So we can't get the ending we want after all?
#7876
Posté 02 mars 2012 - 05:56
#7877
Posté 02 mars 2012 - 05:58
#7878
Posté 02 mars 2012 - 05:58
Official launch trailer
Can leave feedback in the official feedback thread. Really think people will be missing out if they decide to give the game a miss.
Modifié par Rob_K1, 02 mars 2012 - 06:02 .
#7879
Posté 02 mars 2012 - 05:58
Ghost Rider LSOV wrote...
Remember this too?
www.strategyinformer.com/news/12449/mass-effect-3s-ending-more-brutal-if-side-quests-neglected"You can have some kind of ending and victory, but it’ll be a lot more brutal and minimal relative to if you do a lot of stuff. If you really build a lot of stuff and bring people to your side and rally the entire galaxy around you, and you come into the end game with that, then you’ll get an amazing, very definitive ending."
lets hope that's true, these guys skipping quests made things worse....
#7880
Posté 02 mars 2012 - 05:59
That's exactly what I was driving at when I said earlier I just want BW to live up to their promises. THEY promised me better and delivered a t.u.r.d!Ghost Rider LSOV wrote...
Remember this too?
www.strategyinformer.com/news/12449/mass-effect-3s-ending-more-brutal-if-side-quests-neglected"You can have some kind of ending and victory, but it’ll be a lot more brutal and minimal relative to if you do a lot of stuff. If you really build a lot of stuff and bring people to your side and rally the entire galaxy around you, and you come into the end game with that, then you’ll get an amazing, very definitive ending."
#7881
Posté 02 mars 2012 - 05:59
#7882
Posté 02 mars 2012 - 06:00
mulder1199 wrote...
Ghost Rider LSOV wrote...
Remember this too?
www.strategyinformer.com/news/12449/mass-effect-3s-ending-more-brutal-if-side-quests-neglected"You can have some kind of ending and victory, but it’ll be a lot more brutal and minimal relative to if you do a lot of stuff. If you really build a lot of stuff and bring people to your side and rally the entire galaxy around you, and you come into the end game with that, then you’ll get an amazing, very definitive ending."
lets hope that's true, these guys skipping quests made things worse....
I doubt it. Since the script had the same things and there are no other bink videos, so not much can change now.
And noone says anything about what happens in-game if Shepard survives, so...
#7883
Posté 02 mars 2012 - 06:00
humes spork wrote...
cerberus1701 wrote...
[...]
Apparently this worked consistently because no race was ever quite advanced *enough* to fight back and was never particularly curious about why all these "gifts" were just sitting there, or curious to see what made the Citadel run.
[...]
Well, that's the thing. On the galactic scale, it was a pack of technologically-backwards space hillbillies with a single half-busted fleet -- that was the weakest and smallest among the galaxy's major players -- that killed Sovereign. The point was made that Sovereign couldn't just directly assault the Citadel despite being a Reaper because the Citadel fleet was actually powerful enough to destroy it, therefore it needed the Geth as a distraction and Saren as an infiltrator (never mind the plothole about Saren just being able to walk straight into the tower and activate the relay). Since then, fleets got bigger and way more technologically-advanced after the Citadel races picked apart Sovereign and Geth ships, reverse-engineered their military tech and applied it to their own ships, negating the Reapers' tech advantage.
That facially doesn't bode well for the Reapers' brute military strength.
And, it wasn't because no race was ever advanced enough previously to fight the Reapers. Previous races fell because the Reapers managed to lock down the mass relay network, preventing those races from communicating and mounting a proper defense. For the Reapers, it wasn't about brute strength, it was about stacking so many force multipliers through the elements of technological superiority, surprise, numbers, and subterfuge and infiltration via Indoctrinated agents that victory was assured. By the beginning of ME3, the only force multiplier the Reapers really had left was subterfuge and even that impact was blunted due to knowledge of Indoctrination.
Heck, boil it down and the Protheans broke the cycle because they had developed a communications network independent from the mass relays. Sparing that, Ilos would have been "on the record" so to speak and would never have been given advance warning of the Reaper threat to go dark, therefore ensuring regardless of the Conduit the Ilos facility would have been wiped out anyway.
Anyhow, my point is that's why the whole Crucible thing is all the more transparent, unnecessary, and lazy. You don't even need a plot device to beat the Reapers, just have the galaxy confront and beat them conventionally. That's what's been set up from the beginning and continually reinforced by the Reapers' characterization and in-game events, after all.
I'll just point out that it took the majority of said "backward fleet" to kill only one.
We're not talking about one.
I'd say that alone bodes well for their military might.
#7884
Posté 02 mars 2012 - 06:00
the point is the option for survival should have been there. i really dont see how some people cant comprehend that. its a video game, not real life. I want to play the game how I WANT TO.eye basher wrote...
Favorable conclusion there was never gonna be one from the very start of ME3 you can see that force of arms can't beat the reapers they are too powerful. Sword and hammer aren't there to win the day their there to buy time and provide a big enough distraction for shepard to set off the super weapon whatever it may be there is no way to win without it. As for shepard and the crew they are profesional soldiers they no the risk of going into an operation especially agaisnt something like the reapers is either win or oblivion.
#7885
Posté 02 mars 2012 - 06:01
Ghost Rider LSOV wrote...
Remember this too?
www.strategyinformer.com/news/12449/mass-effect-3s-ending-more-brutal-if-side-quests-neglected"You can have some kind of ending and victory, but it’ll be a lot more brutal and minimal relative to if you do a lot of stuff. If you really build a lot of stuff and bring people to your side and rally the entire galaxy around you, and you come into the end game with that, then you’ll get an amazing, very definitive ending."
I don't like their very definitive ending, kind of makes the whole experience feel worthless when there is no diverse ending options.
#7886
Posté 02 mars 2012 - 06:02
Yumi50 wrote...
sigh....
I'm watching launch trailer.. and thinking... how great the game would be if there's a great ending.
SADDDDDDDDDDDDDD
I just sighed the second I seen "If you're not a fan now is the time to start".
#7887
Posté 02 mars 2012 - 06:02
Concerning the "it's art" argument: I once read a pretty awesome story on internet. It was updated once in a while, and with a final update the author basically killed everyone. When some reader asked why did she chose such a grim ending, she answered: "I am way past the age when people believe in happy end".
The reader's answer? "Now grow out of the age when you believe only grim endings can be powerful".
An end to a story doesn't need to be sunshine and bunnies to be happy and doesn't need to be dark to induce feelings, it's just easier that way
#7888
Posté 02 mars 2012 - 06:03
Sashimi_taco wrote...
Rob_K1 wrote...
Capeo wrote...
Rob_K1 wrote...
You might want to check out this link here, too, in the hopes it helps out:
Spoiler group
I did post what the Something Awful guy did say earlier, but it doesn't seem like many people took notice. Anyways, just scroll down the page a bit until you see a link to what the Something Awful guy said, along with another user's interpretation of the ending.
The people in the spoiler seem to say it's brightened their day anyway.
Yeah, this going to be one of those interpretation based things I think. Xio got the impression the crash planet and the epilogue planet were the same from the similarity of the skylines and the implications of the dialog in the epilogue. I can't tell enough personally from the pic Xio put to compare it to the sky in the epilogue. They are framed similarly though. It seems odd to put giant planets in the sky of both scenes if they aren't meant to be the same place. If it is open to enough interpretation that may satisfy some people though.
I guess it is going to be. I'm sounding like a broken record here too, but honestly, I think it's rather telling that the people who've actually played the game and aren't just going off text summaries all say they liked the endings. The gamefaqs user, if he is legit, has this to say as well:
Without going into spoilers, the leaks are almost completely accurate.
It fits the tone that is established throughout the adventure. There
were a few particular aspects of the ending that bothered people and,
once again without spoilers, it's not exactly what you think. Don't
stress out about something that is vaguely described until you see it.
The involvement of the ME2 crew is the only thing that slightly
disappointed me, but all have a decent enough role and the new
characters are surprisingly deep. Yes, even James Vega. He won't be a
fan favorite but he's more than he appears.
Gamefaqs
The fact that he sayss that they are not what we think is what gives me hope.
yes, but he is not denying the facts(normandy gone, relays gone).. he is basically saying that we shouldn't judge the endings without context.. but he is not saying the spoilers are fake. And seriously, even with all the context there can be, the fate of the Normandy is still stupid IMO..
#7889
Posté 02 mars 2012 - 06:06
#7890
Posté 02 mars 2012 - 06:08
Capeo wrote...
DeinonSlayer wrote...
Oh, you get to reaffirm each of your relationships. Talimancers get their moment of triumph and unmasking on Rannoch, etc. Everyone gets to make their promises... then it all falls apart in the last ten minutes of the 100+ hour trilogy.wolf99000 wrote...
just read this on thereGhost Rider LSOV wrote...
That one has a sequel. social.bioware.com/forum/1/topic/347/index/9574260/1Rdubs wrote...
Yesterday a thread started up to compile all of the promises and hype they made about ME3 and its endings, then it was promptly closed without explanation once they discovered it.Witty_Remark wrote...
TL;DR: They said they didn't have to do this. If they don't have an ace up their sleeve, then they either lied to us or they over-hyped what was possible to do and probably don't feel that great about it anyway.
Eliantariel wrote...On twitter there was a post some time ago concerning great relationship moments and wedding, here the quotes:
Raving_Ranter:@CaseyDHudson When r u gonna give us a kromance? Beyond time! Hope u'll have gr8 relationship moments, some of my Sheps wanna get wed.
Raving_Ranter:@CaseyDHudson Also, please let Joker get with someone already, the man has SSSSOOO earned it! :D9 Maiin Antwort auf ↑
@CaseyDHudsonCasey Hudson@Raving_Ranter I think we've got you covered on all counts, except maybe the Kromance.
not sure what casey means he has it covered if what we know is right
There are no Quarian un maskings. When you fulfill the Tali romance she gives you a picture of her face and apparently that is pretty much masked by lens flare so you can't even really see it.
Wow.
#7891
Guest_Imperium Alpha_*
Posté 02 mars 2012 - 06:09
Guest_Imperium Alpha_*
Favourite store on the CitadeI wrote...
the point is the option for survival should have been there. i really dont see how some people cant comprehend that. its a video game, not real life. I want to play the game how I WANT TO.eye basher wrote...
Favorable conclusion there was never gonna be one from the very start of ME3 you can see that force of arms can't beat the reapers they are too powerful. Sword and hammer aren't there to win the day their there to buy time and provide a big enough distraction for shepard to set off the super weapon whatever it may be there is no way to win without it. As for shepard and the crew they are profesional soldiers they no the risk of going into an operation especially agaisnt something like the reapers is either win or oblivion.
Entitlement. Dev are in no way in the obligation to put the ending you or I want.
#7892
Posté 02 mars 2012 - 06:10
cerberus1701 wrote...
I'm a Reaper. My abilities are my abilities. My goals are my goals. If I can indoctrinate pretty much anyone I'm exposed to I *might* indoctrinate Saren, but only because Saren could get me the Council.
Were I Sovereign?
Let's be frank, Saren's one of, if not the, most trusted and effective Spectre. He has unlimited access and the ears of the Council any time he requests it. Just have him walk straight into the Council chamber and claim he has uncovered information so sensitive and important that he must speak to the Council in person, in closed session right now. So, the chamber is cleared, the doors locked and surveillance shut off -- because Saren's a highly-trusted agent and the Council has no reason whatsoever to suspect anything out of sorts. Then Saren just shoots the Council, walks over to the control terminal and activates the relay, and It's Reapy Time.
The only reason Saren was on Eden Prime was to suss out the location of the Conduit via the Prothean beacon, since his own didn't have the complete recording. The only reason he needed the Conduit was to infiltrate the Citadel -- after suspicions about him were raised and he wouldn't be able to get to the Citadel tower on his own. The only reason people suspected him and he wouldn't be able to get to the Citadel tower on his own was because he went to Eden Prime! The whole thing is wallbanger circular logic and a plothole so big you could fly an airbus through it, and the only remotely plausible explanation is Sovereign is a moron.
#7893
Posté 02 mars 2012 - 06:13
Imperium Alpha wrote...
Favourite store on the CitadeI wrote...
the point is the option for survival should have been there. i really dont see how some people cant comprehend that. its a video game, not real life. I want to play the game how I WANT TO.eye basher wrote...
Favorable conclusion there was never gonna be one from the very start of ME3 you can see that force of arms can't beat the reapers they are too powerful. Sword and hammer aren't there to win the day their there to buy time and provide a big enough distraction for shepard to set off the super weapon whatever it may be there is no way to win without it. As for shepard and the crew they are profesional soldiers they no the risk of going into an operation especially agaisnt something like the reapers is either win or oblivion.
Entitlement. Dev are in no way in the obligation to put the ending you or I want.
Yeah true. But it sure does make good business sense when most of your fans are asking for a chance at a happy ending, to not completely hurt them.
#7894
Posté 02 mars 2012 - 06:14
#7895
Posté 02 mars 2012 - 06:19
Rob_K1 wrote...
Avy, maybe check the non-gamefaqs thread out that i linked, if you haven't. That may make things better, or it might not. It brightened up the day for some users anyway.
I checked, that really makes sense actually.. even if the epilogue was supposed to be about the "Normandy colony", this is not proven, therefore there's room for interpretation. The problem is: how would they save the Normandy crew without the relays? I don't know much about the distance among clusters, but would it be possible to do it with current FTL tech?
#7896
Posté 02 mars 2012 - 06:19
We were meant to be, supposed to be, but we lost it
And all of the memories, so close to me, just fade away
All this time you were pretending
So much for my happy ending.
Avril Lavigne.
#7897
Posté 02 mars 2012 - 06:20
Rob_K1 wrote...
Also, quite a bit off-topic here, but the launch trailer has now been released. Damn, does it ever look great. Especially the space battles:
Official launch trailer
Can leave feedback in the official feedback thread. Really think people will be missing out if they decide to give the game a miss.
It does look great. Not as good as ME2's trailer, but still good. But I will still wait unless I get some new information.
#7898
Posté 02 mars 2012 - 06:20
cerberus1701 wrote...
I'll just point out that it took the majority of said "backward fleet" to kill only one.
We're not talking about one.
I'd say that alone bodes well for their military might.
Considering the Arcturus fleet still managed to kill Sovereign whether you save the Destiny Ascension or not, going by the "save the Council" ending (the worst odds for the organics) it was a majority of the fleet that was left after fighting through the Geth that killed Sovereign. The human fleet was also technologically years if not decades behind the Citadel fleets, and numerically weaker in straight numbers and in heavier ship classes.
Skip forward to ME3 and the Council fleets alone are larger in numbers and in heavy ships, more powerful and more technologically advanced than ever before, especially by comparison to how they were as of the beginning of ME1. That's regardless of ME1's ending, since the paragon ending has the human fleet dramatically expand in size to keep Citadel space secure while the other three races rebuild, and the renegade ending has an arms race between the Council races, especially humans and turians.
#7899
Posté 02 mars 2012 - 06:20
Even if they could be reached, how would they be found?Avy DiSartori wrote...
Rob_K1 wrote...
Avy, maybe check the non-gamefaqs thread out that i linked, if you haven't. That may make things better, or it might not. It brightened up the day for some users anyway.
I checked, that really makes sense actually.. even if the epilogue was supposed to be about the "Normandy colony", this is not proven, therefore there's room for interpretation. The problem is: how would they save the Normandy crew without the relays? I don't know much about the distance among clusters, but would it be possible to do it with current FTL tech?
#7900
Posté 02 mars 2012 - 06:21
I don't think the Synergy ending will ever be canon I think it's just Biowares idea of the perfect ending. In the end whatever they do in the future will likely explain away such and the galaxy will just assume the reapers were destroyed or left. The Citadel will be abandoned regardless etc.




Ce sujet est fermé
Retour en haut




