pikey1969 wrote...
Dunno how I feel about this.
I see what the article says, trying to not demean those who voted for the result of their poll, or the validity of the manner in which they chose to run it (open online polls), but really...
BOA has DESTROYEED lives. EA may go as far as to destroy the little part of lives that we do look forward to and enjoy, but BOA's responsibility and importance to its customers is FAR greater than that of EA.
This makes me sad.
EA has destroyed lives too. No, I don't mean that as an exaggeration for fans being distraught, EA has pulled entire game studios under. Studios usually employ hundreds of people, most of which are laid off after the studio split up.
Studios are also paid next to nothing per sale and by commission. That $60 game you bought? $7 of it goes to the studio who made the game, the rest goes to expenses and the publisher (EA is a publisher BTW). As a result it is common for studio employees to be paid by a salary and most AAA games have a "crunch time" (time where the employees work overtime, usually every day and Saturday) in their dev cycle. This means that an employee is working 80+ hours a week, but stopped getting paid around Tuesday - also bear in mind that working 80+ hours a week is rough on you mentally and socially. Alternatively, the employees get paid for every hour they work, but this means that more money is being spent to make the game if you count employee pay in the expenses (and I think the investor would). A way the industry works to minimalize those losses for the publisher (they're the investors) is to fire most of the staff before their payday. Less people to pay means that those $7 per game pays off the studio faster and then it's all profit. Fortunately, this doesn't happen to all studios. Self-publishers like Valve don't do this and if a game studio becomes really successful, like BioWare, then it would be a waste to lose that talent. And if a studio releases a game to a poor financial reception, chances are good that the publisher won't pick them up again and that game's earnings will be a black mark against the studio for other publishers as well. So in the end, it's like this: If you're already successful and you do well, we'll pay you a bit. If your not that well-known we'll get rid of most of you and pay the rest a bit. Do bad and we'll pay you but don't expect a second chance.
And in the very end we have an industry where a bunch of talented people are having to jump from studio to studio, job to job to get teh $.
Addendum: I am not a business or industry analyst. Some of this info may be flat out wrong or I got a twisted version of said info. However, I got this from multiple sources saying the same things, so I believe it is accurate.
tl;dr: BoA destroys lives one at a time. EA does it in bulk orders of hundreds.




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