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So we can't get the ending we want after all?


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#5876
Unit-Alpha

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tasca1180 wrote...

Unit-Alpha wrote...

First time I'll stoop to fan-fiction for anything.

Thanks, Bioware.


Come to the dark side. We have cookies.


Cookies in addition to a resolution to my favorite series of all time?

Where the hell do I sign up?

#5877
Frozen83

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Johnnycide wrote...

You my friend underestimate EA, did you ever hear of a game called Command & Conquer 4?


Yes, but didn't play it... Why? M.

#5878
macmclean

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Some people clearly don’t understand why others are dissatisfied with the leaked endings.  I can sympathize to some degree, because there are a lot of people who are upset, and almost as many reasons why they’re upset.  Being bored in the archives today and disconcerted by the leaked endings, I thought I would try to lay out my own set of preferred endings. I’m upset because Bioware stated that they could go nuts with building out all the endings since this was the last Shepard story and the end of the trilogy.  The leaked endings are substantially similar to one another, with truly minor variations, like whether plants glow or not.  I’ve canceled my DDE preorder because I currently don’t see the point of working to get a “good” ending that’s so similar to a terrible one.  I’ll likely play it at some point when it drops in price, and skip the multiplayer.  It's just not worth $80 to me.  I don’t care if one ending is canon or not, so please save the nearly-inevitable “How could Bioware account for all these choices?” garbage.  Bioware themselves said they didn’t need to, after all.  Here are the seven endings I’d design (plus one).



Backstory

The first game established the importance of the citadel to the Reapers’ plans, as it would allow them to control galactic travel, isolating systems so that they could be picked off at their leisure.  Due to the player’s interference, in this cycle the Citadel and the relay network remain out of the Reapers’ control.  The Reapers proceed with
the destruction of galactic life, but they have to deal with a functioning relay network this time (their technology has gotten out of their control, and their greatest weapon is turned against them). 

 

Grimdark Galaxy at War

Shep’s performance has convinced the Reapers that humanity is the greatest threat and so the largest strike is on Earth. During the course of ME3, you intervene in numerous conflicts deciding the fate of species:
Quarians/Geth, Krogans, and Rachni, for a start.  Squadmates or former squadmates can and likely will be lost
along the way at various points.  Thessia, Palaven, Hanar, and Elcor homeworlds are all saved or lost due
to your decisions and performance. All of this is fairly consistent with what I’ve heard of the game so far.  **** gets real.  The endings alone DO NOT determine the emotional valence of the entire game!

 

Life on Mars

The Prothean superweapon discovered on Mars will disable all Reaper tech throughout the galaxy, including mass relays.  It’s really the ultimate doomsday weapon, as it will destroy galactic civilization as it exists and throw the
universe into total chaos.  The Protheans hesitated to use it, realizing it would mean the end of their culture
and society, though their species would continue to live.  Before they could use it, they were taken off the board and the weapon was lost.  In ME3, this is nobody’s first choice, as the consequences are so extreme.  You can decide to
keep it or destroy it. 

 

Reaper Plan B

Assuming you successfully thwart the Reapers in some areas, they decide that they need to regain control of the Citadel and by extension the relays.  Ilos shows that there can be a “backdoor” into the citadel. 
While this requires some handwaving (though I would argue much less than the ridiculous Merge ending), the Reapers decide to construct a new conduit on Earth, surprising the Citadel with the major part of their power and
decapitating any unified galactic effort.

 

The Last Temptation of TIM

Somehow you learn of this, perhaps through the final conflict with the Illusive Man, where during the conversational battle you can convince him to give you this critical information to save humanity.  Despite his many sins, he does this one good thing for the species he claims to love so much.  Or, you fail and have to kill him, so you don’t learn about Conduit 2.0 yet.

 

You Can’t Always Get What You Want

At this point I’d have a Reapers Win ending.  If you’ve royally botched the gathering of forces and don’t learn about the new Conduit, the Reapers successfully attack the Citadel.  Normandy crashes, you and your surviving squad fight a last-ditch battle against overwhelming odds and are killed (I imagine something like the Human Torch’s
death in FF [587?]).

 
The World (Is Going Up in Flames)

Assuming the Reapers don’t win, you rally the fleet to go to Earth.  There’s a combined Space/Ground attack.  Here we get into the various endings based on your score:

1) Worst – Space attack Fail, Ground attack Fail

Despite heavy casualties, you land and make your way to the Conduit.  Enough Reapers have gotten through before you and are going to take the Citadel (as the fleet is all in Earth and fighting the Reapers’ rear guard).  You can choose to use the superweapon (if you have it) or take your chances.  A) If you use the weapon, all the Reapers and relays just go dark, the Reapers float creepily in space and the desperate calls from the Citadel you’re hearing cut off.  Potentially, ships in orbit report their eezo cores are failing and they’re abandoning ship.  Many if not all of your squad have died along the way.  Earth is a ruin and the survivors are going to have a desperate, post-apocalyptic life, but at least the galaxy is safe from the Reapers and life continues on other planets.  Credits.  This is pretty close to the real endings, but I think ends with more hope, and crucially more feeling that what you do and choose actually matters.

B) If you decide to take your chances, the Citadel cuts out and you hear Harbinger’s voice.  The fleet in orbit is being destroyed.  A Reaper lands on the surface, like in the demo, and turns to face you.  Your squad asks you
what to do.  You say something defiant, badass, “The Reapers have given organics nightmares for billions of
years..  Now we show them what a real nightmare is!” The Reaper fires, screen whites out, credits. (I guess this
is really a variant of the Reapers win, but it’s all based on your choices throughout the game).

2)Mixed ending – One success, one failure

A)If you have the score to beat the ground attack, you reach the Conduit before any Reapers go through.  The fleet is fighting in orbit and some Reapers are breaking off to land on Earth/bring reinforcements to the ground.  You know there isn’t much time before the Reapers annihilate your ground troops.  The Normandy is up in space with your crew, but not your squad.  You can use the superweapon, or take your chances. 
i) If you use the weapon, you get a very similar ending to 1A, thoughmore of your squad survives. 
Ii)If you take your chances you destroy the conduit (But not the mass relays), and the Reapers, who have been in a stalemate with the fleet, retreat from the system.  The pursuers, including the Normandy and your crew, sent after them are destroyed by a rear-guard on the other side.  Harbinger assumes control of something on the ground (perhaps taking control of EDI) and tells you that you’ve earned a reprieve and they wonder how your species will fare without you.  See you in 50K.

B) If you have the score to beat the space battle but not the ground attack, some Reapers get through to the Citadel.  You have control of the conduit, but not for long, as the remaining Reaper ground forces are marshaling for a
counterattack that you know you can’t stop.  You can use the superweapon or take your chances. 
i) Again, very similar to 1A, except there are more survivors.
Ii) You take your chances.  You and your squad fight a desperate battle against overwhelming odds and go down fighting.  You see Anderson and your squad and LI fall.  The enemy’s numbers are thinning, but Shepard has been wounded multiple times.  Shep kills the last husk and stands, swaying., and sinks to his/her knees.  Joker calls from the Normandy, the fleet has won, the Reapers are destroyed.   A final sigh as Shep closes his/her eyes.  Joker:
“Shepard? Shepard?!” Camera pulls out to Shep and the squad atop a huge pile of corpses and carnage.  A truly pyrrhic victory, but a victory nonetheless.

Best Ending – Both succeed. 
If you’ve read this far, thanks.  You can probably guess the general outcome of this ending. You reach the Conduit before the Reapers go through.  Someone asks if you should use the superweapon. (if you have it)  You can choose a Paragon/ Renegade response, but basically it boils down to “Why would we need to?  We’re winning” or “We’ve fought all this time for galactic civilization, I’m not going to destroy it when we’re so close to destroying the Reapers once and for all!”  (Or maybe you can use it, and you get another 1A variant with lots of survivors).  There are casualties on both the ground and in orbit.  Definitely Anderson and Hackett, some of the Normandy crew, Capt Kirahee, etc.  There are significant deaths among the secondary relationships that were meaningful but didn’t dominate the narrative. These can have powerful cutscenes, with Hackett ordering his badly damaged ship to attempt to ram a Reaper, etc.  Squadmates may have died before the attack , keep in mind.  Joker calls from the Normandy, the fleet has won, the Reapers are defeated.  Shep: “Joker, ready for pickup”.  The Normandy lands on Earth at the battle site.  The landing kicks up so much dust and ash, he can’t see Shepard and crew but there is a flare glowing through the gloom.  He rushes to the door, opens the hatch.  Shepard and the remaining squaddies (plus whoever joins you on Earth like Miranda, Jack et al) stride out of the ash, battered, bloodied, some supporting each other.  The original Mass Effect text rolls, with some changes.  I can’t remember exactly how it goes, but something like, “In 2157, humanity discovered it was not alone in the universe.  After the Reaper War, it learned it never would be.”

Edit: Sweet Baby Jesus, leave copy/paste to make me look like a total spastic.

Modifié par macmclean, 01 mars 2012 - 08:14 .


#5879
Nerevar-as

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DXLelouch15 wrote...

destroy kills all synthetics


And how does a wave of energy even know what´s a synthetic? EDI and geth aren´t even the same kind of AI.

#5880
mass_zotz

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Nerevar-as wrote...

DXLelouch15 wrote...

destroy kills all synthetics


And how does a wave of energy even know what´s a synthetic? EDI and geth aren´t even the same kind of AI.


Space magic.....helloooo

#5881
sezneg

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I just love how only the normandy, out of that massive fleet you gather, is flung to garrusgan's island. I swear, you remove this one WTF element, the rest of the endings are... while small in scope, passable. Having your squadmates go from being with you on earth, to back on the normandy to the Charon relay doesn't even make much sense at all. Basically, they wanted that battlestar styled, futre-past ending, and so did whatever was required to reach that scene.

The whole reaper explanation "we must prevent singularity which will wipe out all civilization by coming to wipe out your civilization!" is weak. Especially as we can PROVE the reapers wrong by getting the geth/quarians to play nice. Destroy ending killing the geth pretty much voids this entire choice/segment.

A lot of the "your choices" matter basically boils down to "your choices earn you 25-600 EMS points". The endings overwrite most of, if not all of our choices to the point where you could have just chucked darts at a board, played some coop to make up the EMS points and had literally the same outcome.

Small changes here and there would make these endings better/more meaningful.

Skip the stranded sequence. If your EMS is too low, normandy blows up in the battle. If it's high enough, crash on earth. You can still have the ending scene, just set it on earth in the future. If you MUST destroy the relays, fine. You end up with every race living together in the Sol system for the forseeable future. The reapers don't explode if you destroy them, just shut down (from watching the video), so you get to work reverse engineering their much improved FTL tech. Would actually be an interesting setting, having all those races in such a small space.

It boils down to: live or die, don't randomly separate the crew from the commander. No reason for it thematically. Killing the geth is also weak and nonsensical. Waste of some really nice storytelling about them from ME2>ME3.

#5882
humes spork

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Elegana wrote...

I love your endings. It would fit with Shepard going insane, seeing "The Kid" once in a while.


Thanks. It fits with the game's progress too, you've got a situation where tens of thousands of humans are dying by the hour and the Reapers have that much more time to have a foothold in the galaxy, so Shepard's already helping the Reapers by running around going for 100% completion by helping every Joe Schmoe with a side quest. Makes sense a good chunk of those ought to be Shepard thinking he's helping but really just subconsciously screwing everyone over. Bioware could have done a really good job hiding crap like that over the course of the game, like an "optional" objective here and there that does stuff off (or implied, on) screen that hinders organics' efforts.

Bioware could have gone full sadist on it by having two GR meters, one that represents Shepard's assumptions and another that's what is really going on. Mr. OCD cheevo-ho 100% completion guy seeing his GR meter drop right at the end to zero and his best available ending being the Shepard-Reaper would have been delicious...just imagine the internet rage.

#5883
Garrus30

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@macmclean

tl;dr

I'll just play it and see it for myself, I'm not even that bothered with the ending.

#5884
mulder1199

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Garrus30 wrote...

Frozen83 wrote...

BW/EA must have known something like this would happen, they weren't borne yesterday. And since the endings leaked, they have been very very quiet.

So my guess is that there are different endings (and maybe different some other parts of the game) in retail and space edition. Or some alternate endings cannot be unlocked until 6/3/2012 and people playing the game now cannot see it (i.e. all this is just a marketing trick.). I have my doubts that BW/EA wouldn't bother to make customer survey or something, before making a game, and the survey would show exactly what is happening in the forums now. You cannot sell a product with bad reputation. I'm hoping they are standard salesmen who want to make money and therefore will indulge the cusomers. On a more humane note - will they really reward hours of ME1 and ME2 gameplay and faithful fans with this?

Alternativly, they really didn't bother about anything and are now in frantic meetings discussing possible alternate ending DLC. I'm still hopeful, for the moment... M.


Actually you could have a point. They might have left out things until the release date and than patch it over, since the ME3 demo wasn't compressed or sth. but it directly downloaded/uploaded the actual files like cookedpc, moves, MassEffect3Demo.exe and so on.


that's the best hope i have so far....

#5885
tasca1180

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Unit-Alpha wrote...

tasca1180 wrote...

Unit-Alpha wrote...

First time I'll stoop to fan-fiction for anything.

Thanks, Bioware.


Come to the dark side. We have cookies.


Cookies in addition to a resolution to my favorite series of all time?

Where the hell do I sign up?



http://www.fanfictio...me/Mass_Effect/ 

Knock yourself out. 

#5886
recentio

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Abram730 wrote...

Johnnycide wrote...

Sashimi_taco wrote...

Casey anthony interview

"we really wanted to give a satisfying ending"


No, no my friend. Casey Anthony killed one little girl (allegedly). Casey Hudson killed the dreams of thousands of little girls.


LMAO.. There needs to be a thumbs up.

lol tell me where the bad man touched you rainbow bright.


You can laugh all you want at fellow players with different tastes than you. I doubt EA will find it very amusing when they realize BW just took a machete to their customer base. ME was the game that sought to please the widest range of people in the most different ways. It's why I loved it. Now ME is contracting back to the typical single-target-audience bologna I can get anywhere. There's no reason for me to choose ME over any other game now. They have reverted back to the same insufferable writing pattern of forcing unwelcome story points on half of their audience who, if given a choice, would want something else.

I really don't understand why there is not more than (essentially) one ending.

#5887
DiegoProgMetal

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Just out of curiosity, I went to read Twitter. It seems like they are very happy and excited for the release. But I know they read these threads... Jessica... Sylvia... Jos... Please, tell us there is more to it. Please give us some hope.

Edit: Not "tweeter", twitter.

Modifié par DiegoProgMetal, 01 mars 2012 - 08:21 .


#5888
Sia_Sinblade

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DiegoProgMetal wrote...

Just out of curiosity, I went to read Tweeter. It seems like they are very happy and excited for the release. But I know they read these threads... Jessica... Sylvia... Jos... Please, tell us there is more to it. Please give us some hope.


This is called marketing. 

#5889
Unit-Alpha

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DiegoProgMetal wrote...

Just out of curiosity, I went to read Tweeter. It seems like they are very happy and excited for the release. But I know they read these threads... Jessica... Sylvia... Jos... Please, tell us there is more to it. Please give us some hope.


There is no hope.

It's the theme of the end, might as well be the theme of this thread, too.

Sia_Sinblade wrote...

DiegoProgMetal wrote...

Just
out of curiosity, I went to read Tweeter. It seems like they are very
happy and excited for the release. But I know they read these threads...
Jessica... Sylvia... Jos... Please, tell us there is more to it. Please
give us some hope.


This is called marketing. 


Also, yes.

Modifié par Unit-Alpha, 01 mars 2012 - 08:14 .


#5890
Armass81

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mariatea wrote...

Fafner_Ni wrote...

Hejdun wrote...

Fafner_Ni wrote...

Leaving them on Earth doesn't save them, Dextros near Earth will have very little food. Hell most of the Galaxy will likely starve because the remaining  Argi worlds won't be able to make supply runs in time.


Luckily, there's potentially a Quarian fleet at Earth, including liveships (meaning Dextro food).


If they survived the battle, even then I don't think they'd be able to make enough food themselves and the Turians.


Additionaly, Destroy ending appereantly includes destruction of all eezo based technology.

So bye, bye ships ^_^


Sigh, no it doesnt.... Eezo and FTL tech survives.

#5891
macmclean

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No skin off my ***, thanks for the pointless announcement though.

#5892
gogman25

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recentio wrote...

Abram730 wrote...

Johnnycide wrote...

Sashimi_taco wrote...

Casey anthony interview

"we really wanted to give a satisfying ending"


No, no my friend. Casey Anthony killed one little girl (allegedly). Casey Hudson killed the dreams of thousands of little girls.


LMAO.. There needs to be a thumbs up.

lol tell me where the bad man touched you rainbow bright.


You can laugh all you want at fellow players with different tastes than you. I doubt EA will find it very amusing when they realize BW just took a machete to their customer base. ME was the game that sought to please the widest range of people in the most different ways. It's why I loved it. Now ME is contracting back to the typical single-target-audience bologna I can get anywhere. There's no reason for me to choose ME over any other game now. They have reverted back to the same insufferable writing pattern of forcing unwelcome story points on half of their audience who, if given a choice, would want something else.

I really don't understand why there is not more than (essentially) one ending.


But there is more than one!

A giant red terd stops the reapers
A giant blue terd stops the reapers
A giant green terd stops the reapers

In all of the endings Shepard gets screwed in the ass, along with his crew.
See? 3 different colours, damn complainers.

#5893
recentio

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sezneg wrote...

It boils down to: live or die, don't randomly separate the crew from the commander. No reason for it thematically. Killing the geth is also weak and nonsensical. Waste of some really nice storytelling about them from ME2>ME3.


THIS.

After all of their fluffing about writing meaningful human interactions between Shepard and the team, crew, LI, etc. all of those relationships are destroyed in every ending. That's a solid third of the game -- every meaningful person in Shep's life -- getting thrown in the crapper no matter what you do as a player. I call bull****.

#5894
Sia_Sinblade

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recentio wrote...

sezneg wrote...

It boils down to: live or die, don't randomly separate the crew from the commander. No reason for it thematically. Killing the geth is also weak and nonsensical. Waste of some really nice storytelling about them from ME2>ME3.


THIS.

After all of their fluffing about writing meaningful human interactions between Shepard and the team, crew, LI, etc. all of those relationships are destroyed in every ending. That's a solid third of the game -- every meaningful person in Shep's life -- getting thrown in the crapper no matter what you do as a player. I call bull****.


Creating emotional attachment to characters so that it hurts all the more when something bad happens to them. 

Judging by the thread, they exceeded beyond their wildest dreams. XD

#5895
ratzerman

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Most substantive answer I've managed to get from anyone on twitter was a "No sad faces!" from @masseffect.

It's all gonna be OK, folks.

#5896
Johnnycide

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ratzerman wrote...

Most substantive answer I've managed to get from anyone on twitter was a "No sad faces!" from @masseffect.

It's all gonna be OK, folks.


That doesn't exclude angry, debilitated, or psychopathic faces though.

#5897
jlb524

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ratzerman wrote...

Most substantive answer I've managed to get from anyone on twitter was a "No sad faces!" from @masseffect.

It's all gonna be OK, folks.


I think there are more angry faces.

Modifié par jlb524, 01 mars 2012 - 08:24 .


#5898
Alderman89

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 Big babys! stop griefing Bioware with this trivial thing.. There will be several endings, changeing on how you play..
so don't be such douchbags and cry on the forums! wait until the game comes out, before you complane!
If Bioware had any sence, they would send out copys of the game to all you who cry on the forums, with a locked ending, worst possible! where everybody dies! please! if the ending in the released game is not to your liking, well, then, suck it up! they can't please everybody. never seen so much selfishness before.. *look at me, i'm angry cause Bioware don't cater to my every needs!* grow up people!

Modifié par Alderman89, 01 mars 2012 - 08:24 .


#5899
RazorrX

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ratzerman wrote...

Most substantive answer I've managed to get from anyone on twitter was a "No sad faces!" from @masseffect.

It's all gonna be OK, folks.





#5900
Unit-Alpha

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Alderman89 wrote...

 Big babys! stop griefing Bioware with this trivial thing.. There will be several endings, changeing on how you play..
so don't be such douchbags and cry on the forums! wait until the game comes out, before you complane!
If Bioware had any sence, they would send out copys of the game to all you who cry on the forums, with a locked ending, worst possible! where everybody dies! please! if the ending in the released game is not to your liking, well, then, suck it up! they can't please everybody. never seen so much selfishness before.. *look at me, i'm angry cause Bioware don't cater to my every needs!* grow up people!


Jesus Christ, reading this was harder to understand than bad Japanese subtitles. Grammar, please.

And no, they don't change more than if Shepard dies and the color of the exploding relay.