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So we can't get the ending we want after all?


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#7476
Garrus30

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BobSmith101 wrote...

CerberusSoldier wrote...

Ghost Rider LSOV wrote...

CerberusSoldier wrote...

Ghost Rider LSOV wrote...

Garrus30 wrote...

Actually it would be obvious, that this games would DLC with missions and maybe characters which probably adds new endings, so I wouldn't be surprised that they meant DLC's with several endings.


Has there ever been a DLC (not expansion) that changed a main game's endings...?




Yes Fallout 3's ending was changed with the broken steel dlc


That was post-end DLC though.

  


so it fixed the end of the game


The plot in FO3 has a very loose connection to the rest of the game. Playing after the plot does not change a great deal. In ME3 the plot is the game, even if you could play after the game ends, nothing would change and nothing would make sense because everyone would be talking about the Reaper threat still.

A new ending would just be a CG/engine cut scene and those things are expensive.


Well there a DLC's which cost's 5-10 $ or € you know?

/e/: wow 300 pages in 3 days :ph34r::lol:

Modifié par Garrus30, 02 mars 2012 - 12:27 .


#7477
Lucy Glitter

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Okay, here is my take on why this ending pisses me off.

It's clearly forcing canon points (crew stranded, relays destroyed) which hasn't been done before in ME games. It's silly. If you want a game to be good, make it consistent. Forcing canon and ignoring every single decision made in trilogy end-game is really offensive to players and does not benefit ANYTHING save manipulation of emotional reactions in players to make the game seem better than it may be.

My friend sums it up perfectly with comparing it to Star Wars here:

New Hope: Deathstar destroyed, heroes win but villains loom in the distance.
Empire: Heroes lose, villains seem like they've kind of won but there's still hope.
Jedi: Heroes win.

ME1: Reapers stopped, heroes win but villains loom in the distance.
ME2: Reapers stopped, heroes win but the threat is more real now.
ME3: Reapers stopped, heroes lose and the entire galaxy explodes. Everything you did in the first two is made invalid.


So, why would you do that? Why change the entire tone of the series in the last game? It makes the game both inconsistent and puts a bad taste in your mouth. It would be like watching Frodo finally give in to The Ring and let it consume him so he kills off Sam and gives it to the Dark Lords. If the message in the last two stories were about surviving against the odds, and giving audiences hope for the future, why would you change that?

I put this question to you guys to try to figure out.

Modifié par Lucy_Glitter, 02 mars 2012 - 12:27 .


#7478
Pr3ying M4nt15 360

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BobSmith101 wrote...

CerberusSoldier wrote...

Ghost Rider LSOV wrote...

CerberusSoldier wrote...

Ghost Rider LSOV wrote...

Garrus30 wrote...

Actually it would be obvious, that this games would DLC with missions and maybe characters which probably adds new endings, so I wouldn't be surprised that they meant DLC's with several endings.


Has there ever been a DLC (not expansion) that changed a main game's endings...?




Yes Fallout 3's ending was changed with the broken steel dlc


That was post-end DLC though.

  


so it fixed the end of the game


The plot in FO3 has a very loose connection to the rest of the game. Playing after the plot does not change a great deal. In ME3 the plot is the game, even if you could play after the game ends, nothing would change and nothing would make sense because everyone would be talking about the Reaper threat still.

A new ending would just be a CG/engine cut scene and those things are expensive.


could still have the same ending and basically provide a text epilogue explaining that Shepard managed to get his crew back to earth or someone else did (if shepard died), explain how the change effected the galaxy, explain what happened to LI.

#7479
Charsi

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#7480
Ghost Rider LSOV

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Pr3ying M4nt15 360 wrote...

I wonder if Bioware realised just how much these endings would hurt their fanbase. I think the real kicker is the Normandy. For most people having galactic civilisation destroyed is enough and they want to know how the Normandy crew survived in detail, they want to know how the universe rebuilt, even if it's the case of basically writing a long text epilogue explaining the details of how Shepard got his crew back if he survived.


Hints on their survival and such in Mass Effect 4 / MMO trailers? Image IPB

Lucy_Glitter wrote...

So, why would you do that? Why change the entire tone of the series in the last game? It makes the game both inconsistent and puts a bad taste in your mouth. It would be like watching Frodo finally give in to The Ring and let it consume him so he kills off Sam and gives it to the Dark Lords. If the message in the last two stories were about surviving against the odds, and giving audiences hope for the future, why would you change that?

I put this question to you guys to try to figure out.


Unfortunately I'm not a BW writer... Image IPB

Modifié par Ghost Rider LSOV, 02 mars 2012 - 12:30 .


#7481
Ghost Rider LSOV

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edit: No replies yet? Argh, will cut/paste on previous post.

Modifié par Ghost Rider LSOV, 02 mars 2012 - 12:29 .


#7482
crimzontearz

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my hopes are slowly dying.....

Darksiders 2 is becoming more and more appealing

come the **** on Bioware just come out and tell the truth so I can make up my mind before wasting money

#7483
Dave of Canada

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Ghost Rider LSOV wrote...

Pr3ying M4nt15 360 wrote...

I wonder if Bioware realised just how much these endings would hurt their fanbase. I think the real kicker is the Normandy. For most people having galactic civilisation destroyed is enough and they want to know how the Normandy crew survived in detail, they want to know how the universe rebuilt, even if it's the case of basically writing a long text epilogue explaining the details of how Shepard got his crew back if he survived.


Hints on their survival and such in Mass Effect 4 / MMO trailers? Image IPB


Control the crashed Normandy's crew as they walk around the strange new world!
Watch your friends Tali and Garrus starve to death, just who will die first!
Manage inbreeding, those pesty birth defects!
Build houses! Made of sticks!
Will tribal society claim the crew or can you keep strict discipline?

FIND OUT ALL IN MASS EFFECT: THE SIMS.

Endorsed by Ronald Taylor.

Image IPB

"I played it, it was fun."

Modifié par Dave of Canada, 02 mars 2012 - 12:31 .


#7484
AkiKishi

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Garrus30 wrote...

Well there a DLC's which cost's 5-10 $ or € you know?

/e/: wow 300 pages in 3 days :ph34r::lol:


I don't care enough to pay for a new end. I'm more annoyed at them creating a game where no matter what you do , you just end up with a different flavour of ****.

That's a lot of wasted game hours doing pointless crap like scanning and sidequests for no good reason.

Modifié par BobSmith101, 02 mars 2012 - 12:32 .


#7485
Ghost Rider LSOV

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Dave of Canada wrote...

Ghost Rider LSOV wrote...

Pr3ying M4nt15 360 wrote...

I wonder if Bioware realised just how much these endings would hurt their fanbase. I think the real kicker is the Normandy. For most people having galactic civilisation destroyed is enough and they want to know how the Normandy crew survived in detail, they want to know how the universe rebuilt, even if it's the case of basically writing a long text epilogue explaining the details of how Shepard got his crew back if he survived.


Hints on their survival and such in Mass Effect 4 / MMO trailers? Image IPB


Control the crashed Normandy's crew as they walk around the strange new world!
Watch your friends Tali and Garrus starve to death, just who will die first!
Manage inbreeding, those pesty birth defects!
Build houses! Made of sticks!
Will tribal society claim the crew or can you keep strict discipline?

FIND OUT ALL IN MASS EFFECT: THE SIMS.

Endorsed by Ronald Taylor.

-snip-

"I played it, it was fun."


The correct marketing quote is "It's the best BioWare game yet!". Image IPB

#7486
Dave of Canada

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Ghost Rider LSOV wrote...

The correct marketing quote is "It's the best BioWare game yet!". Image IPB


We had to pay him for the endorsement, he had to fake the enthusiasm. Turns out all consoles and desktops blew up with the Relays.

#7487
Lucy Glitter

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Ghost Rider LSOV wrote...

Lucy_Glitter wrote...

So, why would you do that? Why change the entire tone of the series in the last game? It makes the game both inconsistent and puts a bad taste in your mouth. It would be like watching Frodo finally give in to The Ring and let it consume him so he kills off Sam and gives it to the Dark Lords. If the message in the last two stories were about surviving against the odds, and giving audiences hope for the future, why would you change that?

I put this question to you guys to try to figure out.


Unfortunately I'm not a BW writer... Image IPB


Thar be my point.

#7488
xtorma

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Dave of Canada wrote...

Ghost Rider LSOV wrote...

Pr3ying M4nt15 360 wrote...

I wonder if Bioware realised just how much these endings would hurt their fanbase. I think the real kicker is the Normandy. For most people having galactic civilisation destroyed is enough and they want to know how the Normandy crew survived in detail, they want to know how the universe rebuilt, even if it's the case of basically writing a long text epilogue explaining the details of how Shepard got his crew back if he survived.


Hints on their survival and such in Mass Effect 4 / MMO trailers? Image IPB


Control the crashed Normandy's crew as they walk around the strange new world!
Watch your friends Tali and Garrus starve to death, just who will die first!
Manage inbreeding, those pesty birth defects!
Build houses! Made of sticks!
Will tribal society claim the crew or can you keep strict discipline?

FIND OUT ALL IN MASS EFFECT: THE SIMS.

Endorsed by Ronald Taylor.

Image IPB

"I played it, it was fun."


Even my paragon shep made him blow his brains out. My renegade just enjoyed it more.

#7489
Pr3ying M4nt15 360

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BobSmith101 wrote...

Garrus30 wrote...

Well there a DLC's which cost's 5-10 $ or € you know?

/e/: wow 300 pages in 3 days :ph34r::lol:


I don't care enough to pay for a new end. I'm more annoyed at them creating a game where no matter what you do , you just end up with a different flavour of ****.

That's a lot of wasted game hours doing pointless crap like scanning and sidequests for no good reason.


Exactly all it amounts to is how healthy Earth is at the end of the game and tbh at the begining of Mass Effect 1, you are taught Earth is a slum via creating Shepard and the codex, then you never get to visit there or do anything important there till Mass Effect 3. Throughout ME1 especially you're taught to love other parts of the galaxy and forget about Earth. In ME2 you're still discovering other parts of the galaxy you care about, it's just the darker gritier parts of it.

Now suddenly in ME3 all your choices weigh in on saving Earth. Anyone who you saved you're basically ultimately trapping in the SOL system or sending to some god forsaken planet. It almost makes you feel guilty for not letting these characters get killed earlier, for not letting these races get killed.

And there is no advantage to Destroy (as in Shepard gets to live but doesn't get to be with his crew)
And there is no advantage to Control (other than sparing the Reapers lol? Citadel, EDI and the Geth)
And there is no advantage to Merge (other than sparing EDI and the Geth and some headcanons for the Normany crew and the galaxy's level of survivability)

Shouldn't at the bare minimum the 2 endings where Shepard is sacrificed, preserve the relay's. Then your choice is between a more personal happy ending and a more happy ending for the galaxy.

Modifié par Pr3ying M4nt15 360, 02 mars 2012 - 12:43 .


#7490
Ghost Rider LSOV

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Pr3ying M4nt15 360 wrote...

BobSmith101 wrote...

Garrus30 wrote...

Well there a DLC's which cost's 5-10 $ or € you know?

/e/: wow 300 pages in 3 days :ph34r::lol:


I don't care enough to pay for a new end. I'm more annoyed at them creating a game where no matter what you do , you just end up with a different flavour of ****.

That's a lot of wasted game hours doing pointless crap like scanning and sidequests for no good reason.


Exactly all it amounts to is how healthy Earth is at the end of the game and tbh at the begining of Mass Effect 1, you are taught Earth is a slum via creating Shepard and the codex, then you never get to visit there or do anything important there till Mass Effect 3. Throughout ME1 especially you're taught to love other parts of the galaxy and forget about Earth. In ME2 you're still discovering other parts of the galaxy you care about, it's just the darker gritier parts of it.

Now suddenly in ME3 all your choices weigh in on saving Earth. Anyone who you saved you're basically ultimately trapping in the SOL system or sending to some god forsaken planet. It almost makes you feel guilty for not letting these characters get killed earlier, for not letting these races get killed.


Imagine if the ME3 endings we have now were the "Earthborn" background endings.

#7491
tasca1180

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Dave of Canada wrote...
Control the crashed Normandy's crew as they walk around the strange new world!
Watch your friends Tali and Garrus starve to death, just who will die first!
Manage inbreeding, those pesty birth defects!
Build houses! Made of sticks!
Will tribal society claim the crew or can you keep strict discipline?

FIND OUT ALL IN MASS EFFECT: THE SIMS.

Endorsed by Ronald Taylor.


Thanks, now I have to explain to my collegues why I burst out laughing over the Excel sheet with last month's figures. ;)

#7492
Kabanya101

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Its dumb that ME1 and 2 had two endings a paragon and renegade, and now they're reducing it to one in ME3. The only thing that will change in the ending of ME3 is if Shep lives or dies, which is pointless to even play then.

Just from hearing the Normandy being stranded is enough for me to tell the whole ending cutscene:
-Shep is inside Harbringer decideing whether or not to destroy Harbring or send him back into deep space "unconcious." Either way the nearby mass relay will explode and transport the Normandy and Harbringer to random locations. Each mass relay exploding will be like a solar flare destroying all electronics on all nearby planets. Shep lives if you let Harbringer live and go to deep space with him, or die in the explosion.

The paragon ending would be living with Harbringer in deep space, sort of like the ending to Halo 3, where Master Chief is alone in a half destroyed ship.

BTW what is this so caled "Spacer" edition? I have never even heard of it, and the people revealing the endings, have they credited their source with a photo or video?

#7493
Jigster1

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Shouldn't the Normandy get destroyed as well seeing as it has reeper tech (Reaper IFF) in one of those endings?

#7494
Pr3ying M4nt15 360

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My only thought is Bioware wants to make a game after Mass Effect 3 which is

In which case they can turn around and say Shepard died of his injuries or lived out his life anyway if you picked the Destroy ending. They can turn around and say the Merge ending didn't really make any difference somehow (I'm sure they'll come up with an excuse, like it didn't pass along the gene pool).

They can possibily bring back certain characters from the Normany crash. At the very least Liara who may still be alive by then. Or not. They may simply jump it so far ahead that Shepard will be passed into myth. Maybe a few thousand years, enough that everyone you know is dead. - maybe we'll find the ruins of the Normandy and somehow reactivate EDI as a DLC squad mate lol.

And as for rebuilding the relays? Not impossible. Afterall the protheans had almost figured out Mass Relay technology when they went extinct.

Modifié par Pr3ying M4nt15 360, 02 mars 2012 - 12:53 .


#7495
Pr3ying M4nt15 360

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Kabanya101 wrote...

Its dumb that ME1 and 2 had two endings a paragon and renegade, and now they're reducing it to one in ME3. The only thing that will change in the ending of ME3 is if Shep lives or dies, which is pointless to even play then.

Just from hearing the Normandy being stranded is enough for me to tell the whole ending cutscene:
-Shep is inside Harbringer decideing whether or not to destroy Harbring or send him back into deep space "unconcious." Either way the nearby mass relay will explode and transport the Normandy and Harbringer to random locations. Each mass relay exploding will be like a solar flare destroying all electronics on all nearby planets. Shep lives if you let Harbringer live and go to deep space with him, or die in the explosion.

The paragon ending would be living with Harbringer in deep space, sort of like the ending to Halo 3, where Master Chief is alone in a half destroyed ship.

BTW what is this so caled "Spacer" edition? I have never even heard of it, and the people revealing the endings, have they credited their source with a photo or video?


Sadly the ending is worse than that. At least for Shepard.

#7496
marstor05

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Jigster1 wrote...

Shouldn't the Normandy get destroyed as well seeing as it has reeper tech (Reaper IFF) in one of those endings?


my thoughts exactly...

#7497
Pr3ying M4nt15 360

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marstor05 wrote...

Jigster1 wrote...

Shouldn't the Normandy get destroyed as well seeing as it has reeper tech (Reaper IFF) in one of those endings?


my thoughts exactly...


Well technically... the Reaper IFF is installed with EDI, so I'm guessing it would get destroyed along with EDI who gets destroyed in the Destroy ending. The Normandy crashes regardless so doesn't really matter.

People are saying the Destroy ending where Shepard lives is the perfect ending but it's clear it's not because it kills the Geth and EDI. The Destroy ending is the renegade sticking his finger up to the guardian and what happens, happens. Sacrificing all AI for greater good of organics and hoping that organics don't follow the path to creating deadly AI again.

Control seems the Paragon ending in which case Shepard is playing it safe, not killing off the reapers and leading them out the galaxy, not killing the geth and EDI at the cost of his own life.

Merge seems to be the idealistic ending but I believe isn't one that most people would want to pick. Especially not when the illusive man and Saren gave you a pretty bad impression of it and it doesn't sound like there is enough context for the player to feel happy about that choice. And Shepard still dies, and the normandy is still stranded.

Modifié par Pr3ying M4nt15 360, 02 mars 2012 - 01:08 .


#7498
Kabanya101

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What are the official endings now? The endings on page 1 are vague and within two days there are hundreds of pages to sift through, so could someone bring me up to speed.

#7499
Abram730

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BobSmith101 wrote...

Abram730 wrote...

Ghost Rider LSOV wrote...

Garrus30 wrote...

Actually it would be obvious, that this games would DLC with missions and maybe characters which probably adds new endings, so I wouldn't be surprised that they meant DLC's with several endings.


Has there ever been a DLC (not expansion) that changed a main game's endings...?


The FO3 ending was broken with Broken Steel.... Refusal of fans to accept a heroic and symbolic death.... ending changed to fainting.:blink:


Broken Steel took account of you having Fawkes in your party (he's immune to radiation) prior to that it did not and that made the ending stupid and contrived.


It was poetic.. He gave his life to see the work of his parents threw to completion.  I think the symbolism is lost on you.  So what if  Fawkes was in your party, it wasn't his job and it blows the symbolism of the whole game and the build up to that moment.   The whole purpose of the lone wander existing, was to die in that room.  It was his destiny to man up and step into that room.  But there was an out cry from people who couldn't imagine such a thing..

In my opinion the words "selfish" or "coward" comes to mind.. Also the words "moraly backrupt".
Not everybody will share my opinions.. But some will... Broken Steel, broke FO3... It deleted the entire point of the story.

I'm not even asking people to to be willing to die for what they believe in... but no being able to even imagine such a thing? Ouch.  No hero's death in fanticy ever?:crying:

#7500
Dunmer of Redoran

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Dave of Canada wrote...

Ghost Rider LSOV wrote...

Pr3ying M4nt15 360 wrote...

I wonder if Bioware realised just how much these endings would hurt their fanbase. I think the real kicker is the Normandy. For most people having galactic civilisation destroyed is enough and they want to know how the Normandy crew survived in detail, they want to know how the universe rebuilt, even if it's the case of basically writing a long text epilogue explaining the details of how Shepard got his crew back if he survived.


Hints on their survival and such in Mass Effect 4 / MMO trailers? Image IPB


Control the crashed Normandy's crew as they walk around the strange new world!
Watch your friends Tali and Garrus starve to death, just who will die first!
Manage inbreeding, those pesty birth defects!
Build houses! Made of sticks!
Will tribal society claim the crew or can you keep strict discipline?

FIND OUT ALL IN MASS EFFECT: THE SIMS.

Endorsed by Ronald Taylor.

Image IPB

"I played it, it was fun."


"This game is rated T, for..."

Image IPB

"TEN YEARS IN A JUVENILE FANTASY?!?!"