LethesDeep wrote...
No need to be so confrontational.
As for point 1: How else are they going to "clarify" or "explain" the endings unless they release something that changes the endings? A lot of gamers don't expect to have to play a game - or multiple games - across different platforms to understand the ending to one of those games. So, BioWare has to add the "clarification and explanation" to ME3, however they can't explain the end at the start or middle, so they'd add whatever they are working on to the end. That's what I see their statement meaning.
Point 2: blog post from Dr. Muzyka I referenced is here Second paragrapgh, last sentence. And I quote: "The team and I have been thinking hard
about how to best address the comments on ME3’s endings from players,
while still maintaining the artistic integrity of the game."
I wasn't trying to be confrontaional. Apologies if my post was taken that way.
To address your points there;
1; As I noted, they could 'clarrify' the endings by simply getting up on stage and telling everyone what they mean - seriously...one of the writers is going to be at PAX after all...Or they could add in a few screens of text at the end to 'explain' what happened next.
Not that either would go down well I'll add, but they would still be doing what they said they would do....
Biowares statement didn't really commit them to tackling the issue one way or another. Certainly it doesn't specifically tie them into changing the ending through a DLC.
2; I wasn't aware of the above statement from the Dr. However I did note that while individuals might agree with the 'artistic' line, at the end of the day it is Bioware as a company that will make a decision as to what, if any, changes will be made and how extensive they will be. If the devs don't like that decision tough.
Might also be worth noting that the statement is, once again, ambigous. It doesn't eliminate the possibility of a new ending, but nor does it commit Bioware to making one. About the only thing that all of the current statements indicate is that they are aware of the 'issue'. None of them outline what course of action Bioware has or has not decided on, or restricted the options open to them - even the really REALLY bad ones.
In the circumstances such vague statements are only to be expected. From Bioware's point of view they'd like nothing more than to do as little as possible - or ideally nothing at all - because it will cost them money. (Unless you suspect this is a badly handled PR stunt and they have been working on an ending DLC for a while). So they will and probably have been stalling for time while they figure out the least expensive way to deal with the problem based on cost to make, time needed and sales figures.
The problem is that we are reading too much into a lot of what has and has not been said over the last three weeks, and seem to be starting with the assumption that whatever is said is a lie. This is understandable, considering that they have (apparently) lied about the endings since day one as well as lying about the day one DLC being on the disk. While being critical is both understandable and very, very helpful in not being fooled again. It is easy to become TOO critical and read what we want or expect to in statements. If you can manage to find a balance however...well in the case of what Bioware has been saying we come back to...not a great deal.




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