Acidrain92 wrote...
Why is this space magic term being thrown around so much?
Magic is just science we havent explained yet.
If that's implicitly established early in the narrative and applied consistently, sure. In tis case, though, we're talking about poorly conceived science fiction that forces the reader out of willing suspension of disbelief.
The ME3 ending does this because, for willing suspension of disbelief to work, the writer(s) establish an implicit contract with readers/players early in the story. Soon we understand what the rules of the story's universe are, and we accept certain unexplained (or unexplainable) elements of that universe in order to participate in the narrative. In Mass Effect, for example, we don't expect a detailed scientific explanation of Mass Relays. We just get a few brief statements here and there, the idea that "heck, we aren't sure; they were here when we got here and we're just using them," and we accept them for the sake of the story.
Over the course of the narrative, this suspension of disbelief builds on itself, because the scope of the story demands more and more acceptance of unexplained elements so that the primary story arcs can progress. Now Mass Effect doesn't do a perfect job of this through all three installments, but it succeeds, most of the time, demonstrating that the writers are aware of the areas where they've asked players to suspend their disbelief, and they provide enough science and technology "hints" along the way to enable most players to "buy in" and move on. Only "hard" science fiction ever does more than this, and Mass Effect is NOT in that genre.
Then, in the last 10 minutes or so of ME3, the writers suddenly rely on
cognitive estrangement* to hope that these same players won't notice that what they're being asked to accept is inconsistent with key elements for which they've already been asked to suspend their disbelief. To put it simply:
For reasons that are unclear, the writers introduced a plot device that changed the rules governing the story's universe and (apparently) figured no one would notice.
Players who had "bought into" that universe across hundreds of hours of gameplay were immediately kicked out of their immersion in the story with a "What the..." response.
That's space magic.
* cognitive estrangement: relying on nothing more than the reader's / player's ignorance or lack of knowledge to create or maintain suspension of disbelief.