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So we can't get the ending we want after all?


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#77201
LazarusMP

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You know, the one aspect of this that I have yet to see officially addressed in any meaningful fashion and which angers me even more than the narrative and logical flaws with the ending itself is the complete disconnect between what the devs said was going to be in the game pre-release and what we actually got (wildly divergent endings, no A-B-C, robotic dog 'companion', etc.). I pre-ordered the Digital Deluxe Edition from Origin based on those statements and now as a consumer I have no recourse other than to battle their 'artistic integrity' by being 'whiny' about it. Were this a physical product (i.e. a TV that was advertised as 1080P but was only 720 or a hard drive that was half it's rated capacity) I could simply return it for a refund and no one would think twice about it. However because it's a piece of entertainment software it is apparently alright for it's producers to promise the world and then completely disregard those promises when they become inconvenient (for whatever reason - budget, time, 'artistic vision', etc.).  I am getting tired of this particular elephant in the room being utterly ignored by all but those of us protesting.
I have not yet determined my ultimate stance regarding future purchases from EA/Bioware however I do know I will never again pre-order any game from any publisher but will instead wait until after release to hear what's really included vs. what the pre-release hype promised. I'll definitely be watching DA3 very closely in this regard...

#77202
xcomcmdr

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Something is wrong when you can't get enough of Hilter ranting about ME 3's ending/extended cut on Youtube...

I would have never imagined that before... I wish I had a Delorian to go back in time. At least pre-release times were happier..

Wait... I would have to endure the ending again. >_<

#77203
Mr Chr15topher

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I know it's not a major thing, but another thing that annoyed me was that whenever you wanted to go to the war room, you had to be scanned every time.

#77204
Computim

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firstarioch wrote...

was meaning to ask you people ?

Has anyone played this game with KINECT ?
and does it work?
I was curious as i played the game on PC so I have no way of knowing ...


Yeah haven't tried too much with it but you can call out commands to your squad and stuff.. it's a neat gimmick but I prefer to play my RPGs in silence haha.

Not sure if I've tried everything with it, but it does make me hope someone releases like a combat flight sim that uses it appropriately.

#77205
TamiBx

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firstarioch wrote...

was meaning to ask you people ?

Has anyone played this game with KINECT ?
and does it work?
I was curious as i played the game on PC so I have no way of knowing ...


http://i1144.photobu...d_Asari/MT4.png

;)

P.S. No, I've never played it, but it works(so a friend do it). But unless you like saying what you want your TV to do out loud (which I don't), it isn't that cool.

#77206
Computim

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Mr Chr15topher wrote...

I know it's not a major thing, but another thing that annoyed me was that whenever you wanted to go to the war room, you had to be scanned every time.


That was actually technology limitations.  It's like the elevator scenes from ME1.  The main deck got so large they couldn't fit it all in the same map anymore so it had to have a loading screen (hence the TSA scanner). They tried to break it up by giving some actually interesting conversation from the two airmen guarding it.

#77207
firstarioch

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TamiBx wrote...

firstarioch wrote...

was meaning to ask you people ?

Has anyone played this game with KINECT ?
and does it work?
I was curious as i played the game on PC so I have no way of knowing ...


http://i1144.photobu...d_Asari/MT4.png

;)

P.S. No, I've never played it, but it works(so a friend do it). But unless you like saying what you want your TV to do out loud (which I don't), it isn't that cool.


lol... :o

#77208
Major Swift

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firstarioch wrote...

was meaning to ask you people ?

Has anyone played this game with KINECT ?
and does it work?
I was curious as i played the game on PC so I have no way of knowing ...

yea i have, actually works pretty good, i just forget half the time that im able to use it lol

#77209
Bionic Weapon

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firstarioch wrote...

was meaning to ask you people ?

Has anyone played this game with KINECT ?
and does it work?
I was curious as i played the game on PC so I have no way of knowing ...



It does what it's supposed to.... Most of the time. There have been times when I have sneezed or cleared my throat and Garrus or whoever I had with with me would used a power ability or go into cover, and when I said " No stop doing that"! Shepard would switch weapons.

Drove me insane. 

#77210
xcomcmdr

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One thing occured to me (I know I'm slow..).

You don't control the Geth in the Control ending, do you ?

So why space magic can target the Reapers and only them in "Control", but can't resist to kill the Geth and EDI in "Destroy" ?

More bad writing right there !

#77211
firstarioch

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Bionic Weapon wrote...

firstarioch wrote...

was meaning to ask you people ?

Has anyone played this game with KINECT ?
and does it work?
I was curious as i played the game on PC so I have no way of knowing ...



It does what it's supposed to.... Most of the time. There have been times when I have sneezed or cleared my throat and Garrus or whoever I had with with me would used a power ability or go into cover, and when I said " No stop doing that"! Shepard would switch weapons.

Drove me insane. 


lol....ok...so it does work ..sort of ...:lol:

#77212
Computim

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Bionic Weapon wrote...

firstarioch wrote...

was meaning to ask you people ?

Has anyone played this game with KINECT ?
and does it work?
I was curious as i played the game on PC so I have no way of knowing ...



It does what it's supposed to.... Most of the time. There have been times when I have sneezed or cleared my throat and Garrus or whoever I had with with me would used a power ability or go into cover, and when I said " No stop doing that"! Shepard would switch weapons.

Drove me insane. 


I never had that issue, mind you I was one of the Canadian English speakers they used to build the voice profiles so I know my dialect works with the thing haha.

Modifié par Computim, 08 avril 2012 - 07:47 .


#77213
firstarioch

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so i guess with my heavy accented english on KINECT Shepard would suicide !!..lol

#77214
Mr Chr15topher

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Computim wrote...

Mr Chr15topher wrote...

I know it's not a major thing, but another thing that annoyed me was that whenever you wanted to go to the war room, you had to be scanned every time.


That was actually technology limitations.  It's like the elevator scenes from ME1.  The main deck got so large they couldn't fit it all in the same map anymore so it had to have a loading screen (hence the TSA scanner). They tried to break it up by giving some actually interesting conversation from the two airmen guarding it.


Wait, so the deck is the same size as the one in ME2, has less people to talk to that are there permanently, less doors to animate (no doors) and no changes at all during the game except the occasional extra person in the war room for a few missions, and they need something to make us wait while it loads it? WTF? Does Bioware use different logic to us, because to me that sounds a bit idiotic.

#77215
firstarioch

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Mr Chr15topher wrote...

Computim wrote...

Mr Chr15topher wrote...

I know it's not a major thing, but another thing that annoyed me was that whenever you wanted to go to the war room, you had to be scanned every time.


That was actually technology limitations.  It's like the elevator scenes from ME1.  The main deck got so large they couldn't fit it all in the same map anymore so it had to have a loading screen (hence the TSA scanner). They tried to break it up by giving some actually interesting conversation from the two airmen guarding it.


Wait, so the deck is the same size as the one in ME2, has less people to talk to that are there permanently, less doors to animate (no doors) and no changes at all during the game except the occasional extra person in the war room for a few missions, and they need something to make us wait while it loads it? WTF? Does Bioware use different logic to us, because to me that sounds a bit idiotic.


dont forget XBOX 360 and no hard drive.
they had to streamline everything ,,,

#77216
TamiBx

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Bionic Weapon wrote...

firstarioch wrote...

was meaning to ask you people ?

Has anyone played this game with KINECT ?
and does it work?
I was curious as i played the game on PC so I have no way of knowing ...



It does what it's supposed to.... Most of the time. There have been times when I have sneezed or cleared my throat and Garrus or whoever I had with with me would used a power ability or go into cover, and when I said " No stop doing that"! Shepard would switch weapons.

Drove me insane. 


Haha, I think I would have the same problem. Having a Brazilian Portuguese accent, it would be like talking to Siri on the iPhone: it would understand me 85% of the time, but then...yeah, I'm sticking with my controller :?

#77217
Computim

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Mr Chr15topher wrote...

Computim wrote...

Mr Chr15topher wrote...

I know it's not a major thing, but another thing that annoyed me was that whenever you wanted to go to the war room, you had to be scanned every time.


That was actually technology limitations.  It's like the elevator scenes from ME1.  The main deck got so large they couldn't fit it all in the same map anymore so it had to have a loading screen (hence the TSA scanner). They tried to break it up by giving some actually interesting conversation from the two airmen guarding it.


Wait, so the deck is the same size as the one in ME2, has less people to talk to that are there permanently, less doors to animate (no doors) and no changes at all during the game except the occasional extra person in the war room for a few missions, and they need something to make us wait while it loads it? WTF? Does Bioware use different logic to us, because to me that sounds a bit idiotic.


Higher resolution textures, more dialog to load from random ensigns..etc  Might be same size walking distance, but there's a lot more going on in that area, along with various variables that load based off your choices to the point you're at.  It's doing a LOT more behind the scenes than it looks like.  Just look at the loading times between ME3 and ME2... ME3's increased about 20 seconds for a new load game.

#77218
Debi-Tage

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Hello all. Hope everyone is doing well? I was lurking last night for a bit and saw that we had our very fist visit from a real-life moderator! How exciting! ;)

#77219
firstarioch

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Debi-Tage wrote...

Hello all. Hope everyone is doing well? I was lurking last night for a bit and saw that we had our very fist visit from a real-life moderator! How exciting! ;)


when ? who ?
what happened ?
what did he say ?

#77220
Phoenix NL

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firstarioch wrote...

so i guess with my heavy accented english on KINECT Shepard would suicide !!..lol

Lol, well if that's the case mine would unleash nuclear war on the allies. I don't have a dutch accent but it's a weird combination of accents so the kinect would probably be listening going WTF?

#77221
schwarzaj

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Debi-Tage wrote...

Hello all. Hope everyone is doing well? I was lurking last night for a bit and saw that we had our very fist visit from a real-life moderator! How exciting! ;)


Really? What did they say?:o

#77222
Computim

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Debi-Tage wrote...

Hello all. Hope everyone is doing well? I was lurking last night for a bit and saw that we had our very fist visit from a real-life moderator! How exciting! ;)


That noise complaint was bogus.. my assault rifle isn't that loud at 2 in the morning! :innocent:

How goes?

#77223
TamiBx

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Computim wrote...

Mr Chr15topher wrote...

Wait, so the deck is the same size as the one in ME2, has less people to talk to that are there permanently, less doors to animate (no doors) and no changes at all during the game except the occasional extra person in the war room for a few missions, and they need something to make us wait while it loads it? WTF? Does Bioware use different logic to us, because to me that sounds a bit idiotic.


Higher resolution textures, more dialog to load from random ensigns..etc  Might be same size walking distance, but there's a lot more going on in that area, along with various variables that load based off your choices to the point you're at.  It's doing a LOT more behind the scenes than it looks like.  Just look at the loading times between ME3 and ME2... ME3's increased about 20 seconds for a new load game.


...you actually paid attention to the loading time? :blink:
I would always run to the kitchen to get water or something while it loaded (I can't stand sitting around waiting for it to load...too impatient for that)

#77224
snugglecakes

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the best possible ending is a critical mission failure

#77225
Phoenix NL

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firstarioch wrote...

Mr Chr15topher wrote...

Computim wrote...

Mr Chr15topher wrote...

I know it's not a major thing, but another thing that annoyed me was that whenever you wanted to go to the war room, you had to be scanned every time.


That was actually technology limitations.  It's like the elevator scenes from ME1.  The main deck got so large they couldn't fit it all in the same map anymore so it had to have a loading screen (hence the TSA scanner). They tried to break it up by giving some actually interesting conversation from the two airmen guarding it.


Wait, so the deck is the same size as the one in ME2, has less people to talk to that are there permanently, less doors to animate (no doors) and no changes at all during the game except the occasional extra person in the war room for a few missions, and they need something to make us wait while it loads it? WTF? Does Bioware use different logic to us, because to me that sounds a bit idiotic.


dont forget XBOX 360 and no hard drive.
they had to streamline everything ,,,

You can install the game onto your Xbox's harddrive but I couldn't be bothered, why waste the space for the loading to be a few seconds faster?