This is my combined opinion on the game itsel right up till the ending, the multiplayer game mechanics and the ending with its planetoid sized plotholes. I will post this to the user reviews also as this fits both threads(User reviews and "so we cant get the ending we want after all") And since it wasnt just the endings, but the whole damn game had a rushed and half assed feel to it. I do not assume i will be dishing out anything new apart my personal experience thus far.
First i would like to start with the new thing in the mass effect series, Multiplayer:
I generally like the multiplayer, I like the unlock options, it gives new things in a nice steady pace and the scenery and graphics in the mission maps go really well hand in hand with the given theme and the sound effects are generally awesome aparts from a couple of annoying ones(like reave sound effect on a constant loop)
But then we get to the really bad things... and theres alot of them.
Lets start with bugs.
There are a **** load of them, and i hate to admit, but i have encountered even more bugs than in the demo itself The physics are unstable at best causing alot of falling through the map or getting pushed outside or above the map.
Many of the weapons are broken( BW WTF why the hell did you nerf FALCON!!!! you didnt even fix it before nerfing) as an example falcon and a couple of other slow firing weapons seems to work on latency basis, falcon for example since after the nerf. sometimes miss fires 2-4 times in row, you see the firing animation, you lose ammo, but no grenade flies out or damage is dealt to enemies, this happens alot in games where you got even a slight delay, since the nerf hit falcon(which wasnt really needed) this bug can result in you shooting for 8 seconds dealing no damage but taking all the hits from enemies in the face.
then some of the skills are broken, but ill take only 2 examples; Example 1. Sabotage sometimes the geth or turret or atlas(this is the first hack that should last the longest time) just stares at you for a second, then proceeds to killing you, despite the fact, hes still hacked, now i dont mean hack when he was already shooting at you, But hack, when he wasnt even facing you or was aware of you -.- Example2. Cloak, sometimes when you manually disable the cloak, to get the cooldown done earlier, or to cloak at a better time, when you hit the cloak after doing this, sometimes doesnt cloak you when you are in cover. leaving you in a nasty spot.
then we have the store... half the time when you purchase something the poor servers cant handle it -.- i dont think it needs anything else to describe the problem, i bet everyone has encountered it by now.
And last as last THE WORST PROBLEM! in the multiplayer Communication, its not that people dont communicate, people just cant communicate, the audio codec used for the voice communication is fo Effing horrible, unless your playing in the same country as everyone else, you cant use it for ****, and even if you do, it leaves every 1/2 or 1/3 words out you talk to your mic, leaving your team guessing what you said, or it just simply doesnt work properly and you are forced to scream to the mic for the damn game to pick up the audio, even that fails most of the time. And since dont have a text based way to communicate ( as was hinted in the demo options, and button for it was removed in retail WTF BW way to **** over your customers) you get one person in propably every 4th or 5th public game that can communicate and the rest of the team just simply does its best to follow the lead.
Now the singleplayer section of ME3
I dont have anything bad to say about the graphics, they serve their purpose and so do the soundscape and music also, BUT! there are alot of other problems in the singleplayer. As someone already wrote before me they left alot of things out of the end product and i would not be surprised, as it seems like a damn rush job to knit the game pieces together. I also liked the how you could purchase everything from the normandys shuttlebay and the semi finished look of the new fitting for the normandy SR-2. Also the loadtimes have been nicely improved compared to the ME1 and ME2.
All in all the graphics, sound, and the general theme and feel of the game is nice untill you encounter a problem -.-
Now to the problems of the SP:
-Idiotic "Do it all button" i think thats self explainatory.
-Bugs oh do we have lot of them ladies and gents, we could sell our bug collection for someone who has a habbit of killing them with ether and pinning em on a cork tablet.
I personally have encountered roughly 17-20 bugs that nearly killed the game for me, but apart from those, there are a handfull that are so obscene they made me stop playing the game for a day or 2. These are in no particular order.
#1. This happened to me several times during the first 1-2 hours of exploring once i was alloved to do so. You go to a new star system, and just happily scan the system for that precious fuel or for the war assets, then the reapers come, you notice that one asset counted for 50% of that systems assets and think that meh, if the reapers catch me ill just resume and scan for the other... well they caught me, i pressed resume and for some ****ing reason, i was only taken to load screen, i thought hmm i propably miss clicked, then i just loaded the latest save(autosave) and i am back on the bridge of the normandy, i noticed it had the credits recovered in the bottom right... i decided to chek my total...
it said 0!!! then i started checking if anything else had gone awry, my imported lv 30 something character, was now all of a sudden... LV1 -.- this didnt stop me, i just loaded an earlier save and continued from a bit earlier state, but it happened again 2 hours later -.- at that point i was just done for the day.
#2. idiotic physics i thought squadmates doing stupid **** was in the past, well i was wrong, it became painfully apparent on the mars mission -.- when it came time to enter the mars facility, james decided it was fun to hug the elevator button and get himself stuck there.... Restart mission. Just one example of how physics can screw you over indirectly in this game.
#3. Broken quests. Some of the quests can be broken, and i was not saved form this either during my first play through of the game, i fell victim to 2 such side missions, first being the hanar diplomat mission, where simply after alloving the spectre acces to the terminals, i go to first terminal, press space on the terminal, i hear one sentence of the dialog, then someone in the backgorund starts talking, and poof.... side mission is as good as dead, terminal cant be activated again, and i cant acces the other 2 terminals no matter what you do. Other side mission being the pillar of strenght, apparently if you accidently push spacebar twice when you go and turn it into the batarianfella, it cuts the dialog, and you lose the pillar, but dont get rewards -.-
Some other problems in the singleplayer campaign:
-You spend 70-80% of the game time scanning, walking on the citadel or normandy listening to people... Guys, bioware.. I thought i bought an RPG action game, not a Social experiment simulation game -.-
-You need to save insanely often to avoid bugs or missed side quests. My first play through saw an excess of 170 save times because of the caution i had to take my friend wasnt as cautious and he paid for it, he missed some quests, or did somethings wrong due to glitches in game mechanics, and still he had 80+ save times on hes play through.
-The Weight system is kinda messed up. How can a small pistol, weigh as much as a shotgun?!?!?!?! Logic the Sci-fi of mass effect.
And now the big bad wolf. Ending(s)
You really cant talk about Endings, Rather an Ending, Over which you have no other influence than you get to choose how the and with what color, does the galaxy get screwed over. I personally did find the Synthesis ending Semi- pleasing as it did not deprive anyone of their free will or life, but enhanced everyone(apart from you being toast and no interstellar travel anymore). I didnt even mind shepard dying. but when a game company has had us the fans, customers the people that provide them with the money for their lavish life style, Fork 100-200 € on both prewious games and DLC's and what not, and then you treat us like little children on the 4th of july(or new years eve depending which you prefer) tell us, we can only have one cute explosion, and we have to pick from one of three colors, then we get all exited about it, and they tell us to watch it from inside behind a window, then right as the rocket wooshes up, you bioware come inside and pull the curtain down so we miss everything.
At the risk of sounding "destructive critic" i will say this, a trained monkey would have left less plotholes and things explained, and he would have still gotten my money from the DLC's. And I believe the community has already shown this, I am
not a huge fan of disney endings, but most of the ending ideas conjured
by the community are way better what the dev team had come up with. Lets just list a few things that a good "artist" would have added to this piece of "art"
They would have:
-explained what happens to the fleets, What happens to Races of the galaxy and how did they react to the color of explosion we chose
-Shown which races picked themselves up from the neck, and started rebuilding, and which races would have succumbed to anarchy and spiraled to extinction after losing their infrastructure. Or which colonies survived.
-What really happened to the crew of normandy.
-What happened to the people you took with you to the beam rush
-What happened to the citadel/crucible after the mass relay weapon was fired since if either of them got broken enough and headed for earth, you can kiss goodbye to life as we know it on earth since an impact that size would lead to an E.L.E.
-How did life in the galaxy evolve to the point it had reached the time when the elderly fella tells a story of shepard for the lil kid. I mean if you take out the reapers and starchild wannabe out of the picture who have been manipulating the way organic life evolves and develops for millions of years, would be nice to know how and what tech. the species's left behind will develop.
-Last but not least(A wild idea). Since the game hints at a hypothesis that the mass relays and mass effect for that matter may only work in our galaxy(EDI hints liara asked her to do analysis on subject related and EDI said it is possible that you can reach an area of space where 1+1 math vise no longer would be 2 but 3 instead) there should be ways to make other kinds of interstellar travel possible. So it shouldnt mean the galaxy is without means to do it for long, especially if you did synthesis, hell everyone is basically now a living computer of sorts and EDI should be able to tap into that resource now unhindered to do some calculus.
These are just a portion of questions left in the story theres ALOT OF THEM!
conclusion:
Graphics: 9
soundscape: 10
Music: 10
User friendliness: 7½
Replay value: 4
Story: 5½
Controls: 2
Entertainment value: SP 4½ MP 8
overal 5½ out of 10