cerberus1701 wrote...
[...]
Apparently this worked consistently because no race was ever quite advanced *enough* to fight back and was never particularly curious about why all these "gifts" were just sitting there, or curious to see what made the Citadel run.
[...]
Well, that's the thing. On the galactic scale, it was a pack of technologically-backwards space hillbillies with a single half-busted fleet -- that was the weakest and smallest among the galaxy's major players -- that killed Sovereign. The point was made that Sovereign couldn't just directly assault the Citadel despite
being a Reaper because the Citadel fleet was actually powerful enough to destroy it, therefore it needed the Geth as a distraction and Saren as an infiltrator (never mind the plothole about Saren just being able to walk straight into the tower and activate the relay). Since then, fleets got bigger and
way more technologically-advanced after the Citadel races picked apart Sovereign and Geth ships, reverse-engineered their military tech and applied it to their own ships, negating the Reapers' tech advantage.
That facially doesn't bode well for the Reapers' brute military strength.
And, it wasn't because no race was ever advanced enough previously to fight the Reapers. Previous races fell because the Reapers managed to lock down the mass relay network, preventing those races from communicating and mounting a proper defense. For the Reapers, it wasn't about brute strength, it was about stacking so many force multipliers through the elements of technological superiority, surprise, numbers, and subterfuge and infiltration via Indoctrinated agents that victory was assured. By the beginning of ME3, the only force multiplier the Reapers really had left was subterfuge and even that impact was blunted due to knowledge of Indoctrination.
Heck, boil it down and the Protheans broke the cycle because they had developed a communications network independent from the mass relays. Sparing that, Ilos would have been "on the record" so to speak and would never have been given advance warning of the Reaper threat to go dark, therefore ensuring regardless of the Conduit the Ilos facility would have been wiped out anyway.
Anyhow, my point is that's why the whole Crucible thing is all the more transparent, unnecessary, and lazy. You don't even need a plot device to beat the Reapers, just have the galaxy confront and beat them conventionally. That's what's been set up from the beginning and continually reinforced by the Reapers' characterization and in-game events, after all.