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So we can't get the ending we want after all?


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#58851
Kenkimaru

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Every damn ending with the Relays remaining intact is a happy ending -_- well maybe not happy but still... you know? ^^

#58852
silencemayday

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Phoenix NL wrote...

naes1984 wrote...

BigglesFlysAgain wrote...

Would anyone be willing to accept the starchild and his arguments if you got a happy post credits scene with a ride off into the sunset with crew?


No, because there is too much wrong with the starchild (in my view) to be solved with so cosmetic of a fix.

I agree ^


pretty much the same here. 

doesn't mean that i wouldn't like a normandy + sunrise scene.
maybe joker talking to edi about how to fly a spaceship. 'but it ain't all buttons and charts, little albatross. do you know what the first rule of flying is? love. you can learn all the math in the 'verse, but you take a boat in the air that you don't love, she'll shake you off just as sure as the turn of the worlds. love keeps her in the air when she oughta fall down, tells you she's hurtin' before she keels. makes her a home.' - no wait.. that's serenity. sorry.

#58853
toffeetrooper

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i hear that game/gamestation are near colapse shme realy but i going to see if i can get a silver pad on the cheap

hold the line fellow sheps back soon

#58854
VivaLaWhatsername

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Tyion133 wrote...

Think about VIKI from I, Robot.... She clearly states that her logic is undeniable.

Starchild does the same thing... He just doesnt straight up say ''My logic is undeniable.''


Good point, (think it's funny you just assumed I have seen I Robot though hehe)

#58855
silencemayday

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xHezz90 wrote...

*snip*

Lol oh thanks for the giggle I could actually imagine it :P

Also I don't support violence or swearing at children either but I have always hated them (they make me want to pull clumps of my hair out most of the time lol)


:D 

yeah. i've been trying to work on that. my distrust and frustration towards children. but i think the ending didn't help much. now i really can't stand those little buggers and half-humans. 

#58856
Phoenix NL

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silencemayday wrote...

Phoenix NL wrote...

naes1984 wrote...

BigglesFlysAgain wrote...

Would anyone be willing to accept the starchild and his arguments if you got a happy post credits scene with a ride off into the sunset with crew?


No, because there is too much wrong with the starchild (in my view) to be solved with so cosmetic of a fix.

I agree ^


pretty much the same here. 

doesn't mean that i wouldn't like a normandy + sunrise scene.
maybe joker talking to edi about how to fly a spaceship. 'but it ain't all buttons and charts, little albatross. do you know what the first rule of flying is? love. you can learn all the math in the 'verse, but you take a boat in the air that you don't love, she'll shake you off just as sure as the turn of the worlds. love keeps her in the air when she oughta fall down, tells you she's hurtin' before she keels. makes her a home.' - no wait.. that's serenity. sorry.

I loved Serenity!

#58857
Tyion133

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xHezz90 wrote...

Good point, (think it's funny you just assumed I have seen I Robot though hehe)


Heh... Sorry bout that, I just find the logic flaws from I Robot to be very similar to the ones in ME3

#58858
DJBare

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toffeetrooper wrote...
www.gametourists.com/2012/03/mass-effect-3-endings-why-starchild-is.html#!/2012/03/mass-effect-3-endings-why-starchild-is.html
found another review for starchild

What I find a little annoying, is that the original reason for the reapers was to combat dark energy, it was NOT to stop the created rising up against the creators, the whole of ME3 shifts the focus of the reapers, the original threat was dark energy consuming the galaxy which is why the first race in the galaxy melded themselves grotesquely and became the reapers.

#58859
joy_riley

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It's funny ... I played in ME1 8 or 9 times, in ME2 - 9 times. A few days ago i finished ME3 second time. And realized that not anymore, I just can not.
As if something had died inside. It is not necessary either DLC or multiplayer.
Maybe it will pass, but now from ME3 just sad and depressing.

Modifié par joy_riley, 24 mars 2012 - 12:27 .


#58860
-PG-Skyre

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One thing bothers me about all this; How on earth did they not think that we would react this way? I mean, they fed us so much about how the endings were going to be vastly different and our choices would matter...did they just think we'd forget? or do they think we are lacking in the general intelligence department?

#58861
naes1984

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-PG-Skyre wrote...

One thing bothers me about all this; How on earth did they not think that we would react this way? I mean, they fed us so much about how the endings were going to be vastly different and our choices would matter...did they just think we'd forget? or do they think we are lacking in the general intelligence department?


I think they were under severe time restraints and I bet if you bought the writers a few drinks they would probably admit that they weren't satisfied with it either.

#58862
toffeetrooper

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DJBare wrote...

toffeetrooper wrote...
www.gametourists.com/2012/03/mass-effect-3-endings-why-starchild-is.html#!/2012/03/mass-effect-3-endings-why-starchild-is.html
found another review for starchild

What I find a little annoying, is that the original reason for the reapers was to combat dark energy, it was NOT to stop the created rising up against the creators, the whole of ME3 shifts the focus of the reapers, the original threat was dark energy consuming the galaxy which is why the first race in the galaxy melded themselves grotesquely and became the reapers.


bioware should have stuck with that and gave us choice to accept it or not

#58863
silencemayday

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DJBare wrote...

toffeetrooper wrote...
www.gametourists.com/2012/03/mass-effect-3-endings-why-starchild-is.html#!/2012/03/mass-effect-3-endings-why-starchild-is.html
found another review for starchild

What I find a little annoying, is that the original reason for the reapers was to combat dark energy, it was NOT to stop the created rising up against the creators, the whole of ME3 shifts the focus of the reapers, the original threat was dark energy consuming the galaxy which is why the first race in the galaxy melded themselves grotesquely and became the reapers.


yeah, i find that quite sad too. Archengeia on youtube made a very nice video about it i think. explains a little about dark energy and what bioware could've done with it. 
the whole technical singularity may not come up suddenly, but i still found the integration and vent brat way in which they decided to handle it very rushed and in the end also illogical. 

#58864
BigglesFlysAgain

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-PG-Skyre wrote...

One thing bothers me about all this; How on earth did they not think that we would react this way? I mean, they fed us so much about how the endings were going to be vastly different and our choices would matter...did they just think we'd forget? or do they think we are lacking in the general intelligence department?



I think the ending draft was accidently mixed in with fan letters and put into the incineration pile, so they had to come up with somthing else

#58865
toffeetrooper

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right im out of here

going to spend some cash on non-bioware gaming products

hold the line

#58866
nitefyre410

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-PG-Skyre wrote...

One thing bothers me about all this; How on earth did they not think that we would react this way? I mean, they fed us so much about how the endings were going to be vastly different and our choices would matter...did they just think we'd forget? or do they think we are lacking in the general intelligence department?

 

Because Bioware is arrogant thats why... its time to call a spade and spade. They are  big headed and arrogant.. .they feel they can do  no wrong.. 

read statements, the tone and word usages. They have yet to admit or say in actually words or in subtext they made a mistake.    I'm trying to not bash Bioware but I'm sorry, I'm calling it how I see it and this is arrogance in it purest for... 

The Morning Star  himself would  approve of such Vain Pride and arrgonce.  How the hell do you pat yourself on the back while making an apology....  

#58867
Kenkimaru

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-PG-Skyre wrote...

One thing bothers me about all this; How on earth did they not think that we would react this way? I mean, they fed us so much about how the endings were going to be vastly different and our choices would matter...did they just think we'd forget? or do they think we are lacking in the general intelligence department?


Maybe they thought Space Magic would take care about that! Image IPBImage IPB

#58868
Wiggly

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2356 pages...

I can see clearly now

#58869
Thrombin

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I've been keeping away from the forums for a few months to avoid spoilers. I finished the game today and found the ending pretty disappointing. Now that I've seen the forums I can see I'm not the only one to find it so!

I re-ran the ending for each choice so I've seen three endings (I'm intrigued that there are apparently 6 or 7) is that something to do with Galactic Readiness?

There's no way I can read 2500 odd posts to see what's already been said on the subject but here's my take on it:

Firstly, I'm disapponted that Shepard died. I'm a Disney ending type of guy and I find real life depressing enough without forcing gritty realism into my fictional escapism!

Having said that, if that was the only problem with the ending I wouldn't be nearly as annoyed.

For one thing, why did they have to destroy the Normandy? It seems totally arbitrary and, if this blast wave was destroying everything in it's path like that then it implies Shepard's actions caused massive destruction to the entire fleet around Earth, not just the reapers, whichever ending was used.

The control option seems the least disruptive but I don't see why it was needed. The catalyst admitted that it controlled the Reapers so why couldn't the catalyst just command them to desist. Why did Shepard have to sacrifice herself to assert control that the catalyst already had?

The destruction option, the way it was pictured, seemed to be causing physical destruction not just deactivation of synthetics so I don't see why it wouldn't have destroyed organics in its path as well. I don't see how blowing up a conduit is going to provide precision deactivation of synthetics only. Plus, why would Shepard choose to destroy EDI and the now allied Geth when the Control option was available. Seems like a no-brainer choice!

The merging option was the most confusing. I really didn't understand what that was supposed to achieve at all. Giving people the same DNA doesn't stop them from fighting each other and you can't suddenly change metal into organics and organics into metal. The notion is just too fantastical and implies that everyone mutates into the same species (which clearly didn't happen giiven the cinematics that followed). It was nice to see EDI and Joker together but I'm not sure why that couldn't have happened for the Control ending as well. Again, it doesn't sound like the sort of thing anyone would actually choose to do when the Control option is available.

The worst problem was the destruction of the Mass Relays. That just ends Galactic civilization in one fell swoop and makes most of Shepard's achievements up till then completely irrelevant. What's the point of making peace between the Turians and Krogans when the two populations are now completely cut off from each other. How does reuniting the Quarians with their home world help if most of them are stranded in the Sol system with no way to get back to Ranoch? All of the aliens in the fleets are now permanently cut off from their homeworlds.

Where there's life, there's hope, and all that but destroying the mass relays just seemed like an entirely unnecessary blow which cut everybody off from each other instead of the message of coming together in peace that things seemed to be leading up to.

I've got multiple characters from ME1/ME2 that I was looking forward to running through the game but these endings are really demotivating. I expect I'll get over it but it's going to be a struggle to build up enthusiasm for a runthrough which ends so depressingly :(

Regards

Julian

#58870
monima

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Tyion133 wrote...

xHezz90 wrote...

Good point, (think it's funny you just assumed I have seen I Robot though hehe)


Heh... Sorry bout that, I just find the logic flaws from I Robot to be very similar to the ones in ME3


And Viki got taken down with the help of a good robot, take that Starchild

#58871
Ameno Xiel

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nitefyre410 wrote...

-PG-Skyre wrote...

:wizard: 

 

Because Bioware is arrogant thats why... its time to call a spade and spade. They are  big headed and arrogant.. .they feel they can do  no wrong.. 

read statements, the tone and word usages. They have yet to admit or say in actually words or in subtext they made a mistake.    I'm trying to not bash Bioware but I'm sorry, I'm calling it how I see it and this is arrogance in it purest for... 

The Morning Star  himself would  approve of such Vain Pride and arrgonce.  How the hell do you pat yourself on the back while making an apology....  


Hard words but true. I'm not losing hope yet but they will have to come up with something better in the near future or this ****storm will go on endlessly - and will also take over any new products they publish in the future.

#58872
BigglesFlysAgain

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Thrombin wrote...

I've been keeping away from the forums for a few months to avoid spoilers. I finished the game today and found the ending pretty disappointing. Now that I've seen the forums I can see I'm not the only one to find it so!

I re-ran the ending for each choice so I've seen three endings (I'm intrigued that there are apparently 6 or 7) is that something to do with Galactic Readiness?

There's no way I can read 2500 odd posts to see what's already been said on the subject but here's my take on it:

Firstly, I'm disapponted that Shepard died. I'm a Disney ending type of guy and I find real life depressing enough without forcing gritty realism into my fictional escapism!

Having said that, if that was the only problem with the ending I wouldn't be nearly as annoyed.

For one thing, why did they have to destroy the Normandy? It seems totally arbitrary and, if this blast wave was destroying everything in it's path like that then it implies Shepard's actions caused massive destruction to the entire fleet around Earth, not just the reapers, whichever ending was used.

The control option seems the least disruptive but I don't see why it was needed. The catalyst admitted that it controlled the Reapers so why couldn't the catalyst just command them to desist. Why did Shepard have to sacrifice herself to assert control that the catalyst already had?

The destruction option, the way it was pictured, seemed to be causing physical destruction not just deactivation of synthetics so I don't see why it wouldn't have destroyed organics in its path as well. I don't see how blowing up a conduit is going to provide precision deactivation of synthetics only. Plus, why would Shepard choose to destroy EDI and the now allied Geth when the Control option was available. Seems like a no-brainer choice!

The merging option was the most confusing. I really didn't understand what that was supposed to achieve at all. Giving people the same DNA doesn't stop them from fighting each other and you can't suddenly change metal into organics and organics into metal. The notion is just too fantastical and implies that everyone mutates into the same species (which clearly didn't happen giiven the cinematics that followed). It was nice to see EDI and Joker together but I'm not sure why that couldn't have happened for the Control ending as well. Again, it doesn't sound like the sort of thing anyone would actually choose to do when the Control option is available.

The worst problem was the destruction of the Mass Relays. That just ends Galactic civilization in one fell swoop and makes most of Shepard's achievements up till then completely irrelevant. What's the point of making peace between the Turians and Krogans when the two populations are now completely cut off from each other. How does reuniting the Quarians with their home world help if most of them are stranded in the Sol system with no way to get back to Ranoch? All of the aliens in the fleets are now permanently cut off from their homeworlds.

Where there's life, there's hope, and all that but destroying the mass relays just seemed like an entirely unnecessary blow which cut everybody off from each other instead of the message of coming together in peace that things seemed to be leading up to.

I've got multiple characters from ME1/ME2 that I was looking forward to running through the game but these endings are really demotivating. I expect I'll get over it but it's going to be a struggle to build up enthusiasm for a runthrough which ends so depressingly :(

Regards

Julian




Welcome onboard ;)

#58873
VonVerrikan

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Anyone who has lost the drive to fight like they once have? Go back and play it a second time. Beat it again just like I did. Trust me, after firing at the Starchild for half an hour and eventually giving up and choosing destroy, you'll come right back here again to join our ranks.

This ending is wrong. Simply put.

#58874
Needsnewending

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seen at -Demand a better ending-

Mass effect 3 - masterbation without the payoff

How can we restart playing the series?

#58875
RPGmom28

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DJBare wrote...

toffeetrooper wrote...
www.gametourists.com/2012/03/mass-effect-3-endings-why-starchild-is.html#!/2012/03/mass-effect-3-endings-why-starchild-is.html
found another review for starchild

What I find a little annoying, is that the original reason for the reapers was to combat dark energy, it was NOT to stop the created rising up against the creators, the whole of ME3 shifts the focus of the reapers, the original threat was dark energy consuming the galaxy which is why the first race in the galaxy melded themselves grotesquely and became the reapers.


I would have appreciated this. It would have made sense to me. The whole destroy organics so they don't make synthetics who will destroy organics thing is ludicrous. I mean, if the reapers feared organics creating synthetics would would destroy them, they could have kept all organic life in nice little gilded parakeet cages that had unbreakable failsafes to keep us from doing so.