Iucounou wrote...
Am I angry with Bioware still? No. I'm just terribly disappointed in them. They don't seem to realise they've let the franchise down. It deserved better.
For the future, I plan on not buying anything related to Bioware or EA. No games, no DLC, nothing. Nor will I go and change my Amazon review of the game. I'll revise that plan once I see what they've done with the "clarification" DLC, but I'm not hopeful it'll change. As of this moment, Bioware and EA are dead to me.
They've banged on about "artistic integrity" a lot (and still are doing so). Funny thing about that. The world is full of "artists" who stick to their "integrity". They tend to be the ones who wear torn clothes, not so much as a statement, but simply because they can't afford to replace them. Artistic Integrity doesn't buy you new clothes, commercial success does that. It will be very interesting to watch what happens to them as a company from here on out.
I've been fairly silent on the topic of "artistic integrity" but I would like to point out some major flaws in the argument of many fans with regards to Bioware and their ability to withold the concept of artistic integrity.
So here's the logic I keep hearing (not just in the above quoted text, but all over the forums):
Argument 1: Bioware was better before EA bought them out. EA's capital investment has caused the creators to "sell out".
Argument 2: Large entities who make sizable profit and/or make commercial goods for profit cannot consider their proprietary creative output as art and therefore cannot claim artistic integrity.
I am going to start with Argument 2:
Large entities who make sizable profit and/or make commercial goods for profit cannot consider their proprietary creative output as art and therefore cannot claim artistic integrity. , which is easily the best place to begin this wall of text because it is absolutely a false argument. Artists don't come in one box. There are many types of artists, and as we move toward an age of unfathomable advances in technology we are going to see more and more artists going to work for large companies. As an artist, and someone who worked for a large tech company for 3 years, I can tell you that I know more digital artists then I do conventional artists, and the goal of almost all of them is to eventually work for a company like Bioware or EA. While they have to conform to the beauracracy of working for a large organization, they are hired for their ability to be creative and to put out high quality art.
More importantly, when we demand that companies that rely on the creativitiy of their developers conform to the whims of the audience, we are asking them to forfeit the very thing that makes them different from a company like McDonald's, or Target. Those are just examples (albeit totally different industries), but I am talking about companies that run on a model conformity and consistency for the audience. We may as well just tell Bioware we'd be really happy if they started developing Angry Birds.
Apple is an example of a HUGE company, that prides itself on its ability to maintain artistic integrity. I have never seen a company that is more invested in the creativity of their developers, and in protecting the identity of the product and the integrity of what they put out. You don't get any bigger than Apple, so again the argument that a "big company" shouldn't be able to claim artistic integrity is rubbish.
Now back to Argument 1:
Bioware was better before EA bought them out. EA's capital investment has caused the creators to "sell out".
While it is true that EA saw potential in Bioware and capitalized on it which most definitely was a profitable move for the company, it seems really apparent to me that Casey Hudson and the team that brought us the entire ME universe developed a story arc they believe in, and protected their vision. If anything, that is the opposite of "selling out".
The definition of "selling out" is compromising the artistic integrity of the product for a greater profit. Given the current polls, and the movement to "withold the wallet", don't you think that changing the ending to appease angry fans would be a quicker means to the bottom line profit? I do, but instead they have decided to stand behind the artistic decisions made in the story. They are choosing to protect their very real artistic integrity, rather than sell out to the whims of fans. I respect that. I, for one, would have been pretty urked to download content that provided a totally new ending in which the starchild did not exist and the crucible options were different. Why? Because the integrity of the product would be diminished.
It's most interesting to me that many of the fans who ridicule Bioware for "selling out" are the same fans who insist that they do just that by changing the ending, yet in all the posts I've read no one seems to point that out. As far as the extended DLC is concerned, I am excited, hopeful, and happy that they have chosen to give us an epilogue.
Modifié par AllegedVixEo, 06 avril 2012 - 02:31 .