Long post incoming, skip if you like... I won't hold it against you!
So the thread has gotten a little... fatalistic recently, what with PAX coming and the opinion that "clarification" can only mean that the artisitic disaster of the ending will stand forever or be completely undone and rewritten. In addition, reflection has lead me to realize that every other time I've actually posted here, it's to be unequivocally negative as well. So here's something different.
I was talking with a friend today about why I hadn't purchased a lottery ticket for the big Mega Millions lottery. Being a scientist, I argued from the perspective of statistics. Beyond just citing random things that were more likely to happen than winning the lottery (thanks, Shark Week), I made the case that living your life ignoring statistics was essentially living a life devoid of logic, in opposite of nature. Only the fool sees all the information, can draw statistical siginifance from it, and promptly ignores it.
After the conversation, I began to reflect on a couple things:
- Bioware is a great company filled with talented people that have, to date, demonstrated a capacity for caring about their games and their audience
- They haven't screwed up a storyline before, in my opinion. BG, KOTOR/TOR, ME, DA... no screw ups. Even up until the very end of the game in question, it held together.
- Management of final product release has not necessarily been flawless. DA2 and TOR engame come to mind. The games we play are not perfect, though errors seem more governed by management decisions concerning game content.
- EA has demonstrated a capacity for enacting fan-percieved attrocities in the pursuit of profit. My favorite recent example is the BF3 "shortcuts".
Now I present you with two options:
#1) Bioware completely dropped the ball on the storyline of the ending. And I mean to an extent that forces you to question if a sober, non-stoned human being actually had a part in it. 11th hour change, executives rushing, vendetta of second-tier writers trying to steal the story for themselves... you name it.
#2) Powers that be in management believed they could break a perfectly intact storyline off at the end and sell us the final piece as DLC.
To be honest, I've come to believe #2 is just simply more likely. There is no reason based on past precedent to believe, no matter what the scenario we as disgruntled fans have concocted with little evidence of the inner workings of Bioware and their ME team, that the story writers would drop the ball so dramatically. It's just not the statistically likely thing to happen. Far more likely, in my humble opinion, is that in a greater context the ending makes sense and we got screwed over by greedy management.
My point is I would like to throw in my hat with the crowd that believes Bioware can fix this. Not just rewrite a failure, but help us complete what is currently incomplete. With Indoctrination Theory (or a derivative) being fulfilled, with something I can't think of, whatever. I don't think Bioware's writers screwed the ending up and it needs to be completely rewritten - that necessitates a belief that it is more likely that a company with a perfect track record INCLUDING 95%+ of the very game in question screwed up in a (literally) historical way than... well, that Indoctrination Theory or some other interpretation was intended and simply was broken apart for the purpose of making more money.
So I'm now holding the line not just for us, the fans, but also for the team that wrote this ending. Bioware, I believe you guys knew what you were doing. Don't make me eat my words at PAX.
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On a brief side note, I feel someone might say "even if the story is complete, and it was broken apart when that wasn't at all what was originally intended for the point of 'true DLC' revenue, how could anyone involved believe that would be OK?!?! How could they not know the emotional and psychological trauma that the fans would undergo?".
As an analogy, I'd like to take the general writing process itself. I'm guessing we can all at least remember an English paper we wrote at some point in our education where we edited and re-edited some argument, fixing grammar and little details, until we thought it was perfect. We then handed it to a peer or a teacher, and were promptly told we missed an obvious error that made it difficult to understand what we were trying to say at some point. We're confused - how did we miss something so obvious? The answer is that we're programmed to see the whole, not the parts. An author has foresight the reader lacks; he's seen the full picture already, while the reader has only the words in the present.
I'd imagine that's what a broken ending would be like. Imagine Indoctrination Theory is correct, but in the complete, original story you're supposed to wake up and finish the fight. The writers finish this and all high five at the awesomeness they've created. They then learn that the waking up scene is going to be broken off and sold separately. "That's stupid," they say, "but at least the ending will still be awesome". They can't know the betrayal and depression we'd feel, because they already know how it really ends. You can't find the error in the English paper because you know what you meant to say; the writer can't know the agony an incomplete ending would cause because they already knows the complete ending. It's damn hard to relate with an incomplete present when you already know the complete future. So perhaps that's why, all things considered, an incomplete - but in the greater scheme of things whole and awesome - ending came to pass.
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So, long post. In any event, just wanted to lend some hope to the depression. I've decided to switch sides and believe in Bioware. It's just the logical thing to do.
But being that I live in the "incomplete present", you better believe I'm still holding he line!