Fox544 wrote...
1) They were scheduled for paying DLC. Not free.
2) Yes BW staff get paid but the company makes no profit, the company makes no profit the employees don't get paid. BW can very easier shut down ME3 and just move everyone to TOR or DA3.
3) Only people looking at the utter negative would see if an reinforcing of corporate greed. I however would see it as BW being the same as Bethesda when they change FO3 with at cost DLC.
P.S. Yeah the day 1 DLC was crap but you gotta pick and choose your battles. I have the N7 Edition so the Day 1 didn't phase me but the ending phased EVERYONE.
1; They get paid for recording diolog regardless of what it is used for or if it is used in free or paid DLC.
2; BW staff are on fixed salaries, and therefore will get the same pay regardless of what they happen to be working on or if products are selling.
2a; There is a Mass Effect film in pre-production, with another 'prequel' low budget film around staring Mark Meer (Commander Shepard himself...although thats not the character he's playing). Potentially a big budget film could net more money for EA/BW than the entire ME franchise has to date...and if they are really lucky it could very easily be a triolgy of films that would make the profits from all three games look like small change.
However films based on video games are considered high risk, as they very rarely do well. ME3 is currently being seen as a joke, and the ending is putting people off the entire ME universe. There is a good chance that the film studio will place the ME film on hold if they feel that negative reaction to ME3 is likely to damage interest in the project - no casting for the film has been done, so it would cost them nothing to put the film on hold for a few years while they see if interest can be renewed.
3; FO3's ending isn't quite the right example to use, and the reasons for the changes were not purely down to player disatifaction at the ending. Rather the complaints were about not being able to continue exploring in what was an open world. Bethesda would, in hindsite, have realised that forcing the game to end in the way that it did meant that players could not play DLC with characters they'd already finished the game with. Since several of the DLC's were intended for higher level characters, players no doubt ran into problems having to start new characters and then attempting some of the DLC when they were simply too low a level.
The situation with ME3 is slightly different, in that the ending is clearly putting people off getting the game and also eliminating any desire to replay it - let alone play DLC.