even less with Jack i heardMr Chr15topher wrote...
Feels like we had LESS dialogue. (I count dialogue as convos with the wheel.) Wish that All of the LIs were on the Normandy as the romance with miranda was a bit pointless. Most of the other's (Liara etc) gave you a sort of pep talk after the romance to show you how much they loved you. With Miranda we didn't get much of a meaningful relationship talk. (I haven't romanced Jack, so I don't know what happens with her).
So we can't get the ending we want after all?
#77176
Posté 08 avril 2012 - 07:20
#77177
Posté 08 avril 2012 - 07:20
Mr Chr15topher wrote...
Lestatman wrote...
It was a shame we didn't have more squad members especially the ME2 characters to have maybe made that an option but from what I heard at PAX they reduced the number so we could have more dialogue with the squad members we get.
Feels like we had LESS dialogue. (I count dialogue as convos with the wheel.) Wish that All of the LIs were on the Normandy as the romance with miranda was a bit pointless. Most of the other's (Liara etc) gave you a sort of pep talk after the romance to show you how much they loved you. With Miranda we didn't get much of a meaningful relationship talk. (I haven't romanced Jack, so I don't know what happens with her).
We DID have less DIALOGUES. Dialogues are meant to be interactive and engaging. We had lots and lots of MONOLOGUES.
Granted, I chuckled a bunch of times when the companions were talking with each other, but it was still not handled that well, when you could've easily missed half of the conversation since you were busy strolling around. Same thing with all the stupid side missions. I'd forgotten 70% of the quest givers and had to constantly look at the map.
#77178
Posté 08 avril 2012 - 07:21
Again, Weekes said that they had many debates about who to have on the Normandy because they wanted to make the interactions more meaningful onboard. I do get why people who had LIs that weren't on the Normandy are annoyed by it, but it does kind of make sense that they wouldn't all join the crew with the war on.g_bassi13 wrote...
TamiBx wrote...
Lestatman wrote...
It was a shame we didn't have more squad members especially the ME2 characters to have maybe made that an option but from what I heard at PAX they reduced the number so we could have more dialogue with the squad members we get.
Yet I feel like we got more dialogues in ME2 than in ME3
(real conversations with dialogue wheel, not click-and-hear stuff)
Mass Effect 2 did have more dialogue wheel conversations. When they said there's more dialogue from squadmates in ME3, they were talking about the ambient, click and listen chatter. It doesn't count.
The actual reason they didn't add more squadmates was simply because they were to lazy to program it. That's it.
#77179
Posté 08 avril 2012 - 07:22
TamiBx wrote...
But see, that would go against the whole "we had less squad members so you could have more dialogues" excuse. Plus if my Shepard didn't feel like "middling" about the Reapers, she would simply not talk to people.
Another choice they took away from the players...
I say it was resource (and time) issue.
If it was up to BioWare, I'm sure they'd delay the release date - and it would've been perfectly fine - which is why I blame the king of ****s of the industry, EA.
#77180
Posté 08 avril 2012 - 07:23
Phoenix NL wrote...
Didn't Patrick Weekes explain that particular one? Part of it was a resource issue but on the other hand he said that they felt that Shepard wouldn't feel "middling" about the Reapers and the War.TamiBx wrote...
Lestatman wrote...
It was a shame we didn't have more squad members especially the ME2 characters to have maybe made that an option but from what I heard at PAX they reduced the number so we could have more dialogue with the squad members we get.
Yet I feel like we got more dialogues in ME2 than in ME3
(real conversations with dialogue wheel, not click-and-hear stuff)
Yeah I think that was the exact reasoning... it makes sense to a point.. Paragon in ME3 was diplomat, Renegade was Soldier... Usually I would get what I expected with Paragon.. would have liked a few more "Aggressive Negotiation" options though... not complaining on that, I think the first 95% of the game, had the last 5% been the same level of completeness it would been fine, the stuff would have been "Oh I wish they did this" instead of.. well the line haha.
#77181
Posté 08 avril 2012 - 07:23
That's one thing I found odd, going up to people and going "Yea I eavesdropped on your conversation and just want to interrupt now because I happened to find what you need while flying around the galaxy and running away from Reapers."SabishiiRyuu wrote...
We DID have less DIALOGUES. Dialogues are meant to be interactive and engaging. We had lots and lots of MONOLOGUES.
Granted, I chuckled a bunch of times when the companions were talking with each other, but it was still not handled that well, when you could've easily missed half of the conversation since you were busy strolling around. Same thing with all the stupid side missions. I'd forgotten 70% of the quest givers and had to constantly look at the map.
#77182
Posté 08 avril 2012 - 07:24
Modifié par Lestatman, 08 avril 2012 - 07:24 .
#77183
Posté 08 avril 2012 - 07:24
loved that line from ME3.
#77184
Posté 08 avril 2012 - 07:25
Wonder if dlc could adress this.
Mass effect 3 Second dlc - the silent treatment. Watch the whole crew moping in their rooms.
#77185
Posté 08 avril 2012 - 07:25
RussianOrc wrote...
I was actually expecting to split entire armies at the ending so the game would show diferent cutscenes based on the army you've sent. Not a Star Brat...Lestatman wrote...
Going back to the London Mission. Did any1 not miss the chance to split your team up like we did at the end of ME2? I enjoyed that part even the nosey part of me wanted to also see what was happening to the other group.
+1
How lame is it that we built up all that stuff just so it could be turned into an integer and plugged into some hidden equation.
#77186
Posté 08 avril 2012 - 07:25
#77187
Posté 08 avril 2012 - 07:26
SabishiiRyuu wrote...
If it was up to BioWare, I'm sure they'd delay the release date - and it would've been perfectly fine - which is why I blame the king of ****s of the industry, EA.
Well if your boss tells you to do something, and you know what the expectation is and that you'll look bad if you have to push back a release date a second time that would then go beyond a company's Fiscal Year End you're probably going to push for it too... I doubt EA had their dark stormtroopers of the apocalypse show up and force everyone to work lol... I think it was just as much decided on Bioware's side too... and, to a point, understandably... it's a life experience that I guarantee they won't try again.
#77188
Posté 08 avril 2012 - 07:26
#77189
Posté 08 avril 2012 - 07:28
Ah if only there had been unlimited time, money and resources!Computim wrote...
Yeah I think that was the exact reasoning... it makes sense to a point.. Paragon in ME3 was diplomat, Renegade was Soldier... Usually I would get what I expected with Paragon.. would have liked a few more "Aggressive Negotiation" options though... not complaining on that, I think the first 95% of the game, had the last 5% been the same level of completeness it would been fine, the stuff would have been "Oh I wish they did this" instead of.. well the line haha.
#77190
Posté 08 avril 2012 - 07:29
"could've sworn he was muttering T'soni the whole time."firstarioch wrote...
look Liara ...the next Shadowbroker!!! Garrus being super funny here..lol
loved that line from ME3.
#77191
Posté 08 avril 2012 - 07:29
Lestatman wrote...
Going back to the London Mission. Did any1 not miss the chance to split your team up like we did at the end of ME2? I enjoyed that part even the nosey part of me wanted to also see what was happening to the other group.
Thought about that as well. You'd have to send the right person to lead like you did in ME2. It would be even more intense if on your way to the beam you could hear over the comm that the other team was being decimated. Then you'd have to choose to either send some of your own team to help them, or push forward to the bram and hope they make it. Sending people however will complicate your push because you now have less people. It's possible but more difficult.
Mind you it would be more than just Shepard and two companions. He'd be leading a large group towards the beam, and he'd send a crew member as team leader and a some soldiers to go help the other team.
If you choose badly it would end badly. If you choose the right person it would go better, but you'd have the option to make their fight easier like you did with Kirrahe in ME1. Destroying enemies making their way over there or putting people in turrets and ground vehicles. Even telling them of alternate routes if you wanted to. Many possibilities to make this fight intense and make you worry even more if you choose the right person or helped make their fight less difficult.
#77192
Posté 08 avril 2012 - 07:29
About this resorces excuse...........SabishiiRyuu wrote...
TamiBx wrote...
But see, that would go against the whole "we had less squad members so you could have more dialogues" excuse. Plus if my Shepard didn't feel like "middling" about the Reapers, she would simply not talk to people.
Another choice they took away from the players...
I say it was resource (and time) issue.
If it was up to BioWare, I'm sure they'd delay the release date - and it would've been perfectly fine - which is why I blame the king of ****s of the industry, EA.
I'm sure adding KINECT and ACTION MODE was much more important than stuff like dialogue and story variations.
#77193
Posté 08 avril 2012 - 07:29
That was a good one, as well as Garrus's "Why don't I have one of those??"firstarioch wrote...
look Liara ...the next Shadowbroker!!! Garrus being super funny here..lol
loved that line from ME3.
#77194
Posté 08 avril 2012 - 07:30
Looking back now, I wish they had pushed it back until August or something and made a better ending and had more meaningful side quests.
#77195
Posté 08 avril 2012 - 07:30
garrus: there was the time i held of 3 of the biggest merc gang single handedly(paraphrase)
awsome......... then came the end
#77196
Posté 08 avril 2012 - 07:31
Did anyone get more meaningful interactions? Becuase I sure as hell didn't. I got a lot of pointless click and chatter dialogue. Not many dialogue wheels. Definitely less then in ME2.Phoenix NL wrote...
Again, Weekes said that they had many debates about who to have on the Normandy because they wanted to make the interactions more meaningful onboard. I do get why people who had LIs that weren't on the Normandy are annoyed by it, but it does kind of make sense that they wouldn't all join the crew with the war on.g_bassi13 wrote...
TamiBx wrote...
Lestatman wrote...
It was a shame we didn't have more squad members especially the ME2 characters to have maybe made that an option but from what I heard at PAX they reduced the number so we could have more dialogue with the squad members we get.
Yet I feel like we got more dialogues in ME2 than in ME3
(real conversations with dialogue wheel, not click-and-hear stuff)
Mass Effect 2 did have more dialogue wheel conversations. When they said there's more dialogue from squadmates in ME3, they were talking about the ambient, click and listen chatter. It doesn't count.
The actual reason they didn't add more squadmates was simply because they were to lazy to program it. That's it.
Meaningful interaction was just another thing they promised before they released the game that they entirely failed to deliver on. Again, the only reason they didn't add more people on the Normandy is because programing all those relationships and putting their characters into actual battle situations takes time. And in the end, they were like screw it, we'll go with 6.
There's no logical reason why a bunch of people from ME2 couldn't have been aboard the Normandy. They had to come up with awkward stories to give them a reason not to be. And in the end, some of them were complete crap (like Miranda and Samara).
They couldn't bother to program it, like a bunch of other things in the game they just skipped over.
#77197
Posté 08 avril 2012 - 07:32
RussianOrc wrote...
About this resorces excuse...........
I'm sure adding KINECT and ACTION MODE was much more important than stuff like dialogue and story variations.
Don't forget multiplayer! So important...
Oh wait, it is, since you can't get breathing scene if you don't play it. <_<
#77198
Posté 08 avril 2012 - 07:35
g_bassi13 wrote...
Did anyone get more meaningful interactions? Becuase I sure as hell didn't. I got a lot of pointless click and chatter dialogue. Not many dialogue wheels. Definitely less then in ME2.
Meaningful interaction was just another thing they promised before they released the game that they entirely failed to deliver on. Again, the only reason they didn't add more people on the Normandy is because programing all those relationships and putting their characters into actual battle situations takes time. And in the end, they were like screw it, we'll go with 6.
There's no logical reason why a bunch of people from ME2 couldn't have been aboard the Normandy. They had to come up with awkward stories to give them a reason not to be. And in the end, some of them were complete crap (like Miranda and Samara).
They couldn't bother to program it, like a bunch of other things in the game they just skipped over.
Honestly, no one topped Jacob's story. The guy literally abandoned everything and decided to build a family. I mean, I'm fine with it, but what if your Shepard romanced him? That was so evil. So if you romanced Jacob(or most people from ME2)...
http://28.media.tumb...94e9jo1_500.gif
Modifié par TamiBx, 08 avril 2012 - 07:35 .
#77199
Posté 08 avril 2012 - 07:35
RussianOrc wrote...
About this resorces excuse...........SabishiiRyuu wrote...
TamiBx wrote...
But see, that would go against the whole "we had less squad members so you could have more dialogues" excuse. Plus if my Shepard didn't feel like "middling" about the Reapers, she would simply not talk to people.
Another choice they took away from the players...
I say it was resource (and time) issue.
If it was up to BioWare, I'm sure they'd delay the release date - and it would've been perfectly fine - which is why I blame the king of ****s of the industry, EA.
I'm sure adding KINECT and ACTION MODE was much more important than stuff like dialogue and story variations.
Being a developer that's actually added kinect capabilities to a C# program it's actually a lot easier than you think.. I suspect adding the kinect stuff was probably a guy just mucking around to see how hard it would be and realizing in an hour that he'd already achieved a large portion of what he needed to do, at that point you literally just needed to add a few trigger events and stuff and it does most of it for you.
It's actually a LOT easier than most people think, the technology API provided by Microsoft is really slick.
#77200
Posté 08 avril 2012 - 07:40
Has anyone played this game with KINECT ?
and does it work?
I was curious as i played the game on PC so I have no way of knowing ...




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