I see where you are coming from with this argument, but have to disagree. At their very heart, BioWare games are about great storytelling. And great storytelling, in my opinion, invokes emotion. So far I haven't seen anyone who's played through all three Mass Effect games finish the genophage piece and say 'meh, that left me feeling empty, I could take it or leave it'.Xelv88 wrote...
The writers finish this and all high five at the awesomeness they've created. They then learn that the waking up scene is going to be broken off and sold separately. "That's stupid," they say, "but at least the ending will still be awesome". They can't know the betrayal and depression we'd feel, because they already know how it really ends. You can't find the error in the English paper because you know what you meant to say; the writer can't know the agony an incomplete ending would cause because they already knows the complete ending.
Why is that? Why did we feel something? Because we were meant to feel something. Because the creators of this series know how to craft characters with great depth to them, like Mordin and Wrex, that the players care about. I don't believe for one second they could break off the real endings (if that is the case) and not know what that would do to the players.
Emotional connection to the story and the characters is much of what has made the ME series so successful. That the writers could be blind to that on purpose in the eleventh hour? Not possible. Brain does not accept.




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