Prince_Valiant wrote...
XX55XX wrote...
The ending isn't bad, though. Yeah, not a lot of choice, but as in real life, you just can't save everyone. And ME3's ending is a reflection of that sentiment.
The ending isn't bad, it's a disaster. And again: This is a fictional game for entertainment, NOT real life. If I want real life, I shut down my computer and go out of my room. I'm not interested in reflections (for that I have far better options than a video game), but in escapism and entertainment. This end fits not the story, not to my personal walkthrough
Part of the reason these grimdark endings are engendering so much ire is that in the first two games, players could have a reasonably joyful ending. That is the pattern that BioWare set for Mass Effect--in ME2 you could have your ending where everything sucked, or you could save everyone, or something in between.
Now, in the Dragon Age series, you know you're going to get the emo stuff even if you try to avoid it. It's there in all the PR and marketing and interviews. Gaider loves himself the bittersweet, and he says that straight up. Props for that honesty. The fans know what they're getting into.
However, this wasn't the case in Mass Effect. And now, suddenly, every possible ending is approximately the same level of painful, after all the "you get to choose," "it's about player choice," "this game has many different endings," "we want everyone to feel they have closure" PR stuff. No one's asking for a ticker tape parade and for it to all have been a dream, but people have a right to be surprised and a bit butthurt when told "We're making it so that the characters we've gotten you all invested in are going to be screwed over no matter what you do."
It's an expectation management thing.




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