So we can't get the ending we want after all?
#6276
Posté 01 mars 2012 - 11:32
#6277
Posté 01 mars 2012 - 11:32
#6278
Posté 01 mars 2012 - 11:33
The Free Jaffa wrote...
Was this before or after Ben Browder got shot through a wormhole to a distant part of the universe? Aboard a ship? A living ship?
Couldn't say, but I hear tell that after the Reaper invasion, Earth-that-Was could no longer sustain the Citadel fleets' numbers, they were so many. So they found a new solar system, with dozens of planets and hundreds of moons, and terraformed each one to support life -- to be new Earths.
Mass Effect 4 will be about the Central planets -- the first settled and the most advanced, enjoying civilization at its peak -- forming a new Systems Alliance, so everyone can enjoy the comfort and enlightenment of true civilization.
#6279
Posté 01 mars 2012 - 11:33
MelfinaofOutlawStar wrote...
Bebbe777 wrote...
ME3 is gonna be remembered as Duke Nukem Forever...crap
Nah, if Bioware took that long on making a game something good would come out of it.
You think...maybe. Have doubts now
#6280
Posté 01 mars 2012 - 11:33
robcallis wrote...
Man I loved Farscape and was sad when the show ended. But I have the series and the movie. So I can watched whenever I want.
i watched the first 2 seasons. gona start the 3rd tonight!
i love this show alot when it was on
#6281
Posté 01 mars 2012 - 11:35
Icwatudidthar.humes spork wrote...
The Free Jaffa wrote...
Was this before or after Ben Browder got shot through a wormhole to a distant part of the universe? Aboard a ship? A living ship?
Couldn't say, but I hear tell that after the Reaper invasion, Earth-that-Was could no longer sustain the Citadel fleets' numbers, they were so many. So they found a new solar system, with dozens of planets and hundreds of moons, and terraformed each one to support life -- to be new Earths.
Mass Effect 4 will be about the Central planets -- the first settled and the most advanced, enjoying civilization at its peak -- forming a new Systems Alliance, so everyone can enjoy the comfort and enlightenment of true civilization.
LI dies by random impalement just like Wash and Trinity. Calling it now
#6282
Posté 01 mars 2012 - 11:38
We have dismissed that claim.
---
Also, I highly doubt warships are equipped with terraforming technology, they are WARSHIPS.
Modifié par Aesieru, 01 mars 2012 - 11:39 .
#6283
Posté 01 mars 2012 - 11:38
Chief Savage Man wrote...
They think they are better writers than they are. They have some deluded sense that Mass Effect isn't just a fun game but actually a literary masterpiece and that they should make it more 'compelling'. Trying to reinvent the wheel and all of that.
That really is THE problem.
#6284
Posté 01 mars 2012 - 11:39
albertalad wrote...
It becomes more and more clear BW deliberately decided on the gimmick approach this time around - with Kinnect and multi player moved the franchise away for the personal experience each of us experience in our own way. Their entire efforts were the Kinnect and Multi as opposed to quality writing or the personal experience that made the Mass Effect series what it has become. The endings seem so contrived and pointless as to defy even SF logic and more magical/fantasy than the rest of the ME series even in fantasy there are loose rules that make sense in that type series.
Yet BW says folks loved the endings - now that is definitely fantasy. Otherwise why is this thread so full of so many who hate what YOU produced BW? Maybe you all aught to try answering that question because here in the real world you get the bitter truth and not some in house truth produced by a bunch of lap dogs.
+1
Actually, this whole thing makes perfect sense if you look at through the lense of, the purpose of ME3 was to set the stage for follow-on products.
1) Forcing everyone into the same ending provides a lot easier starting point for an MMORPG, or future games where the object is to "pick up and rebuild." I forget who said it but they could easily make an MMORPG whereby expansion packs come in the form of "oh hey we just restored (or rebuilt) a new relay, here buy this expansion pack."
2) At this point I am convinced the sole purpose of multiplayer was also to lay groundwork for an MMORPG. Namely, while playing multiplayer it's hard not to make friends and build a social network. Then when the MMORPG comes out, people who have friends who are playing the MMORPG instead of the ME3 multiplayer will need to also switch over to the MMORPG to continue playing with those people.
The thing I think they overlooked is, by pissing off so many people with ME3's ending, the fan base is soured and none of the follow-on products will do nearly as well as they are hoping. In taking for granted that fans will still be loyal to ME / Bioware no matter what ending is shoved down their throats, they would have made a fatal calculation.
#6285
Posté 01 mars 2012 - 11:42
#6286
Posté 01 mars 2012 - 11:42
#6287
Posté 01 mars 2012 - 11:46
#6288
Posté 01 mars 2012 - 11:46
#6289
Posté 01 mars 2012 - 11:46
Adragalus wrote...
LI dies by random impalement just like Wash and Trinity. Calling it now
Only in the final sequence in the last game. Also I hear Shepard finds god and becomes a holy man, which explains why they're called Shepherds.
#6290
Posté 01 mars 2012 - 11:47
BOML37 wrote...
If those are the endings then whatever, I'm still going to play. However, I have a really hard time believing that those are the only endings for ME3. Bioware can't be that dumb to not realize how much people are invested in this game to just say ok the Normandy crashes somewhere random, Shepard is stranded or whatever. Your decisions don't matter yada yada yada. Until I actually play this game and attempt to get the ending I want then I won't believe these leaked videos and spoilers are it. Here's hoping...
BOML I was once optimistic like you, then I saw this interview today with Mac Waters. Pay attention to the highlighted part.
Rdubs wrote...
This interview with Walters just came out, look at what he says about how the story is written with regards to the whole "choices" thing.RipTen: Throughout the series, there have been numerous memorable main and side quests where Shepard must make a critical decision. How did you decide which of these past choices would come back to help/haunt the Commander in Mass Effect 3? What kind of repercussions can players expect from their actions beyond the major plot points. We’re pretty sure the Rachni Queen and Collector Base decisions will affect the story, but what about those side quests?
MW: Most of the choices, and certainly the critical ones, will be reflected in Mass Effect 3 to some degree. The real work comes in trying to decide just how much each choice will impact Commander Shepard. If we addressed every choice with equal weight, we’d end up creating nothing more than a customized cutscene of all your past choices. But each game needs to stand on its own, with its own unique story, plots and choices. At the core, my job is to create a compelling framework for the story using the current status of the galaxy. Once that backbone is created, we can start to find ways to weave past choices and their consequences in to the story… to flesh out the main plot. But first and foremost, the core story has to be amazing. It has to blow you away, regardless of the different possibilities. That way, we can more certain that every possible version of the story is one that people will love, and hopefully remember for a long time to come.
http://www.ripten.co...-more-personal/
To me that's pretty clear that they planned to force everyone into largely the same ending, then added in all your "choices" as window dressing such as what squad members step out of the wreckage.
#6291
Posté 01 mars 2012 - 11:47
#6292
Posté 01 mars 2012 - 11:48
humes spork wrote...
Adragalus wrote...
LI dies by random impalement just like Wash and Trinity. Calling it now
Only in the final sequence in the last game. Also I hear Shepard finds god and becomes a holy man, which explains why they're called Shepherds.
According to Ashley from Mass Effect 1:
"You don't mind that I'm religious in space do you?" (Paraphrased)
Shephards response:
"You know that old saw about there's no such thing as an atheist in a fox hole? Well I've been in a lot of fox holes." (Quote)
Shephard was already pretty much given the opportunity to be religious or not.
#6293
Posté 01 mars 2012 - 11:49
Modifié par Olueq, 01 mars 2012 - 11:49 .
#6294
Posté 01 mars 2012 - 11:50
I agree with you. BW's approach this time around are kinnet or multi gimmicks as opposed to the promises that our choices matter. That's pure BS - they already pulled the dead Sheppard routine in ME2 now the dead Sheppard rountine - AGAIN! Crap writing at its worst. Then to maroon the Normany for a real kick in the gonads - absolutely pointless and dumb!WvStolzing wrote...
Chief Savage Man wrote...
They think they are better writers than they are. They have some deluded sense that Mass Effect isn't just a fun game but actually a literary masterpiece and that they should make it more 'compelling'. Trying to reinvent the wheel and all of that.
That really is THE problem.
#6295
Posté 01 mars 2012 - 11:52
Olueq wrote...
What is the point of getting war assets and preparing for the final battle when it has little impact on the ending anyway?
There isn't one, should have just chilled and let the cycle continue.
#6296
Posté 01 mars 2012 - 11:52
1) Bioware does not want people ask for more Shepard Mass Effect games. This is why they do not allow a happy ending.
2) They want to reboot the series like Hollywood movies do. Probably an FTL only universe with a "rebuild the relays" theme MMORPG with modular SWTOR type cliche story missons.
What the lead writer says is pure damage control. Journey matters but ending matters too. I do not believe in cultural relativism. Ending matters DOT.
As a fan one of the options should have allowed me a true happy ending. Not realistic maybe but the option should have been there for those who want to take it. People are disappointed. Especially if this game has no canon as they told us before. Sorry, I don't believe it.
I think this is not the lead writer's idea. Either Bioware or EA executives forced these endings to the team. I do not fault even Casey Hudson. I think Bioware guys did their best under the circumstances.
EA is a commercial entity and Bioware is its asset. In real life you do not have to make top quality work to earn money. And in real life good marketing will sell bad games. And if they ensure the sales the post fan outrage does not matter. People will hope a better game next time and will buy that game.
Not that I think ME3 is bad. I did not play it yet. But it won't satisfy me with those endings. Does that make ME3 bad? Don't think so. We are not talking about the plot, or artistic creativity or technical prowess here. We are talking about frustrating endings. But does it feel like a betrayal, does that disappoint me? Yes. But I am sure some people will like the endings. I am not one of them.
As for C-class executives they are not judged mainly for their quality work. They have to fill the sales quota first and foremost. If the game sells well they won't care about fans. This kind of Hollywood ending is the simplest way to ensure quick cash-in for future series. I worked with these types in PR and investment business and still do. I know how they think. Just ask yourself a simple question. If we knew these endings 6 months ago how money people would buy the game?
C-class executives only care about money and they have to. Otherwise companies fire them. Only middle level executives and creative staff are really capable of doing higher quality work but they are usually not allowed to do that.
I wish we had another yet unknown happy ending...
Modifié par Ksandor, 02 mars 2012 - 12:05 .
#6297
Posté 01 mars 2012 - 11:53
Aesieru wrote...
Shephard was already pretty much given the opportunity to be religious or not.
...you have absolutely no idea what I'm referencing as a joke, do you.
#6298
Posté 01 mars 2012 - 11:54
Rdubs wrote...
To me that's pretty clear that they planned to force everyone into largely the same ending, then added in all your "choices" as window dressing such as what squad members step out of the wreckage.
With all due respect, you really can't deduce that, from the highlighted passage. He's talking about the 'core story', which, given the nature of the medium and what they've done so far, is somewhat 'branchy' at both ends.
Actually he's making a very commonplace remark about all writing in general: Practically nothing is 'through-written'; you start with a core notion, and then build on that layer by layer. That's not to say that the 'layer's are just decoration---they define what the final 'product' is.
#6299
Posté 01 mars 2012 - 11:54
#6300
Posté 01 mars 2012 - 11:55




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