LethesDeep wrote...
Didn't quite like his idea for the ending -loved the Crucible being a trap idea; the rest was a lil eh. His Harbinger boss idea needed some more refinement, but it sounded a lot like the Archdemon fight, just without the infinitely respawning Darkspawn and that boss was fun. Personally didn't like the party idea, but that's because I imagined a cutscene showing Harby dying with most of the major players in the series fighting Reaper ground forces together (with some dying if a certain char wasn't alive to help them out) followed by a tearful scene with your LI and BFF (if alive, if not then random living squaddies) finding and mistaking you for dead in rubble after the boss fight, then showing you lived and all the immediate damage on the ground and in space. After that though, that guy nails it! And yeah, very imaginative take on Cerberus.
Yeah the whole "party" thing makes me think of the Ewoks at the end of RotJ, a little too much maybe. I like the idea of the scene at the memorial on the ship and the scene of Tali's house and the rock. Those little things mean a lot to someone who really was invested in this journey.
I just like how he presents his ideas with such logic behind them so they fit and work in a way that EA/BW completely missed the mark on. There are so many variables that to get a "perfect" ending that everyone thought was proper or correct would be impossible, but at least he's on the right page compared to EA/BW who seem to be in another galaxy.......
I like the Cerberus ideas as well and wish they had been fleshed out more than they were. Too bad really.




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