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So we can't get the ending we want after all?


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#66801
Major Swift

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Random question pertaining to ending lol, why would the catalyst take the form of that child? Wouldn't it look like something we've never seen before, like whatever had created it?

#66802
chmarr

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http://www.youtube.c...utubecollection

#66803
Computim

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Major Swift wrote...

Computim wrote...

Major Swift wrote...

Off topic for one second, I was watching LoTR again(due to that comic/pic thing that someone made about ME3 ending/marauder shields) and two things came to mind, Elrond could have destroyed the ring 3000 years before frodo came along by killing isildur and throwing the ring in or hell even just throwing him in the lava, and why didn't they ride the eagles to mt doom, on topic, even the ME3 MP has stopped being fun for me, I can't even play anything now lol


Well the dark armies of Sauron were still in Mordor before Aragorn called them out and gave them that opening.  As well, Sauron's eye was still searching for them.  You might remember where Frodo and Samwise were hiding amongst the flats in Mordor not knowing what they were going to do.


Well that makes sense(meant when they started out from rivendell, but that still is understandable) Elrond isn't off the hook though lol, he literally could have ended it right there instead of let isildur walk off haha


I was just replying to the "Why didn't they just fly" question haha.

One could probably make any number of arguments why Elrond didn't kill an ally of 5 minutes ago to stop the evil... it also explained why he was so tormented by it later on as well though.

#66804
Hobbyman

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 I don't know if this video has been posted in this thread, since the thread moves at FTL speed, but it is totally one worth watching and one that should be in DJBare's list, if it isn't already.



#66805
gekko513

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Major Swift wrote...

Random question pertaining to ending lol, why would the catalyst take the form of that child? Wouldn't it look like something we've never seen before, like whatever had created it?

Remember how the quarians appeared masked when Shepard was interfacing with the Geth consensus? The Geth had to make use of Shepards existing memories when replaying their own in a way that (s)he could understand. The reapers communicate with Shepard through brain waves of some kind and my interpretation is that they use the same kind of approach and use Shepards memory of the child that died on earth. 

Modifié par gekko513, 01 avril 2012 - 01:28 .


#66806
Rdubs

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Sorry if this was already posted.
http://venturebeat.c...ould-ruin-them/

The graphic with the intertwining is brief but funny and on point.

#66807
Cybermortis

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Computim wrote...

You'd think a company like Bioware would require you read some sort of Story Technical Bible before you worked on writing for it... Star Trek required it, Star Wars required it before you could even do the art for them... 


Star Trek TNG had a 'technical guide', but this was used more to help the writers when they needed to know small details - such as how large the Enterprises crew was (1013), or how many torpedeos it carried (275). The guide was always somewhat 'flexable', and by the time TNG went off the air they basically ignored it entirely.
The guide appears to have been a result of Gates McFadden (Doctor Crusher on TNG). She wanted to know exactly what all the buttons on a tricorder were meant to do, so that she was consistant during filming and looked like she knew what she was doing. In the end the technical consultants on the show gave in, and wrote a guide on the humble tricorder...and this seems to have been the spur for them to basically write the entire technical guide.

Star Wars has always had two advantages. First that it is owned by George Lucas, and as such he has total control over the fictional universe. As I remember Lucasarts employs someone to make sure that all of the stories, games ect and the technology used is consistant throughout.
The second advantage it has, over Trek, is that the writers did not have to have a story ready every week - During the run of TOS of Trek, it was not unusual for the director to walk into the great birds office and stand on his desk until he got the script for the next scene....

#66808
Cybermortis

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Anyway, going to try for bed again. I think the dancing Asari may have led me astray first time...but the Volus dancers have just turned up which gives me added incentive to be elsewhere....

#66809
DJBare

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Major Swift wrote...

Random question pertaining to ending lol, why would the catalyst take the form of that child? Wouldn't it look like something we've never seen before, like whatever had created it?

Harbinger: "pants with tongue sticking out"
Starbrat: Fetch boy!
Harbinger: "returns object to starbrat"
Starbrat: Good boy!, whos a good boy then!

Harbinger, the menace of the galaxy, be sure to take a pooper scooper with you.

#66810
VyseN1

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Another random question. If the starchild's home was the Citadel, and the Reapers were the starchild's "solution", couldn't starchild just activate the Citadel on it's own, and let the Reapers in? Why would Sovereign be even needed?

#66811
JamesYHT

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the line is still here

#66812
Missy_MI

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Regarding the mass relays, I completely agree with you guys about the Sol fleet getting screwed regardless of how gentle the space magic beam is.

The whole third game geared you up for war.  You're forced to tally up resources and allies as cold numbers (war assets).  You see friends die and dire consequences to major decisions.  Then at the very end, possibly one of the most devestating things (other than the Reapers) happens to the current galactic civilization - mass relays are destroyed - and we're just expected to put on a happy, optimistic mind set?

That's just... ridiculous.  It's a game about war.  Players are naturally going to jump to the worst conclusions about the relays.  Sure, maybe the great Crucible scientists can whip up some new ones before dinner, but nothing in the game actually tells us that.  We are left to imagine hope on our own and that shouldn't be the case.

#66813
TamiBx

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VyseN1 wrote...

Another random question. If the starchild's home was the Citadel, and the Reapers were the starchild's "solution", couldn't starchild just activate the Citadel on it's own, and let the Reapers in? Why would Sovereign be even needed?


Ahm...plothole? :o


Dude, don't worry about the ending. It's all about Space Magic :wizard:

#66814
VyseN1

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Computim wrote...

VyseN1 wrote...

Cybermortis wrote...


FTL drives build up a charge when used, this charge has to be discharged in a gravity well. (There are a number of planets where this is noted ships discharge the drive core in ME1&2).

So FTL, as opposed to relay, travel is limited to systems relatively close to the nearest relay or at least planetary bodies that have a strong enough gravitational field to allow the core to be discharged.

So no, the Quarian's, Turians, Asari, Rachni and Geth are not getting home by using their ships FTL engines.


Wow, didn't realize that. Does Bioware read it's own lore for goodness sake?!!


You'd think a company like Bioware would require you read some sort of Story Technical Bible before you worked on writing for it... Star Trek required it, Star Wars required it before you could even do the art for them... most major science fiction art required it because part of that artistic integrity is keeping to the integrity of the story line, of which, the science is a large portion, and it wasn't like Star Wars where you could just cast aside most science... the first two games, and 95% of this paid specific attention to ensuring that the universe had reasons where the standard laws of physics didn't apply..


Precisely. I couldn't give a hoot about the science in Star Wars, it really is closer to Fantasy in a lot of ways. Mass Effect was a lot like Star Trek, Babylon 5, etc... . If you are going to ground your universe in Science Fiction, you need to follow your own rules.

#66815
Mythandariel

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VyseN1 wrote...

Another random question. If the starchild's home was the Citadel, and the Reapers were the starchild's "solution", couldn't starchild just activate the Citadel on it's own, and let the Reapers in? Why would Sovereign be even needed?


Because the Crucible woke him from his nap?

#66816
Matt_gekko88

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Reapers aren't the solution.
Cupcakes are. And they taste better.

#66817
VyseN1

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Mythandariel wrote...

VyseN1 wrote...

Another random question. If the starchild's home was the Citadel, and the Reapers were the starchild's "solution", couldn't starchild just activate the Citadel on it's own, and let the Reapers in? Why would Sovereign be even needed?


Because the Crucible woke him from his nap?


No wonder Starchild gave you such terrible options. It was grumpy you woke it up. :lol:

#66818
-PG-Skyre

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I think this works for us

#66819
B.Shep

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Its even worse because they stated in ME3 Codex a Reaper could fly at twice the FTL speed of a citadel race ship. They even gave us a number: a Reaper was able to travel 30 light years in a 24 hours period.

Add to that what was already told by people about the drive discharge and I am pretty sure most of the fleets trapped in Sol System wouldn't be able to travel 100 light years before needing a discharge.

#66820
Aeyl

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Hey guys, a week to go until PAX right? Keep holding the line :)

#66821
RussianOrc

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VyseN1 wrote...

Another random question. If the starchild's home was the Citadel, and the Reapers were the starchild's "solution", couldn't starchild just activate the Citadel on it's own, and let the Reapers in? Why would Sovereign be even needed?

It's easy to explain this with Image IPBImage IPB

#66822
chmarr

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what i find weird is that ME3 no longer reconizes my me2 savegames and wont import them into me3.

its annoying me now -_-

#66823
SkaldFish

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Nharia1 wrote...

Computim wrote...

Cybermortis wrote...

I'm starting to thing that Bioware hasn't said much over the last week or so, because they have been busy rhythmically banging the PR departments head against the nearest wall....


Well Mike Gamble said they wanted to do an April Fools joke but weren't allowed because they were too busy doing real work.. which tells me they're busting their butts to save themselves from annihilation at the hands of the internet.

Michael Gamble@GambleMike
We *really* wanted to make an amazing April Fool's joke, but we ran out of time because we're making a bunch actual real stuff.

@bennybenzzz

@GambleMike tell everyone that you're releasing a "purple coloured ending" DLC for only $5!

Michael Gamble@GambleMike

@bennybenzzz I value my life, thankyouverymuch.


How sad is it when I laugh manically when I see what Mike Gamble replied? Does that mean I'm really sadistic or does it mean something else?

:devil:BWAHAHAHA -- Uh, oops. Did I laugh that out loud?

#66824
Computim

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B.Shep wrote...

Its even worse because they stated in ME3 Codex a Reaper could fly at twice the FTL speed of a citadel race ship. They even gave us a number: a Reaper was able to travel 30 light years in a 24 hours period.

Add to that what was already told by people about the drive discharge and I am pretty sure most of the fleets trapped in Sol System wouldn't be able to travel 100 light years before needing a discharge.


Yay hard numbers!

So let's assume the Batarians are on earth, they're from the rim territories pretty much opposite side of the Milky Way from Earth.. let's cut off maybe 25% just for distance wise.

Milky way = ~125,000 light years across

Approximate Distance from Sol to Batarian on a conservative estimate:93750 (75% of galactic distance, accounting for curvature of flight path around galactic core which, according to lore, is unnavigable)

Reapers can travel 30ly/ day (10950 light years/yr)
Council Fleet therefore is 1/2 that.  5475ly/yr

Grand total of 17.12 years assuming non-stop travel.
Chakwas already says that the Normandy is in a GOOD position, stocked with several MONTHS of medical supplies.

17.12 years for a fleet with no support along the way is pretty much a no-go.  You'd need compatible food, medical supplies somehwere in there, helium fuel sources (which would be a logistical nightmare on their own).

*sighs* - I hate when Canon doesn't work.

Modifié par Computim, 01 avril 2012 - 02:06 .


#66825
RussianOrc

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Computim wrote...

B.Shep wrote...

Its even worse because they stated in ME3 Codex a Reaper could fly at twice the FTL speed of a citadel race ship. They even gave us a number: a Reaper was able to travel 30 light years in a 24 hours period.

Add to that what was already told by people about the drive discharge and I am pretty sure most of the fleets trapped in Sol System wouldn't be able to travel 100 light years before needing a discharge.


Yay hard numbers!

So let's assume the Batarians are on earth, they're from the rim territories pretty much opposite side of the Milky Way from Earth.. let's cut off maybe 25% just for distance wise.

Milky way = ~125,000 light years across

Approximate Distance from Sol to Batarian on a conservative estimate:93750 (75% of galactic distance, accounting for curvature of flight path around galactic core which, according to lore, is unnavigable)

Reapers can travel 30ly/ day (10950 light years/yr)
Council Fleet therefore is 1/2 that.  5475ly/yr

Grand total of 17.12 years assuming non-stop travel.
Chakwas already says that the Normandy is in a GOOD position, stocked with several MONTHS of medical supplies.

17.12 years for a fleet with no support along the way is pretty much a no-go.  You'd need compatible food, medical supplies somehwere in there, helium fuel sources (which would be a logistical nightmare on their own).

*sighs* - I hate when Canon doesn't work.

Well, i don't like the batarians so i'm fine with this. xD