A few thoughts on the "art" debate.
Firstly, I wasn't under the impression I was buying a piece of art. I'm pretty sure it doesn't mention art anywhere on the game box and I'm equally sure no one at Bioware mentioned the word art in the pre-release hype.
Secondly, in the unlikely event I ever do buy a piece of art, I'm damn sure I'd get to see it, in its entirety, before I parted with my money. I wouldn't, for example, go to a gallery to buy a painting and purchase one sight unseen.
Thirdly, whenever someone uses the word art to describe something, as in "It's very artistic!" I usually take that to mean one thing - that it appeals to a limited number of individuals because, let's face it, art is subjective. Beauty is in the eye of the beholder. If you make something "artistic", typically only a minority will find it attractive, because we all have varied tastes.
Fourthly, a mass-produced product, designed by committee, to appeal to a broad range of people, advertised and publicized to death in order to generate as many sales as possible, is not art.
For something to be art, it must show individual and unique characteristics and flair, be primarily the work of one individual and not be produced solely for commercial gain.
Whilst we all love ME, it's storylines and plot can never be said to be anything other than derivative of countless other works, sci-fi and otherwise.
The actual art assets included in the game - the images and such - might be construed as art. But, as we've seen with Tali's face and the Starchild "Winter on Mars" background, a lot of that is stock imagery repurposed. I imagine any number of the visual assets in the game are simply copied over from the previous games and perhaps given a coat of paint, as it were.
As for artistic integrity....well, see the above paragraph. That's like saying that someone who makes a newspaper collage has artistic integrity.
Ignore the "it's art" defence. It has about as much weight behind it as "The Chewbacca Defence!"