Aller au contenu

Photo

So we can't get the ending we want after all?


101103 réponses à ce sujet

#7901
GBGriffin

GBGriffin
  • Members
  • 2 259 messages

Bigdoser wrote...

When I watched the launch trailer I face palmed when i read if your not a fan now this is a great time to start!


If you think about it, it really is another great marketing scheme along the same lines as "multiple endings".

It is a great time to start...because you haven't spent two prior games building up to an awful ending (or, multiple awful endings). You haven't had time to grow attached to anyone, and you haven't invested hours, even days, into a "perfect" ME1 and 2 game.

So, really, yeah, it is a great time to start...just an awful time to finish it for the rest of the fans >_<

Modifié par GBGriffin, 02 mars 2012 - 06:22 .


#7902
Bigdoser

Bigdoser
  • Members
  • 2 575 messages

KateKane wrote...

Avy DiSartori wrote...

Rob_K1 wrote...

Avy, maybe check the non-gamefaqs thread out that i linked, if you haven't. That may make things better, or it might not. It brightened up the day for some users anyway.


I checked, that really makes sense actually.. even if the epilogue was supposed to be about the "Normandy colony", this is not proven, therefore there's room for interpretation. The problem is: how would they save the Normandy crew without the relays? I don't know much about the distance among clusters, but would it be possible to do it with current FTL tech?

Even if they could be reached, how would they be found?

I just go with that tali and liara set up a beacon using some of the tech on the normandy. 

#7903
Capeo

Capeo
  • Members
  • 1 712 messages

wright1978 wrote...

Capeo wrote...

Rob_K1 wrote...

You might want to check out this link here, too, in the hopes it helps out:

Spoiler group

I did post what the Something Awful guy did say earlier, but it doesn't seem like many people took notice. Anyways, just scroll down the page a bit until you see a link to what the Something Awful guy said, along with another user's interpretation of the ending.

The people in the spoiler seem to say it's brightened their day anyway.




Yeah, this going to be one of those interpretation based things I think.  Xio got the impression the crash planet and the epilogue planet were the same from the similarity of the skylines and the implications of the dialog in the epilogue.  I can't tell enough personally from the pic Xio put to compare it to the sky in the epilogue.  They are framed similarly though.  It seems odd to put giant planets in the sky of both scenes if they aren't meant to be the same place.  If it is open to enough interpretation that may satisfy some people though.


Well as far as i'm concerned it is the same world. Looks the same, plus the Normandy hatch always opens suggesting some crew have survived. The implications if it isn't a lost colony that the entire galaxy has gone even further into the dark ages and don't even have space of any sort anymore is also completely unpalatable.


I feel the same way.  The fact they make a point to show the sky so plainly then do so again in the epilogue seems to solidify that contention.  Then there's the dialog that hints towards them being stranded and hoping to one day return to the stars.

#7904
KMYash

KMYash
  • Members
  • 537 messages

Bigdoser wrote...

When I watched the launch trailer I face palmed when i read if your not a fan now this is a great time to start!


Yeah I felt the same. It was like, well, what about the other games? :|

#7905
mulder1199

mulder1199
  • Members
  • 1 226 messages

GBGriffin wrote...

Bigdoser wrote...

When I watched the launch trailer I face palmed when i read if your not a fan now this is a great time to start!


If you think about it, it really is another great marketing scheme along the same lines as "multiple endings".

It is a great time to start...because you haven't spent two prior games building up to an awful ending (or, multiple awful endings). You haven't had time to grow attached to anyone, and you haven't invested hours, even days, into a "perfect" ME1 and 2 game.

So, really, yeah, it is a great time to start...just an awful time to finish it for the rest of the fans >_<


well, then there has to be a good ending, no casual gamer is going to jump into this and say, wow, i gotta buy more product with these endings.....

most of them will go....what's this?

#7906
Garrus30

Garrus30
  • Members
  • 244 messages
Anyone remember Jacob's Loyalty mission? It's quite similar.
They could set up a beacon.

#7907
Pr3ying M4nt15 360

Pr3ying M4nt15 360
  • Members
  • 336 messages

wildannie wrote...

I rememeber it being said that players will really have to work to get the best ending.  If that 'best' ending feels like a loss where's the satisfaction in acheiving it.

It seems to me that while the endings provide victory of sorts for the galaxy, they only deliver loss for Shepard and the Crew.  

"It's going to make some people angry. But that's part of it, right? " - Mike Gamble

No Mike, it's not part of it.  Making your fans angry with a choice of endings that don't include a remotely happy one is not part of the fun, its no fun at all.

I can't believe that BW could have been so utterly stupid to do this.


I don't play games to get depressed, seriously, I've got that covered in real life.

/rant


Exactly and according to what Tank said. The best ending is the Synergy ending, that's the one which is hardest to achieve. It's also the one which would be most difficult to explain away or continue on with in the Mass Effect universe and the most far fetched. And there may not be enough context for players to feel comfortable about altering organics forever.

So why Bioware see that as the perfect ending is beyond me. It seems in the end all Bioware expects the player to care about is whether they kill, spare or merge synthetics. Asking Shepard to give up his life for the later 2.

Modifié par Pr3ying M4nt15 360, 02 mars 2012 - 06:29 .


#7908
wildannie

wildannie
  • Members
  • 2 223 messages

GBGriffin wrote...

Bigdoser wrote...

When I watched the launch trailer I face palmed when i read if your not a fan now this is a great time to start!


If you think about it, it really is another great marketing scheme along the same lines as "multiple endings".

It is a great time to start...because you haven't spent two prior games building up to an awful ending (or, multiple awful endings). You haven't had time to grow attached to anyone, and you haven't invested hours, even days, into a "perfect" ME1 and 2 game.

So, really, yeah, it is a great time to start...just an awful time to finish it for the rest of the fans >_<


My thoughts precisely.

#7909
Dokarqt

Dokarqt
  • Members
  • 448 messages
Cancelled my preorder. I don't mind some bad endings, or certain aspects of an ending being "bad", but if they all suck I will lose all my motivation to replay the game. It's like KOTOR2, the ****ty endings ruined the entire game for me.

Modifié par Dokarqt, 02 mars 2012 - 06:31 .


#7910
Elite Midget

Elite Midget
  • Members
  • 4 193 messages

KMYash wrote...

Bigdoser wrote...

When I watched the launch trailer I face palmed when i read if your not a fan now this is a great time to start!


Yeah I felt the same. It was like, well, what about the other games? :|


Bioware as of late seems to disregard the old and try and capture the new. DAII was a testmenton just how far they're willing to do just that. ME3 seems like it's following the same scheme as DAII. If you're a long time fan now is the time to wallow because Bioware has stopped careing about the old for the longest time now.

Remember when they said they wanted the CoD fanbase even though that fanbase clashes heavily with their current fanbase? Yeah...

Modifié par Elite Midget, 02 mars 2012 - 06:30 .


#7911
Bigdoser

Bigdoser
  • Members
  • 2 575 messages

KMYash wrote...

Bigdoser wrote...

When I watched the launch trailer I face palmed when i read if your not a fan now this is a great time to start!


Yeah I felt the same. It was like, well, what about the other games? :|

I don't know what made them decide to put that quote in there it seems in the launch thread that quote has not been picked up by the people postsing in the topic. 

#7912
Avy DiSartori

Avy DiSartori
  • Members
  • 63 messages

Garrus30 wrote...

Anyone remember Jacob's Loyalty mission? It's quite similar.
They could set up a beacon.


true.. this should not be a problem... The only thing we need to know is how much time and fuel it would take for a ship to cross the galaxy without relays..

#7913
humes spork

humes spork
  • Members
  • 3 338 messages

Capeo wrote...

wright1978 wrote...

Well as far as i'm concerned it is the same world. Looks the same, plus the Normandy hatch always opens suggesting some crew have survived. The implications if it isn't a lost colony that the entire galaxy has gone even further into the dark ages and don't even have space of any sort anymore is also completely unpalatable.


I feel the same way.  The fact they make a point to show the sky so plainly then do so again in the epilogue seems to solidify that contention.  Then there's the dialog that hints towards them being stranded and hoping to one day return to the stars.


Not to mention the fact that kind of scorched earth resolution would have been totally unacceptable to EA. EA wants triple-A, cash cow franchises to compete with Activision. If Bioware pulled that, there would have been (or very soon to come) a top-down managerial shake up so nasty it would have made Infinity Ward look like they got off scot-free after MW2.

#7914
Rob_K1

Rob_K1
  • Members
  • 241 messages

KateKane wrote...

Avy DiSartori wrote...

Rob_K1 wrote...

Avy, maybe check the non-gamefaqs thread out that i linked, if you haven't. That may make things better, or it might not. It brightened up the day for some users anyway.


I checked, that really makes sense actually.. even if the epilogue was supposed to be about the "Normandy colony", this is not proven, therefore there's room for interpretation. The problem is: how would they save the Normandy crew without the relays? I don't know much about the distance among clusters, but would it be possible to do it with current FTL tech?

Even if they could be reached, how would they be found?


I'm not sure either myself, but using second hand information, I think people have said it'd take 28 years with current FTL to travel around the 'entire galaxy'? I could be wrong though on remembering the specifics and I really don't think I'd be able to find the quote for where I heard that, unless someone else can chip in if they're knowledgeable or know where that quote was from (or something similar to it). Pretty sure it'd have been from the spoiler group anyway.

It's just that there's too many pages and replies to go through.

Modifié par Rob_K1, 02 mars 2012 - 06:34 .


#7915
humes spork

humes spork
  • Members
  • 3 338 messages

Dokarqt wrote...

Cancelled my preorder. I don't mind some bad endings, or certain aspects of an ending being "bad", but if they all suck I will lose all my motivation to replay the game. It's like KOTOR2, the ****ty endings ruined the entire game for me.


The blame for that falls squarely on LucasArts' shoulders, not Obsidian. LucasArts wanted KotOR2 for a holiday 2004 release and axed the last six months off KotOR2's development cycle to ensure it.

Just saying.

#7916
XX55XX

XX55XX
  • Members
  • 2 966 messages
At the end of the day, it's a video game, people. Enjoy it for what it is and not what you want it to be.

If you want real wish-fulfillment, hunker down before Microsoft Word and pen your own "alternative" ending and insert it in as your own personal canon.

Fan fiction works wonders for blues like these.

Modifié par XX55XX, 02 mars 2012 - 06:34 .


#7917
Pr3ying M4nt15 360

Pr3ying M4nt15 360
  • Members
  • 336 messages
I hate to say this but if they do another singleplayer Mass Effect series, if this is gonna be the direction, they may as well just make a linear story from start to finish without any choices and put all the focus into telling the best story ever with some top end writers. Sure let people still talk to characters and ask different questions on the ship, but beyond that linear story, no choices. Because that seems to be what Bioware wants now.

Modifié par Pr3ying M4nt15 360, 02 mars 2012 - 06:36 .


#7918
TekFanX

TekFanX
  • Members
  • 509 messages

eye basher wrote...

Favorable conclusion there was never gonna be one from the very start of ME3 you can see that force of arms can't beat the reapers they are too powerful. Sword and hammer aren't there to win the day their there to buy time and provide a big enough distraction for shepard to set off the super weapon whatever it may be there is no way to win without it. As for shepard and the crew they are profesional soldiers they no the risk of going into an operation especially agaisnt something like the reapers is either win or oblivion.



In reality, I might agree with you. But as many people pointed out: This is a game.
If the leaked ends are final, with no happy end to achieve, it isn't what I wanted. What many people wanted.
If you like bittersweet endings, you can already have one in ME2.
I managed to keep all my Squadmates alive during my first ME2-playthrough and was in awe of the epic ending.
ME3 assumes ME2 was at least partially a success(otherwise Shepard is dead).
Many people don't want an ending, where the people they cared most about in the whole franchise don't get a happy end that contains more than just survival.

I can go and watch a documentary of a war with all it's grime, or I can go and watch an action-movie where the protagonist and his friends stand as the winners and the hero get's the girl.
There's no problem with ME3 having dramatic ends, the whole galaxy is crushed to ruins after all, but many people want nothing but an ending that implies "if everyone, synthetic or not, stand together, we can do almost anything".
It's far from reality, it's far from logic, but it's a game and if a wide part of the community(whose playthrough-data BioWare collected) seem to have played for an happy end with no losses.

If you already collect the data of the people you sell your product to, you should give them what they want to stay successful.
That's the central core of each industry.
Give costumers what they want to keep them and try to improve your product to acquire new costumers.

I'll wait until march 6th, when the game releases in the US and I can watch the forums and vid-streams, before I take my final judgement.
At least I got two days to decide if I send my CE back instead of opening it.

#7919
XX55XX

XX55XX
  • Members
  • 2 966 messages

Pr3ying M4nt15 360 wrote...

I hate to say this but if they do another singleplayer Mass Effect series, if this is gonna be the direction, they may as well just make a linear story from start to finish without any choices. Sure let people have a few choices of dialog between major characters that leads to the same outcome, but beyond that linear story, no choices. Because that seems to be what Bioware wants now.


Well, that concern is pretty valid, unfortunately.

Oh well, at least studios like CD Projeckt are still in the game of branching storylines for games. 

#7920
Kanmuru

Kanmuru
  • Members
  • 263 messages
Apparently the Normandy crashed on a formed colony, the SA guy said the scene with the child comes up even if everyone on the Normandy is dead, that means there is an active colony there already (and no ned for incest)...

And since most colonies had no problems having aliens living together, dextro food probably wont be a problem...

But im sure that's not enough to stop the ****ing, is it?

#7921
Avy DiSartori

Avy DiSartori
  • Members
  • 63 messages

Rob_K1 wrote...

KateKane wrote...

Avy DiSartori wrote...

Rob_K1 wrote...

Avy, maybe check the non-gamefaqs thread out that i linked, if you haven't. That may make things better, or it might not. It brightened up the day for some users anyway.


I checked, that really makes sense actually.. even if the epilogue was supposed to be about the "Normandy colony", this is not proven, therefore there's room for interpretation. The problem is: how would they save the Normandy crew without the relays? I don't know much about the distance among clusters, but would it be possible to do it with current FTL tech?

Even if they could be reached, how would they be found?


I'm not sure either myself, but using second hand information, I think people have said it'd take 28 years with current FTL to travel around the 'entire galaxy'? I could be wrong though on remembering the specifics and I really don't think I'd be able to find the quote for where I heard that, unless someone else can chip in if they're knowledgeable or know where that quote was from (or something similar to it). Pretty sure it'd have been from the spoiler group anyway.

It's just that there's too many pages and replies to go through.


28 years to travel around the whole galaxy? seems reasonable.. if that is true, we should stop worrying so much about it.. I mean, they WILL be rescued, and for those who romanced VS, Liara, Tali and Garrus it would be a very emotional reunion..

#7922
DXLelouch15

DXLelouch15
  • Members
  • 425 messages
the people who made Dark Souls could become a top contender in the industry too from what ive seen their games are amazing and challenging

#7923
XX55XX

XX55XX
  • Members
  • 2 966 messages

DXLelouch15 wrote...

the people who made Dark Souls could become a top contender in the industry too from what ive seen their games are amazing and challenging


Dark Souls didn't have stories or characters to connect to, though. Their greatest weakness for the BioWare fan, who craves story and characters. Great game, though. 

#7924
jellobell

jellobell
  • Members
  • 3 001 messages

Garrus30 wrote...

Anyone remember Jacob's Loyalty mission? It's quite similar.
They could set up a beacon.

Except that FTL communication is f*cked. The Comm Buoys only work through the Relays.

#7925
albertalad

albertalad
  • Members
  • 281 messages
For many, and I'm with them all the way, this in not only a story about Reapers - this is a love story of our choice which is absolutely necessary to unlock the passion of the man (Sheppard) in order to see beyond himself and fight for his causes and his crew. It is what we all try to accomplish in real life which strikes us all when we live here in the real world - we too find that love makes us all better individuals that any of imagined we could become. It gives us a reason to live and struggle in our own lives.

Sheppard is that man or that woman we see in ourselves - that is why we become connected to L1s and to our crew. THEY, like our friends in life, are all with us on our journey during life and we become inner-connected to the other. Ask any Marine or serving soldier, sailor, or airforce personnel and they will tell you in no uncertain terms THEY served with BROTHERS in arms and became family. So NO, BW, it isn't good enough to see the Normandy marooned. NO BW it isn't good enough Sheppard might live while his crew and love are marooned on some planet as the end. I don't know this Sheppard, never met him, and never hope to do so. THAT alone renders everything dumb beyond words, beyond understanding, beyond common sense of MY Sheppard I created and I played. THAT is not good enough at all! I do not accept that ending nor will I! Its as simple as THAT!