Talon_Wu wrote...
Ishiken wrote...
I posted this in another thread, but I want to get people's opinion about whether this would have been a good epilogue for ME3. Sorry for the wall of text in advance, but I think this is better than the Stargazer and speculate stuff.
*snip*
See this, BioWare? This is how you make choices matter. This is how you make the players matter. It's how you allow for replayability, and encourage use of your otherwise dubiously necessary multiplayer.
What might have been. 
Still holding the line, just lurking like a crocodile.
Personally speaking I would add more to what I wrote for each character and incorporate our inactive ME2 squad mates and ME3 squad mates into the ending in a similar way to the Collector base and tie it to EMS.
We could designate a team of like 3 to be on the Normandy and help Joker control the Normandy in the Sword Fleet. We can have a few squadmates be on board the Shield Fleet to help defend the Crucible and sturdy squadmates to help Hammer during the push and defend the Forward Operating Base. Depending on where you put your squadmates, you can play to their strengths and if you really hate a squadmate then you can get them killed. With high enough EMS like 6500, then all of your squadmates and people survive, but anything lower means that some of your squadmates die defending their position. It would make it seem like your squadmates are doing something besides sitting with thumbs up their rear ends as I push forward to the Thanix missile. It was a great point in ME2 that I thought was completely missing in ME3, since during the Collector Base assault, I feel like my entire team was doing something and contributing. Just for example, if Shepard told Jack to play support, then a slightly lower EMS requirement for her to survive but if Shepard told Jack to be offensive, then a much higher EMS requirement would be needed for her to survive.