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So we can't get the ending we want after all?


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#72776
Darth Garrus

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TamiBx wrote...

Yes. MP. Another broken promise.

Here, this summarize my feelings today
http://24.media.tumb...rkssuo1_500.jpg


Huahahaha oh, lord. Just laughing a little we'll get through this, I guess.

#72777
MetalCargo999

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-PG-Skyre wrote...

MetalCargo999 wrote...
Again, because you can't se a logical way out doesn't mean they don't.  And as for a marketing ploy, we definitely know from this release statement that it's free.  They are trying to win back trust for future profits, not make immediate profits.


Clearly marketing is not a strong point for you, sorry to sound condicending...but it is rather obvious.

Think about people not wanting to buy the game till some sort of answer is given. Those people have not been in the middle of all this and seen all that has happened. So when BioWare tells people they will expand on the ending and all will be well, even though the small dlc will be free, they can expect some rise in sales as people hear the news and, much like yourself, get hopeful again.

Think about it this way. A game gets bad reviews/people say bad things about it due to bugs in the game. Therefor people dont want to buy it unless the company releases a patch for it. The company makes a public release saying they will fix it, so then people go a buy the product and wait for the release, or by the product during the release of the patch. 
Same situation.

Marketing does not always imply immediate profit, as usually greater profit can be gained via long term investment. So yeah, this fits perfectly as a marketing ploy.

As for not seeing a logical way out...the logical thing to do to begin with is NOT promise* things you know you can't give. They have defied logic over and over again, for years. Which is something you don't seem to realise. Logic is not something they use.

*Yes, they knew they didn't have the 16 vastly different endings, or endings shaped by player choices, because they made statements like that up to a week before release.


I don't think you get it.  I said before that they're playing the marketing game by not telling us too much - playing smart.  What have I been saying from the beginning?  Be polite, trreat ourselves with dignity and respect and wait for an educated response.  Why?  Because people have been watching our movement just as much as we've been watching Bioware.  How are we going to get respect and dignity from neutral parties if we don't give it to ourselves?  We need to be just as concerned about public image as Bioware at this point.  A Forbes writer who had been "on our side" from the beginning is now alientating himself from us because of our reaction.  The only way to get our way is to maintain momentum and pressure, and keep our "war assets", not alienate them.

So hold your heads up high!  Wait and see. 

Modifié par MetalCargo999, 06 avril 2012 - 03:49 .


#72778
Computim

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I think we should all mail Bioware a bunch of pictures of our Shepards'. They obviously have some sort of pathological fear of letting Shepard's story continue.... maybe we can scare it out of them if they suddenly are bombarded with 30000 pictures of Shepard.

#72779
Lt_Kitty

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Alamandorious wrote...

You know, I'm actually starting to consider giving up video games in general (sticking with the one or two I can still enjoy and ignoring the rest), and devoting more of my time to my WH40K hobby.

At least there I truly do influence what happens to my army in the end.


I'm right there with you, man.  My Blood Angels are jelous of my time spent on ME.

#72780
Ihatebadgames

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I really hope that someone brings up EMS.I did not cancel my preorder for my CE due to the fact "You won't need multiplayer in the single player game",wonder if small claims court would see this as a lie?As a 360 owner and RPG fan,I like my down time and multiplayer doesn't cut it.I did order a gold card from wallyworld.It had a extra month on it.Figured if nothing else I'll download music for the next 4 months.

#72781
-PG-Skyre

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TSC_1 wrote...

MetalCargo999 wrote...

The only thing they are actually saying in this release statement is that they are going to try to respond to fans.  So let them, then it's our turn.


Wrong. What they are telling us is that they will be releasing DLC that does not contain what we want. We want new endings, not "clarification." They say there will be no new endings, only "clarification." Therefore, we know we are not going to get what we've been asking for this entire time.


This.
They've already said they aren't doing what we want.
So why argue over it?

They aren't doing as we asked, whilst saying they are. Which adds insult to injury. Plus previous failures they have commited...no wonder we have had enough.

#72782
B33ker

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MetalCargo999 wrote...

I just said this in another conversation I'm having.  If they come out and say what they're doing, they'll get into the same mess as with the prerelease promises.  And I bet once they have a more clear outline of what they have in mind, they're going to tell us more.  They always have.


They lied to us right up to the release and for months prior.

We should trust them now?  Why?  They've not done one thing to earn our trust or respect since this started.  They've talked down to their customers with an arrogance that was neither warranted nor deserved.

I see no reason to take what they say as anything but more PR damage control BS, esp with the other statement made about PAX.

They've had plenty of time to give us a roadmap, they keep choosing to avoid the issue instead.  Thats PR damage control Chapter 1.

What they have in mind is for all this to get swept under the rug and forgotten so people go back to buying more of their products.  Thats where the constant delay tactic comes in that they've be running since this all started.

Dont trust EA/BW at all, period.  All they've proven so far is they have no problem lying when it suits them, and they have no problem defending those lies with lines like "artistic integrity".

#72783
-PG-Skyre

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Lt_Kitty wrote...

Alamandorious wrote...

You know, I'm actually starting to consider giving up video games in general (sticking with the one or two I can still enjoy and ignoring the rest), and devoting more of my time to my WH40K hobby.

At least there I truly do influence what happens to my army in the end.


I'm right there with you, man.  My Blood Angels are jelous of my time spent on ME.


5000pt Black Templar army here.

#72784
Aviditie

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It's not a meaningless a threat from me. I'm here to see if people have meekly accepted their drivel, if people are angry, or if people are actually committing to walking away. Or how strong that resolve is. And hey, why not use their server/their money/their time disrespectfully as they have done with mine?

I actually do believe ignoring them and walking away point blank is probably the best thin we could all do at this point. But leaning on each other as crutches is what many of us have come to do. I think being here is more fir a connection to like-minds than giving a #%*+ about bioware now.

I could be wrong.

#72785
MetalCargo999

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-PG-Skyre wrote...

TSC_1 wrote...

MetalCargo999 wrote...

The only thing they are actually saying in this release statement is that they are going to try to respond to fans.  So let them, then it's our turn.


Wrong. What they are telling us is that they will be releasing DLC that does not contain what we want. We want new endings, not "clarification." They say there will be no new endings, only "clarification." Therefore, we know we are not going to get what we've been asking for this entire time.


This.
They've already said they aren't doing what we want.
So why argue over it?

They aren't doing as we asked, whilst saying they are. Which adds insult to injury. Plus previous failures they have commited...no wonder we have had enough.


Ok... let's rewind for a second.  You say you want new endings?  So answer me why.

#72786
Computim

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Aviditie wrote...

It's not a meaningless a threat from me. I'm here to see if people have meekly accepted their drivel, if people are angry, or if people are actually committing to walking away. Or how strong that resolve is. And hey, why not use their server/their money/their time disrespectfully as they have done with mine?

I actually do believe ignoring them and walking away point blank is probably the best thin we could all do at this point. But leaning on each other as crutches is what many of us have come to do. I think being here is more fir a connection to like-minds than giving a #%*+ about bioware now.

I could be wrong.



Is it sad that while I read your post a rousing version of "We're not gonna take it" began resonating in my head? Posted Image

#72787
schwarzaj

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I hope Bioware realizes that no one is going to stop asking about ME3 at PAX. Seriously, they might be able to blow off IGN (for obvious reasons), but blogs and fans are going to hound them until they get an answer. Also, the fans that are going to pose the questions to the Bioware guys at PAX are going to demand answers for the broken promises and probably won't drop it. Seriously, WTF Bioware!

#72788
TSC_1

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MetalCargo999 wrote...
Ok... let's rewind for a second.  You say you want new endings?  So answer me why.


...because the current ones are crap? Do you really want to see my 3500 word essay on the topic?

#72789
MetalCargo999

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TSC_1 wrote...

MetalCargo999 wrote...
Ok... let's rewind for a second.  You say you want new endings?  So answer me why.


...because the current ones are crap? Do you really want to see my 3500 word essay on the topic?


Yes.  Link please.

#72790
TSC_1

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MetalCargo999 wrote...
Yes.  Link please.


Here you go:

Like most players of Mass Effect 3 I am deeply disappointed in the ending of the game. It left me gutted and in a rut for about a week after I completed it. That may sound extreme, it may sound like hyperbole… but it’s true. The Mass Effect universe and series are very close to my heart – I’ve played the previous games and DLC (all] the DLC, in fact, for both games) for hundreds of hours. I’ve become deeply immersed in the wonderful world that you have created, and deeply invested in the characters that populate it. To have all that emotional investment ripped away at the last moment is, frankly, devastating. I expect the best from Mass Effect and, until now, I’ve received the best from it.

Indeed, the first 99% of Mass Effect 3 also provided the best for me. I had some trepidation going in – I was a little worried that you might screw something up following the “Terminator Reaper” in Mass Effect 2 and the debacle that was Dragon Age 2 – but by the time that I got to Mordin’s death, all doubt was erased from my mind. That scene was sublime. It is by far the best written part of any Mass Effect game – and perhaps of any game that I’ve ever played. At that point, I felt that you had nailed it, that there was no way you could screw anything up with this game. And, until I reached the end, this belief that you had executed the game perfectly was borne out. It was one hell of an achievement, and you should all be proud.

Which is what makes the ending that we received that much more painful. It would have been one thing for a bad
game to end badly. But for an exceptional game to end that way? Disaster. It isn’t just bad to sully something so
beautiful and wonderful; it’s profane. And you truly have desecrated something marvellous, here. The ending of Mass Effect 3 doesn’t just disappoint, it actively ruins the entire series. I’ll say that again, because it’s important: the ending of Mass Effect 3 is so bad, so crushing, that it ruins everything that came before. All the joy and all the wonder that I derived from playing these games is gone. I’ve played them over and over, and now I don’t think I’ll play them ever again if this isn’t rectified. If this is how the story ends, what’s the point? None of it matters one whit in the end. No closure, no victory, no Mass Effect universe.
 
So, what exactly is wrong with the ending? I go into much greater detail below, but what it boils down to is broken narrative promises. Essentially, when you create a narrative work, certain promises (explicit or implicit) to the consumer of that work come through. In order to create a satisfying conclusion to your narrative, you need to fulfill those promises. If they are left unfulfilled, or are actively broken, you will provide neither satisfaction nor closure to your audience. And, as I see it, that is exactly what happened with Mass Effect 3. Promises were made right from the beginning of Mass Effect 1. We expected a payoff by the end of the trilogy… and we didn’t get it.
 
What promises were made and broken in this case? Quite a few, in fact, but the four most important, to my mind, are the following:
 
- Player choice matters
- Shepard will be victorious
- Character interaction is central, and will be satisfactorily handled
- The Mass Effect universe is rational and possesses internally consistent science fictional laws

I would argue that these as well as other promises being broken is what scuttled the ending of the game.

What Went Right With The Ending

Before I get to the details of what, exactly, is problematic about the ending of the game, I feel it’s a good idea to look at what is good about it. Not only do I want to commend Bioware’s writers for what they did so right, I also want to look at why those things are right.

First, the entire London sequence is exceptionally well executed. The entire game was building up to the devastation that was taking place on Earth, and London paid off that promise. In spades. It was shocking to see what had become of the city, it felt like the battle to end all battles, and, as a result, the tension was nigh-unbearable. Moreover, player choice matters. Depending on how you handled Cortez, he lives or dies. Depending on how high your effective military strength is, your squad lives or dies. That’s what we expect in a Mass Effect game. Better still, the conversations with the crew before the final push were perfect. Incredible. The conversation with Liara as Shepard’s love interest was, well, perfect. The conversations, and the entire London mission, really made you feel what was at stake, and made it very clear that no character thought that they, or Shepard, would get out of this. The hopelessness of the situation, the desperation and fatalism, all of it was
incredible. It created pressure and conflict – exactly what you want in a narrative work – in exactly the right ways. Keep this tension in mind – I discuss below how it ties into the disappointment we all felt.

Second, the conversation with Anderson just before he dies is one of the most moving things that I have experienced in a very, very long time. Again, the only word I can think to use to describe it is “perfect.” It’s so good, that I’d like to see the extended version, which was cut down for reasons that I can’t begin to imagine, restored so that this scene can be made longer. This is exactly the sort of closure that we want for every character in the game. Anderson completes the character arc that started back in the first moments of Mass Effect 1. The dialogue is meaningful and develops the relationship between him and Shepard. Which renders his death meaningful. Also, note that while Anderson’s death is undeniably sad (and I’ll admit I cried), it doesn’t leave the player depressed and unfulfilled in the same way that Shepard’s meaningless death does. Anderson’s death provides closure and catharsis. If you were going for a bittersweet ending, this is the bitter part. Shepard loses a commander, a friend, and a father-figure. This is the emotional impact that you want. You’ve nailed the bitter, you just screwed up the sweet.

What Went Wrong With The Ending

While the things that worked are wonderful, and you should be commended for writing them, they are, ultimately, overshadowed by what went disastrously wrong. To be blunt, everything following Anderson’s death is an absolute train wreck from a narrative standpoint. I’ll look at them one by one.

1) The Starchild

To begin with, the Starchild is a deus ex machina – literally. It’s the pinnacle of lazy story writing. Especially since it’s introduced in exactly the worst way. It’s just thrown at us out of nowhere, with no explanation or foreshadowing. Not only is it a deus ex machina, it’s the very worst kind of deus ex machina.

Worse, what the Starchild says is utterly nonsensical. The given explanation for the Reapers’ motivations is totally illogical. They’re wiping out advanced organic life to prevent synthetics from wiping out advanced organic life? Madness. This is only made worse by the fact that this exact motivation for an unfathomable synthetic intelligence from beyond the edge of space wiping out all organic sentience has been done before. And done better. I strongly urge you to check out the Revelation Space series of books by Alastair Reynolds if you want to know what I’m talking about. 

There’s also the problem that the Reapers’ motivation foreshadowed in Mass Effect 2 – namely attempting to prevent the galaxy’s destruction by dark energy – was entirely abandoned. It isn’t mentioned once in Mass Effect 3, and certainly has no place in its ending. It’s another broken promise to the player. And it’s one that especially stings given that it is a much, much better motivation for the Reapers. It has the virtue of actually making sense.

Finally, we get to the three choices that the Starchild offers to Shepard in the end. Leaving aside for the moment that fact that Shepard goes along with this, the choices themselves are terrible. Not only does it not makes sense that he would make them available at all (why not just kill Shepard and continue with his original plan – reaping?), the choices entirely break with the established tone and themes of the Mass Effect universe. I’ll go into more detail about this below, but right now I need to emphasize that this “pick one of three endings” is part of what really damages the ending.

This forced choice between three endings breaks one of the cardinal promises made by the Mass Effect series: player choices throughout the series have no real impact in the end. And not only do the choices made throughout the series mean nothing, the final choice also means nothing – all three endings are, essentially, the same.

2) Shepard’s reaction to the Starchild

Worse than the Starchild himself, Shepard breaks entirely out of character when he or she meets him. We have been led to believe (promises, again) that Shepard is not the sort of person to meekly accept the authority of a deus ex machina god-child who has been, in fact, controlling the enemy throughout the entire series. And there is no way that Shepard would actually go and make one of the choices offered – he or she would find another way. Or would at least argue. Why does Shepard accept the inevitability of conflict between synthetics and organics, when the entire thrust of the series has been to show otherwise? Why doesn’t Shepard reject the Starchild’s premises and demand[/i] an end to the butchery of the cycles? It simply doesn’t make sense given what we know about Shepard’s character.

3) The three choices

I’ve already touched on this, but more needs to be said about the three choices offered to Shepard. The comparison to Deus Ex: Human Revolution has been made, and it’s a valid one. The “choose-your-ending-o-matic” machine didn’t work there, and it doesn’t work here. If anything, it’s worse in Mass Effect 3 because the entire point of the series has been to show that player choice matters. Presenting the endings in this way discards that entirely. It’s a broken promise. 

There’s also a comparison to be made to the original Deus Ex – the endings in that game are literally exactly
the same as the endings in Mass Effect 3. You can control the synthetics, destroy the synthetics, or become one with the synthetics. Now, those endings work in Deus Ex. They play into the themes of the game, and they fulfill the
promises made to players. Not so with Mass Effect 3. The endings just don’t fit. We were sold a game, a series, and a universe where the eventual outcome was to be the defeat of the Reapers and the restoration of order to galactic civilization. What we got was transhumanist themes which were never really part of Mass Effect and the destruction of galactic civilization. The foreshadowing throughout the entire series pointed to one thing, and the endings gave us another thing. Broken promises, again. The endings are entirely thematically inappropriate to Mass Effect.

Moreover, these endings break another of the major promises of the Mass Effect series: a rigid, logical consistency to the rules of the universe. You’ll see the endings referred to as “space magic” on the Bioware forums and around the internet for this very reason. All three outcomes break the rules that Mass Effect has set for itself. The synthesis ending is especially bad in this regard. “Poof, you’re all half synthetic now” is unacceptable, especially since there is nothing in the series up until the end to suggest that this is in any way possible or will in any way happen.

4) The final outcomes of the three choices

Personally, this is where the ending really falls apart for me. It shows that the writers didn’t think through the consequences of their chosen endings. In short, all three endings result in the destruction of the Mass Effect fictional universe entirely.

First, it’s important to note that all three endings result in exactly the same outcome. Yes, there’s some faffing
about with whether the Reapers are destroyed, the Reapers are controlled, or organic and synthetic life fuse. But, you know what? As huge as the implications of that should be… they don’t actually matter to the Mass Effect universe we know. Because they are so thematically inconsistent with the rest of the series, and because they are not foreshadowed in any way, the player simply does not care about them. So they don’t matter. Which suggests that those things that the player does care about do matter.

So what does the player care about?

In short, the player cares about the universe and the characters. These, unfortunately, are exactly what the endings all screw over in the end. In all three endings, Shepard dies (yes, in all three – that five second clip is a cop-out that changes nothing), the crew is stranded on some strange planet somewhere, and the mass relays are
destroyed. The mass relays are the most important part, here. Without them, galactic civilization is destroyed – and, given that the Mass Effect fictional universe is built on that galactic civilization, the fictional universe is
destroyed. The intellectual property is ruined. So if the universe that we’ve invested ourselves in so deeply is just – poof! – gone, why should we care about the series? And you wonder why the player doesn’t like that. 

There’s also the niggling little bit about all those fleets being trapped in the Sol system with only one decimated planet providing food and resources for everyone. Except the Turians and Quarians, who are just going to starve. You’ve doomed Earth to eternal war and deprivation. And you’ve doomed those in the fleets to never seeing their
homes again. So why does “saving” Earth matter?
 
Also, none of these outcomes provides any closure for characters. You strand them light-years away from Shepard, and we never hear from them again. We never hear what happens to them, and Shepard never gets the closure he or she needs with those characters. I understand you probably thought that closure came from the conversations with the crew in London, but it didn’t. Those conversations served to heighten the tension, not to provide the cathartic release needed. Worse, the way that you stranded the crew seems, well, almost spiteful. There are no fewer than four major plot holes introduced for the sole purpose of stranding the crew. When you need to discard all logic and break your universe in order to arrive at a specific outcome, you’re doing something wrong. The only reason to do that is if you really want to do something which doesn’t make sense if you follow the logic of the situation. It makes me wonder why you wanted to do this so badly, when leaving the crew on the
ground and Joker in orbit makes so much more sense. The only reason I can think of is that you wanted to tweak the player’s emotions by keeping Shepard away from his or her friends and loved ones in order to achieve the vaunted “bittersweet” ending. Which is cheap and, yes, spiteful of the desires of the player.

Finally, you remember how full of praise I am for the London sequence? All the conflict and tension that it created is masterful. Unfortunately, the outcome of any of the three choices destroys all that hard work. The only reason tension and conflict are good is because they can be released in a cathartic way later on. That we never get that catharsis cheapens the whole London sequence. Another promise broken.
 
From the player’s point of view, because nothing is paid off – characters are abandoned, Earth is doomed to fire and strife, and the galactic civilization that Shepard has been fighting for will never again exist – Shepard fails.
We played three whole games only to fail in the end. Why wouldn’t we be devastated and confused?

5) The Stargazer

Again, this is something that is entirely out of place in the Mass Effect series. It clashes thematically. Worse, the dialogue is poorly written and poorly performed. And it’s not because Buzz Aldrin is bad at voice acting. It’s because the dialogue is entirely inappropriate for him. He’s a hard-as-nails fighter pilot. He just can’t deliver a line like “My Sweet.” It doesn’t work.

The scene also provides no closure at all. It’s worse than pointless – it makes the ending even more ambiguous, as hard as that is to believe. And I won’t even mention the fact that the background was pulled off of the internet.

6) The textbox

There’s not much to say here other than the fact that being kicked from such a disappointing ending to an advertisement for DLC that, given the ending, I have no interest in is entirely insulting.

How To Fix This

In a nutshell, you need to release DLC that will fix the ending. That’s the only way to salvage this. My preference would be for you to tear out everything following Anderson’s death and replace it with something new. Anderson should still die – that’s the “bitter” in your “bittersweet” – and the extended dialogue of that scene should be restored. It’s just that powerful. Alternatively, if you want to keep everything you have, I’d accept a DLC that uses the “indoctrination theory” (I’m sure you’ve seen the thread in the Bioware forums) as an excuse to say everything following Shepard being hit by the Reaper beam was an indoctrination attempt, and that the real ending starts when he or she gets back up. It’s not my preferred way to go, since Anderson’s death would not actually have happened in that case, but it’s acceptable.

As to what[/i] the ending should contain, it should provide a number of endings which do not break the four cardinal promises of the Mass Effect series. The endings should range from “Reapers win” to “Shepard lives, reunites with his crew and love interest, and gets a medal.” They should take player decisions into account, Shepard should actually win (unlike in the current endings, where he fails), characters should be provided with closure, and the rules of the Mass Effect universe should not be broken.

What it boils down to for me in any case is that, in at least one ending, Shepard must live, the crew must live and not be stranded, and the mass relays must not be destroyed. Shepard must reunite with his or her crew and love interest for closure. The Reapers need to be stopped and no more plot holes can be introduced. The only thing that should be required to achieve any and all endings is playing the single player campaign. Requiring us to play multiplayer or an iOS tie-in in order for Shepard to live is unacceptable. And the return of the dark energy motivation for the Reapers would also be appreciated.

Above all, the endings cannot be depressing like they are now. They can be bittersweet, they can even be sad. But they cannot break the promises made to the player throughout the series. Because what we have now is 90 hours of play where you ultimately fail to achieve what you actually care about. As I said, it’s depressing.
 
In Conclusion

So that’s what I feel is right and wrong with the ending, and how I think you can fix it. But there’s still one question: why should you care? The answer is, and as sordid as this seems, money. We’re not just fans. We’re not just players. We’re your customers. And we’re dissatisfied. In fact, I’m exactly the sort of customer you want: I’m committed. You have your hooks into me. I own all the Mass Effect games, and all the DLC. I pre-ordered the Digital Deluxe Edition of Mass Effect 3. I love the universe you have created, and I want to give you money for more. And you’re counting on that. You want to sell Mass Effect 3 DLC. You want to sell new Mass Effect games. But I can tell you that even I, the most dedicated of customers, will not be buying any of it. And this isn’t a threat or a boycott: it’s just a fact. I don’t see the point. Why would I buy DLC for a game that adds weapons or mid-game missions if I don’t ever want to play that game again because the ending is so heinous? There’s no point to the games anymore, so why would I pay to add to them? This is a serious problem for a business.

The flip side is, of course, that if you do fix this, my wallet is open to you. Not only am I willing to pay good money for an ending fix – I’d be willing to pay the price of a full game for that DLC, actually – I’d have a reason to buy any future DLC and any future Mass Effect games. And since, as I said, you’ve got your hooks into me, I would buy all of that. Because I’d want to again.

And that’s really the crux of the matter. We want[/i] to love this game. We want to love the Mass Effect universe. We want to buy more of it from you. But we need your help to do that.

...I sent that to Bioware last month. I told them what I needed from them. They ignored me.

Modifié par TSC_1, 06 avril 2012 - 04:13 .


#72791
Darth Garrus

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MetalCargo999 wrote...

-PG-Skyre wrote...

TSC_1 wrote...

MetalCargo999 wrote...

The only thing they are actually saying in this release statement is that they are going to try to respond to fans.  So let them, then it's our turn.


Wrong. What they are telling us is that they will be releasing DLC that does not contain what we want. We want new endings, not "clarification." They say there will be no new endings, only "clarification." Therefore, we know we are not going to get what we've been asking for this entire time.


This.
They've already said they aren't doing what we want.
So why argue over it?

They aren't doing as we asked, whilst saying they are. Which adds insult to injury. Plus previous failures they have commited...no wonder we have had enough.


Ok... let's rewind for a second.  You say you want new endings?  So answer me why.


Oh, man. Please, just drop it.

If you really know us and what we stand for, you don't need that answer for the 100th time. Just be happy with the fallacy you decided to support, and leave the thread alone. I'm not bothering you because you embraced a fallacy, just extend the same courtesy and leave us with what we want.

#72792
RedBananaBoat

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-Facepalm-

#72793
Computim

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TSC_1 wrote...

MetalCargo999 wrote...
Ok... let's rewind for a second.  You say you want new endings?  So answer me why.


...because the current ones are crap? Do you really want to see my 3500 word essay on the topic?


Man your escape pods.  This is not a drill.  *breaks the "In case of emergency" Glass*

Edit:... too late

#72794
-PG-Skyre

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MetalCargo999 wrote...

I just said this in another conversation I'm having.  If they come out and say what they're doing, they'll get into the same mess as with the prerelease promises.  And I bet once they have a more clear outline of what they have in mind, they're going to tell us more.  They always have.


TOR Release - Never did anything.

DA2 Issues - Hid behind reviews.

TOR fail-scade - Hid behind reviews and said more is coming.

"Massive Community Event" - Said "we will hold more event for the rest of you in the future", but never did.

BioWare does NOT tell us anything. They let things blow over. Always have and always will. It is only during minor issues that they answer questions, the rest of the time they just ride out the storm. It is damage control 101 for most companies, and I'm sick of it.

CCP restructured their entire company after a backlash.
Bathesda changed Fallout 3s ending AND appologised.
Projekt RED completely upgrades their games near the end of their lives.

These companies lead by example, yet they are small in comparison to the EA & Blizzard juggernaughts. When EA takes notice and tries to follow in their footsteps, then you should start to believe you will get answers. But not until then.

#72795
CoolioThane

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Clarification and expansion could mean a bunch of different things.

Could mean IT

Could mean absolute crap

I think waiting, not jumping into anything rashly is our best course of action whilst,of course, holding the line.

They can't say too much at the moment because if they say what they are planning NOW. I mean, look at how ME3 turned out with it's pre-release promises.

Keep calm, carry on and hope for the best

#72796
-PG-Skyre

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MetalCargo999 wrote...

TSC_1 wrote...

MetalCargo999 wrote...
Ok... let's rewind for a second.  You say you want new endings?  So answer me why.


...because the current ones are crap? Do you really want to see my 3500 word essay on the topic?


Yes.  Link please.


Wait....you're one of those people? All this time I thought you were a missguided Retaker. Oh wells, sorry to bust your chops. Glad you find hope in the future of ME3 :)

#72797
Missy_MI

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In an effort not to see this thread locked, could we:
1) Link to very long posts instead of copy/pasting them in their entirety?
2) Not imply people with differing opinions should go somewhere else to express them?

I have a feeling many folks have been relying on this thread for news and support (I know I have).  Let's make sure it doesn't get shut down now after all this time please.

In other words: What would Mr. Connery do? :)

Modifié par Missy_MI, 06 avril 2012 - 04:01 .


#72798
morph4037

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TSC_1 wrote...
*snip*


No offense, but try to post that on a blog site then link to it there. :)

#72799
-PG-Skyre

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Missy_MI wrote...

In an effort not to see this thread locked, could we:
1) Link to very long posts instead of copy/pasting them in their entirety?
2) Not imply people with differing opinions should go somewhere else to express them?

I have a feeling many folks have been relying on this thread for news and support (I know I have).  Let's make sure it doesn't get shut down now after all this time please.


Retake has its own website with forums.
Linky

All the news you need in terms of what is happening can be found there.

#72800
Laterali

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I've come to the conclusion that the only story that makes sense in this game is the Genophage Cure storyline. i was thinking about Samara's sidequest. In ME2, she says their are three Ardat Yakshi in existence, then 6 months later, there is a monastary chock-a-full of Ardat-Yakshi. Then she says that she'll join you if you're willing to accept her, you say welcome aboard, and then you get an email telling you she actually isn't joining you... WTF!!!

Was a drunken elephant in charge of continuity in this game or what? Bad writers...

I feel like there should be two robots and a guy's silhouettes sitting in front of the screen while I played...

Modifié par Laterali, 06 avril 2012 - 04:08 .