Missy_MI wrote...
Sorry for the late response, I think slowly. 
I understand your points as well, but I just don't think that this level of interactivity has really been explored to the extent of Mass Effect before. Or possibly I live a very sheltered life. I guess I can understand why BioWare hasn't been the poster child of PR to a business publication. It's kind of a unique situation. Let 50,000 people demand a new Prometheus ending and see how much they cater to them then.
It's funny. The whole 'demand a better ending to Mass Effect' line has never sat quite right with me. I think because somehow I thought we wouldn't need to demand one. They would just realize why it felt so broken and want to change it themselves. Not to an ending the fans have collectively dictated while storming the castle gates with torches and pitchforks, but one they wanted to tell to complete the story for us.
I guess I'm just being a little naive.
You are right about movies not changing in theaters. But they do change for DVDs etc. And "change" is the point. Movies can only change before they are released, or after their life in the theaters (on DVDs etc). But games are much more dynamic exactly where movies are not. You can change anything with an update. And that's usually when things are changed.
And in between sequels. But our arc of the story is over. No matter what BW wants to sell later, even if they want to milk the cow further, we bought ME3 "knowing" that it's Shepard's goodbye. Or this story arc's goodbye. So we can't get "well, we promise more endings for our brand new trilogy for ME". No. We need them now.
And exactly because games can be changed in that way is that people are realizing that BW is dropping the ball. They can do something about it. And they should. So, I think the comparison is a good one. It highlights what the game industry should take advantage of. If they are proud of their "fan feedback", they can do what no other industry can do, and make it better now!