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So we can't get the ending we want after all?


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#6701
killerteeth

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Patriota125 wrote...

This SHlT is still going on?

Don't you get it?

FACTS:

Twilight fangirls crying because his hero died and the whole crew included claiming "Bioware destroyed their series". How exactly are they destroying Mass Effect? I can't see it, how are they destroying it? Stop b.i.t.chin and just cancel your preorder-


You've been reported for harrassment. 

#6702
humes spork

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Unit-Alpha wrote...

For someone who goes on and on about it, it sure seems like he does.

They say the greatest homphobes are those that have homoerotic feelings themselves...
maybe the same thing?


Couldn't say personally, but sure seems like it. Kind of like that gay Shep sex scene thread right now.

#6703
blueruin

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recentio wrote...

blueruin wrote...

I get your point, but all along we've been told the magic of Mass Effect is that the game's Shepard is YOUR Shepard, that your decisions have a material impact on the outcome especially in the final piece of the trilogy where the endings can be whatever.  If they had been pitching it as, hey you get to make window dressing choices along the way but we're going to pre-decide all the important stuff, it wouldn't have the same allure.  That might be how it turned out, but that's not what they've been promising.  It would be interesting to see how many people agree with you that the marketing materials and PR statements and interviews clearly made sure people knew the whole "decision" aspect of the game was relevant "only to a certain degree."


Well, ideals meet reality then, lesson learned?  Just imagine for a moment about what the development process for a game like Mass Effect 3 would have to involve.  The production costs, animation, voice acting alone.  Think about the logistics of trying to write to the variables laid out from the previous two games and the amount of planning that would take.  The budget and time constraints.  To expect a multitude of wildly divergent narratives branching off from the main story is not realistic.  Especially when the vast majority of people who buy your games are not going to play through multiple times and see all of the content they invested time and money into.

Games with choice are as good as they are, right now.  And they're pretty good  Why don't you just try to enjoy the ride?


It should be pretty easy to do divergence at the very end of a story because nothing after that point has to agree. I think the Fate of the Normandy was fixed on purpose to make the ending more "moving" because their doom and separation from Shep and the rest of the galaxy is unavoidable. Including even one 'Together to the End' ending would, by some imagination, "weaken" the plot point they wanted to ram down our throats.


Bioware may very well have fudged the ending and made it so the Normandy is always stranded.  I have no idea.  But I don't think there's actually any evidence this is the case across all playthroughs right now.  We'll know when the game is out.  Until then it's all speculation and claims from anonymous internet peoples who loaded their red/green/blue endings from the same savefile.

#6704
Icinix

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Patriota125 wrote...

This SHlT is still going on?

Don't you get it?

FACTS:

Twilight fangirls crying because his hero died and the whole crew included claiming "Bioware destroyed their series". How exactly are they destroying Mass Effect? I can't see it, how are they destroying it? Stop b.i.t.chin and just cancel your preorder-


Rest assured - by the time the credits have rolled - the Mass Effect galaxy is well and trully destroyed.

Many already have cancelled - but for those who haven't - you do realise that they perhaps love Mass Effect but don't like the ending.

I for one am really looking forward to the game itself - but am preparing to cringe everytime I reach the point of no return.

It doesn't have to be "Hate the ending, won't buy game." - "Love the ending, must buy."

There can be and is shades in here. Its perfectly acceptable for people to be upset, angry, frustrated with one aspect or may aspects of the game but still enjoy the other pieces of it.

#6705
Rdubs

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blueruin wrote...

Well, ideals meet reality then, lesson learned?  Just imagine for a moment about what the development process for a game like Mass Effect 3 would have to involve.  The production costs, animation, voice acting alone.  Think about the logistics of trying to write to the variables laid out from the previous two games and the amount of planning that would take.  The budget and time constraints.  To expect a multitude of wildly divergent narratives branching off from the main story is not realistic.  Especially when the vast majority of people who buy your games are not going to play through multiple times and see all of the content they invested time and money into.


Blue I actually agree with you but from a different perspective.  I hundred pages or so ago I spoke exactly about what you reference above, how in ME and ME2 it was easy for them to make promises about how all this was going to come together to create your very own awesome ME3 outcome - yet when they sat down to draft that out, they were like AW CRAP.  My theory is instead of trying to do a wide variety of outcomes as promised, and possibly let quality suffer, they just said "screw it let's force everyone into a big melancholy ending and call it art / drama / "emotional experience."

But if the end result is over-promising and under-delivering, whose fault is that?  Is it the producer for making hype and promises they couldn't keep, or is it the consumer for not discounting what they were told?  I say both, but the key issue is that most consumers trust what they are being told until proven otherwise.  The net effect of this I predict is that no one will believe much of what Bioware says in the future when they try to hype something.  It was easy to say "ME3 and DA2 were made by different studios so compeltely unlrelated" but two data points is harder to dismiss than one.

#6706
albertalad

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I don't care about BW's artsy garbage - never did. That's exactly why artsy books and movies all flop in the real world. Here in BW world I only what what BW promised I'd get - nothing more. BW promised the L1 conclusion in ME3 - right BW you kill her in some God forsaken place with ugly hints of inbreeding and incest - that's really ugly in any universe. You kill my crew for no real reason that even makes sense to grade 3 students. Then you come up with the US homeland security color coded light scenes that make as much sense of banging yourself on the head with a rock while wondering why you have a headache! That ain't even artsy anymore - that's sadistic and very troubling in the extreme.

It seems no one at BW even considered what their own implication meant out here in the real world - not the lap dog world of in house testing under YOUR control BW all claiming to your face how smart you are while rushing out to "leak" your stupidity to the rest of us. And here YOU get real feedback and harsh blowback because you deserve every negative comment written here. And if any of you had the courage to read some of our concerns then YOU would realize the danger to all of BW - pissed off fans are extremely hard to get back after this idiocy! Mark me in this category! NO add on content for me - it doesn't change a single thing YOU forced on me.

Believe me - the word is only now getting around and I have six friends alone who have now stopped even thinking of buying. And this is just in my little world!

#6707
charmingcharlie

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If there is a silver lining in all this we can be thankful there isn't a fourth ending which involves Shepard shanking Guardian with a sharpened toothbrush.

I do understand though why some would be "skeptical" about these endings though.  I mean I have read the endings I have seen the videos and yes I believe they are real and these are the endings.  However a small part of me still keeps thinking "NO WAY are they going to end the Mass Effect series like this".  I am even amazed EA are even letting Bioware end the series like this.  

#6708
XX55XX

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treesnogger wrote...

So, I am new to the BSN, after a long break, but are there really people giving a **** about 10 seconds long "romance sub plots", like, seriously?

That game was always about some B-Movie plot in taking the galaxy back from some evildoers.
Who the **** cares if someone of cast gets killed/stranded? Seriously?


BIoWare's writing is so good that people buy into their characters and worship them like gods. It's kind of creepy, but I've been there with characters like Tali.

Same reason people ****** about Luke Skywalker in Star Wars. Sometimes, the characters are just that believable, and we pour our hearts into them. 

#6709
Unit-Alpha

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humes spork wrote...

Unit-Alpha wrote...

For someone who goes on and on about it, it sure seems like he does.

They say the greatest homophobes are those that have homoerotic feelings themselves...
maybe the same thing?


Couldn't say personally, but sure seems like it. Kind of like that gay Shep sex scene thread right now.


Yes... yes it does.

Also, Firefox, y u no spellcheck full replies?

#6710
killerteeth

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treesnogger wrote...

So, I am new to the BSN, after a long break, but are there really people giving a **** about 10 seconds long "romance sub plots", like, seriously?

That game was always about some B-Movie plot in taking the galaxy back from some evildoers.
Who the **** cares if someone of cast gets killed/stranded? Seriously?


There are 269 pages of replies showing that people care.

#6711
Heathen Pride

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DeinonSlayer wrote...

Weltenschlange wrote...

Raxxman wrote...

kingsims wrote...

Well the endings are pretty much deus ex. I posted this previously.

Synthesis - JC uploads himself to Helios and now humanity is one and together and he controls all of earths electronics including microchips. JC no longer exists as a single entity.

Destroy - JC says this is all wrong and destroys Helios which then humanity is plunged into a dark age. JC supposedly escapes or dies in the explosion.

Control - JC decides to preserve helios and gives power to the illuminanti which he becomes a member of giving the illumanti total control of humanity.

See the similarities? Btw for anyone who has not played Deus Ex go play it, its way ahead of its time.


Do you also find it ironic that the writers said that there'd be 'no Deus Ex' in the ending.


I'm not sure if I would call it ironic.    :?

Anyway - assuming that these are the actual endings, what I find so unsatisfying about them is not the fact that they were seemingly "inspired" by the original Deus Ex (of which I have many fond memories), but that they clash so violently with the overall tone of the Mass Effect series.

To me the ME trilogy is essentially a space opera with some hard-SF elements. In my experience space operas tend to have an overall positive outcome even if there is doom and gloom inbetween. ME 1 and 2 both had an overall optimistic sense of "we can do this". Even the 'suicide mission' could be turned into a full success given some effort.

And now with ME3 we apparently get endings that are very fitting for a dystopian game like Deus Ex, but to me seem absolutely out of place in a space opera like Mass Effect.

I don't know anymore...

Even the hard-SF element is going right out the window. What was that about some magical green energy pulse that spontaneously implants every organic in the galaxy with cybernetics? If I wanted to play a fantasy game, I'd buy a fantasy game. This is sci-fi.


Yeah, I just can't buy that ending. We saw the implantation process for Shepard; it's a very physical process to turn someone to a cyborg. How is some green light going to accomplish this? Is the green light swarms of trillions upon trillions of nanobots entering organics and upgrading them to cyborgs? LOL. <_<

#6712
ademska

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blueruin wrote...

I get your point, but all along we've been told the magic of Mass Effect is that the game's Shepard is YOUR Shepard, that your decisions have a material impact on the outcome especially in the final piece of the trilogy where the endings can be whatever.  If they had been pitching it as, hey you get to make window dressing choices along the way but we're going to pre-decide all the important stuff, it wouldn't have the same allure.  That might be how it turned out, but that's not what they've been promising.  It would be interesting to see how many people agree with you that the marketing materials and PR statements and interviews clearly made sure people knew the whole "decision" aspect of the game was relevant "only to a certain degree."


Well, ideals meet reality then, lesson learned?  Just imagine for a moment about what the development process for a game like Mass Effect 3 would have to involve.  The production costs, animation, voice acting alone.  Think about the logistics of trying to write to the variables laid out from the previous two games and the amount of planning that would take.  The budget and time constraints.  To expect a multitude of wildly divergent narratives branching off from the main story is not realistic.  Especially when the vast majority of people who buy your games are not going to play through multiple times and see all of the content they invested time and money into.

Games with choice are as good as they are, right now.  And they're pretty good  Why don't you just try to enjoy the ride?

no one reasonable expects a significant amount of variation, just something comparable to what we saw in me2, where the overall narrative stayed the same, but shep's choices and readiness determined outcomes on a more personal level (ie, squadmates/friends living or dying).

the current ending, with the invariable normandy crash, just doesn't fit the game's tone. people keep negatively saying it's another dragon age 2, and while i adore that game, they're right.

in dragon age 2, the endings were unavoidable because that was the whole point of the game. the game presented you with all kinds of choices, and as far as character interaction and smaller issues went it reacted very well, but the big stuff was always unavoidable. in dragon age 2, the point of the game was that hawke couldn't escape his tragic destiny.

in mass effect, we've had two full games where shepard's choices made all the difference in the world as to how his story panned out. sure, because of technical limitations, the big plot end result is always the same. that's to be expected. but shepard has had choices in every game about his squadmates and friends, choices that could either get them killed or at least save some of them.

taking that completely away is just not narratively sound.

basically, i wouldn't expect to get to keep the relays or any reaper tech if shepard defeats the reapers. a lot of the endings make perfect sense within the lore. but not allowing a SINGLE OPTION, even a 100% completion try REALLY REALLY HARD new game+ ffx-2 type deal, to save your squadmates from the most miserable isolated existence?

that's just dumb.

#6713
Tietj

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XX55XX wrote...

Is anyone still really upset by the endings? I find myself not caring anymore.

This is how I feel, too.  I cared at first, now I'm just going to wait and see for myself what they're like.  Either way, 95% of the game should be highly enjoyable, and since there really isn't too much I have hated in the Mass Effect series so far, I trust the writers to give us a decent send-off. 

#6714
kingsims

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Just pretend Adam Jensen is Kai Leng and Shepard is JC Denton. Pretend that Mass Effect and Deus Ex had a baby.

#6715
Unit-Alpha

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Tietj wrote...

XX55XX wrote...

Is anyone still really upset by the endings? I find myself not caring anymore.

This is how I feel, too.  I cared at first, now I'm just going to wait and see for myself what they're like.  Either way, 95% of the game should be highly enjoyable, and since there really isn't too much I have hated in the Mass Effect series so far, I trust the writers to give us a decent send-off. 


Meh, I've been desensitized, but I'm still not preordering. Will wait and see.

#6716
CerberusSoldier

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XX55XX wrote...

treesnogger wrote...

So, I am new to the BSN, after a long break, but are there really people giving a **** about 10 seconds long "romance sub plots", like, seriously?

That game was always about some B-Movie plot in taking the galaxy back from some evildoers.
Who the **** cares if someone of cast gets killed/stranded? Seriously?


BIoWare's writing is so good that people buy into their characters and worship them like gods. It's kind of creepy, but I've been there with characters like Tali.

Same reason people ****** about Luke Skywalker in Star Wars. Sometimes, the characters are just that believable, and we pour our hearts into them. 

  



at least George Lucas did not say F U to us Star Wars fans and destroy the Star Wars Universe like Bioware did in Mass Effect 3 . Oh and any dreams of this being on the level of Star Wars is a joke . this franchise has been one piece sh**t story telling

#6717
blueruin

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Rdubs wrote...

blueruin wrote...

Well, ideals meet reality then, lesson learned?  Just imagine for a moment about what the development process for a game like Mass Effect 3 would have to involve.  The production costs, animation, voice acting alone.  Think about the logistics of trying to write to the variables laid out from the previous two games and the amount of planning that would take.  The budget and time constraints.  To expect a multitude of wildly divergent narratives branching off from the main story is not realistic.  Especially when the vast majority of people who buy your games are not going to play through multiple times and see all of the content they invested time and money into.


Blue I actually agree with you but from a different perspective.  I hundred pages or so ago I spoke exactly about what you reference above, how in ME and ME2 it was easy for them to make promises about how all this was going to come together to create your very own awesome ME3 outcome - yet when they sat down to draft that out, they were like AW CRAP.  My theory is instead of trying to do a wide variety of outcomes as promised, and possibly let quality suffer, they just said "screw it let's force everyone into a big melancholy ending and call it art / drama / "emotional experience."

But if the end result is over-promising and under-delivering, whose fault is that?  Is it the producer for making hype and promises they couldn't keep, or is it the consumer for not discounting what they were told?  I say both, but the key issue is that most consumers trust what they are being told until proven otherwise.  The net effect of this I predict is that no one will believe much of what Bioware says in the future when they try to hype something.  It was easy to say "ME3 and DA2 were made by different studios so compeltely unlrelated" but two data points is harder to dismiss than one.


The realities of their business dictate that they're obligated to hype up their games and dance the PR dance.  Even if they're secretly dissatisfied with their product and it was rushed due to forces beyond their control or whatever.  As the consumer though, we're not obligated to believe them.

#6718
Sashimi_taco

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ratzerman wrote...

So now Priestly is tweeting fake ME3 spoilers. I'm glad he finds this so amusing.


I'm looking at it now, i don't see it.

#6719
WvStolzing

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recentio wrote...

Salvadore Dali -- some wildly innovative and thought-provoking, yet not depressing, art. Even 'The Scream' (by Edvard Munch) isn't so much sad as disturbing. Makes you wonder what is really going on there...just like the BW writing room. :huh:

(EDIT: clarifying that 'The Scream' was by Munch, not Dali)


You'll get the writers thinking: See, they're comparing us to great artists!

I'll say it again: To give an ending that is 'bleaker than bleak' (...get it?) without having it degenerate into sadistic tripe, to have gruesome scenes yet do it in good taste and be able to say something through them, and to end on a faint note of 'hope in a new beginning, after the destruction that transforms us all', etc. you have to be the guy who wrote King Lear.

How about trying to become geniuses of light entertainment in perfectly good taste? There are people who do it so well, that they become legends. You really can do this kind of thing...

#6720
Indoctrination

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If these endings that are being reported are legit, then I think I will have finally lost faith in BioWare.

I will be in shock and awe trying to fully comprehend how people sat around a table, managed to devise endings which will appease no one with any taste at all, and then not realize the kind of fan backlash that would follow for going with endings like these.

I'm looking forward to the next 6 months of BioWare promising that they've learned their lesson, will "listen to the fans" in the future, and that their next game won't make any of these mistakes, like they did with Dragon Age 2.

Modifié par Indoctrination, 02 mars 2012 - 03:07 .


#6721
CerberusSoldier

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blueruin wrote...

Rdubs wrote...

blueruin wrote...

Well, ideals meet reality then, lesson learned?  Just imagine for a moment about what the development process for a game like Mass Effect 3 would have to involve.  The production costs, animation, voice acting alone.  Think about the logistics of trying to write to the variables laid out from the previous two games and the amount of planning that would take.  The budget and time constraints.  To expect a multitude of wildly divergent narratives branching off from the main story is not realistic.  Especially when the vast majority of people who buy your games are not going to play through multiple times and see all of the content they invested time and money into.


Blue I actually agree with you but from a different perspective.  I hundred pages or so ago I spoke exactly about what you reference above, how in ME and ME2 it was easy for them to make promises about how all this was going to come together to create your very own awesome ME3 outcome - yet when they sat down to draft that out, they were like AW CRAP.  My theory is instead of trying to do a wide variety of outcomes as promised, and possibly let quality suffer, they just said "screw it let's force everyone into a big melancholy ending and call it art / drama / "emotional experience."

But if the end result is over-promising and under-delivering, whose fault is that?  Is it the producer for making hype and promises they couldn't keep, or is it the consumer for not discounting what they were told?  I say both, but the key issue is that most consumers trust what they are being told until proven otherwise.  The net effect of this I predict is that no one will believe much of what Bioware says in the future when they try to hype something.  It was easy to say "ME3 and DA2 were made by different studios so compeltely unlrelated" but two data points is harder to dismiss than one.


The realities of their business dictate that they're obligated to hype up their games and dance the PR dance.  Even if they're secretly dissatisfied with their product and it was rushed due to forces beyond their control or whatever.  As the consumer though, we're not obligated to believe them.

  



if you mean in PR as in hide the god awful story of this game from us . well hell give them A + for that bull sh*** then . because their PR for this game has been garbage

#6722
Unit-Alpha

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WvStolzing wrote...

recentio wrote...

Salvadore Dali -- some wildly innovative and thought-provoking, yet not depressing, art. Even 'The Scream' (by Edvard Munch) isn't so much sad as disturbing. Makes you wonder what is really going on there...just like the BW writing room. :huh:

(EDIT: clarifying that 'The Scream' was by Munch, not Dali)


You'll get the writers thinking: See, they're comparing us to great artists!

I'll say it again: To give an ending that is 'bleaker than bleak' (...get it?) without having it degenerate into sadistic tripe, to have gruesome scenes yet do it in good taste and be able to say something through them, and to end on a faint note of 'hope in a new beginning, after the destruction that transforms us all', etc. you have to be the guy who wrote King Lear.

How about trying to become geniuses of light entertainment in perfectly good taste? There are people who do it so well, that they become legends. You really can do this kind of thing...


It's easy as hell to make a bleak ending. It's nearly impossible to make a good one that is happy. Bioware's writers have nowhere near the skill required.

#6723
Sashimi_taco

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vanetian wrote...

Sashimi_taco wrote...

webhead921 wrote...

Wowzers this thread is big. The endings are not the best, but it could be worse. I'm glad I pre-ordered it. I had fun playing the single player demo with every class, so I want the full game.

Also, there are endings to sub-plots that I am invested in. What happens regarding the krogan genophage? How will the quarian/geth thing get resolved? What are Miranda and Jacob up to now that they are no longer Cerberus? Etc. Etc. I still want these answers, even if things end up sucking for the Normandy and Shep.

Also, for the record, I have no problem with the idea of the relays being destroyed. I'm just curious to see the stranded normandy/shepard for myself.


The relays are not what people are mad about. It is the fact that your LIs and crew are left stranded on a random planet and you never get the see them again if you live.


I feel like a broken record here. :P Can anyone provide screenshots of this stuff?


No one can and i'm not sure why. I'm still holding out that maybe it isn't true, or it is only true for certain endings. There still has to be a golden ending. THERE HAS TO BE!

*cry

#6724
recentio

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treesnogger wrote...

So, I am new to the BSN, after a long break, but are there really people giving a **** about 10 seconds long "romance sub plots", like, seriously?

That game was always about some B-Movie plot in taking the galaxy back from some evildoers.
Who the **** cares if someone of cast gets killed/stranded? Seriously?


There are more than a few players like myself who couldn't care less about that rehashed 'Invaders are coming to destroy us!' plot and play the game instead for the stories and experiences that Shepard shares with his teammates and crew and, yes, LI. Some of us love ME for the characters, not the whatever main plot. In every ending, the characters get screwed. I could not care less about the fate of some made up universe. Characters with interesting personal stories and connections matter to me, and those connections between them and Shepard are ruthlessly and unecessarily severed forever in every ending. Those characters were the only thing that made this game special. There are hundreds of other games where I could save the imaginary galaxy from imaginary monsters, but only one where Commander Shepard, Tali, Miranda, Garrus, Liara, Kaiden, Ashley, Jack, Legion, Joker, Wrex, and everyone else do it. All I and many others are asking for is that these characters that formed such an unforgettable team would have one chance to save their whatever galaxy together.

Modifié par recentio, 02 mars 2012 - 03:07 .


#6725
Patriota125

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xtorma wrote...

Yes


You again? Not in the mood to reply to people who don't even have a clue about ME , and im also talking to Unit Alpha.