Rdubs wrote [quoting Mac Walters]...
Once that backbone is created, we can start to find ways to weave past choices and their consequences in to the story… to flesh out the main plot. But first and foremost, the core story has to be amazing. It has to blow you away, regardless of the different possibilities. That way, we can more certain that every possible version of the story is one that people will love, and hopefully remember for a long time to come.
Soulfyre1 wrote...
Good grief. Seriously? You are taking issue with the bolded text? You are finding fault with the writers' desire to try to incorporate "past choices and their consequences" into the game once the core, the backbone, the nuts and bolts of the game have been created?
The issue is that the "core / backbone" is already pre-canned when we have been told all along the great thing about ME is that our choices will determine the outcome. Pre-canned plots are fine for ME and ME2, but then there were a lot of promises about how since ME3 would be the end it didn't have to follow a pre-canned storyline, it could branch off into wildly different endings. And yet here we are.
Shouldn't the journey be the reward as the destination isn't always pleasant?
Using this defense conceeds that the destination sucks, which is the point of this thread. A lot of people, myself included, had decent expectations for the ending. Those expectations were not mitigated along the way by Bioware trying to temper down people's expectations by saying things like "guys you should know the ending is largely pre-canned" - in fact they actively marketed the opposite.
We are merely participants in a game where they have allowed us to influence the choices found in the game to a certain degree. Ultimately, it is their story of Commander Shepard that they are trying to tell. Not your individual story that they want to tell.
I get your point, but all along we've been told the magic of Mass Effect is that the game's Shepard is YOUR Shepard, that your decisions have a material impact on the outcome especially in the final piece of the trilogy where the endings can be whatever. If they had been pitching it as, hey you get to make window dressing choices along the way but we're going to pre-decide all the important stuff, it wouldn't have the same allure. That might be how it turned out, but that's not what they've been promising. It would be interesting to see how many people agree with you that the marketing materials and PR statements and interviews clearly made sure people knew the whole "decision" aspect of the game was relevant "only to a certain degree."