolutely not"'s there.
*starts to question own intelligence again*

The vote has been laid out to break up the vote for "change"; it's a tactic I've seen used many times on these boards.


I agree, roughly 60% answer maybe or yes, while only about 40% answer No straight out. Lolz...that poll makes the researcher in me giggle.

#54238
Hexi329

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Nilofeliu wrote...

Ok, is it me, or there is something wrong with that guy?


Alamandorious wrote...

That Luzarius guy is an idiot, he misses EVERY inconsistency.


Look, I'm sorry, but it's stuff like this that helps the gaming media label us (people who are dissatisfied with the ending) as a "vocal minority" or "entitled".

While it is certainly arrogant for people who like the ending to Mass Effect 3 to tell those who dislike it to stop complaining, it can be considered equally arrogant for those who hated the ending to call people who enjoyed the ending "idiotic" or something else along those lines.

Who are we to "force" people to accept that the endings are bad? Who are we to decide that just because someone doesn't see the inconsistencies within the ending (whether real or perceived) that the person's opinion must be considered invalid? Worse, all this talk of  "this person will eventually understand why the ending is bad" labels objectors to the ending as exceedingly arrogant fans, as if it were only "right" that the ending could be considered bad.

Now, personally, I thought that the ending was horrible. Personally, I think that bioware should release a post-ending dlc, or at least a dlc that fleshes out and better explains the ending. But those thoughts are just what they are are--personal opinions. They're my thoughs, and I should be allowed to both voice them (within reason) and hold them without ridicule, just as this gamer should be allowed to hold his positive regard of the ending without everyone immediately assuming that his interpretation is mistaken.

Because in the end, sure, the ending may have had many different plot holes. Sure, the ending may make no logical sense. But at the same time, entrenching yourself in the dogmatic position that "you're either with us or you're against us in regards to your interpretation of this ending" does not help our image at all; it only serves to give naysayers more ammunition to use against us.

#54239
Jytra

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Well, here's something kinda funny, for those who just love Mr. Moriarty's posts...

http://ps3.ign.com/a.../1114043p1.html

Colin Moriarty, Guides Guru:


Obviously, the fact that Cole has been reverted back to his old self
(somewhat) is great news. After all, Greg and I did our fair share of
whining on Podcast Beyond after the new Cole was first shown on the
cover of Game Informer some months back.
Of course, I'd love for Sucker
Punch to bring back Cole's old voice, too, but hey – beggars can't be
choosers.




But beyond

the excitement I feel to have old Cole back in Infamous 2, I think the
sudden change in character model says a lot more. Indeed, it says a
great deal about Sucker Punch itself. This is a studio that listens to
its fans, cares what they want, and attempts to cater to as many of them
as possible.
There's no doubt that fans of a franchise can't be trusted
with every little thing (after all, look at how many people were
completely and utterly wrong when they predicted Wind Waker would suck
based solely on its graphics – I still laugh at those people today), but
it still delivers a rather important point.




But with the new Cole design, Sucker Punch heard loud and clear what
fans of Infamous wanted, and they delivered. Infinite amounts of kudos
to them for doing right by their community.
Fans of Infamous won't soon
forget it. Sucker Punch is one of Sony's most valuable developers. They
are tuned-in with the PS3 faithful, and it's things like this that prove
it.



What a bloddy hippocrite.

#54240
-PG-Skyre

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Currently the FAQ website poll has 58.18% in favor, from "maybe", to "Probably" and "Yes".
Still, we can get it higher.
Counter offensive people.

#54241
Mulberry

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 I posted patrick weeke's alleged comments earlier today.  If people want some additional proof of those comments this gamefront article covers a lot of the bases.  Still not 100% proof but the evidence is fairly damning.

http://www.gamefront...lam-the-ending/

Modifié par Mulberry, 22 mars 2012 - 04:54 .


#54242
Xyalon

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xHezz90 wrote...

Guys, try to remember what you were like after you first finished it. Mine was: "huh? did I do something wrong? why is Shepard dead?, hmm best go back and choose what I wanted to: Destroy, that outta be better" I went back, got the same ending and that was when I started thinking about everything else that was wrong. I dunno about you guys but it took me a while to see everything more clearly.


Honestly?

Well, during it I was caught up in the moment, wondering how far it would go. I actually chose Synth the first time, thinking that by some fluke I might survive being part cybernetic...

I've a musical background and the music around the ending sequence is very well made, and I'm a fan of faunts. When I saw Joker and EDI get out and snuggle up, I thought AWWWWWWW. It WAS cute, regardless of sexbot jokes or not. It was a very human action and reminded me of what EDI was. Then I saw Tali step out, alone.

My heart broke. I'm unlucky in relationships, always have been, and I feel pain when I see people separated because it reminds me of what I've lost. Seeing Tali there alone, the sole survivor of a relationship fraught with pain, alone on a mysterious planet with those two canoodling lovebirds, after I had such hopes for her and shepard. Well, I openly admit to crying. When I heard Faunts coming in I knew it was Credits time, and that's when I snapped. I refused to allow them to end it there, it wasn't fair on tali or all the others we never heard about.

So I went back and chose Destruction like I had wanted to do originally but stopped in memory and honour of legion. And of Joker. I was angry, I was livid, and so I thought nothing of condeming an entire sentient species to death and destroying Joker's love. And what did I get as a result?

The same. Damn. Thing. Only Joker was on his own and I was stuck under a building which made no sense.

I watched all to the end of the credits, saw some cheap hint at some DLC, then a very obvious hint at DLC, and then sat down (having jumped up the first time round in disbelief) and stared at the screen.

Then the following day I came here, found you guys and signed up. I couldn't talk about it to my parents, I couldn't talk about it to my therapist. Just thinking of Tali saying "I want more time" welled me up inside. Still does.

So yes, that's how I felt. Didn't take me very long at all to see that I had been cheated and that shepard had been stabbed in the back.

The starchild is right. The creators will always be turned on and destroyed by their creations. BioWare created Mass Effect, and through it created us as fans of the series. And now we're turning on them because of how we feel betrayed. 

Modifié par Xyalon, 22 mars 2012 - 05:04 .


#54243
DJBare

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Everyone is free to vote as they see fit, but I advise sticking to the top answer, otherwise they will use the "group is divided" argument.

#54244
EmEr77

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I knew this was going to happen. Eventually the BioWare team was going to pull the "artistic integrity" card on us. Which is fine. I am both a writer, and an illustrator, and I enjoy having creative freedoms to produce what pleases me, and what makes my soul happy, regardless of what the people around me may think. To an extent, that's fine. But if I plan on producing my art for the masses, I better be prepared to gracefully accept the criticism that comes with it. That's just what happens when you take the gamble to be an artist in a public forum of any kind. Video games, movies, books, etc.

Case in point: I just went through a workshop for one of my stories. A workshop, is a forum of like-minded people, in this case, writers, who all read your story in advance and come and talk about it for a few hours. That's just a few hours. They give you their feedback, how they received it, what they appreciated or didn't appreciate about it, while I carefully take notes. Is it personal? Hell yes it's personal. This is my work, this is my brainchild. Is progress something that is achieved in a vacuum? No. It's not. For my own personal growth, it is imperative that I gain the necessary help from others to succeed. Not just anybody mind you, but people who share in my passions, and people who are actually willing to dedicate time to my work.

What is going on right now with the ending of this game is a workshop, on a much grander scale, with those who are "workshopping" the game being the players themselves. I'm not the only writer out there who sat back and looked at the ending of this game from a WRITERLY standpoint and said "there are massive plot holes, inconsistencies with character, and a surprising lack of continuity with this ending; completely unbecoming of the previous caliber of work we've come to expect of this company and its creative team."

Artistic integrity? Perhaps. However, I find it very difficult to believe much in the idea of "integrity" when it merely translates to stubbornness. Sure you have artistic greats like Picasso and Hemingway who were only recognized for their genius after their time, but is this moment truly anything like those men? I actually do not believe so. For the simple fact that the excellence of BioWare is something that has been recognized already, and because of this fact, they have a duty not only to their fans, but to themselves to continue to live up to the quality that THEY THEMSELVES have established. It's not our fault these people are nothing but constant displays of excellence and creative genius.

But no one is perfect, and it's important to remember that when someone falls short, there is more honor to be had in admitting fault, and accepting the help and positive constructive feedback of those who are actually giving such (which is a massive amount of the community, the numbers of flamers compared to the civil individuals is staggeringly different) because they care. What BioWare did was introduce an entirely new element to playing video games, one that was sort of tried in the past with other titles and other companies, but never fully realized... until BioWare.

I have nothing but the utmost respect for the BioWare team, and I'm not a fancy high-paid high-profile writer or illustrator, but I do know and value enough of my craft to count myself as someone able to give well thought out constructive criticism.

The ending of this game was beautiful, and absolutely intense. It is not something to be belittled--but it belonged to an entirely different story line, and an entirely different set of circumstances. Instead of an ending that displayed the culmination of work between both the development team and the gamers themselves, it seemed to cut out the gaming community entirely. Never mind what the critics say... critics can be bought. I look to the indie critics, the lesser-named publications, even the no-names--the ones who do this for the passion of it, and they are not happy. They are a reflection of the overall feeling of the community.

The real meaning of artistic integrity is being willing to admit both the wonders and flaws in your work, and accepting the opinion of those who you take the chance of showing it to. It is believing enough in yourself to know that no amount of money or notoriety means you are perfect--you are a being who is always growing and changing, and that if you ever hope to progress you cannot do so in a vacuum.

#54245
KaiserinKai

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Jytra wrote...

Well, here's something kinda funny, for those who just love Mr. Moriarty's posts...

http://ps3.ign.com/a.../1114043p1.html

Colin Moriarty, Guides Guru:


Obviously, the fact that Cole has been reverted back to his old self
(somewhat) is great news. After all, Greg and I did our fair share of
whining on Podcast Beyond after the new Cole was first shown on the
cover of Game Informer some months back.
Of course, I'd love for Sucker
Punch to bring back Cole's old voice, too, but hey – beggars can't be
choosers.




But beyond

the excitement I feel to have old Cole back in Infamous 2, I think the
sudden change in character model says a lot more. Indeed, it says a
great deal about Sucker Punch itself. This is a studio that listens to
its fans, cares what they want, and attempts to cater to as many of them
as possible.
There's no doubt that fans of a franchise can't be trusted
with every little thing (after all, look at how many people were
completely and utterly wrong when they predicted Wind Waker would suck
based solely on its graphics – I still laugh at those people today), but
it still delivers a rather important point.




But with the new Cole design, Sucker Punch heard loud and clear what
fans of Infamous wanted, and they delivered. Infinite amounts of kudos
to them for doing right by their community.
Fans of Infamous won't soon
forget it. Sucker Punch is one of Sony's most valuable developers. They
are tuned-in with the PS3 faithful, and it's things like this that prove
it.



What a bloddy hippocrite.


Wow. I have no words for this...

#54246
TamiBx

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RussianOrc wrote...

http://www.gamefaqs.....html?poll=4666
Good work the balance is changing very quickly.


...wut? :huh:
How the heck is this happening? 

#54247
bowery tuff

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Jytra wrote...

Well, here's something kinda funny, for those who just love Mr. Moriarty's posts...

http://ps3.ign.com/a.../1114043p1.html

Colin Moriarty, Guides Guru:


Obviously, the fact that Cole has been reverted back to his old self
(somewhat) is great news. After all, Greg and I did our fair share of
whining on Podcast Beyond after the new Cole was first shown on the
cover of Game Informer some months back.
Of course, I'd love for Sucker
Punch to bring back Cole's old voice, too, but hey – beggars can't be
choosers.




But beyond

the excitement I feel to have old Cole back in Infamous 2, I think the
sudden change in character model says a lot more. Indeed, it says a
great deal about Sucker Punch itself. This is a studio that listens to
its fans, cares what they want, and attempts to cater to as many of them
as possible.
There's no doubt that fans of a franchise can't be trusted
with every little thing (after all, look at how many people were
completely and utterly wrong when they predicted Wind Waker would suck
based solely on its graphics – I still laugh at those people today), but
it still delivers a rather important point.




But with the new Cole design, Sucker Punch heard loud and clear what
fans of Infamous wanted, and they delivered. Infinite amounts of kudos
to them for doing right by their community.
Fans of Infamous won't soon
forget it. Sucker Punch is one of Sony's most valuable developers. They
are tuned-in with the PS3 faithful, and it's things like this that prove
it.



What a bloddy hippocrite.



Oh that's fantastic.

#54248
CRISIS1717

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I picked the top answer for the vote. I hope Bioware stops the PR spin and starts listening to their fan base.

#54249
RussianOrc

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DJBare wrote...

Everyone is free to vote as they see fit, but I advise sticking to the top answer, otherwise they will use the "group is divided" argument.

Yes listen to Sean connery he know what he is talking. ^^^^^^^^

#54250
naes1984

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KaiserinKai wrote...

Jytra wrote...

Well, here's something kinda funny, for those who just love Mr. Moriarty's posts...

http://ps3.ign.com/a.../1114043p1.html

Colin Moriarty, Guides Guru:


Obviously, the fact that Cole has been reverted back to his old self
(somewhat) is great news. After all, Greg and I did our fair share of
whining on Podcast Beyond after the new Cole was first shown on the
cover of Game Informer some months back.
Of course, I'd love for Sucker
Punch to bring back Cole's old voice, too, but hey – beggars can't be
choosers.




But beyond

the excitement I feel to have old Cole back in Infamous 2, I think the
sudden change in character model says a lot more. Indeed, it says a
great deal about Sucker Punch itself. This is a studio that listens to
its fans, cares what they want, and attempts to cater to as many of them
as possible.
There's no doubt that fans of a franchise can't be trusted
with every little thing (after all, look at how many people were
completely and utterly wrong when they predicted Wind Waker would suck
based solely on its graphics – I still laugh at those people today), but
it still delivers a rather important point.




But with the new Cole design, Sucker Punch heard loud and clear what
fans of Infamous wanted, and they delivered. Infinite amounts of kudos
to them for doing right by their community.
Fans of Infamous won't soon
forget it. Sucker Punch is one of Sony's most valuable developers. They
are tuned-in with the PS3 faithful, and it's things like this that prove
it.



What a bloddy hippocrite.


Wow. I have no words for this...


Respond to his hypocrisy on twitter AND email Podcast Beyond on IGN. If enough people do it he will have to respond.