CheeseEnchilada wrote...
This makes so very little sense. After the triumphant endings of the first two games, we're treated to endings that damn the galaxy and the player character in every scenario. If the relays are destroyed no matter what, small colonies and razed worlds will be cut off from most outside help, leaving them strapped for resources and likely dying in huge numbers from starvation. It's Rakhana on a galactic scale. Sure, FTL will still be around, but it requires eezo, which will likely be in short supply. And while our Normandy crew may survive and colonize, you've got to wonder if there's dextro food available, or if only Liara and the humans managed to survive. Not very cheery.
This is a fine ending, and appropriate for a galaxy-wide war against such powerful beings. However, I don't understand it being the only ending. I don't think anyone asking for a happy ending is looking for rainbows and sunshine--it's a war, after all, and casualties are expected. Most endings resulting in death is a-okay by me. But what's the point of having a 'perfect', difficult to achieve ending and separating Shepard from the characters we've come to love over the past six years? It's horribly jarring in comparison to the other two installments, and makes me feel the ending is a bit forced. I'd be much happier with just a couple of adjustments:Edit: Formatting, how do you work?
- Have the relays survive the Control ending. Shepard has to choose between saving the relays and keeping the reapers around, or blowing them both to hell. It allows players a sense of--you guessed it--control, and Renegade Shepard to actually gain power and get a decent ending.
- Let Shepard reunite with someone in the 'best' ending. Whether it's the LI, a good friend, or even Anderson, it's at least a sliver of happiness, and allows for more closure than we seem to currently have.
This. Both the previous games allowed for dramatic but triumphant and victorious endings. Suddenly we're being blasted with endings that not only are completely UNFITTING of Bioware's consistent writing style, but doesn't at all fit with Gamestar's review of "a satisfying ending that wraps up the trilogy and leaves no cliffhangers or plot threads unresolved."




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