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So we can't get the ending we want after all?


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#62301
Darth Garrus

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DJBare wrote...

SoulReaver49 wrote...

So, not too sure if anyone has already done this with certifiable evidence, but I just started a second play through and I'm going to see whether or not I can get the "best" ending without playing MP

I've never played MP and I've never got above 3700, and that's with every planet scanned and all fetch quests shown as complete, I maticulously go over everything, that includes going level by level on the citadel after each exploration around the galaxy, my ME2 import has all squad members alive, is a sickly sweet paragon....well, what I am saying, if there is enough assets in ME3 to get 4000 or over, I'm not seeing them.


Exactly what happened to me. I just have to assume that you need MP to go over 4000 and get the perfect ending.

#62302
TamiBx

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harvestboygoobus wrote...

True, they reward those who choose red, but only those with the highest level of EMS. I'm pretty sure that Shepard surviving actually requires more than getting the green ending does... So I guess that's the "perfect" ending? :huh:

...Yeah, I think I'm going to keep holding the line! <_<


It does. I got green ending to open up, but no breathing scene (around 3600ems). No way to get 4000 without multiplayer. 

But you can only see Shepard survive in red ending, so I guess that's their incentive to make you pick red...?:huh:


Yeah, I'm staying here. Thanks for the horrible ending that makes no sense, Bioware. Hope you fix it. 

#62303
Graywolf633

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VonVerrikan wrote...
Oh yeah, you hit my reaction perfectly. First they make you kill off over 300,000 batarians and do it without so much as a shrug, justifying it as if "They were going to die to the reapers anyway!" and that's pretty terrible. Then you bring hundreds of thousands if not millions of aliens to fight with you in Sol, only to end up killing them much the same way!

I mean, really? I'm supposed to be happy with that? Bioware just made me kill every alien species I've ever loved in horrific amounts, and in the worst way I can imagine? God no. I'm a massive Turian fan and I can't even consider being responsible for killing any in the Sword fleet! 

My shepard killed more than the reapers ever could in a single cycle, and was responsible for both genocide and mass murder in scales I can't even comprehend. How Bioware could invision this kind of solition as satisfying is sickening. Their back of oversight makes me weep.


Agreed. In the end, Shepard wrought the most horrific damage on the galaxy in one single action, which is more than the Reapers could have ever hoped for. It would have been better for the galaxy to never have unified at all and let the Alliance take care of everything than this.

And as for the turians... Why? I love turians (especially Garrus) and my turian sentinel is my all-time favorite on multiplayer, but this...? This is unexcuseable. They and the quarians (whom I also love) will starve in the Sol System and never see Palaven or Rannoch again. It just ... makes me too depressed to even think about. And to think, I did all that...? Ugh. New endings, please.

#62304
VivaLaWhatsername

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DJBare wrote...

SoulReaver49 wrote...

So, not too sure if anyone has already done this with certifiable evidence, but I just started a second play through and I'm going to see whether or not I can get the "best" ending without playing MP

I've never played MP and I've never got above 3700, and that's with every planet scanned and all fetch quests shown as complete, I maticulously go over everything, that includes going level by level on the citadel after each exploration around the galaxy, my ME2 import has all squad members alive, is a sickly sweet paragon....well, what I am saying, if there is enough assets in ME3 to get 4000 or over, I'm not seeing them.


This along with the ending is another thing that really really bugs the heck out of me, they promised (ha!!!) that MP wouldn't be necessary for SP....but that turned out to just be another one of their many lies <_<

#62305
Kyria Nyriese

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Opsrbest wrote...

Aviditie wrote...

Any ending in which The Citadel/Catalyst is a conscious being means all of Mass Effect 1 is a plot hole. So the Star Child/Reaper Child really needs to go.

Ummmmm................

No one knows what is at the core of the Citadel. That portion of the "explanation" isn't there. So ....... yea. Since ME1 the Citadel has kind of been a plot hole.

That suprises you?


The Citadel is not so much a plot hole as a plot unknown.  We only knew little bits about the Citadel, what we were allowed to see, the fact that there was more to it than we knew was strongly foreshadowed, however, it never paid off anywhere.  We learned nothing from scanning the Keepers, other than what we already knew, which was that they sent out a signal every 50,000 years.  Things like this, there were things that if they had been fleshed out we would have understood more about the Citadel and maybe more about the Reapers.  Which is one of the things that can be inferred that the Keepers were supposed to keep us from doing.

I don't know, I can see a lot of plot holes through out ME 3 the more I look at it.  I have been writing down my thoughts over the last few days regarding all of it, thus far I'm not out of the intro.  /sigh

What's sad, is that if the ending(s) hadn't been what they were, I doubt I would have ever looked twice at any of the other things I have now noticed since I am being more critical than I would normally be.  Hey look, I have circular logic... I find issues with ME 3 because the ending(s) of ME 3 were bad, so I am looking more closely at the game and finding issues... I hate circular logic.

#62306
Graywolf633

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xHezz90 wrote...
I agree completely, a lot of people keep saying stuff like "I expected my Shepard to die, but that sucks and makes no sense" ect.... but Me? I honestly expected my Shepard to live.
Like you said didn't buy ME3 to feel depressed and betrayed, we bought it to feel like we won, which lets face it...that's why we buy any game, to win!. Not to lose and be left in a seething black hole of depression....


Too true. We (or at least I) play video games to escape reality and delve into a fictional world that makes more sense than the one I truly inhabit. One where I feel like I can make a difference, be a hero, be a villian, and what have you. One where I get that sense of accomplishment and not some hollow disappointment. Without any of this, what's to stop some from delving into drugs, which also serve as an escape from reality? Is that a better alternative or should we all just stick to our sometimes tedious lives in reality?

Sorry, ramblings of a disappointed ME3 fan.... Image IPB

#62307
Aviditie

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I can't help but believe time constraints were the true enemy here. I know Bioware writers are better than this. And I know the team leads have published better cohesive works.

And if this movement doesn't work in the end, and they leave us with this ending or just explain away all these plot holes (which would be quite a feat in and of itself) with space magic that wasn't previously established material (i.e. thru DLC), then I know I'll be re-organizing my fav devs and such. The question for me will be... How far do I go? Nothing more from this director? From this lead group? From this team? From Bioware? From EA? How far do I have to go to personally vote with my wallet?

Is this too off topic? Anyone else care to offer thoughts?

#62308
wicked_being

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Good morning troopers =) Anything I missed?

*begins to serve coffee*

#62309
Nevara

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I had expected them to pull a stunt like "Shep died. The end." That doesn't mean I wanted it to happen. Near death, sure. But the ability to come out unscathed with many casualties should have been an option and/or a consequence.

So I agree with both of you (xHezz90 & Graywolf633)

#62310
VivaLaWhatsername

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Graywolf633 wrote...

Too true. We (or at least I) play video games to escape reality and delve into a fictional world that makes more sense than the one I truly inhabit. One where I feel like I can make a difference, be a hero, be a villian, and what have you. One where I get that sense of accomplishment and not some hollow disappointment. Without any of this, what's to stop some from delving into drugs, which also serve as an escape from reality? Is that a better alternative or should we all just stick to our sometimes tedious lives in reality?

Sorry, ramblings of a disappointed ME3 fan.... Image IPB


I agree with a lot of that, gaming, watching films, reading books and all other hobbies are ways to let go of reality for a while and just have fun. Fiction helps us to achieve that freedom from real life, much like dreams are the brains way of working out problems while you sleep. I mean I'm not saying that because of ME3 we should all give up on gaming, one bad experience shouldn't make that happen, but the fact is ME3 is an important game to all of us and to have it ripped away from us at the end is just horrible, I would have much preffered someone to come into my house and steal the game before I could finish it lol.

#62311
Nevara

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wicked_being wrote...

Good morning troopers =) Anything I missed?

*begins to serve coffee*


Cupcakes.  Self-soothing with fanfiction (either writing or reading) and deleted scenes from earlier scripts.

*sips coffee*

#62312
Mythandariel

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Nevara wrote...

wicked_being wrote...

Good morning troopers =) Anything I missed?

*begins to serve coffee*


Cupcakes.  Self-soothing with fanfiction (either writing or reading) and deleted scenes from earlier scripts.

*sips coffee*


Another fan fic writer. Hidey Ho, neighbor!

#62313
Kyria Nyriese

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Mythandariel wrote...

Nevara wrote...

wicked_being wrote...

Good morning troopers =) Anything I missed?

*begins to serve coffee*


Cupcakes.  Self-soothing with fanfiction (either writing or reading) and deleted scenes from earlier scripts.

*sips coffee*


Another fan fic writer. Hidey Ho, neighbor!


Woot! More fanfic writers :D

#62314
Destructo-Bot

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Image IPB

#62315
TamiBx

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Nevara wrote...

I had expected them to pull a stunt like "Shep died. The end." That doesn't mean I wanted it to happen. Near death, sure. But the ability to come out unscathed with many casualties should have been an option and/or a consequence.

So I agree with both of you (xHezz90 & Graywolf633)


I considered that possibility, but quickly changed my mind because I never thought they would pick the easier route out: killing the main character.

That's a cheap, easy way out of any explanations. Character is gone = end of story <_<

#62316
WvStolzing

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WvStolzing wrote...

Destructo-Bot wrote...
*trapeze pic*


Would it be possible to hire a billboard just across wherever BW's headquarters is, and post this comic there?


:pinched:I meant, 'rent' a billboard. :pinched:

Modifié par WvStolzing, 27 mars 2012 - 03:46 .


#62317
wicked_being

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WvStolzing wrote...

Destructo-Bot wrote...
*trapeze pic*


Would it be possible to hire a billboard just across wherever BW's headquarters is, and post this comic there?


If only that wouldn't cost a lot of money I'd say that's a brilliant idea...but then again we did raise $80,000 haha.

#62318
Nevara

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Kyria Nyriese wrote...

Mythandariel wrote...

Nevara wrote...

wicked_being wrote...

Good morning troopers =) Anything I missed?

*begins to serve coffee*


Cupcakes.  Self-soothing with fanfiction (either writing or reading) and deleted scenes from earlier scripts.

*sips coffee*


Another fan fic writer. Hidey Ho, neighbor!


Woot! More fanfic writers :D


Hey hey hey fellow writers of alternate fluffiness!  I think I'm ticking off the "endings good" crowd with my retconned ending.  Sad thing, it's not even finished yet.:P

#62319
Aviditie

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OpsRBest- no it doesn't surprise me. As Kyria notes, Citadel is plot unknown, and also has some really creepy aspects to it that make you wonder why all these intelligent species (Asari, Turians, Salarians) who warn you what a dangerous place the galaxy is... Well how they can't see something is wrong. I'm not saying Citadel as Catalyst is a plot hole. Although I think there are holes I wouldn't otherwise have noted -again as Kyria says- but can't help but pick at the game more now.

Anyway I digress over and over. The problem is that, as a conscious being, the Protheans scientists and then Shepard shouldn't have been able to just lock it out from calling it's own creations back. In fact, leavin reapers like Sovereign behind shouldn't even have been necessary because the citadel had access to so much information it could always call its creations forward. That's what I'm trying to say. Star Child isn't just deus ex machine. It's deus ex machine that breaks the whole first game.

#62320
chmarr

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Image IPB 

Modifié par chmarr, 27 mars 2012 - 03:43 .


#62321
chmarr

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Image IPB 

#62322
Rdubs

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DJBare wrote...

SoulReaver49 wrote...

So, not too sure if anyone has already done this with certifiable evidence, but I just started a second play through and I'm going to see whether or not I can get the "best" ending without playing MP

I've never played MP and I've never got above 3700, and that's with every planet scanned and all fetch quests shown as complete, I maticulously go over everything, that includes going level by level on the citadel after each exploration around the galaxy, my ME2 import has all squad members alive, is a sickly sweet paragon....well, what I am saying, if there is enough assets in ME3 to get 4000 or over, I'm not seeing them.


This is an important point.  Remember when bioware said you didn't need MP to get the "best" ending?  All they had to do for that to not be a lie was claim that the "best" ending was the synergy one, even though just about any fan's best ending would be the breath ending.  Notice how slick that is - we set a bar artificially low, call that "complete" and then make you participate in our gimmicks to get the product you REALLY want.  It's the same thing they did with the prothy squad mate - oh that's just "sprinkles on top" (despite being co-developed along with the main game) never mind most people would consider him part of the core experience.  

#62323
Nevara

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TamiBx wrote...

Nevara wrote...

I had expected them to pull a stunt like "Shep died. The end." That doesn't mean I wanted it to happen. Near death, sure. But the ability to come out unscathed with many casualties should have been an option and/or a consequence.

So I agree with both of you (xHezz90 & Graywolf633)


I considered that possibility, but quickly changed my mind because I never thought they would pick the easier route out: killing the main character.

That's a cheap, easy way out of any explanations. Character is gone = end of story <_<


Agreed.  It's poor writing if done absolutely poorly.  Like they did in the case.  But you don't gain anything from Shep's death.  It's a cop-out.

I almost expected a victorious emergence like in ME1 with From the Wreakage playing in the background.:happy:

#62324
Guest_Opsrbest_*

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Kyria Nyriese wrote...

Opsrbest wrote...

Aviditie wrote...

Any ending in which The Citadel/Catalyst is a conscious being means all of Mass Effect 1 is a plot hole. So the Star Child/Reaper Child really needs to go.

Ummmmm................

No one knows what is at the core of the Citadel. That portion of the "explanation" isn't there. So ....... yea. Since ME1 the Citadel has kind of been a plot hole.

That suprises you?


The Citadel is not so much a plot hole as a plot unknown.  We only knew little bits about the Citadel, what we were allowed to see, the fact that there was more to it than we knew was strongly foreshadowed, however, it never paid off anywhere.  We learned nothing from scanning the Keepers, other than what we already knew, which was that they sent out a signal every 50,000 years.  Things like this, there were things that if they had been fleshed out we would have understood more about the Citadel and maybe more about the Reapers.  Which is one of the things that can be inferred that the Keepers were supposed to keep us from doing.

I don't know, I can see a lot of plot holes through out ME 3 the more I look at it.  I have been writing down my thoughts over the last few days regarding all of it, thus far I'm not out of the intro.  /sigh

What's sad, is that if the ending(s) hadn't been what they were, I doubt I would have ever looked twice at any of the other things I have now noticed since I am being more critical than I would normally be.  Hey look, I have circular logic... I find issues with ME 3 because the ending(s) of ME 3 were bad, so I am looking more closely at the game and finding issues... I hate circular logic.

But if you can just as easily say that the Starchild existed/exists/what have you at the centre of the Citadel where no one knows anything about whats there then it's not a plot hole?

All we know about anything in ME1-3 is what we are told or to better situate the issue, what each game presents to us. All the issues of the game right now stem back to ME1 when it comes to the Reapers and how they are explained. Since it's only Soverign and a portion of the Reapers over ME1-2 that are explained effectively in ME3 we shouldn't be able to kill them since an entire facet of the story is missing and just degrudgingly gets placed to the side and told as "they existed for a long time so they exist." And anything that has to do with them is treated with the same ambiguity.

Which to be clear is something I approve of. It removes the bogging down of the player with useless information.

#62325
Graywolf633

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xHezz90 wrote...
I agree with a lot of that, gaming, watching films, reading books and all other hobbies are ways to let go of reality for a while and just have fun. Fiction helps us to achieve that freedom from real life, much like dreams are the brains way of working out problems while you sleep. I mean I'm not saying that because of ME3 we should all give up on gaming, one bad experience shouldn't make that happen, but the fact is ME3 is an important game to all of us and to have it ripped away from us at the end is just horrible, I would have much preffered someone to come into my house and steal the game before I could finish it lol.


^This, so much this! And when you watch a movie, read a book, or play a video game, you become attached to characters in a subtle way. In video games especially, the lines begin to blur where you begin and your character ends when it's so difficult to say "Shepard did this" than "I did this." As stated before, you become emotionally invested as humans are naturally emotional beings. That said, there is a time and place for emotion, but without that emotion, we wouldn't be where we are today. I don't even know where we'd be. So it makes me slightly upset when people (like my dad) say "Why are you so upset? It's just a video game. Get over it." I guess they just don't get it. By having our Shepard die, our Shepard fail, we die and fail, too, in a miniscule way. So in the end, this outrage shouldn't be at all unprecendented for BioWare after killing off everything we loved and held dear in this series. We'd have to be Reapers themselves in order to not care.

Video games just aren't supposed to reflect reality in that everyone dies and the world goes on. It's somewhere you're supposed to feel important, the all-powerful video game master as I so call myself sometimes. It's somewhere you're supposed to win and feel like you accomplished something. I just think BioWare lost sight of that in favor of "artistic integrity". Luckily, they still have a chance to rectify their mistake. I really hope they take it. 

Just let me know if I start getting carried away here... I should probably stop while I'm ahead, but I'd like to hear some thoughts on this.