Cybermortis wrote...
Yeah. I commented on Forbes that I thought what we were seeing was a 'cult of the game developer'. Meaning that games designers have been used to being praised for their work for so long they have started to believe their own hype, and the gaming press has in many cases been dragged into the 'cult' after them - becoming the 'High Priests' as it where.
Oh, yes. As I wrote before, the BW authorized "The Final Hours" has some pretty disturbing stuff. You buy to get an idea about the making of the game, how it's done, previews maybe, but get a lot of a guy in his farm, the guy in his aeroplane, the guy flying his aeroplane, the guy in his hangar showing his expensive toys, a walk around the guy's office.
Gee, it's pretty bizarre. Why would I want to see that? I wanted to see the game being done, and BW in action while doing it. But I get a lot of cult of personality. And those are just facts!!! It's in their authorized "making of".
Maybe the game industry is really trying to get to the same level as the movies industry. Heck, games are moving around the same or more money than the movie industry. Maybe they want the fame too. But there's a huge problem in it. Games are done by "faceless" people. The idea that they should get as much attention as movie stars is bizarre. Not that I agree with so much exposure for anybody, but you can understand. But trying that with games?
This kind of approach used to be a trap made by journalists. Inflate the ego and expose the ridicule. I thought people knew it by now. But maybe it wasn't a trap. And it may be even more bizarre if it's not.
Anyway, this may be a reason why people start to think that what they touch turns into gold, and that they can't fail. That is usually when you fall.
ME3, undoubtedly, will be a case study. Stunt or not. Happy ending or not.
And people have to realize that it's a young industry. An ever evolving one. You have to prepare differently. You can't get to a couple of months before release and not have an ending. Find more writers, and prepare a very rigid schedule. If you don't have a whole story (the main plot and some big events, at least) agreed in 1 month, something is very wrong. Of course things change. But just small things, and not main things. And if they do change, you have to agree to it only if it's possible to do it. If you can't, stick to the first and accepted idea.
Unless it's part of a stunt, the "Final Hours" show the guys from BW talking about not having an ending way into production. If that's true, it's a big mistake.
Well, at least I'm still waiting for great endings to this game.
Modifié par Darth Suetam, 30 mars 2012 - 11:56 .