RazorrX wrote...
mass_zotz wrote...
Micky Mouse HUSKS!!!!!!
The animatronics are actually geth in disguise.
All the husks have to wear mickey mouse ears while there and have to get parents to shell out 20$ for a plastic cup to drink out of.
Horrors
RazorrX wrote...
mass_zotz wrote...
Micky Mouse HUSKS!!!!!!
The animatronics are actually geth in disguise.
Aesieru wrote...
killerteeth wrote...
Aesieru wrote...
So I did a little research.
I've played ME2 very recently over the past 4 days as I prepared another more recent character for transfer--a perfect paragon with a focus on Ashley that did try to get Samara but failed and tried to be nice to Jack and then said no when the photo frame of Ash got turned over. While playing I saw the entirety of the game, and I realized just how little the cinematics played a part in my play through, primarily really only when I was landing, arriving, or fighting in the ship.
I just looked through the movies section of ME2 just as I did for ME3's directory file, and I have to say that basing the ME2 game before it came out on the movies present would be ridiculously poor because all I'd know is that a lot of stations explode and potentially I shoot a big beam. I would have no context for what I'm looking at.
After reviewing this and being upset at no Salarian fleet and all the jazz I've posted... I must say that I could not logically nor rationally make any conclusion on the game outside of the relays exploding unless I fully play it and actually experience the other 99% of the game that the cutscenes don't tell me about.
Judging anything without context is illogical.
A player with early access (space edition) has already done a perfect playthrough with ME1 + ME2 import and NG+ character.
Relays still explode and the normandy still gets stranded. Thats the best ending your getting. Denial isn't going to change that.
Again, without context, we can't understand this.
Modifié par killerteeth, 02 mars 2012 - 04:28 .
Tazzmission wrote...
Unit-Alpha wrote...
Tazzmission wrote...
albertalad wrote...
Then that is exactly what BW is doing now - catering to the doom and gloom crowd. They got what they want the rest of us did not. That's as plain and simple as it can possibly be.
no there not. you want selfishnes look at activision and cod
yearly release with same dlc and no improvments and they charge a nasty price for it
bioware has done nothing like that and you know it
He said nothing about being selfish; he just said they were catering to a specific group, and he's right. The endings have a common, depressing theme. That's catering to a subsection, albeit a small one.
:sigh: the endings make sense mainly because of what the story is.
do you expect earth being destroyed or the events in me3 a good thing?
so we should just ruin a specific emotional part of a story for a happy go lucky ending of rainbows and butterflys and live happily ever after right?
how the hell does that make any sense at all?
i swear some of you posters say you can write fan fictions but you have no idea on how to tell a story do you?
killerteeth wrote...
Aesieru wrote...
killerteeth wrote...
Aesieru wrote...
So I did a little research.
I've played ME2 very recently over the past 4 days as I prepared another more recent character for transfer--a perfect paragon with a focus on Ashley that did try to get Samara but failed and tried to be nice to Jack and then said no when the photo frame of Ash got turned over. While playing I saw the entirety of the game, and I realized just how little the cinematics played a part in my play through, primarily really only when I was landing, arriving, or fighting in the ship.
I just looked through the movies section of ME2 just as I did for ME3's directory file, and I have to say that basing the ME2 game before it came out on the movies present would be ridiculously poor because all I'd know is that a lot of stations explode and potentially I shoot a big beam. I would have no context for what I'm looking at.
After reviewing this and being upset at no Salarian fleet and all the jazz I've posted... I must say that I could not logically nor rationally make any conclusion on the game outside of the relays exploding unless I fully play it and actually experience the other 99% of the game that the cutscenes don't tell me about.
Judging anything without context is illogical.
A player with early access (space edition) has already done a perfect playthrough with ME1 + ME2 import and NG+ character.
Relays still explode and the normandy still gets stranded. Thats the best ending your getting. Denial isn't going to change that.
Again, without context, we can't understand this.
What context are you talking about? The main reason people are complaining is because of what happens to the Normandy and her crew. Its been confirmed that no matter what ending you get the Normandy is lost and the crew stranded/dead.
Aesieru wrote...
Again, without context, we can't understand this.
killerteeth wrote...What context are you talking about? The main reason people are complaining is because of what happens to the Normandy and her crew. Its been confirmed that no matter what ending you get the Normandy is lost and the crew stranded/dead.
Modifié par WvStolzing, 02 mars 2012 - 04:31 .
Modifié par we84, 02 mars 2012 - 04:31 .
WvStolzing wrote...
killerteeth wrote...What context are you talking about? The main reason people are complaining is because of what happens to the Normandy and her crew. Its been confirmed that no matter what ending you get the Normandy is lost and the crew stranded/dead.
Dude, this (the underlined bit) hasn't been confirmed.
What's been confirmed, is that there exist endings like that.
Many are convinced, that this exhausts all possible endings (I'm very much inclined to believe that); but, again, it's a conjecture. Hasn't yet been proven.
I_Jedi wrote...
WvStolzing wrote...
killerteeth wrote...What context are you talking about? The main reason people are complaining is because of what happens to the Normandy and her crew. Its been confirmed that no matter what ending you get the Normandy is lost and the crew stranded/dead.
Dude, this (the underlined bit) hasn't been confirmed.
What's been confirmed, is that there exist endings like that.
Many are convinced, that this exhausts all possible endings (I'm very much inclined to believe that); but, again, it's a conjecture. Hasn't yet been proven.
Hard evidence disagrees
I_Jedi wrote...
WvStolzing wrote...
killerteeth wrote...What context are you talking about? The main reason people are complaining is because of what happens to the Normandy and her crew. Its been confirmed that no matter what ending you get the Normandy is lost and the crew stranded/dead.
Dude, this (the underlined bit) hasn't been confirmed.
What's been confirmed, is that there exist endings like that.
Many are convinced, that this exhausts all possible endings (I'm very much inclined to believe that); but, again, it's a conjecture. Hasn't yet been proven.
Hard evidence disagrees
we84 wrote...
killerteeth wrote...
*snip*
Here is all of the linked information. Look at it yourself. Or just stick your head in the sand and sing la la la la.
Spoiler Group
Original thread
Ending clarifications by early access player
The ME team, at least. The DA team seems to be learning.KateKane wrote...
we84 wrote...
Again, at some point you have to accept that Bioware turned into what they did by their own will.
killerteeth wrote...
*snip*
Here is all of the linked information. Look at it yourself. Or just stick your head in the sand and sing la la la la.
Spoiler Group
Original thread
Ending clarifications by early access player
vanetian wrote...
I don't think I've seen anyone flatly denying any of these outcomes.
Why is it a bad thing to want to see proof for ourselves instead of taking someone else's word for it?
Modifié par ToastPants, 02 mars 2012 - 04:37 .
Oh?Blacklash93 wrote...
The ME team, at least. The DA team seems to be learning.
Aesieru wrote...
The picture spam needs to stop or I'll start reporting it.
Anyway, point remains that we fully knew we weren't going to survive this going in, you can never fire a huge secret weapon that causes massive destruction of superior alien race and then expect to somehow survive without repercussions.
The color of the beam maybe wasn't the best way to infer the differences but the point is the game itself.
Without context we don't really know what's going on other than the secret crucible and what it does.