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So we can't get the ending we want after all?


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#57576
TSC_1

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DJBare wrote...

Let's not get into name calling and pigeon holing please, for whatever reason, some folk enjoyed the ending, good for them I say, they got their money's worth.


Agreed. I wish I could be one of them.

#57577
Benathorn

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chrrue_ wrote...

hmmm...
can someone please tell me, where that forbes live chat is?


The live chat is taking place on facebook here ~ https://www.facebook...196464087130271

#57578
chrrue_

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cyrrant wrote...

www.facebook.com/forbes/posts/196464087130271
[...]


thx

#57579
J.Random

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TSC_1 wrote...

DJBare wrote...

Let's not get into name calling and pigeon holing please, for whatever reason, some folk enjoyed the ending, good for them I say, they got their money's worth.


Agreed. I wish I could be one of them.

You will need monocle for this. And a glass of wine. And a pipe with ALOT of weed, I guess.

What? Idon't call names. :whistle:

Modifié par J.Random, 23 mars 2012 - 06:13 .


#57580
Cybermortis

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cyrrant wrote...

chrrue_ wrote...

hmmm...
can someone please tell me, where that forbes live chat is?


www.facebook.com/forbes/posts/196464087130271

Seems an inelegant format, asking questions on Facebook and getting a response in the comments.  But I guess they do what they can with what they got.

Our Choices Should Matter - Hold the Line


No, that format is how such Q&A sessions are usually done on the net. It is the only way to stop idiots from spamming and everything reasonably clear and concise. Besides which, no one can both reply to a question while trying to read another twenty.

#57581
chujwamdotego

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Cybermortis wrote...

 Can't help posting this. It seems to cover the general feeling towards Bioware rather well...

/kitten picture/


My goodness :crying: That is worth thousands of words....

#57582
sumo390

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Alikan wrote...

"Keeps holding the line, hoping that noone sees that he is held upright by means of a pole along the back and sleeping at the line"

:lol: Still counts lol

#57583
Phoenix NL

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Well according to a certain journalist at a certain website new endings optional or not ( but most likely optional) should not exist alongside his ending, which to me makes no sense since multiple endings were something that was supposed to happen form the get go.

Also has anyone written an article on why the endings make sense and are established lore? Because I want to read it so as to understand their take.

The best that I can think is that they think it's deep and artistically meaningful - the only way is to destroy everything you are for the future of the galaxy or something like that.

That being said, if Bioware had delivered what it had promised originally these other ending options would already exist alongside "his ending" and that would have been fine because the whole point was that each player experienced their own ending to their own story. Just because I want my Shepard to have a happy and long life with Kaidan at the end of the game doesn't mean that I expect you all to want or experience that same ending.

#57584
Kyria Nyriese

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Couple of things I want to discuss here, I'll try to keep my thoughts orderly, but no promises as I tend to get off on tangents and ramble.  You have been warned.  Also noting that a lot of this has already been said, I'm just saying it again to be heard.

Indoctrination theory.  While on paper it really sounds cool, and I can see it happening.  If they go with that, then they look like the intentionally sold us an incomplete game, one without an ending to get us to by DLC to finish the game.  This is BS and while I would buy the DLC because I want the game complete I can guarantee I would never buy another Bioware/EA product again.

Artistic Integrity.  As much as they want to call Video Games art, they are in reality a product, produced for consumers (us) and as consumers we are able to decide for ourselves what we like or don't like, what works and what doesn't work.  If it doesn't work, then it is the responsibility of the company making the product to correct the situation.  If they do not, then they have earned a black mark on their reputation which will haunt them for a long time to come.  Note that explaining how the product is supposed to work and why we don't understand it, is not fixing the issue.  To paraphrase one of the judges on Chopped recently 'I can't eat an idea'.

The well if you change video games, people are going to be calling for change to movies/books etc.  This kind of goes along with the artistic integrity argument.  Books and movies are not interactive experiences, they are a direct path story, no branching off on different things that people want to do or see.  As one of my exes said once, "What's the big deal about the Star Wars prequels, you already know what's going to happen".  Now some article or blog or video said somewhere that we are asking Bioware to do what we criticize George Lucas for doing.  I disagree.  George Lucas had completed his tale, people were happy with it, it was extremely successful and people were happy.  Then for no reason other than artistic license, he changed it because he didn't like it.  Now people are no longer happy with the end product.  The difference here isthat he was never asked to change anything about his story.  If anything at all he has been begged to not change it.

What a lot of people do not understand, is the fact that video games, and RPGs in particular, give the player control over what happens in the game.  Yes I understand that this is the illusion of choice, because in the end the story still has to follow a path to the end.  However, and I have been discussing this with a friend who has never played the game but is a gamer, and my ex husband (different one from the one previously mentioned) who had not yet played the game has been helping me with this discussion, the endings of Mass Effect 3 destroys the illusion of choice we have had through out three games.  Each of the decisions you were forced into made you play god.  Either by destroying all synthetic life, merging synthetic and organic or taking control of the Reapers and thereby their cycle.

All in all, I am a writer, not published, and maybe not even a good one.  However, if there is one thing that I do
understand about writing is that the audience is the most important part.  If your story is not understood by the audience, then you have failed in writing it.  I believe this goes with most art forms.  Bioware should have been aware of their audience when developing Mass Effect 3, and from 99% of the game, it seems they were.  So I am still
flabbergasted at how in that last 1%, the most important 1%, where everything comes together at the climax of the game, where you see the outcome of all the decisions made in three previous games, they failed to notice that the audience they had cultivated through out the Mass Effect series would accept the decisions we were railroaded into.

Many people here have grouped this up with Dragon Age 2, I disagree with that assessment.  While I do not consider Dragon Age 2 to be a Dragon Age title or a sequel to Dragon Age: Origins, I enjoyed it.  However, you knew from the beginning that there was a predetermined ending to that game.  You are listening to a story being told by a narrator
(Varric).  Everything he is talking about has already taken place, so the end is predetermined, the only thing being what side you take in the resulting conflict.  Do I like this type of story telling /shrug eh it's meh in my opinion.  It works, but it is the easy way to do things.

Dark, bittersweet, bitter, happy endings.  The first three do not fit into the Mass Effect Universe that I have come to love.  Every story has been about overcoming the odds, hope, doing the impossible.  So at the end we just give up.  That is what it felt like to me that my Shepard was doing when she faced the 'Catalyst' at the end.  She just gave up,
didn't fight the 'inevitable'.  I swear if I could have gotten a valid save from letting the Crucible be destroyed I would have.  I hated being forced into a position where my character that I have put over 1000 hours into was forced to play god to the galaxy.  I guess at the end of it all, I understand the endings, I just feel they were totally out of place in this universe that Bioware created and according to what they have said, they created it with us.  Should their be options for the first three types of endings at the end of Mass Effect 3?  Yes I firmly believe that their should be.  However, there should also be the option of getting a happy ending, of seeing the galaxy unite and drive out or destroy the Reapers.  All of your hard work should have accounted to more than putting Shepard in a position to play god.

These are the reasons I will stay right where I am, the reason I will HOLD THE LINE!  It is our job as consumers to make sure Bioware sees and understand the error of their ways and fixes the product they released that does not work.

TL:DR - we're consumers, games aren't art, artist aren't exempt from consumers, Bioware lost site of it's audience with the end, and you don't need to just make things dark to get through an impossible situation.

HOLD THE LINE!

*edit for spelling errors /sigh
**edit again for format and grammer /sigh

Modifié par Kyria Nyriese, 23 mars 2012 - 06:21 .


#57585
cyrrant

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Cybermortis wrote...

No, that format is how such Q&A sessions are usually done on the net. It is the only way to stop idiots from spamming and everything reasonably clear and concise. Besides which, no one can both reply to a question while trying to read another twenty.


When Blizzard does their livechat Q&A they have people ask questions, though the questions are hidden, and then the people answering the questions quote back the question and then their answer.  I guess it keeps the spam to a minimum, but now that I think about it, it also makes it easier for them to dodge hard questions.  I am ambivalent on the issue now.

Our Choices Should Matter - Hold the Line

#57586
Benathorn

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Forbes is doing an excellent job at answering and giving honest opinions. Heres a quote from Erik which gives his views on the subject:

.................................................................................................................................................

Erik Kain: "There have been a few questions on what our opinion of the Retake movement is and why we're taking it seriously. I think the Retake movement is a great example of grassroots customer dissatisfaction in the age of social media. I also think that any business should take complaints from customers seriously, and that it's simply bizarre for developers (or media) to write paying customers off as "entitled." This is especially true when the outcry is obviously not just a tiny vocal minority as some in the gaming press have argued. From a purely pragmatic stance, treating your customers as though they ought to just shut up and like anything you give them is extremely short-sighted and only works in very non-competitive industries like health insurance. Game developers do not have a captive audience and shouldn't act as though they do, for their own sake if nothing else."

#57587
Phoenix NL

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J.Random wrote...

Does the term "elitist" mean anything to you? They just pretend to be smart and understand the ending, just like a lot of people who pretend to know abstract "art".

I do get what they were trying to do. I can get the deeper philosophical points and the broad sweeps of self-sacrifice etc etc. I just don't think it was appropriate for the ending of this game and not at all in keeping with the universe and lore that they themselves created. It might have been a brilliant piece if it had been something separate with a more appropriate backstory to it but it just seems like the shoehorned two totally different things together and it just didn't work.

#57588
Hydralysk

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cyrrant wrote...

soltenshi wrote...
Thanks Cyrrant. I appreciate.
I guess a break should help.


No problem.  My first few days of ME3 grief I ended up staying up until the wee hours of the morning posting here.  It really did start to affect the quality of my posts and my outlook on the future of Mass Effect.  Now that I'm through all the stages and have settled into "grim determination", I find that a good night's sleep and a little time away from the BSN throughout the day helps keep me sharp when I do need to post.

Probably helped that the weather here was less "end of winter" and more "midsummer" these past few days.

Our Choices Should Matter - Hold the Line


Well said, I've had a good couple night where I needed to shut off my PC and go read a book or talk with some friends because I was feeling too stressed about the situation. After some time relaxing I always come back, but those breaks were really needed, otherwise I don't think I'd of lasted as long as I have.

#57589
sumo390

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Benathorn wrote...

Forbes is doing an excellent job at answering and giving honest opinions. Heres a quote from Erik which gives his views on the subject:

.................................................................................................................................................

Erik Kain: "There have been a few questions on what our opinion of the Retake movement is and why we're taking it seriously. I think the Retake movement is a great example of grassroots customer dissatisfaction in the age of social media. I also think that any business should take complaints from customers seriously, and that it's simply bizarre for developers (or media) to write paying customers off as "entitled." This is especially true when the outcry is obviously not just a tiny vocal minority as some in the gaming press have argued. From a purely pragmatic stance, treating your customers as though they ought to just shut up and like anything you give them is extremely short-sighted and only works in very non-competitive industries like health insurance. Game developers do not have a captive audience and shouldn't act as though they do, for their own sake if nothing else."

That is a great quote, Erik has done a wonderful job sticking to his guns while surrounded by "gaming sites" who aren't looking at the whole picture

#57590
Queenie4000

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Bionic Weapon wrote...
Also has anyone written an article on why the endings make sense and are established lore? Because I want to read it so as to understand their take.


^ This - would love to read also.  Most of what I have read with for people how agree with ending, never actually go into trying to disprove plotholes...or even just explain in plain terms what exactly we are seeing in the ending.

#57591
Mr Chr15topher

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Benathorn wrote...

Forbes is doing an excellent job at answering and giving honest opinions. Heres a quote from Erik which gives his views on the subject:

.................................................................................................................................................

Erik Kain: "There have been a few questions on what our opinion of the Retake movement is and why we're taking it seriously. I think the Retake movement is a great example of grassroots customer dissatisfaction in the age of social media. I also think that any business should take complaints from customers seriously, and that it's simply bizarre for developers (or media) to write paying customers off as "entitled." This is especially true when the outcry is obviously not just a tiny vocal minority as some in the gaming press have argued. From a purely pragmatic stance, treating your customers as though they ought to just shut up and like anything you give them is extremely short-sighted and only works in very non-competitive industries like health insurance. Game developers do not have a captive audience and shouldn't act as though they do, for their own sake if nothing else."

Jackpot! These guys are exactly the kind of people who should be in every gaming magazine. They give the honest truth and don't just suck up to the big companies.

#57592
DJBare

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Alternative forum(if required) courtesy of Cybermortis

Polls
Poll About Your reaction on Dr. Ray Muzyka's statement on 21st March 2012
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[POLL] What exactly would you change with the ending?

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Leave your feedback on Dr. Ray Muzyka's statement from 21st March 2012
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Bioware's Promises pre-game release and their PR response analysed
Mass Effect 3 debacle - Pre-release developer quotes
EA/Bioware in Full PR Damage Control Mode ***Regularly UPDATED***

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NY Daily News about Retake Mass Effect
The Telegraph in UK reporting about our movement
Forbes on indoctrination theory
Forbes reports on Dr. Ray Muzyka's statement
CVG, Mass Effect 3: 86% think BioWare blew the ending
BBC news technology section
Forbes, Why Child's Play Stopped Taking Donations From Retake Mass Effect
Forbes, Further Thoughts on Mass Effect 3's Ending and Future DLC

#57593
mulder1199

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sumo390 wrote...

.................................................................................................................................................

Erik Kain: "."


That is a great quote, Erik has done a wonderful job sticking to his guns while surrounded by "gaming sites" who aren't looking at the whole picture


because he's correct, there's basically no busines taht can afford to operate this way....

he's not really speaking about gaming per se.....but busness in general (which is why i think forbes has really been into this from the get-go) this is a big product and they have treated it as such....

#57594
ld1449

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Rdubs wrote...



They are just hoping that now that we have something to possibly look forward to, we will all calm down and wait.  Then when next month rolls around and they roll out a three minute "clarification" piece which shows Joker zooming in to pick up our squaddies and then trying to run away (filling that massive plot hole), they're hoping enough of us have moved well into the "acceptance" phase that the fires will burn a lot less brightly a month from now.  Trust me, read ray's statement carefully, it does not sound like someone admitting maybe they miscalculated - it comes across as, I'm sorry SOME of our fans are too stupid to understand our creative genius so we'll help them (and oh by the way thanks for pointing out those massive plot holes casey and mac missed, we'll be sure to now plug those).


I don't think they'd be as brazen or stupid to do that. Nobody who actually values their job and their money would. Dr. Ray was not involved in the project at all. I'm pretty sure everything to him was running smoothly one second the next, Leroy Jenkins jumped the gun, charged in and screwed everyone over.

No one want's to call in their boss to do PR damage control, that means, internally that SOMEBODY had to walk over to their boss and admit that they've made a mistake that cost the company hundreds of thousands of dollars, if not a few million.

I'm pretty sure they just told him the bare minimum, the PR people wrote him up a script, that makes it so that the company doesn't comit to anything. Them just coming out and saying "You'll get the endings" just locks them into place too tightly for any corporation/buisness of this size to feel secure.

But yea, I do have some optimism that it won't just be a patch , an extra cinematic or two, and three or four codex entries (I don't think anything could really explain the plotholes anyway.)

But until I have the DLC that's satisfactory to me in my HDD I'll stand here and hold the line.

#57595
mulder1199

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Queenie4000 wrote...

Bionic Weapon wrote...
Also has anyone written an article on why the endings make sense and are established lore? Because I want to read it so as to understand their take.


^ This - would love to read also.  Most of what I have read with for people how agree with ending, never actually go into trying to disprove plotholes...or even just explain in plain terms what exactly we are seeing in the ending.


the quote from dr. ray says about closing up the holes.....

it's not acceptable to explain HOW the crew got on the normandy, BUT, why they would and take off from the battle.....that's utter nonsense

#57596
chujwamdotego

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Slightly off-topic:

I like beer.

The more I drink of it right the more optimistic I am. I'm just thinking:
1. Bioware set standards for RPG industry,
2. Bioware always made believable characters and always delivered what was promised,
3. Bioware knows how to properly end their stories (BG1, BG2, KOTOR, ME1, ME2, etc.),
4. Bioware have been taking feedback from fans for years.

And suddenly they come up with crap like ME3 ending? Something's fishy...

I hope my beer-state-senses are right.

I only fear what will happen when there is no more beer in the fridge....

#57597
Darth Garrus

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Hello, good people. Any news?

Holding the line.

#57598
mulder1199

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chujwamdotego wrote...

Slightly off-topic:

I like beer.

The more I drink of it right the more optimistic I am. I'm just thinking:
1. Bioware set standards for RPG industry,
2. Bioware always made believable characters and always delivered what was promised,
3. Bioware knows how to properly end their stories (BG1, BG2, KOTOR, ME1, ME2, etc.),
4. Bioware have been taking feedback from fans for years.

And suddenly they come up with crap like ME3 ending? Something's fishy...

I hope my beer-state-senses are right.

I only fear what will happen when there is no more beer in the fridge....


are you within walking distance of the store? do you have a driver?

#57599
Jere85

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give these guys some props guys :)


Nice inspirational rap, even they dont mention the endings, its a great song.

#57600
J.Random

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Phoenix NL wrote...
I do get what they were trying to do. I can get the deeper philosophical points and the broad sweeps of self-sacrifice etc etc. I just don't think it was appropriate for the ending of this game and not at all in keeping with the universe and lore that they themselves created. It might have been a brilliant piece if it had been something separate with a more appropriate backstory to it but it just seems like the shoehorned two totally different things together and it just didn't work.

True. Those people who "understand" the ending though, don't care about how it sticks to the Mass Effect universe. They don't see plotholes, they don't care about crew running from Shepard. And all of this kinda means that they didn't really pay attention to the game. Or didn't play it at all, maybe.