So we can't get the ending we want after all?
#65001
Posté 29 mars 2012 - 09:12
I am still headcannoning Indoc for now.
#65002
Posté 29 mars 2012 - 09:13
#65003
Posté 29 mars 2012 - 09:14
Cybermortis wrote...
In fairness to Obsidian the rushed nature of KOTOR2 wasn't their fault. The release date was brought forward when they were only half-way or so through, so they had to scramble to get anything consistent done - one planet and at least one character had to be dropped outright and other storylines either dropped entirely or compacted. We know about the cut content because Obsidian deliberatly left it on the game disk for modders to discover, and hopefully restore.
All in all I think they did a rather good job on KOTOR2 all things considered. Sure, the ending was somewhat flat...but it made sense and wasn't out of place.
Its not just Kotor Fallout New Vegas was one of the dumbest games I've ever played.
In Fallout 3 you start off with a good introduction/prologue that lets you establish your character's motivations, outlook ect ect.
In Fallout New Vegaas its like. *Throw character into sandbox* "Go on...do things."
There is no introduction to really speak of, all of the quests are just completely random things that you really feel no inclination to do.
"Go and find out what's wrong at the powerplant?"
"Why?"
"Just do it. I'll give you some bottle caps."
"To face down ghouls mutants and god knows what else? How many caps we talking about?"
"Ten."
"Okay"
Caesars legion is the dumbest concept I've ever really heard of that just ripps off a page of 300 "An army of slaves and mercenaries against the well standing citizens of the republic"
Unlike in Fallout and in Skyrim/Oblivion you have to actually take the route that THEY (the developers) want you to take to reach something. With the use of grossly impassable terain, and if that fails a purely INVISIBLE WALL
The casino guy who's name I can't remember sits like an overlord watching everything and is aparently a student of palpatine and Tzeench because everything he comes out with goes "Just as planned" Unless you kill him and when you finally encounter the guy that shot you its just in some random Casino. "Hey." *Shoot*
So yea, Fallout New vegas seemed disjointed and just plain old lazy. Like they took the ideas of a dozen different writers, missmatched em together and just said "Good enough."
#65004
Posté 29 mars 2012 - 09:15
TSC_1 wrote...
Mattalix wrote...
Hows about you actually finish the game Properly before releasing, rather than set a release date and sticking to it ridgidly why not give a release estimate?
That might be the big lesson EA learns from all of this. I'd bet they were pushing Bioware to release, especially after the first delay. And I'd bet, in the future, EA is a little more careful about applying that sort of pressure to their developers.
Look at Blizzard. They are only *FINALLY* getting around to releasing Diablo III. The all the over-priced CE sold out 6-8 months ago.
#65005
Posté 29 mars 2012 - 09:16
Feraiin wrote...
I am at the end-part again and the timing in which Shep and Anderson talks doesn't make the least bit of sense. There is no other way to get to the Control-panel. I've check the level 3 times now. No way for Anderson to get to it, no other hallway and no other way to cross over.
I am still headcannoning Indoc for now.
I was looking through the concept art the other day and saw this...
http://1.bp.blogspot..._RedHallway.jpg
Looks like Anderson and Shepard walking through the hallway together. Would have made much more sense than what was actually developed and put into the game. I wonder why they changed it. Did it really matter that Anderson got there first?
#65006
Posté 29 mars 2012 - 09:17
Katsumi Liqueur wrote...
LethesDeep wrote...
ld1449 wrote...
Ahh Obsidian. Ruining well established Game universes one platform at a time.
Hey, it was a great game once you got the Restored Content Mod. Before that it was a decent game with a **** ending due to executive meddling (kinda like a certain recent game we've all played)
What is this Restored Content Mod?
A group of modders got together and have been able to restore most, although not all, the content that had to be cut from the game.
More information here; http://swfans.wikia....red_Content_Mod
#65007
Guest_Anthonx_*
Posté 29 mars 2012 - 09:17
Guest_Anthonx_*
I want to play this game again sometime this year!
#65008
Posté 29 mars 2012 - 09:18
silencemayday wrote...
so. i realized that today would have been one of the days where i really could've used a few hours of mass effect. now i just feel really depressed and keep f5ing this board, without even being in the mood to contribute even anything.
wow, this really sucks.
Do what I do. Play Kingdoms of Amalur. You played it for the free ME3 promo stuff, right? It's combat system and fire-and-forget RPG elements is the best one I have seen for an "RPG" style game in a while.
#65009
Posté 29 mars 2012 - 09:19
Katsumi Liqueur wrote...
What is this Restored Content Mod?LethesDeep wrote...
Hey, it was a great game once you got the Restored Content Mod. Before that it was a decent game with a **** ending due to executive meddling (kinda like a certain recent game we've all played)
Oh, just this fan modification for the PC version that takes the cut dialogue that was still in the game files (in other words, all the missing parts) and creates cutscenes for them, so you can play the ending as the developers meant it to be. So, really, nothing big.
You can check it out here if you've never heard of it. It's kinda neat.
Modifié par LethesDeep, 29 mars 2012 - 09:20 .
#65010
Posté 29 mars 2012 - 09:21
Ohpus wrote...
Darth_Acheron47 wrote...
On a side-note, does anyone else find it odd that the US release date of the game was 3/6 and PAX is on 4/6? Or am I drinking the conspiracy kool-aid again?
What color Kool-Aid?
Well, I had a red one, a green one, and a blue one, but for some reason they all taste the same...
#65011
Posté 29 mars 2012 - 09:21
LethesDeep wrote...
Katsumi Liqueur wrote...
What is this Restored Content Mod?LethesDeep wrote...
Hey, it was a great game once you got the Restored Content Mod. Before that it was a decent game with a **** ending due to executive meddling (kinda like a certain recent game we've all played)
Oh, just this fan modification for the PC version that takes the cut dialogue that was still in the game files (in other words, all the missing parts) and creates cutscenes for them, so you can play the ending as the developers meant it to be. So, really, nothing big.
You can check it out here if you've never heard of it. It's kinda neat.
It makes the game actually eplicable. KOTOR 2 was clearly unfinished when it was released. There were subplots left hanging and even an entire planet which had been removed. It's amazing to me what these modders were able to accomplish.
#65012
Posté 29 mars 2012 - 09:22
Aedera wrote...
I just find it a funny coincidence that EA's fiscal year end is March 31. Hmmmm would a company rush a product even if it was not 100% done (endings, tali's picture, quest journal, etc) in order to make the year end? Maybe, maybe not. But the timing is fishy. Don't get me wrong, they NAILED some aspects of ME3 but clearly missed the boat with the ending.
Well, we can't know for sure. But it wouldn't be unprecedented for BW. One of the founders of BW, in a interview, said that DA2 suffered from that problem. Maybe they thought that they'd learned their lesson, and were ready to make ME3 more efficiently in less time. But maybe they weren't...
Also remember that BW actually said that ME3 production schedule was the smallest they ever had. So, even if we can't be sure, those "clues", coming from BW themselves, can very well be indicative of what happened.
What matters is to make it right now and change the endings. Improve them etc. But not just "explain".
#65013
Posté 29 mars 2012 - 09:28
Aedera wrote...
I just find it a funny coincidence that EA's fiscal year end is March 31. Hmmmm would a company rush a product even if it was not 100% done (endings, tali's picture, quest journal, etc) in order to make the year end? Maybe, maybe not. But the timing is fishy. Don't get me wrong, they NAILED some aspects of ME3 but clearly missed the boat with the ending.
An ending is like a joke...if you have to explain it, it didn't work.
I didn't spend $80 to use my imagination on an ending. There is no way I can conjur up a character like Garrus or Thane or Miranda. I don't want to make up what happens. I wanted to see it play out in high definition. I am hopeful we still get that chance.
Bioware is getting something that not many company's get after a mistake...a second chance . Dont explain the endings..make new ones or you will lose fans...and our dollars.
I would not put it past them but it something that you just don't do, because know there is a serious trust issues with Bioware products in the future. These endings were bad move from a buisness standpoint all around and its going to leave a very bad taste in alot of customers mouths for a long time. I doubt Bioware is going to recover from this... they are not going to be seen as the same. Its clear with out a shadow of doubt these endings are not well put together - Structural , in a narrative sense. Even with "It was all Dream endings" they still a under the hood, sound narrative.. Mass Effect 3 endings on the other hand are not any shape or form.
Reporting in
and still Hold the Line
#65014
Posté 29 mars 2012 - 09:31
They will not get a fourth chance....
#65015
Posté 29 mars 2012 - 09:32
Ohpus wrote...
silencemayday wrote...
so. i realized that today would have been one of the days where i really could've used a few hours of mass effect. now i just feel really depressed and keep f5ing this board, without even being in the mood to contribute even anything.
wow, this really sucks.
Do what I do. Play Kingdoms of Amalur. You played it for the free ME3 promo stuff, right? It's combat system and fire-and-forget RPG elements is the best one I have seen for an "RPG" style game in a while.
thank you for the suggestion! i'll check it out. today's just always the worst day of the whole year i guess
#65016
Posté 29 mars 2012 - 09:33
add in the factor it is clear they removed a TON of stuff so they could sell it as DLC.
but bioware and ea took a risk to remove the ending missions and then sent the game out for gold pressing, now the problem with this is that they:-
1)- sent out an unfinished product
2)- denied on disc DLC
3)- called consumers "entitled brats"
4)- claimed it was "art"
only 1 of those items has a legal standing where the consumer was sold an incomplete product.
thats like sending out a flatpack desk and then telling the customer the screws were extra.
that wouldent happen as they would get sued so much.
what would happen is that they would send out the missing screws free of charge and an apoligy for screwing up.
so bioware AND ea should do just that, send out the missing parts FREE OF CHARGE and apoligize
#65017
Posté 29 mars 2012 - 09:33
Cybermortis wrote...
Bioware already put a large hole in their reputation with the mess that was DA2. They were VERY fortunate that so many people were willing to assume it was a hiccup and give them a second chance with ME3...in fact they have been even luckier that people have given them a third chance by asking for the ending to be changed - rather than just writing the company off as a waste of time, effort and money.
They will not get a fourth chance....
No...they really won't. So here's to hoping eh.
#65018
Posté 29 mars 2012 - 09:34
RatedRRachel wrote...
Feraiin wrote...
I am at the end-part again and the timing in which Shep and Anderson talks doesn't make the least bit of sense. There is no other way to get to the Control-panel. I've check the level 3 times now. No way for Anderson to get to it, no other hallway and no other way to cross over.
I am still headcannoning Indoc for now.
I was looking through the concept art the other day and saw this...
http://1.bp.blogspot..._RedHallway.jpg
Looks like Anderson and Shepard walking through the hallway together. Would have made much more sense than what was actually developed and put into the game. I wonder why they changed it. Did it really matter that Anderson got there first?
I was actually wondering that those Protien Vats in the Citadel's interior were used for. I thought this would answer that question... that it was the starting base for a new Reaper... but no. Still unanswered.
#65019
Posté 29 mars 2012 - 09:35
Cybermortis wrote...
Bioware already put a large hole in their reputation with the mess that was DA2. They were VERY fortunate that so many people were willing to assume it was a hiccup and give them a second chance with ME3...in fact they have been even luckier that people have given them a third chance by asking for the ending to be changed - rather than just writing the company off as a waste of time, effort and money.
They will not get a fourth chance....
SWTOR was their second chance to be honest and it was average. The thing is, even that game has moments of pure brilliance in the story, so I can't help wonder if the problem is that they have 50% great and 50% plain average employees now and that is what is causing all the disconnect in their games.
#65020
Posté 29 mars 2012 - 09:36
Cybermortis wrote...
Bioware already put a large hole in their reputation with the mess that was DA2. They were VERY fortunate that so many people were willing to assume it was a hiccup and give them a second chance with ME3...in fact they have been even luckier that people have given them a third chance by asking for the ending to be changed - rather than just writing the company off as a waste of time, effort and money.
They will not get a fourth chance....
Perfect! I Agree. They should not take that for granted.
#65021
Posté 29 mars 2012 - 09:38
@Mattalix :
Wasn't KOTOR2 a game from Obsidian ?
#65022
Posté 29 mars 2012 - 09:38
Darth_Acheron47 wrote...
Right there with you. I tried to play Infamous on the PlayStation the other day, and just couldn't get into it. The second someone said "Reapers" (the name of one of the gangs in the game for those who haven't played it), I was just like, "That's it, I'm done." Turned it off and ended up watching Jeopardy instead.
i bet a question popped up on Jeopardy saying "i have the worst ending ever" and i bet the first thing you would do is swear then launch the tv through the window
#65023
Posté 29 mars 2012 - 09:40
Denethar wrote...
Cybermortis wrote...
Bioware already put a large hole in their reputation with the mess that was DA2. They were VERY fortunate that so many people were willing to assume it was a hiccup and give them a second chance with ME3...in fact they have been even luckier that people have given them a third chance by asking for the ending to be changed - rather than just writing the company off as a waste of time, effort and money.
They will not get a fourth chance....
SWTOR was their second chance to be honest and it was average. The thing is, even that game has moments of pure brilliance in the story, so I can't help wonder if the problem is that they have 50% great and 50% plain average employees now and that is what is causing all the disconnect in their games.
SWTOR is an MMO, and you just cannot bring this kind of atmosphere into an MMO... i would hate to see the ME universe screwed by putting it into an MMO!
#65024
Posté 29 mars 2012 - 09:41
Cybermortis wrote...
Bioware already put a large hole in their reputation with the mess that was DA2. They were VERY fortunate that so many people were willing to assume it was a hiccup and give them a second chance with ME3...in fact they have been even luckier that people have given them a third chance by asking for the ending to be changed - rather than just writing the company off as a waste of time, effort and money.
They will not get a fourth chance....
I hear ya. Here's hoping that they actually see that we want nothing more than the old Bioware back, and to have the quality of games they have been known to give us.
I really don't think losing such a large group of gamers who invested their time and money in them will do them any favors, and I hope that it's an eye opener if it does come to that. What a sad day that will be
#65025
Posté 29 mars 2012 - 09:41
Denethar wrote...
SWTOR was their second chance to be honest and it was average. The thing is, even that game has moments of pure brilliance in the story, so I can't help wonder if the problem is that they have 50% great and 50% plain average employees now and that is what is causing all the disconnect in their games.
Well, at least this: in my humble opinion, their best writer, Mr. Karpyshyn, left. Big loss.
Together with the writing of DA, that I don't really enjoy, it can be a problem.




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