blueruin wrote...
I get your point, but all along we've been told the magic of Mass Effect is that the game's Shepard is YOUR Shepard, that your decisions have a material impact on the outcome especially in the final piece of the trilogy where the endings can be whatever. If they had been pitching it as, hey you get to make window dressing choices along the way but we're going to pre-decide all the important stuff, it wouldn't have the same allure. That might be how it turned out, but that's not what they've been promising. It would be interesting to see how many people agree with you that the marketing materials and PR statements and interviews clearly made sure people knew the whole "decision" aspect of the game was relevant "only to a certain degree."
Well, ideals meet reality then, lesson learned? Just imagine for a moment about what the development process for a game like Mass Effect 3 would have to involve. The production costs, animation, voice acting alone. Think about the logistics of trying to write to the variables laid out from the previous two games and the amount of planning that would take. The budget and time constraints. To expect a multitude of wildly divergent narratives branching off from the main story is not realistic. Especially when the vast majority of people who buy your games are not going to play through multiple times and see all of the content they invested time and money into.
Games with choice are as good as they are, right now. And they're pretty good Why don't you just try to enjoy the ride?
no one reasonable expects a significant amount of variation, just something comparable to what we saw in me2, where the overall narrative stayed the same, but shep's choices and readiness determined outcomes on a more personal level (ie, squadmates/friends living or dying).
the current ending, with the invariable normandy crash, just doesn't fit the game's tone. people keep negatively saying it's another dragon age 2, and while i adore that game, they're right.
in dragon age 2, the endings were unavoidable because that was the
whole point of the game. the game presented you with all kinds of choices, and as far as character interaction and smaller issues went it reacted very well, but the big stuff was always unavoidable. in dragon age 2, the point of the game was that hawke couldn't escape his tragic destiny.
in mass effect, we've had two full games where shepard's choices made all the difference in the world as to how his story panned out. sure, because of technical limitations, the big plot end result is always the same. that's to be expected. but shepard has had choices in every game about his squadmates and friends, choices that could either get them killed or at least save some of them.
taking that completely away is just not narratively sound.
basically, i wouldn't expect to get to keep the relays or any reaper tech if shepard defeats the reapers. a lot of the endings make perfect sense within the lore. but not allowing a SINGLE OPTION, even a 100% completion try REALLY REALLY HARD new game+ ffx-2 type deal, to save your squadmates from the most miserable isolated existence?
that's just dumb.